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How to learn tactical strategy?


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10 réponses à ce sujet

#1
moonstruckred

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I just got this game and I love it. It's the first game I've ever played like this however and I'm trying to figure out how to learn strategy if that makes sense. I've played games like AoE but I still have issues getting everyone into the correct position. Mostly my practicing has just gotten my party and I killed over and over. Everyone I know that has this game is pro at positioning and strategy and they can tell me how to plan battles but how do I learn for myself? Is there a 'tactical fighting for dummies' somewhere?

#2
trh5001

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I don't know if there are any tactics for dummy places but their are some general rules I try to follow maybe they'll help you out. I pause at the start of every fight to get a layout of where the guys are and who I need to kill first. I usually go for the higher guys and kill them first simply because I would rather more small hits than a lot of high damage hits from the alpha's/lieutenants. Also I always have the tank turn the guys he is facing away from the party so that its easier for anyone attacking to attack from behind. If their is an emissary around I always kill that bastard first cause Crushing Prison and Curse of Mortality will ruin your **** I don't care if its not a lieutenant that emissary is gonna(Used to just cc them but the recent reduction to Crushing Prison and Force Field have made me change that). I find its important to get all of my people attacking the same target for faster kills, I don't want 4 guys all with a bit of damage on them when I can have 2 guys completely dead.



Anyways hopefully that helps you out some if not oh well to each his own.

#3
Alexis Valentine

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I'd also like to see some sort of dummy guide. I usually just spam skills and spells, hoping for the best. I'm on Casual difficulty though as it's my first playthrough so it normally works. However, I think I'm missing out on an important aspect of the game by doing this. However, the tactics pages seem very confusing to me.

#4
RobotXYZ

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Try to have a tank with taunt.  I think Alistair is pretty good because shield wall is really helpful and he can taunt.  That means that the enemy will attack him and your other characters are in better shape...  My next suggestion is to have a mage with heal.  Your tank will be able to attack more if he is not always drinking lesser poultices and regular poultices.  Then he can use is skills to stun people or knock them down which means he takes less damage.  The mage can also have many other useful spells like cone of cold or haste.

The rest of the party composition is flexible but I will discuss my tactics with my party.  I used a rogue and I would run in with Alistair and have him cast taunt.  My rogue in the first part of the battle is doing one of two things.  If there is a mage he runs up to him and casts dirty fighting.  The mage will help him out with some ranged direct damage if possible.  Kill mages.  The second thing he can do is wait until people start attacking Alistair.  Next step is to backstab them.  This does a lot of damage.  In the beginning I used Moriganne with Wynne and Moriganne helped with cone of cold and winters grasp and disorient/mindblast/horror.  When the melee had found better armor and weapons I used them sometimes.  Sten with a lot of armor and the 130 gp maul is marvelous.

Anyhow another way to be stronger is to get 24 gp.  Then go to the brecilian forest and buy the skill tome.  Give it to Morrigan and learn herbalism.  She also gets a point in skills at level 9.  So if you can get Morrigan to level 9 you have master herbalism.  Now buy the potent lyrium recipe in Denerim and shuttle between the mage tower and the gnawed noble in Denerim and make potent lyrium potions and sell them.  With better items you don't need perfect tactics as much.

#5
AiyanaLindari

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Here are a few things I try to keep in mind:



1. Crowd control using area of effect spells or moves like Dirty Fighting to stun.

2. Focus the enemy on a tank by using Taunt/Threaten.

3. Spell/Attack combos like Cone of Cold and Critical hit to shatter the enemy.

4. Flank enemies to get bonus attack.

5. Use Rogue for backstab bonus.

6. Use the hold button to keep your party from running into active spell areas.

7. Shield bash Ogres when they try to grab anyone in your party.



That's just a sampling. There are some threads around with people sharing more specific tactics so a forum search might help you out too.

#6
Lord Phoebus

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Well if you want to learn tactical strategy you could join the Army and/or study military history. For starters, you might want to read the Art of War, by Sun Tzu and the Book of Five Rings, by Miyamoto Musashi. Oddly enough the mindset and tactics from those books works well in these games.



For the non-flippant response: this thread might be useful.

#7
Sidney

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Tactics for beginners:



1. Getting flanked gets you killed, fast. You can't totally avoid this but you must control the mobs. That means you need spells like Mind Blast, Sleep or Cone of Cone. Things that immobilize enemies. Same with melee powers - and thing that says knockdown or stun is money and you want it, soon. the more you break up the attacks the less they can flank.



