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Wishlist for Dragon Age 2?


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#101
spernus

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Fleb wrote...

Yeah, I think that making it more Oblivion style if you like, would alter the gameplay experience in a way that would detract from the strenghts of Bioware games, that being a driven story with interesting and appealing characters, remember there is alway's a trade off to making a game more "open".

It's not that I don't like Oblivion type RPG's either, I played it for many many fun filled hour's. I just don't see the need to combine the two different types of RPG's, I like variety :D


Dragonquest VIII had a 3D world which allowed you to explore.Best thing is that it's quite linear as a jrpg and you simply follow the story toward the last boss.Despite being linear,the world was constructed in such a way that you could explore the landmass and moutains or islands(even the seas).This is what I expect from Dragon Age 2,but it remain to be seen if Bioware is willing to invest in order to make it happen.

It's easily doable to combine a tight and focused story with landmass to explore.If Square-Enix can do it,Bioware should easily be able to do it as well.

#102
RetrOldSchool

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DA:O was incredible and I'm pretty sure that ME2 will be even more so. So if they keep their track record I'm confident that the next DA game will be amazing. Anyway here's my ideas:

1. Make origins have more impact on the game.
There should be more reactions from people around you regarding to your origin, preferably a couple of origin specific side quests and also some heavier repercussions from your choices in your origin.

2. A couple of longer sidequests. 
Some sidequests could span several areas and dungeons.

3. More companions and a couple of companions that you will have to choose between.

There could be some more companions and there should be a couple that you would have to choose between. For example there could be a conflict you happen upon in a sidequest and one companion available on each side. You get the option to take the companion with you after choosing sides in the conflict.

Another possibility would be that you help, for instance, a Chasind tribe and they reward you with a companion. They can only spare one member of their tribe so you get to choose between a warrior and a shaman (just an example). There could even be certain companions only available for specific origins.

IMO this would greatly improve the replayability even more, since you could end up with a totally different party.

4. More, bigger and more detailed outdoor areas. I think the indoor areas (ruins and such) overall in DA:O was very well done, however the outdoor areas were a little lacking IMO. I would love for them to be less linear and with less narrow paths.

5. More area presentation. I would love to see more (of course very short) introductions to any new area you visit the first time. For example, in DA:O this could've been implemented with a short view of the party walking through the city gates of Denerim etc, instead of just standing in the market district all of a sudden.

6. Weapon specific attack talents for rogues and warriors. I like to be able to specialize a character in weapon proficiency. It doesn't have to be like BG1&2 or ME, where it's a pretty heavy focus, but it would be nice to have a couple of specific attack talents, like a lunging attack sweep with a 2 h axe (the tagerting could work a little like Cone of cold, only a shorter and wider arc).
This would offer more options when creating a warrior or rogue.
It would also create extra incentive to have more than one warrior with the same style (2h, shield+1h or DW) in the party, since one could be specialized in axes, with a couple of axes specific talents and one with swords etc.

7. Polearms.

8. More specilizations.

9. More interaction between the NPC's.
It would be nice to have more interactions between the companions, especially in the camp area, with conversations that you should be able to choose to jump in. There could even be fights if you have certain companions with totally different morals and beliefs. This could create some interesting dynamics.

#103
Derengard

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I want some demonic entity or monster to call the player a fool and feebleminded. It's a great atmospheric device if done right. But it must feel like the truth, or else it's just another pathetic provocation. Oh yes, the irony...

Modifié par Derengard, 14 janvier 2010 - 06:36 .


#104
Cloven_Hoof

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I don't know exactly how DA:O is. I base this on Neverwinter Nights. So just forget what I said if some of this is implemented in DA:O.



Let the boss and special chest loots contain random items.



Make weapons subject to deterioration over the course of time, so that that "best" sword is not always in your hand. Maybe it could break on an especially hard-armoured opponent! It's more interesting if you have to think your weapon over carefully.



Make it a sandbox game. Linearity does not make for longevity!



Implement the choice of having one's chosen name being spoken out loud by the characters. It could be done 25 years ago on Amiga... it would be hilarious.



Make finding good items depend on LUCK more. You should be able to find a really good magic weapon in the first barrel outside your house, even though it might be one chance out of 500.



