My Gold N7 Fury Adept Build and Strategy Guide (Updated 8/28/2012)
#51
Posté 03 août 2012 - 07:18
#52
Posté 03 août 2012 - 08:04
Because the ranks of the primer and the detonator both factor in when it comes to the potency of biotic explosions. A lvl 6 DC + lvl 5 Throw combo won't do as much damage in a biotic explosion than a lvl 6 DC + lvl 6 Throw.mabszilla wrote...
Why the need to put full points in throw? is the extra force/dmg that good?
In short: If you want your BEs as powerful as possible, always max out your primer AND detonator.
Modifié par Mr_Happy, 03 août 2012 - 10:43 .
#53
Posté 03 août 2012 - 09:09
#54
Posté 03 août 2012 - 01:11
Now I must just stop my redneck Banshee impersonations with her...
#55
Posté 03 août 2012 - 02:36
Kyrene wrote...
Well because mine is exactly not a CQC Fury, I run 3/6/6/5/6 because I don't have much use for AF. And the Indra I gives +160% cooldown on that, so things can only get better.
Now I must just stop my redneck Banshee impersonations with her...
I Loled! Funny thing happened in a match the other day. I had a Banshee following me so a phased through a wall on Giant thinking the Banshee would go around but noooo, she phased through the wall right after me. I didn't get insta-killed but still surprised that a Banshee would do that. I guess since we now have two characters with this ability, it's not entirely unfair that Banshees phase through walls anymore.
#56
Posté 03 août 2012 - 03:16
PsychoticBiotic wrote...
It's very noticeable on Brutes and Phantoms, both of which you never want getting too close. Besides, I often feel that recharge bonuses are hardly ever worth it. You might as well take the slow evolution unless you are planning on taking some very heavy weapons.Kenadian wrote...
One thing I have to wonder is why you didn't spec your DC for recharge over slowing. Is the slowing worth it?
Nah, I wouldn't take anything heavier than a Mattock with her, and even that's what, 170% cooldown?
#57
Posté 03 août 2012 - 10:39
#58
Posté 03 août 2012 - 10:57
JChaos wrote...
I, personally, don't see the difference between 825 Health/Shields and 700, at least not on gold and up. The difference in survival is minimal, and those points could be better spent elsewhere.
The difference is huge (on gold), unless you are not into CQC. I used to use 6/6/5/3/6 setup, but decided to test 6/6/6/3/5 setup and respecced my fury. Then I started to die 2-3 times during a wave, that's 2-3 times more than with the previous setup, and we could not complete a mission even once. I went back to 6/6/5/3/6 setup after a 4-5 games.
#59
Posté 03 août 2012 - 11:33
Watta Hell wrote...
JChaos wrote...
I, personally, don't see the difference between 825 Health/Shields and 700, at least not on gold and up. The difference in survival is minimal, and those points could be better spent elsewhere.
The difference is huge (on gold), unless you are not into CQC. I used to use 6/6/5/3/6 setup, but decided to test 6/6/6/3/5 setup and respecced my fury. Then I started to die 2-3 times during a wave, that's 2-3 times more than with the previous setup, and we could not complete a mission even once. I went back to 6/6/5/3/6 setup after a 4-5 games.
I run CQC on Gold with 6/6/6/4/4 - you just need to get in the habit of backward teleporting when things get hot. 6/6/6/5/3 did NOT work for CQC, though...
#60
Posté 04 août 2012 - 01:38
Shakespeare212 wrote...
I run CQC on Gold with 6/6/6/4/4 - you just need to get in the habit of backward teleporting when things get hot. 6/6/6/5/3 did NOT work for CQC, though...
3 ranks of fitness didn't work for me on Gold either, even with gear and consumables to boost shields/recharge. 6/6/6/4/4 works great though! So many "BOOMS" in so little time from just one Adept.
#61
Posté 04 août 2012 - 05:01
So you kill one enemy and leave the rest to other teammates? I dont do that. I usually kill all of them in one sweep. I get hit in the process and that's why I need 6 in fitness.Shakespeare212 wrote...
Watta Hell wrote...
JChaos wrote...
I, personally, don't see the difference between 825 Health/Shields and 700, at least not on gold and up. The difference in survival is minimal, and those points could be better spent elsewhere.
The difference is huge (on gold), unless you are not into CQC. I used to use 6/6/5/3/6 setup, but decided to test 6/6/6/3/5 setup and respecced my fury. Then I started to die 2-3 times during a wave, that's 2-3 times more than with the previous setup, and we could not complete a mission even once. I went back to 6/6/5/3/6 setup after a 4-5 games.
