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How would I balance GI and Destroyer.


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#26
Crimson Vanguard

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Air Quotes wrote...

Crimson Vanguard wrote...

GPS, cough


GPS breaks cloak. You can screw up hard with it on a GI. And you have to charge it for max damage. 

It staggers Phantom, and you can charge ->cloak->PM->shoot->shoot, that sequence kills a Brute in Gold

#27
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Kalas321 wrote...

You are not asking for nerfs. You are asking to completely rework the class. You are limiting their options and GI is even more deadly with a GPS. Problem is it is a host dependent weapon which is why it is not overused. You need a patch for these changes.


I'm not really limiting options. I'm just encouraging Geth weapon usage. You can still pack a Claymore or a Piranha or anything just fine. But without huge damage boosts from Hunter Mode. 

#28
Eelectrica

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I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!

#29
Chealec

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Air Quotes wrote...

Chealec wrote...

Strange thing is, when it comes to the Piranha... it's actually more lethal on a Turian Soldier than a Destroyer (assuming that's what you're aiming at with Devastator mode only applying to ARs).


See Turian soldier making weapons more accurate is fine. He doesn't get general damage boosts. And marksman is a CD power. Not perma-on. And he either has to go for accuracy or ROF. Not both. 


Because the Piranha is so light, if you've got no other gun equipped it's almost perma-on ;) ... but yeah, I know what you mean.

#30
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Crimson Vanguard wrote...

Air Quotes wrote...

Crimson Vanguard wrote...

GPS, cough


GPS breaks cloak. You can screw up hard with it on a GI. And you have to charge it for max damage. 

It staggers Phantom, and you can charge ->cloak->PM->shoot->shoot, that sequence kills a Brute in Gold


Same for Claymore or Piranha, Talon and many other weapons. Point is - we can't have powerful guns such as Piranha without them being too good on a GI. 

#31
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Eelectrica wrote...

I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!


He can still be GOOD with any gun, but VERY good with ANY AR.

Same with Geth - GOOD with any weapon - VERY good with a Geth weapon. 

#32
3XT3RM1N4TUS

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Air Quotes wrote...

Now I'm not asking for a nerf here. 

 

100% no nerf asking here.

#33
Bladedrummer

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No, sorry. GI does not need nerfing. If you don't know how to play it, you'll die in 3 seconds because of inexistent shields and health. If you take away the damage, it's just useless.

Also, all the geth weapons are useless. The GPS is alright but nowhere close to the Claymore or Piranha.

#34
Lord Rosario

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Air Quotes wrote...

Eelectrica wrote...

I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!


He can still be GOOD with any gun, but VERY good with ANY AR.

Same with Geth - GOOD with any weapon - VERY good with a Geth weapon. 


Ok... Make it so Devastator mode works for only ARs and you've just made him equal to every other class with every other gun. That isn't good, that is average.

#35
TianKY

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I think one of the main things that makes the destroyer seem so OP is that devastator mode almost doesn't have any penalty. The movement speed and mobility penalties are almost negligible, which leads to people leaving devastator mode on all the time. How about making it such that devastator mode removes the destroyer's ability to run? That would make the player think about situations where it may be more beneficial to have the added mobility/speed and then make a judgement call whether to toggle devastator mode on or off.

#36
Walhorin

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stop the nerfing.

I'm tired of the nerfing. When we finally get some classes that are actually worth playing, some people are bruized in their ego because they don't score as high and thus find it necessary to break these classes.

Before the devestator seeing a soldier on gold was an exception, at least now we finally see soldiers being used within the game. In my opinion on top of keeping the classes as they are, they so need to get rid of the OHK.

And no your adjustments are crapzor.

#37
Eckswhyzed

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Air Quotes wrote...

Kalas321 wrote...

You are not asking for nerfs. You are asking to completely rework the class. You are limiting their options and GI is even more deadly with a GPS. Problem is it is a host dependent weapon which is why it is not overused. You need a patch for these changes.


I'm not really limiting options. I'm just encouraging Geth weapon usage. You can still pack a Claymore or a Piranha or anything just fine. But without huge damage boosts from Hunter Mode. 


I'm not really a fan of the suggestion for the GI, considering the small number of Geth weapons in the game. Add to the fact you're only using 15% versus either using stuff that's pretty crap right now (Javelin, GPR, GPSMG) or something already top-tier (GPS).

As for the Devastator, going AR-only is less restrictive......I mainly use the Typhoon on my Destroyer so I don't really know how much that would change.

#38
ThelLastTruePatriot

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BlackoutOmega wrote...

I think the real problem is most classes are horrible compared to the new ones, and instead of just nerfing the good classes, we should buff the bad ones. That way, theirs balance without ruining good builds and pissing people off.


 precisely, so sick of nerfs it's not even funny anymore. I play the new classes because they are fun, and some offer wildly new playstyles over the boring stuff we've been doing since release (example, demolisher being my favorite engi right now) Tweak the older characters and make them more useful and or gold and platinum viable.  Not saying all of the older classes need to be looked at, some are very solid even by the standards of newer classes, but come on, why use a human infiltrator when you have vastly superior options? Make these classes more enticing instead of just hammering the classes people are enjoying right now.

#39
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Bladedrummer wrote...

No, sorry. GI does not need nerfing. If you don't know how to play it, you'll die in 3 seconds because of inexistent shields and health. If you take away the damage, it's just useless.

Also, all the geth weapons are useless. The GPS is alright but nowhere close to the Claymore or Piranha.