Make weapon crafting and upgrading a complex process, that takes both luck and effort, but with end results that could be astonishing. Finding obscure components that should be extremely rare, and which could be combined in endless ways, in order to give the weapon wild properties.



Make the possibility of using certain powerful items depend on the level of your character. Perhaps each item should have a lowest level.



More diverse special attacks, skills and feats. It's no fun to improve your character when all you can choose is some kind of "+1 fortitude" or "+1 poison resistance". I'd rather have something fun like "The character might occasionally emanate acid clouds, when struck by a piercing weapon, damaging your enemies severely" instead of "Your character gains +1 natural armor". Wouldn't you?

And more automatic things. It's frustrating to have to choose between attack modes etc all the time. If the attack mode is required through painstaking effort it doesn't spoil things if it's automatic.

There should be more skills and feats that are unique to different classes. In NWN it felt like the skills were all designed for the rogue. And the feats were too focused on protection or selection.

#105
Blue_Dingo

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1.) Dates when trying to romance.
2.) Nationality choices.
3.) More detail into each class (more then 4)
4.) More armor/weapon styles for all types.
5.) More cosmetic selections.
6.) Rifles maybe? kinda like what they did in Fable?
7.) V.A.T.S jk
8.) Not getting stuck in a hunched over possition when it glitches while using momentum >.>

More stuff on my mind but those are a few small things i could think of.

#106
Alias Oddvar

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i have 3 wishes for dragon age 2.



1: get rid of item based magic resistane and dodge as they make the game way too easy.

2: change to hit calculation to a random number beatwean 1 and attack + defence and have it hit when that random number is higher the the defence. Ps only use whole numbers in the random pick of numbers to avoid lag.

3: make mages have a castime on all spells, and make the spells scale more evenly with warrior attacks.



currently mages start out godlike and need + elemental damage items to do resonable damage in the lategame.

#107
Ziggy

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Prettier graphics!!

And give the warden a voice.

#108
harrykim306

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My full wishlist:



1.Make easy mode easy not simple/ Make normal what normal should be and not stupidily hard.

2.Full Voice acting for the Warden Mass Effect Style.

3.Sex scene every time you romance partner and just not kiss.

4.More Action Less Talking, I lost count how many times I felt like killing my self over endless dialog.

5.Make the game longer in retrospect to action via talk, most of this game was doing the latter.

6.Continue romances over into expansion packs or at least include other romance options.

#109
Xec050

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i wanna be able to be different. more mage beginnings, werewolfs and abominations and the like. and i want people to react to what you are. like becoming a templar should have negative affects on the approval of mage party members.

#110
0mar

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Meaningful fights on each map.







Don't give me the same battle 50 times on every map. It's just boring and an insult to the gamer's intelligence. If we didn't die on the first fight, why the hell would we die on the exact same encounter the 15th time? Cut the amount of battles down in 1/2 or more and make every encounter much more meaningful.







Also, fix the loot system. There is nothing more frustrating than killing a gang of high level enemies and getting a couple of potions and a crappy crafting item. More meaningful loot + fights = much better combat experience over all.







And for godsake, balance the combat system. I understand mages are supposed to be powerful, but the best party should not be 3 mages + 1 meatshield. More downsides (eg FF, casting times, squishiness, mana pot restrictions) should be implemented so that each class can shine. I was supremely disappointed in my warrior once I found out the trick to Dragon Age's combat system. My warrior was relegated to clean-up duty instead of holding the line and pressing the attack. Instead, she just cleaned up all the enemies that were left after Wynne/Morrigan vaporized 90% of each group.

#111
killingsheep24

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1. Better story, dark spawn running around going "rawww, I'm scary!" is boring.

2. No silly mage hats.

3. Better looking Mage / Rogue gear - art department fail.

4. Less washed out brown / purple horrid landscapes, some lush greens would be nice.

5. Less blood, looks a bit naff.

6. NO LAME METAL ADVERTS, "this is the new sh*t!!!" fail.

7. Make the Dog a fith party member, seriously.

8. Less pointless spells / abilities / poisons / bombs / traps etc etc, stream line.

#112
Bratt1204

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What I want:



1. Continuity



2. A proper storyline continuation from Origins that makes sense. Don't get rid of everything and everyone that we loved and replace it with companions and storylines that are insignificant.



