Would it be okay if we could not play as Dwarfs?
#51
Guest_Guest12345_*
Posté 29 juillet 2012 - 04:59
Guest_Guest12345_*
#52
Posté 29 juillet 2012 - 05:51
Same here. I'd actually be surprised if we got racial options back, as I get the feeling that Bioware is set on human only for their protagonists, like it or not.Sylvius the Mad wrote...
I would be unhappy with that.The Hierophant wrote...
I have a nagging suspicion that the pc will be human only.Sylvius the Mad wrote...
If we only got one race, I would prefer it wasn't human.
As Dragon Age is a game based in a fantasy setting, it was nice to be able to play as dwarves and elves in Origins, and not be stuck with the standard human. I will never understand why people are afraid to play as non humans in their rpgs, when given the chance. It's a fantasy game; enjoy it, embrace it, and jump in head first.
#53
Posté 29 juillet 2012 - 09:25
#54
Posté 30 juillet 2012 - 02:36
Huntress wrote...
OP...No, Dragon age is not about elves or humans, is about Thedas and dwarves are a part of it.
Let me be very clear: I will never play as a dwarf but, that doesn't mean everyone who likes to play as one should be happy not having that choice..
Not too long ago people started asking to be able to play as a qunary.. how crazy is that!?
This race didn't even had an origen to begin with!
This makes you pretty much awesome in my eyes.
#55
Posté 30 juillet 2012 - 02:50
#56
Posté 30 juillet 2012 - 03:09
You specifically mentioned accents though, and nothing about number of lines and payment for them.Sylvius the Mad wrote...
You're paying most voice actors by the line. Whether it's more people or not doesn't matter. Ad studio time is billed by the hour.nightscrawl wrote...
Sure they have. And if you get good actors that can do different accents it can work.Sylvius the Mad wrote...
That they're already established as having different accents is kind of a big deal.
The point here is that more voice work is required, regardless of who does it.
To address this though, if you'll recall, once past the origin part of DAO, the game was virtually the same, with some minor additional lines per origin, particularly where the origin matched the sub-story area -- more dwarf lines for Paragon of Her Kind, more mage lines for Arl of Redcliffe (pertaining to Jowan) and Broken Circle, more elf lines for Nature of the Beast and/or The Landsmeet (this includes the alienage quest area), more human noble lines for Arl of Redcliffe and The Landsmeet (this includes killing Howe).
With all of the thousands of dialogue lines throughout the whole game, I would venture to say that all of the origin specific lines make up a very small amount of additional lines. And too, most of those are character background related rather than race related. A human mage certainly can have the same two (male and female) voice actors as a human noble. So too could an elven mage, city elf, and Dalish elf. If you had just two actors (one for each gender), you would also have overlap in the case of the elven and human mage having the exact same lines related to that, and perhaps a very small number of additional lines pertaining to other racial interaction (elves will react differently to an elf than a human or dwarf, etc), which, again, will also have some overlap (a human noble will have the same lines to elves and dwarves as a human mage.)
Finally, given the frequency that Bioware uses the same actor for multiple voices in several different instances, I will also suggest that it is indeed cheaper to have one person doing multiple lines than hiring additional people for those same lines. Thus going back to my original statement that, by hiring good actors that can do a variety of accents or voices, you can certainly satisfy the established norms for race and/or origin.
Modifié par nightscrawl, 30 juillet 2012 - 03:43 .
#57
Posté 30 juillet 2012 - 03:13
#58
Posté 30 juillet 2012 - 03:36
I don't think they're so much "afraid," as they want to play something familiar, especially the first play through. I wouldn't be surprised if most of the people who played DAO a second or third time, even as another race, first played through human. And also that people who played DAO multiple times were more likely to have made a non-human PC.Arthur Cousland wrote...
I will never understand why people are afraid to play as non humans in their rpgs, when given the chance.
