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My Gold N7 Fury Adept Build and Strategy Guide (Updated 8/28/2012)


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#51
mabszilla

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Why the need to put full points in throw? is the extra force/dmg that good?

#52
Mr_Happy

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mabszilla wrote...

Why the need to put full points in throw? is the extra force/dmg that good?

Because the ranks of the primer and the detonator both factor in when it comes to the potency of biotic explosions. A lvl 6 DC + lvl 5 Throw combo won't do as much damage in a biotic explosion than a lvl 6 DC + lvl 6 Throw.

In short: If you want your BEs as powerful as possible, always max out your primer AND detonator.

Modifié par Mr_Happy, 03 août 2012 - 10:43 .


#53
cgtrfghj7

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I think I might run with a 6/6/6/3/5 build and just use a really light gun...I've actually found the schimitar or talon to be just fine on gold but I think the 15% shield and decrease in shield recharge rate is more beneficial than the power damage..since this build is based solely on BE's for damage output.

#54
KyreneZA

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Well because mine is exactly not a CQC Fury, I run 3/6/6/5/6 because I don't have much use for AF. And the Indra I gives +160% cooldown on that, so things can only get better.

Now I must just stop my redneck Banshee impersonations with her...

#55
Micah3sixty

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Kyrene wrote...

Well because mine is exactly not a CQC Fury, I run 3/6/6/5/6 because I don't have much use for AF. And the Indra I gives +160% cooldown on that, so things can only get better.

Now I must just stop my redneck Banshee impersonations with her...


I Loled!  Funny thing happened in a match the other day.  I had a Banshee following me so a phased through a wall on Giant thinking the Banshee would go around but noooo, she phased through the wall right after me.  I didn't get insta-killed but still surprised that a Banshee would do that.  I guess since we now have two characters with this ability, it's not entirely unfair that Banshees phase through walls anymore.  

#56
Kenadian

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PsychoticBiotic wrote...

Kenadian wrote...

One thing I have to wonder is why you didn't spec your DC for recharge over slowing. Is the slowing worth it?

It's very noticeable on Brutes and Phantoms, both of which you never want getting too close. Besides, I often feel that recharge bonuses are hardly ever worth it. You might as well take the slow evolution unless you are planning on taking some very heavy weapons.


Nah, I wouldn't take anything heavier than a Mattock with her, and even that's what, 170% cooldown?

#57
congokurtz

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Thanks for the guide, it really helped me get the hang of this class. I had been playing the Fury like a gimped Asari Adept and was unimpressed. But, thanks to your guide I have been having a blast with the Fury and the porting through walls ability. I have been using the Talon with some success since I like using the commando V mod, but I may switch to the new shotgun and use a stronghold V mod for more survive-ability. Thanks again!

#58
Watta Hell

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JChaos wrote...

I, personally, don't see the difference between 825 Health/Shields and 700, at least not on gold and up. The difference in survival is minimal, and those points could be better spent elsewhere.


The difference is huge (on gold), unless you are not into CQC. I used to use 6/6/5/3/6 setup, but decided to test 6/6/6/3/5 setup and respecced my fury. Then I started to die 2-3 times during a wave, that's 2-3 times more than with the previous setup, and we could not complete a mission even once. I went back to 6/6/5/3/6 setup after a 4-5 games.

#59
Shakespeare212

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Watta Hell wrote...

JChaos wrote...

I, personally, don't see the difference between 825 Health/Shields and 700, at least not on gold and up. The difference in survival is minimal, and those points could be better spent elsewhere.


The difference is huge (on gold), unless you are not into CQC. I used to use 6/6/5/3/6 setup, but decided to test 6/6/6/3/5 setup and respecced my fury. Then I started to die 2-3 times during a wave, that's 2-3 times more than with the previous setup, and we could not complete a mission even once. I went back to 6/6/5/3/6 setup after a 4-5 games.



I run CQC on Gold with 6/6/6/4/4 - you just need to get in the habit of backward teleporting when things get hot.  6/6/6/5/3 did NOT work for CQC, though...

#60
Micah3sixty

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Shakespeare212 wrote...

I run CQC on Gold with 6/6/6/4/4 - you just need to get in the habit of backward teleporting when things get hot.  6/6/6/5/3 did NOT work for CQC, though...


3 ranks of fitness didn't work for me on Gold either, even with gear and consumables to boost shields/recharge.  6/6/6/4/4 works great though!  So many "BOOMS" in so little time from just one Adept.

#61
Watta Hell

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Shakespeare212 wrote...

Watta Hell wrote...

JChaos wrote...

I, personally, don't see the difference between 825 Health/Shields and 700, at least not on gold and up. The difference in survival is minimal, and those points could be better spent elsewhere.


The difference is huge (on gold), unless you are not into CQC. I used to use 6/6/5/3/6 setup, but decided to test 6/6/6/3/5 setup and respecced my fury. Then I started to die 2-3 times during a wave, that's 2-3 times more than with the previous setup, and we could not complete a mission even once. I went back to 6/6/5/3/6 setup after a 4-5 games.



I run CQC on Gold with 6/6/6/4/4 - you just need to get in the habit of backward teleporting when things get hot.  6/6/6/5/3 did NOT work for CQC, though...

So you kill one enemy and leave the rest to other teammates? I dont do that. I usually kill all of them in one sweep. I get hit in the process and that's why I need 6 in fitness.