I run CQC on Gold with 6/6/6/4/4 - you just need to get in the habit of backward teleporting when things get hot. 6/6/6/5/3 did NOT work for CQC, though...
#62
Posté 04 août 2012 - 07:02
Watta Hell wrote...
So you kill one enemy and leave the rest to other teammates? I dont do that. I usually kill all of them in one sweep. I get hit in the process and that's why I need 6 in fitness.
Watta, do you have Shield Drain on evo 6 of AF? That's usually enough to keep from dying when taking out mobs of Marauders, Centurions and Rocket Troopers etc, at least that works for me with only 4 ranks of fitness and using Stronghold V and Cyclonic Modulators. Just had a platinum match that went fairly well (made it to wave 9 on Dagger) and didn't feel any squishy-er than Gold.
#63
Posté 04 août 2012 - 07:48
...and I still scream like a Banshee over mic when I *BamF* from time to time...
#64
Posté 04 août 2012 - 08:25
Micah3sixty wrote...
SMG ULM seems to work when paired with a Pistol that also has ULM equipped
Please, somebody confirm? I don't have acces to a decent PC atm.
Also, OP all the Cerberus supporters must be in awe with Your avatar. Even I found it mildly disturbing.
Modifié par Yaevinn, 04 août 2012 - 08:47 .
#65
Posté 04 août 2012 - 11:43
Yaevinn wrote...
Micah3sixty wrote...
SMG ULM seems to work when paired with a Pistol that also has ULM equipped
Please, somebody confirm? I don't have acces to a decent PC atm.
Also, OP all the Cerberus supporters must be in awe with Your avatar. Even I found it mildly disturbing.
Yes, I have tested this and it works to take both an SMG and Pistol if both have ULM equipped.
#66
Posté 05 août 2012 - 09:38
#67
Posté 05 août 2012 - 09:53
I've been using your character builds for the N7 Shadow and the N7 Fury and I must say your builds are really good. I was wondering if you could do some builds of other characters. You seem to generally know what works and what doesn't and from what I can tell you seem to be able to test if certain things are working properly or not. So if you find the time could you maybe do a build guide like your N7 Shadow/Fury build guides for other characters as well?
#68
Posté 05 août 2012 - 05:35
Raphamon wrote...
@Micah3sixty
I've been using your character builds for the N7 Shadow and the N7 Fury and I must say your builds are really good. I was wondering if you could do some builds of other characters. You seem to generally know what works and what doesn't and from what I can tell you seem to be able to test if certain things are working properly or not. So if you find the time could you maybe do a build guide like your N7 Shadow/Fury build guides for other characters as well?
Which other characters are you interested in? Infiltrators and Adepts are my favorite classes, but I also enjoy Soldiers and Engineers. Sentinels and Vanguards are okay but don't mesh as well with my play style.
#69
Posté 06 août 2012 - 09:05
Micah3sixty wrote...
Phantoms and Hunters
Since Phantoms have a power blocking field, now more obvious with the bubble animation, your throws won't always connect and detonate either AF or DC.
My technique for dealing with phantoms is the standard "bait and switch" common to all power clases- in this case, DC/AF them and then use weapons fire to get them into their flip/dodge animation. While they're flipping, you can hit them with throw and detonate them, then repeat the process if necessary. If they just sit there and use their power shield, you can shoot them in the head while they wait. It just means that you don't have to detonate AF and endure the longer cooldown + time without shield drain.
Forcing them onto the defensive like that means even on platinum one can usually go up against several phantoms at once in CQC without breaking your rhythm, which is a lot of fun!
Modifié par Sihmm, 06 août 2012 - 09:05 .
#70
Posté 08 août 2012 - 02:52
#71
Posté 09 août 2012 - 01:47
Used this build for awhile -- it's great, but have recently switched to 66606
#72
Posté 09 août 2012 - 02:13
#73
Posté 09 août 2012 - 04:21
I must admit i read extra damamge and went for it straight away
#74
Posté 09 août 2012 - 04:43
But I am highly disappointed with your profile photo. I petion you change it back to the way it was..
#75
Posté 09 août 2012 - 04:55
Micah3sixty wrote...
ZachNyeScienceGuy wrote...
In rank 5 of throw, I'd go with BE damage and force, throws cd is short enough as is, other than that we have the same build.
Also in rank 4 of throw, I'd go with radius so you could set off multiple BE's at once.
Regardless of radius, a power like Throw can only detonate 1 BE even if it hits two primed targets. At least that is what BW has stated previously. Radius just increases chances of connecting, or staggering two enemies that are close together. Since I'm going for CQC anyways, there's little chance they can dodge the throw.
Dodge no, but miss while running/walking/charging them? Yes. Radius is just better to have and you lose nothing.





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