- Global Tactics Toggle - http://img175.images.../678/486ii0.jpg - That's Baldur's Gate 1. See that highlighted button in the lower-right corner? Toggle Party AI. Dragon Age needs that. or at the very least, do not let the AI override any manually-given orders underway. Hold Ground doesn't seem to work well enough in that matter.
- Remember Party positions across cutscenes? This might be tricky in order to let all the members quip in during NPC dialog, but it can get frustrating when you have to reposition everyone at the beginning of tough battles, in case there's mages etc. standing on higher ground, for example, and you want to take em out as quickly as possible.
- Moar Numbers? Make it so that we can get all the statistics and stuff without having to use third-party mods, like that one for Detailed Tooltips, which shows the exact calculations involved in Spell-Power damage and so on. Even if you prefer to dumb down the UI for the casual/console crowd, please provide an option for roll logs etc. on the PC at least!
- Make Specializations more ..special? Maybe it's just me, but keep the class Specialization options hidden by default, and have them require one or more [elaborate] quests to unlock, no Manuals. Let the Specializations affect your dealings with NPCs as well, possibly opening up new side-quests and stuff? For example, you could run missions for the Assassins Guild only if you were an Assassin.
- Day/Night cycle and Time-based Quests? I liked that about Lothering, even if it was a mandatory event. Maybe DA2 could take the distance between locations into account and maintain a game-world clock in the background? Different NPCs/events would be active depending on whether you arrived at your destination during the day or the night, and maybe some minor optional quests/locations would not be available anymore if you took a lot of game-days in getting to them. or.. never mind, probably will be more bother than it's worth...
but even a superficial nychthemeron cycle would be nice.
There's a similar thread that I missed before starting this; http://social.bioware.com/forum/1/topic/9/index/362117/1
Modifié par SleeplessInSigil, 04 janvier 2010 - 11:16 .





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