It staggers Phantom, and you can charge ->cloak->PM->shoot->shoot, that sequence kills a Brute in GoldAir Quotes wrote...
Crimson Vanguard wrote...
GPS, cough
GPS breaks cloak. You can screw up hard with it on a GI. And you have to charge it for max damage.
How would I balance GI and Destroyer.
#26
Posté 28 juillet 2012 - 01:23
#27
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:23
Guest_Air Quotes_*
Kalas321 wrote...
You are not asking for nerfs. You are asking to completely rework the class. You are limiting their options and GI is even more deadly with a GPS. Problem is it is a host dependent weapon which is why it is not overused. You need a patch for these changes.
I'm not really limiting options. I'm just encouraging Geth weapon usage. You can still pack a Claymore or a Piranha or anything just fine. But without huge damage boosts from Hunter Mode.
#28
Posté 28 juillet 2012 - 01:23
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!
#29
Posté 28 juillet 2012 - 01:24
Air Quotes wrote...
Chealec wrote...
Strange thing is, when it comes to the Piranha... it's actually more lethal on a Turian Soldier than a Destroyer (assuming that's what you're aiming at with Devastator mode only applying to ARs).
See Turian soldier making weapons more accurate is fine. He doesn't get general damage boosts. And marksman is a CD power. Not perma-on. And he either has to go for accuracy or ROF. Not both.
Because the Piranha is so light, if you've got no other gun equipped it's almost perma-on
#30
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:25
Guest_Air Quotes_*
Crimson Vanguard wrote...
It staggers Phantom, and you can charge ->cloak->PM->shoot->shoot, that sequence kills a Brute in GoldAir Quotes wrote...
Crimson Vanguard wrote...
GPS, cough
GPS breaks cloak. You can screw up hard with it on a GI. And you have to charge it for max damage.
Same for Claymore or Piranha, Talon and many other weapons. Point is - we can't have powerful guns such as Piranha without them being too good on a GI.
#31
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:27
Guest_Air Quotes_*
Eelectrica wrote...
I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!
He can still be GOOD with any gun, but VERY good with ANY AR.
Same with Geth - GOOD with any weapon - VERY good with a Geth weapon.
#32
Posté 28 juillet 2012 - 01:28
100% no nerf asking here.Air Quotes wrote...
Now I'm not asking for a nerf here.
#33
Posté 28 juillet 2012 - 01:28
Also, all the geth weapons are useless. The GPS is alright but nowhere close to the Claymore or Piranha.
#34
Posté 28 juillet 2012 - 01:29
Air Quotes wrote...
Eelectrica wrote...
I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!
He can still be GOOD with any gun, but VERY good with ANY AR.
Same with Geth - GOOD with any weapon - VERY good with a Geth weapon.
Ok... Make it so Devastator mode works for only ARs and you've just made him equal to every other class with every other gun. That isn't good, that is average.
#35
Posté 28 juillet 2012 - 01:30
#36
Posté 28 juillet 2012 - 01:31
I'm tired of the nerfing. When we finally get some classes that are actually worth playing, some people are bruized in their ego because they don't score as high and thus find it necessary to break these classes.
Before the devestator seeing a soldier on gold was an exception, at least now we finally see soldiers being used within the game. In my opinion on top of keeping the classes as they are, they so need to get rid of the OHK.
And no your adjustments are crapzor.
#37
Posté 28 juillet 2012 - 01:31
Air Quotes wrote...
Kalas321 wrote...
You are not asking for nerfs. You are asking to completely rework the class. You are limiting their options and GI is even more deadly with a GPS. Problem is it is a host dependent weapon which is why it is not overused. You need a patch for these changes.
I'm not really limiting options. I'm just encouraging Geth weapon usage. You can still pack a Claymore or a Piranha or anything just fine. But without huge damage boosts from Hunter Mode.
I'm not really a fan of the suggestion for the GI, considering the small number of Geth weapons in the game. Add to the fact you're only using 15% versus either using stuff that's pretty crap right now (Javelin, GPR, GPSMG) or something already top-tier (GPS).
As for the Devastator, going AR-only is less restrictive......I mainly use the Typhoon on my Destroyer so I don't really know how much that would change.
#38
Posté 28 juillet 2012 - 01:32
BlackoutOmega wrote...
I think the real problem is most classes are horrible compared to the new ones, and instead of just nerfing the good classes, we should buff the bad ones. That way, theirs balance without ruining good builds and pissing people off.
precisely, so sick of nerfs it's not even funny anymore. I play the new classes because they are fun, and some offer wildly new playstyles over the boring stuff we've been doing since release (example, demolisher being my favorite engi right now) Tweak the older characters and make them more useful and or gold and platinum viable. Not saying all of the older classes need to be looked at, some are very solid even by the standards of newer classes, but come on, why use a human infiltrator when you have vastly superior options? Make these classes more enticing instead of just hammering the classes people are enjoying right now.
