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Suggestion: Make Survival Ops packs grant invincibility


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#1
twxabfn

twxabfn
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Most of the time I use an ops pack, it's to try to save myself from imminent death - I've either just been shield/health gated, or I'm suddenly under the gun of a Marauder/Prime turret I didn't see before and I barely have time to notice my health melting away.

In these cases, when I try to use an ops pack, one of the following five things happens:
  • It doesn't activate because I'm stunlocked and then I die.
  • I activate it, hear the noise, and instantly die anyway.
  • I activate it and watch my health & shields refill - then, as I'm trying to run away, I watch them immediately drop back down and I die 3 feet from where I was when I used the pack (non-dodging races especially).
  • I pull out my rocket instead and die. (OK, blame the 360's crappy D-pad for that one.)
  • It actually manages to refill my health and shields - usually because I'm already in cover - and I survive.
The problem is not only that #5 is the only scenario where I actually *live*, but that the rate that it actually happens that way is 10% or less. Not to mention that the item itself is called the "Survival Ops pack" - shouldn't it, y'know, actually help you survive?

So, my suggestion is to buff Ops packs so that they grant you a few seconds of invincibility in addition to their current functionality; 2 or 3 seconds would be reasonable. Not only would this save you from scenarios 2 & 3, it would also give the Ops pack more utility.
  • Don't want to be flushed out of your cover by a grenade? Ops pack right before it explodes.
  • See a mob getting into flanking position but need one more second to take the killing shot on that boss? Ops pack.
  • Getting potshotted by a Ravager/Prime while finishing an escort or pizza delivery? Ops pack.
  • Surrounded right after finishing a hack? Ops pack, and you actually have a chance in hell to escape!
  • Teammate downed in the middle of a massive mob group? Ops pack for the revive.
  • I'd even suggest making it so that using an Ops pack in the middle of a sync kill animation would cause the Banshee/Brute/Atlas/Phantom to drop you.
Is there a downside to this? Sure, it would make the Ops pack defensively OP, but the rockets are already offensively OP, and after all, why shouldn't your consumables be super-useful? You only get a max of five of them per match anyway. (Note to BioWare: Making the Op$ pack$ more u$eful make$ people u$e them more, which make$ them need more equipment, which make$ them buy more $tuff in the $tore. Ju$t $ayin'.)

Can anybody honestly tell me that they would have less fun playing MP if this were implemented?