Also, when jumping into a new story setting like Thedas and seeing the familiar fantasy races of elves and dwarves, people might not have had much interest in them based on what they know of those races from other media when it came time to pick one in the CC screen. On playing through the game and learning about the races, they might have felt more inclined. The opening movie and narration by Duncan, human, only shows dwarves briefly, fighting in a dark, enclosed space, certainly not shattering the traditional "Kings Under the Mountain" view of that race; elves are not featured at all.
For my part, my first play was as a dwarven noble warrior. I specifically decided to play a non-human because I have that mindset already coming from other games. I certainly don't expect other people to come from that same mental place, especially if they are new to games of this type. I also picked warrior because my experience with caster classes in Neverwinter Nights was not great, and warriors are typically a simple class to learn a new game on. For my second play, having played as Morrigan and Wynne, I thought mage was interesting and decided to give that a go. I'll be honest, I don't much care for the elven physique, so I went with human. Human female mage became my canon play.
Modifié par nightscrawl, 30 juillet 2012 - 04:20 .
#59
Posté 30 juillet 2012 - 04:29
This has always been true, and will never change.
#60
Posté 30 juillet 2012 - 02:47
My first Origins playthrough was also as a dwarf noble warrior. I fell in love with dwarves after playing as one in Everquest, and later seeing the LotR movies. After reading about Origins, and it being a medieval rpg with dragons and playable dwarves, I was sold.nightscrawl wrote...
I don't think they're so much "afraid," as they want to play something familiar, especially the first play through. I wouldn't be surprised if most of the people who played DAO a second or third time, even as another race, first played through human. And also that people who played DAO multiple times were more likely to have made a non-human PC.Arthur Cousland wrote...
I will never understand why people are afraid to play as non humans in their rpgs, when given the chance.
Also, when jumping into a new story setting like Thedas and seeing the familiar fantasy races of elves and dwarves, people might not have had much interest in them based on what they know of those races from other media when it came time to pick one in the CC screen. On playing through the game and learning about the races, they might have felt more inclined. The opening movie and narration by Duncan, human, only shows dwarves briefly, fighting in a dark, enclosed space, certainly not shattering the traditional "Kings Under the Mountain" view of that race; elves are not featured at all.
For my part, my first play was as a dwarven noble warrior. I specifically decided to play a non-human because I have that mindset already coming from other games. I certainly don't expect other people to come from that same mental place, especially if they are new to games of this type. I also picked warrior because my experience with caster classes in Neverwinter Nights was not great, and warriors are typically a simple class to learn a new game on. For my second play, having played as Morrigan and Wynne, I thought mage was interesting and decided to give that a go. I'll be honest, I don't much care for the elven physique, so I went with human. Human female mage became my canon play.
Most games feature mainly human characters, with the main character as one. When a game gives one options, then why not try the other races to try something different? Dragon Age is a fantasy rpg franchise, and elves/dwarves are fantasy races, so why stick with the race that you are forced to play in pretty much every other game out there that isn't Elder Scrolls?
#61
Posté 30 juillet 2012 - 03:16
Though for my part, I don't mind playing only as a human, as I only ever completed Origins with humans.
#62
Posté 30 juillet 2012 - 06:05
I find being a short character amongst the taller humans humorous, and it reminds me that I'm playing a videogame. I like being the little guy that defies the odds and overcomes any physical limitations. That makes me want to play as a dwarf/gnome/halfling/tarutaru/etc. even more. If any humans get on my dwarf's bad side, he just has to head-butt them in the groin.
Modifié par Arthur Cousland, 30 juillet 2012 - 06:07 .
#63
Posté 30 juillet 2012 - 11:34
Especially if the Elven origins in DA3 were like DAO's. The Dalish Elf Origin was probably the worst origin in the game IMO and the City Elf Origin failed to captivate me like the Dwarven Origins -- or even the Human Origins -- did.
Sylvius the Mad wrote...