3. Continue with our romances/relationships



4. New hairstyle options, armor and weapons




#113
Cousland001

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Bratt1204 wrote...

What I want:

1. Continuity

2. A proper storyline continuation from Origins that makes sense. Don't get rid of everything and everyone that we loved and replace it with companions and storylines that are insignificant.

3. Continue with our romances/relationships

4. New hairstyle options, armor and weapons


I completely agree

#114
surfgirlusa_2006

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Cousland001 wrote...

Bratt1204 wrote...

What I want:

1. Continuity

2. A proper storyline continuation from Origins that makes sense. Don't get rid of everything and everyone that we loved and replace it with companions and storylines that are insignificant.

3. Continue with our romances/relationships

4. New hairstyle options, armor and weapons


I completely agree


I agree with 1,2,3, and 4 would be nice. 

A caveat for #2: I want the characters that could have the most interaction with back (Zevran, Alastair, Leiliana, and possibly Morrigan), but am ok with some characters not returning if it seems like their stories are pretty much over.  I would also like to see a couple characters from Awakenings come back depending on your actions in that game and introduce some new ones as well.

I would also like a plot not totally centered around darkspawn.  Having more political intrigue would be especially welcome.

Actually visiting other countries would be great, and could work well with a more political story.
The opportunity to start new romances, if you so desire.

More opportunities for conversation.

Updated graphics are always welcome, although not my first priority.
More involved sidequests, that go beyond simply fetching things and running errands.  Having some of these is ok, but there needs to be a balance.
Honestly, I'll just be thrilled to hear news about a sequel.  I can't wait!

#115
taine

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Pretty please keep the world map system. It is beautiful, and open world is not happy times for story intensive RPGs. That said, I think some larger, less linear parts of the game would be nice. For all its appearance of non-linearity, DA:O is actually an extremely linear game, with pre-set tunnels you travel down. I think that a larger, non-linear hub would be excellent. This would be a city, like Denerim, just with more than one meaningful area to explore. This leads to...



Better side quests. Not to complain, but it seemed like almost all of the side quests were just those silly job posting things, or hacking your way through a brief area. I'm thinking of stuff along the lines of the ones Slim Couldry gives you. Or, you know, ones where you have to do more than just collect items. DA is hedging closer to a MMORPG, where I honestly think the game would be better served by being less of that. Yes, I know that they are all the rage with the kids these days, but there's a reason the sidequests in WoW are so shallow: they have to be. Single player allows for a lot more. Take advantage of it.



A real, compelling villain. Come on Bioware, you're the only game company ever to do it right with Irenicus. I know you can do it again. Someone who foils the party at every turn. Someone with complex motivations. Someone who is so much fun to hate.



This may be unpopular, but an entirely new character, starting from scratch in an entirely different setting.



Keep origin stories. They weren't all earth shaking, but the concept is fantastic. On that topic, more classes. The current ones are a bit limiting in what you can do.



Better thought out skills. There are too many useless, throw-away skills, particularly at high levels (::coughfeigndeathcough::). And more spells! More spells is always fun. Perhaps force mages to specialize a bit more in what spells they take so it is a little harder to create the one obvious best mage.



More unique specialization, i.e. more things that are like Arcane Warrior. Things that actually change your character and play style rather than simply making you more zomgSMASH.



No giant epic battles, wars, etc. It works great in movies and strategy games, not so great in RPGs. The endgame was by far the weakest part of Origins. It is perfectly possible to have a grand story line and thrilling battles without any armies involved.



I don't care about a bigger active party size, but just keep up the same standards for the companions that you've already set, and strive to improve. The romances, friendships, and rivalries that can develop intra-party are the highlight of Bioware games for me.



From a more technical/game design standpoint, get rid of the inventory limit, or at least make it more apparent how much stuff there is. Contrary to what some designers seem to believe, inventory management is never fun. It is not an interesting choice, it is just an irritant. Additionally, allow access to the world map from any non dungeon area. I'm mostly thinking of the Brecilian Forest here, but it is really irritating to have to walk back through large empty areas just to reach the map.



And finally, don't rush like with Awakening. It's painfully obvious that it wasn't finished, unlike Origins. Wow, that was pretty long-winded.

