infithehuman wrote...
Nice build. Tried it few times after respec. Did good.
But I am highly disappointed with your profile photo. I petion you change it back to the way it was..
Which one was that?
infithehuman wrote...
Nice build. Tried it few times after respec. Did good.
But I am highly disappointed with your profile photo. I petion you change it back to the way it was..
Neegs wrote...
I love the furry and she has replaced my AJ at the moment. I also used 66644 except i went for the damage evolution over speed in AF. Reading this and loads of other posts, does increased speed really help that much over extra damage from all sources.
I must admit i read extra damamge and went for it straight away
Micah3sixty wrote...
Dodge Mechanics
Fury is perhaps the most mobile of any character or class due to the phase dodge that can flash her through walls, to higher platforms and through cover. You may never need to climb a ladder again since you can just side-dodge up/down it. So far I have not found a limit to how thick of a gap/wall you can phase between so long as there is a space on the other side for you to arrive at. You can get from the bottom of Giant to the top control tower in just 2 side/backward dodges (forward dodge is harder since you usually end up taking cover/sticking). Just make sure you don't get surprised by a spawn of heavies that will level you quickly with melees, acid or bullets. Use her phase dodge to take shortcuts and to avoid taking as much damage while manuvering between enemies. Heavy Melee will also phase you through walls, gaps and such. You can often get to a downed squad mate faster than anyone else since you can take shortcuts around the map to avoid mobs and also have speed movement bonuses.
Phantoms and Hunters
Since Phantoms have a power blocking field, now more obvious with the bubble animation, your throws won't always connect and detonate either AF or DC. What seems to work best when dealing with a single phantom is to prime them with DC and then get in AF range and detonate the field (deactivate AF for a detonation that both deals direct damage and detonates DC for a BE). Hunters are also more difficult to connect throws on if they are still cloaked so using DC > AF-Detonation works better than AF > Throw.
Raphamon wrote...
@Micah3sixty:
With the recent updates made to the game do you think this build of the Fury is still good? If not then what changes would you suggest?