That they're already established as having different accents is kind of a big deal.
If there was enough money for it, Bioware could hire a VA that's capable of doing different voices. Assuming they could find one.
So if you could find 2 VAs for each gender who could substantially change the way their voice sounds to better reflect on the accents the races have -- Welsh/Irish for Dalish, American for Dwarves, English for Fereldans/French for Orlesians, etc. -- it might work.
It might also come off as sounding incredibly forced and fake, which is the more likely thing methinks. Very few people can pull off changing their voice to sound like a natural accent.
#64
Guest_greengoron89_*
Posté 30 juillet 2012 - 11:43
Guest_greengoron89_*
Modifié par greengoron89, 30 juillet 2012 - 11:45 .
#65
Posté 31 juillet 2012 - 01:02
However, there's no reason we can't hire two VA's whose voices will pass for elf, dwarf, and human. Each fictional race is voiced by a real-life, honest-to-goodness human anyway. Shocking, but true (the dwarven voice actor's guild will be taking DA to court any time now).
There are plenty of reasons for the three races to share the same accent, as others and I have already shared.
If it's so immersion-breaking for you (meta-gaming ahoy!) that your elf and your human may sound the same on different playthroughs that you feel it isn't even worth it to have player origin options, I have to say I find your point of view on that quite silly. More options done well = better than fewer options done in exactly the same level of quality.
Modifié par brushyourteeth, 31 juillet 2012 - 01:03 .
#66
Posté 31 juillet 2012 - 02:22
I endeavored to explain part of this reasoning in my post. To put it another way, not everyone is into experimentation. Whether it be trying a new food, a new class (caster vs melee), or a new race. Not everyone likes variety, or considers their unappreciation of variety as a failing on their part. I eat the exact same thing for breakfast every single day. I enjoy eating the exact same thing. I previously thought that I should mix in different flavors of yogurt to insert some variety, but I didn't enjoy them as much, so I stick with my preferred flavor.Arthur Cousland wrote...
Most games feature mainly human characters, with the main character as one. When a game gives one options, then why not try the other races to try something different? Dragon Age is a fantasy rpg franchise, and elves/dwarves are fantasy races, so why stick with the race that you are forced to play in pretty much every other game out there that isn't Elder Scrolls?
And too, something I didn't get into originally was the role play element. Sure, you can role play as another race, but you don't know how to actually BE that race because you are a human. Some people like to role play as an extension of themselves, to project their own thoughts, values, and beliefs into the game world, rather than become another person. That type of person would probably also prefer to play as a human.
In the end, it is important to remember that not everyone plays the same way that you do, or I do, nor as anyone else in this thread. We all approach the game differently. You may ask "Why not try something different?" But the simple fact is that some people have no interest in doing that.
Modifié par nightscrawl, 31 juillet 2012 - 02:23 .
#67
Posté 31 juillet 2012 - 07:39
I have no idea if this would be more expensive or not, and not everyone would enjoy it of course because who doesn't love playing as a dwarf able to wield a maul bigger than them-self? But it seems like a compromise, imo.
#68
Posté 31 juillet 2012 - 09:47
I did this in DA2; not just mute the protagonist that is but lowered the dialogue volume to zero.
Unfortunately that meant that the NPC was voiceless as well which was a bit of a pain. But i rather play with no dialogue sound at all than play a character with a voice that does not fit my created character.
#69
Posté 31 juillet 2012 - 01:10
#70
Posté 31 juillet 2012 - 03:33
Windninja47 wrote...
I like Dwarfs better than Elves anyway. But it would be weird for me having the same voice for all different races you could play.
So weird that you'd rather play human-only forever? I don't think that'd be any weirder than having one Hawke look completely different from another. It's still two people with the same voice, yet no one complains that too much player customization ruins the game for them.
And anyway, a lot of surface dwarfs have American accents as I recall, Varric's voice was very different than Hawke's, so I don't know how much sense it would make for them all to share the same English accent.