#116
ShadyKat

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More races. I'm sick of all fantasy games using the same old, dwarf, human and elf template. How about centaurs, Gnolls and D&D style orcs. Fantasy has ton of unique races, I would love to see more used.

#117
theblackalchemist

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I posted mine here

http://social.biowar...9/index/1929978



without realizing about this thread :P



Regards,

TBA

#118
MajorStranger

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Better graphics


This is the Leliana I wanted to see:

Image IPB


This is what we got

Image IPB

I was disappoint by how different and how poorly the character were designed in the game compare to the trailer

#119
Bahlgan

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I don't know if this has already been addressed before, but I would love to see a closure with Morrigan, assuming your character had a romance with her. If this isn't already covered in an expansion, then it is vital that it be covered in the second DA:O. That's my opinion so don't take it too hard.

#120
Carmen_Willow

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DPSSOC wrote...

All I'd like to see is the option to make my character left handed (Southpaws ftw), and the inclusion of at least one new kind of weapon tree.


AMEN!

#121
Carmen_Willow

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Thought I would renew this thread and hope that Bioware is reading.



My wish list.



1. Good strong plot with in-depth characters and back story so that I care about them and what happens to them including my PC. I don't need my original character back. I need an original story that will keep me enthralled. It is DA's unique gift (along with that great Origins back story).



2. Remember that not everyone is physically coordinated out here....please don't make the combat system so difficult that only those with superior fine hand coordination can triumph. And please remember that some of us are left-handed and can't do the aim and shoot thing with the right hand very well (I'm thinking MassEffect here).



3. Immersive, cinematic storyline. I want the main quest to be plot driven....



4. Please make it about something other than the Blight. We've been darkspawned to death.



5. Better armor, better mage robes, get rid of the pointy stupid hats and make them more realisitc (it's hard to be afraid of a mage who wears velvet puffy hats with fringe). Different styles of mage robes.



6. If you have to have puzzles, don't make me have to do them....I hate puzzles. Sure, make the solutions drop neat loot, but allow those of us who think puzzles are the second circle of hell to forego that torture.



7. Cute romance options. Lots of them. More than once romance scene (not just kisses). Dwarven romance? Please? Some cute guy dwarf?



8. Greater flexibility in creating characters with more elf ear choices and better hair styles. Folks, some of those hair styles were hideous.












#122
BattlePants

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Childer Origin!

#123
Bahlgan

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Carmen_Willow wrote...

4. Please make it about something other than the Blight. We've been darkspawned to death.


I am sorry, but this is the same analogy as making a smore without the graham crackers or the marshmallows.
I am all for something other than a blight, but to not put darkspawn in a Dragon Age game is to take the biggest factor of the game out. Remember; darkspawn have always been seen in multiple places attacking, Blight or no.

Modifié par Bahlgan, 25 juin 2010 - 08:57 .


#124
Martanek

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1, More inventive sidequests, more original main quest (preferably not a corny "save the world from evil" scenario), something on a smaller scale but full of political machinations, obscure character motivations, unexpected plot twists etc. Interconnection of some major sidequests with the main plot

2, 5 or 6 party members to control

3, More important plot decisions on players' part affecting the whole game environment

4, More classes to choose from, more races

5, Fewer bugs, better betatesting

6, More balanced difficulty (subjective)

7, Better arranged and solved inventory system

8, Keep original DA:O characters for DA:O 2 or at least carry over Morrigan, Leliana and Oghren


#125
Guest_Bella Stiletto_*

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Bahlgan wrote...

Carmen_Willow wrote...

4. Please make it about something other than the Blight. We've been darkspawned to death.


I am sorry, but this is the same analogy as making a smore without the graham crackers or the marshmallows.
I am all for something other than a blight, but to not put darkspawn in a Dragon Age game is to take the biggest factor of the game out. Remember; darkspawn have always been seen in multiple places attacking, Blight or no.

I disagree. Thedas is a huge, rich, world and there's so much left to discover, I believe there's plenty of room for some  new baddies. Even in DA:O there was a nice variety of villains to fight against. I won't complain if the darkspawn show up again in DA2, and to be honest it seems quite likely, but I would welcome a change.