2. There's no edge to wounding a guy. Target everyone on the same guy. 5 wounded foes still fight like 5 healthy foes.



3. Get "artillery" - Blizzard, Inferno or Tempest. These allow you to soften up the baddies from range. They have a looooooong casting time but you will learn to toss it out ahead of you and wait for them to come to you.



4. Hold is your friend. Totally missed this for the first half my first game but "Hold All" is critical - especially if you use artillery spells. You want the bad guys, normally, to come to you. If you charge forward you'll get surrounded and chopped down quickly,



5. Tanks are a myth. You can't put enough armor and points in constitution to make a tank live. That's a waste, dump the points into DEX instead, your warriors will live longer.



6. Survival sounds like a useless Skill or Talent, whatever those things are, It isn't. Survival is like "radar". You will "see" foes on the maps. Combine a good enough survival with artillery spells and you can avoid a lot of danger and prep for it.


#8
I Valente I

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- Take advantage of the poison-making bombs and poisons, especially if you are a rogue. I think I was able to spare a skill point on all my characters for at least 1 point in poison making, this lets you use all poisons and bombs.



- HOLD POSITION is awesome,it reminds of rts', I position my group and get ready to recieve the wave of foes. If I'm about to enter a room from a hallway, then I'll postion Alistair and my rogue up front, blocking the doorway. Lelliana is a little farther back, ready to "scattershot" the enemies once they reach the door. And Morrigan wrecking havoc from farther back. Sometimes, I might have Morrigan cast "blizzard" into the other room before my party runs in. Then she waits just off to the side of the door, when the enemies come blasting through the door, she hits them with cone of cold, and Alistair and my rogue are there waiting for them; leliana uses "critical shot" on any tough enemies to shatter them. I call it "Morrigan's sneak attack"



- also, traps are really fun to use. with "hold position" you can lay traps around or in front of your party and then lure them in with you archer or mage, it usually works great to slow down some of the heavy-hitters, since they charge in first, so they get stopped by the claw traps etc.

#9
moonstruckred

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Awesome I did a forum search earlier btw but whatever I typed in must have been off because I only found specific tactics i.e. if you play a rogue do this, or favorite party members, so I'm glad people were nice enough to answer. It's interesting to see the different views of 'tanking' because I'd been using Alistair but I saw that a lot of people preferred Sten (I'm still in the beginning so not sure who else is capable) but Sten doesn't even have a shield... Just a lot of strength. Nevertheless he seems better at tanking than Alistair, dissapointing because I leveled Alistair to tank. I'm going to try a few of the suggestions with party roles although it seems some things aren't programmable... Alistair died three times from just standing in fire to fight someone before I realized I had to move the whole fight because of his stupidity. You would think fire would count as an AOE thus make them gtfo... Alrighty. Off to try some of this out now.

#10
Guest_LostScout_*

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If you develop Alistair's Templar skills he can be pretty useful. The third tier can cancel spells like crushing prison and curse of mortality on party members and holy smite can be used at range to stun mages. It helps to set his first tactic to something like if health <25 percent use health poultice. That way you don't need to babysit him.

#11
Sylvius the Mad

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Choose the battle ground. Do not let the monsters (or even the game designers) choose where you will fight. You choose where the fight will take place: either by setting up there and using ranged attacks to draw monsters to you, or by engaging the enemy and then retreating to your chosen ground.

Also, learn what abilities work together. Use your party members in combination to attack. Something as simple as using a spell like Stonefist to knock an opponent back into the area of effect of a damaging spell can make a big difference. Also, as mentioned above, those momentary breaks you get by knocking an opponent down or stunning him is time you can use to reposition, drink a potion, cast a healing spell, or even cast a more powerful damage spell that you otherwise wouldn't get off.

I recently found myself in a fight where my entire party save a healer was knocked out, and the remaining enemy was a largely undamaged yellow mob I couldn't even see because there was a Death Cloud in the way. Low on both health and mana, my healer drank a healing potion, got hit, cast stonefist (to knockdown the enemy to buy time), drank a lyrium potion, and then cast Forcefield on the enemy as he got up. Then I had time to wait for the Death Cloud to go away, drink potions to restore both health and mana, and cast Revival on two of my downed party members and let them drink potions. Once the Forcefield ended, the party was then able to defeat the lone enemy with ease.