Bodahn had an English accent because he was a lifetime Ferelden surfacer. Varric's accent was American because Free Marchers sound American. Surface dwarves and alienage elves will share the same accent that the human locals do no matter which country you go to - the same is true for Orlais, Nevarra, Rivain, Antiva... in Tevinter they probably don't even have alienages - just slaves (that still have the same accent as everyone else). *shrug*
#71
Posté 31 juillet 2012 - 04:43
I get your point. If I was only going to play Origins once, it would probably be as a human noble, as that origin feels in many ways to be the default , as far as the story goes. After several playthroughs, I'd get tired of going through the same origin again, to where I have all of the dialogue memorized, and have a bad feeling of deja-vu. Without the race/origin options in Origins, I wouldn't have been able to finish the 10 or so playthroughs I've done, as playing a character with a different race/background helps to break up the monotony after the first playthrough.nightscrawl wrote...
I endeavored to explain part of this reasoning in my post. To put it another way, not everyone is into experimentation. Whether it be trying a new food, a new class (caster vs melee), or a new race. Not everyone likes variety, or considers their unappreciation of variety as a failing on their part. I eat the exact same thing for breakfast every single day. I enjoy eating the exact same thing. I previously thought that I should mix in different flavors of yogurt to insert some variety, but I didn't enjoy them as much, so I stick with my preferred flavor.Arthur Cousland wrote...
Most games feature mainly human characters, with the main character as one. When a game gives one options, then why not try the other races to try something different? Dragon Age is a fantasy rpg franchise, and elves/dwarves are fantasy races, so why stick with the race that you are forced to play in pretty much every other game out there that isn't Elder Scrolls?
And too, something I didn't get into originally was the role play element. Sure, you can role play as another race, but you don't know how to actually BE that race because you are a human. Some people like to role play as an extension of themselves, to project their own thoughts, values, and beliefs into the game world, rather than become another person. That type of person would probably also prefer to play as a human.
In the end, it is important to remember that not everyone plays the same way that you do, or I do, nor as anyone else in this thread. We all approach the game differently. You may ask "Why not try something different?" But the simple fact is that some people have no interest in doing that.
As far as roleplaying as a non-human, the origin story should give the player a good idea of what their character might do or feel in a given situation. Obviously, I'm going to play a human noble templar different than a dwarf commoner assassin.
Overall, I just like to see and experience everything that a game has to offer, and playing as the different races gives me a different perspective on my character and how to play them.
Modifié par Arthur Cousland, 01 août 2012 - 02:26 .
#72
Posté 31 juillet 2012 - 05:23
#73
Posté 01 août 2012 - 01:27
Edit: I also have no idea why people seem to think dwarves can't share the same voice actors as the humans. The only race that "can't" share the same voice actor is Dalish elves, since they've now gone and given them welsh accents.
But I see no reason humans, city elves, and dwarves can't share the same voice actors.
Modifié par BubbleDncr, 01 août 2012 - 01:31 .
#74
Posté 01 août 2012 - 05:31
ShadyKat wrote...
Dwarf>>>>>>>>>>Elf
This has always been true, and will never change.
That's just your imagination.
Eleves are generally most popular fantasy race, amongst all universes. Just look at the WoW - Blood Eleves are most played race of all, and Night Elves were top Aliance race until Wotlk, and even now are 3rd most played race in game after humans.
So if the elves won't look like E.T. extraterrastrial, sure i have no problem with them being playable or main character(set, but definitely not a Seeker then). But if they look like they did in DA2, i would rather be a dwarf.
#75
Posté 01 août 2012 - 08:02
DA: Origins kinda proved this since only 5% of gamers played as dwarves, even though imo, both Dwarf origins were two of the better orginis. Even though Elves are also loved in fantasy settings, less then 18% played as one in Origins as well. So almost 80% of everyone that play DA:O played as a human.





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