If they would get substancial boosts to Geth weapon on Hunter mode - suddenly GPR may become good, same for SMG. and Javelin (say it ignores shieldgate on a Geth with Hunter mode)

GI with Claymore is one of my fav classes. And it's stupidly powerful even AFTER all the nerfs to cloak and Hunter mode. And I have more survivability than anything else but a Krogan Vanguard because of wallhack. 

Modifié par Air Quotes, 28 juillet 2012 - 01:51 .


#40
Crimson Vanguard

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They dont stagger like GPS, hell that thing even stagger banshee + brute

Modifié par Crimson Vanguard, 28 juillet 2012 - 01:35 .


#41
ElementL09

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Why should the Destroyer be good at just AR's?  He's a soldier, he should be excellent with more then one weapon.  Also I highly believe the class is fine the way it is now.  I have to go back and forth between ammo crates to restock on ammo and grenades and with devastator mode, I'm not the fastet teammate, also considering that if you spec into missle launcher, the power itself drains a percentage of our sheilds, I think the class is perfectly fine for the jobs its's meant to do.

#42
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Lord Rosario wrote...

Air Quotes wrote...

Eelectrica wrote...

I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!


He can still be GOOD with any gun, but VERY good with ANY AR.

Same with Geth - GOOD with any weapon - VERY good with a Geth weapon. 


Ok... Make it so Devastator mode works for only ARs and you've just made him equal to every other class with every other gun. That isn't good, that is average.


No DAMAGE boosts. He can still have ROF and mag increases. That's above average by a fair margin. 

#43
Scam_poo

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Air Quotes wrote...
Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 


Not a problem... ever seen a Destroyer with the Typhoon? I don't think you have.

#44
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Scam_poo wrote...

Air Quotes wrote...
Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 


Not a problem... ever seen a Destroyer with the Typhoon? I don't think you have.


I have. And I have both. And that's what he's suppose to do. 

#45
Walhorin

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Air Quotes wrote...

Lord Rosario wrote...

Air Quotes wrote...

Eelectrica wrote...

I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!


He can still be GOOD with any gun, but VERY good with ANY AR.

Same with Geth - GOOD with any weapon - VERY good with a Geth weapon. 


Ok... Make it so Devastator mode works for only ARs and you've just made him equal to every other class with every other gun. That isn't good, that is average.


No DAMAGE boosts. He can still have ROF and mag increases. That's above average by a fair margin. 


no it isn't. I'll just ignore the soldier once again.

#46
capn233

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Air Quotes wrote...

GI with Claymore is one of my fav clases. And it's stupidly powerful even AFTER all the nerfs to cloak and Hunter mode. And I have more survivability than anything else but a Krogan Vanguard because of wallhack. 

You still have paper shields, and Claymore is really a relatively high level weapon... that combo does punish you if you make mistakes, moreso than a lot of classes.  It does have a high reward for playing correctly though.

As for Destroyer, I don't know what to tell you.  The downside of Devastator mode is that it doesn't really help your ammo efficiency all that much since the damage bonus isn't all that large.  But in some ways it is nicer than Marksman.  I bet they end up toning down ROF and Accuracy bonuses to Hunter Mode level.  In any event, he is "easier" to play than GI IMO.

Both of these classes aren't as imbalanced as the Piranha though.  Hence manipulating them won't get to the root of the problem.

#47
GGW KillerTiger

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SuperTacoKing wrote...

Destroyer is suppose to be awesome with weapons, he's a soldier. If anything buff the other soldiers.



#48
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capn233 wrote...

Air Quotes wrote...

GI with Claymore is one of my fav clases. And it's stupidly powerful even AFTER all the nerfs to cloak and Hunter mode. And I have more survivability than anything else but a Krogan Vanguard because of wallhack. 

You still have paper shields, and Claymore is really a relatively high level weapon... that combo does punish you if you make mistakes, moreso than a lot of classes.  It does have a high reward for playing correctly though.

As for Destroyer, I don't know what to tell you.  The downside of Devastator mode is that it doesn't really help your ammo efficiency all that much since the damage bonus isn't all that large.  But in some ways it is nicer than Marksman.  I bet they end up toning down ROF and Accuracy bonuses to Hunter Mode level.  In any event, he is "easier" to play than GI IMO.

Both of these classes aren't as imbalanced as the Piranha though.  Hence manipulating them won't get to the root of the problem.


I have 675 shields on GI with Hunter Mode ON. That's more than my Asari Adept. But unlike Asari I get Invisibility, wallhack, speedbuff, damage buff, accuracy buff. 



#49
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I'll explain why I made this thread.

Let's take for example a Piranha. It's a great little shotgun. It's powerful, fast and light. But not accurate. So it's great for CQC classes, like Vanguards.

But in comes a GI and makes it a sniper rifle. In comes the Destroyer and makes it an SMG. They both kill bosses and everything in seconds. Then people come to the boards and ask to nerf Piranha. Bioware does that. But it only really nerfs it for those other classes that the weapon wasn't OP on. Then you NEED a GI or Destroyer. And then people ask for more nerfs. And then Bioware completely destroys it. 

I rather have a couple of class balance adjustments than continuous weapon nerfs.

Modifié par Air Quotes, 28 juillet 2012 - 01:55 .


#50
ThelLastTruePatriot

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I dunno, my issue with class 'adjustments' is that bioware will take it too far, look at infiltrators now, how often do you see one these days actually using a sniper rifle? I've seen everything from shotguns to pistols like the talon or paladin.