#62
Micah3sixty

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Watta Hell wrote...

So you kill one enemy and leave the rest to other teammates? I dont do that. I usually kill all of them in one sweep. I get hit in the process and that's why I need 6 in fitness.


Watta, do you have Shield Drain on evo 6 of AF?  That's usually enough to keep from dying when taking out mobs of Marauders, Centurions and Rocket Troopers etc, at least that works for me with only 4 ranks of fitness and using Stronghold V and Cyclonic Modulators.  Just had a platinum match that went fairly well (made it to wave 9 on Dagger) and didn't feel any squishy-er than Gold.

#63
KyreneZA

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I'm still running with the Indra, but have also gone to the 6/6/6/4/4 build. It works for me on Silver where I usually play, although I had to build up the AF technique. I'm happier with this one, doing both CQC and long distance sniping/DC painting.

...and I still scream like a Banshee over mic when I *BamF* from time to time...

#64
Yaevinn

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Micah3sixty wrote...
SMG ULM seems to work when paired with a Pistol that also has ULM equipped 


Please, somebody confirm? I don't have acces to a decent PC atm.

Also, OP all the Cerberus supporters must be in awe with Your avatar. Even I found it mildly disturbing.

Modifié par Yaevinn, 04 août 2012 - 08:47 .


#65
Micah3sixty

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Yaevinn wrote...

Micah3sixty wrote...
SMG ULM seems to work when paired with a Pistol that also has ULM equipped 


Please, somebody confirm? I don't have acces to a decent PC atm.

Also, OP all the Cerberus supporters must be in awe with Your avatar. Even I found it mildly disturbing.



Yes, I have tested this and it works to take both an SMG and Pistol if both have ULM equipped.

#66
WickedTruth 823

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I've seen a fury without throw work fine... what people are doing when they do this is just using the AF and DC to increase their DPS on the weapons being carried... Works decently but nothing compared to a full biotic using fury...

#67
Raphamon

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@Micah3sixty
I've been using your character builds for the N7 Shadow and the N7 Fury and I must say your builds are really good. I was wondering if you could do some builds of other characters. You seem to generally know what works and what doesn't and from what I can tell you seem to be able to test if certain things are working properly or not. So if you find the time could you maybe do a build guide like your N7 Shadow/Fury build guides for other characters as well?

#68
Micah3sixty

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Raphamon wrote...

@Micah3sixty
I've been using your character builds for the N7 Shadow and the N7 Fury and I must say your builds are really good. I was wondering if you could do some builds of other characters. You seem to generally know what works and what doesn't and from what I can tell you seem to be able to test if certain things are working properly or not. So if you find the time could you maybe do a build guide like your N7 Shadow/Fury build guides for other characters as well?


Which other characters are you interested in?  Infiltrators and Adepts are my favorite classes, but I also enjoy Soldiers and Engineers.  Sentinels and Vanguards are okay but don't mesh as well with my play style.

#69
Sihmm

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Really nice guide, just wanted to bump and add one comment:

Micah3sixty wrote...

Phantoms and Hunters
Since Phantoms have a power blocking field, now more obvious with the bubble animation, your throws won't always connect and detonate either AF or DC. 


My technique for dealing with phantoms is the standard "bait and switch" common to all power clases- in this case, DC/AF them and then use weapons fire to get them into their flip/dodge animation.  While they're flipping, you can hit them with throw and detonate them, then repeat the process if necessary.  If they just sit there and use their power shield, you can shoot them in the head while they wait.  It just means that you don't have to detonate AF and endure the longer cooldown + time without shield drain.

Forcing them onto the defensive like that means even on platinum one can usually go up against several phantoms at once in CQC without breaking your rhythm, which is a lot of fun!

Modifié par Sihmm, 06 août 2012 - 09:05 .


#70
Micah3sixty

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I specced to Radius on rank 4 of AF and I do note the longer distance to prime targets now. It was less noticeable before when going from Radius to Damage, and may be less noticeable when not hosting, but today I respecced, hosted and definitely noted enemies being primed at a greater distance. I updated the OP to reflect this info and evolution change.

#71
atum

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Bump for the one of the original Fury guide threads :)

Used this build for awhile -- it's great, but have recently switched to 66606

#72
buthane22

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Amazing guide Micah! Thanks a lot!

#73
Neegs

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I love the furry and she has replaced my AJ at the moment. I also used 66644 except i went for the damage evolution over speed in AF. Reading this and loads of other posts, does increased speed really help that much over extra damage from all sources.

I must admit i read extra damamge and went for it straight away

#74
infithehuman

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Nice build. Tried it  few times after respec. Did good.

But I am highly disappointed with your profile photo. I petion you change it back to the way it was..

#75
mrcanada

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Micah3sixty wrote...

ZachNyeScienceGuy wrote...

In rank 5 of throw, I'd go with BE damage and force, throws cd is short enough as is, other than that we have the same build.
Also in rank 4 of throw, I'd go with radius so you could set off multiple BE's at once.


Regardless of radius, a power like Throw can only detonate 1 BE even if it hits two primed targets.  At least that is what BW has stated previously.  Radius just increases chances of connecting, or staggering two enemies that are close together.  Since I'm going for CQC anyways, there's little chance they can dodge the throw.


Dodge no, but miss while running/walking/charging them? Yes.  Radius is just better to have and you lose nothing.