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My Gold N7 Fury Adept Build and Strategy Guide (Updated 8/28/2012)


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#76
Micah3sixty

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infithehuman wrote...

Nice build. Tried it  few times after respec. Did good.

But I am highly disappointed with your profile photo. I petion you change it back to the way it was..


Which one was that?

#77
Micah3sixty

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Neegs wrote...

I love the furry and she has replaced my AJ at the moment. I also used 66644 except i went for the damage evolution over speed in AF. Reading this and loads of other posts, does increased speed really help that much over extra damage from all sources.

I must admit i read extra damamge and went for it straight away


With the movement bonus and Adrenalin Module III, you can run so fast that you avoid more gunfire when charging mobs and increase your damage output over time since you spend less time running :D.

#78
tinler

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Micah3sixty wrote...




Dodge Mechanics
Fury is perhaps the most mobile of any character or class due to the phase dodge that can flash her through walls, to higher platforms and through cover.  You may never need to climb a ladder again since you can just side-dodge up/down it.  So far I have not found a limit to how thick of a gap/wall you can phase between so long as there is a space on the other side for you to arrive at.  You can get from the bottom of Giant to the top control tower in just 2 side/backward dodges (forward dodge is harder since you usually end up taking cover/sticking).  Just make sure you don't get surprised by a spawn of heavies that will level you quickly with melees, acid or bullets.  Use her phase dodge to take shortcuts and to avoid taking as much damage while manuvering between enemies.  Heavy Melee will also phase you through walls, gaps and such.  You can often get to a downed squad mate faster than anyone else since you can take shortcuts around the map to avoid mobs and also have speed movement bonuses.


Really like using it on Condor to get to an objective/enemy that's at the starting point.  I've had trouble with the ladder leading up to the LZ on White, though.  Tried side dodges and heavy melee but it still won't go up.  

Phantoms and Hunters
Since Phantoms have a power blocking field, now more obvious with the bubble animation, your throws won't always connect and detonate either AF or DC.  What seems to work best when dealing with a single phantom is to prime them with DC and then get in AF range and detonate the field (deactivate AF for a detonation that both deals direct damage and detonates DC for a BE).  Hunters are also more difficult to connect throws on if they are still cloaked so using DC > AF-Detonation works better than AF > Throw.


Yeah, sometimes just have to expend the AF when fighting Hunters.  They move so fast that it may be hard to target Throw at close range.   Similar to Nemeses, but missing a throw is so much more costly against a Hunter that using up the AF can be safer.

#79
KeeperB5

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Just a tip to fellow furies out there.

I took a tip from Scorpion users who tends to shoot their projectiles at enemies feet to make them explode faster and more reliably than trying to hit their bodies would. I'm sure you know the cerberus and geth troopers as well as marauders who have a tendency of dodging throws at point blank range.

Solution? Throw throw (heh) at their feet. Obviously you need radius evolution for this. This is quite effective when there are multiple enemies in range of AF, simply target ground at their feet and even if they dodge, they'll get detonated. Same goes for phantoms.

I'd recommend picking radius, detonate and recharge speed evolutions for throw. Radius makes above tactic possible, detonate ensures high damage and recharge speed allows you to do this very rapidly assuming you can avoid getting staggered. If everything goes well, you can get rid of a lot of trooper enemies without even targeting them.


I hope those feet don't smell. Too much.

#80
Micah3sixty

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Played Fury a couple matches over the weekend and remember just how awesome she is, a sprinting biotic bomb of destruction!

#81
Josh3598

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Bump for awesome guide.

#82
Raphamon

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@Micah3sixty:

With the recent updates made to the game do you think this build of the Fury is still good? If not then what changes would you suggest?

#83
Micah3sixty

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Raphamon wrote...

@Micah3sixty:

With the recent updates made to the game do you think this build of the Fury is still good? If not then what changes would you suggest?


I actually prefer either a 6/3/6/5/6 build, or 6/4/6/5/5 for extra damage on DC when used on Banshees, Phantoms and Brutes.  Otherwise I just don't use DC that much.  I'm all about the CQC approach with the Fury.