#39
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:33
Guest_Air Quotes_*
Bladedrummer wrote...
No, sorry. GI does not need nerfing. If you don't know how to play it, you'll die in 3 seconds because of inexistent shields and health. If you take away the damage, it's just useless.
Also, all the geth weapons are useless. The GPS is alright but nowhere close to the Claymore or Piranha.
If they would get substancial boosts to Geth weapon on Hunter mode - suddenly GPR may become good, same for SMG. and Javelin (say it ignores shieldgate on a Geth with Hunter mode)
GI with Claymore is one of my fav classes. And it's stupidly powerful even AFTER all the nerfs to cloak and Hunter mode. And I have more survivability than anything else but a Krogan Vanguard because of wallhack.
Modifié par Air Quotes, 28 juillet 2012 - 01:51 .
#40
Posté 28 juillet 2012 - 01:35
Modifié par Crimson Vanguard, 28 juillet 2012 - 01:35 .
#41
Posté 28 juillet 2012 - 01:35
#42
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:35
Guest_Air Quotes_*
Lord Rosario wrote...
Air Quotes wrote...
Eelectrica wrote...
I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!
He can still be GOOD with any gun, but VERY good with ANY AR.
Same with Geth - GOOD with any weapon - VERY good with a Geth weapon.
Ok... Make it so Devastator mode works for only ARs and you've just made him equal to every other class with every other gun. That isn't good, that is average.
No DAMAGE boosts. He can still have ROF and mag increases. That's above average by a fair margin.
#43
Posté 28 juillet 2012 - 01:36
Air Quotes wrote...
Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles.
Not a problem... ever seen a Destroyer with the Typhoon? I don't think you have.
#44
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:38
Guest_Air Quotes_*
Scam_poo wrote...
Air Quotes wrote...
Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles.
Not a problem... ever seen a Destroyer with the Typhoon? I don't think you have.
I have. And I have both. And that's what he's suppose to do.
#45
Posté 28 juillet 2012 - 01:38
Air Quotes wrote...
Lord Rosario wrote...
Air Quotes wrote...
Eelectrica wrote...
I don't understand why people can't accept that some classes are better at using weapons than others.
A soldier has weak powers so they need to be good at guns. Why is this simple concept so hard to grasp?
It's not like the destroyer can stasis a phantom, warp throw a boss to death while shredding it with a cerb harrier or typhoon, then biotic charge a trooper for shield regen!
He can still be GOOD with any gun, but VERY good with ANY AR.
Same with Geth - GOOD with any weapon - VERY good with a Geth weapon.
Ok... Make it so Devastator mode works for only ARs and you've just made him equal to every other class with every other gun. That isn't good, that is average.
No DAMAGE boosts. He can still have ROF and mag increases. That's above average by a fair margin.
no it isn't. I'll just ignore the soldier once again.
#46
Posté 28 juillet 2012 - 01:39
You still have paper shields, and Claymore is really a relatively high level weapon... that combo does punish you if you make mistakes, moreso than a lot of classes. It does have a high reward for playing correctly though.Air Quotes wrote...
GI with Claymore is one of my fav clases. And it's stupidly powerful even AFTER all the nerfs to cloak and Hunter mode. And I have more survivability than anything else but a Krogan Vanguard because of wallhack.
As for Destroyer, I don't know what to tell you. The downside of Devastator mode is that it doesn't really help your ammo efficiency all that much since the damage bonus isn't all that large. But in some ways it is nicer than Marksman. I bet they end up toning down ROF and Accuracy bonuses to Hunter Mode level. In any event, he is "easier" to play than GI IMO.
Both of these classes aren't as imbalanced as the Piranha though. Hence manipulating them won't get to the root of the problem.
#47
Posté 28 juillet 2012 - 01:39
SuperTacoKing wrote...
Destroyer is suppose to be awesome with weapons, he's a soldier. If anything buff the other soldiers.
#48
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:43
Guest_Air Quotes_*
capn233 wrote...
You still have paper shields, and Claymore is really a relatively high level weapon... that combo does punish you if you make mistakes, moreso than a lot of classes. It does have a high reward for playing correctly though.Air Quotes wrote...
GI with Claymore is one of my fav clases. And it's stupidly powerful even AFTER all the nerfs to cloak and Hunter mode. And I have more survivability than anything else but a Krogan Vanguard because of wallhack.
As for Destroyer, I don't know what to tell you. The downside of Devastator mode is that it doesn't really help your ammo efficiency all that much since the damage bonus isn't all that large. But in some ways it is nicer than Marksman. I bet they end up toning down ROF and Accuracy bonuses to Hunter Mode level. In any event, he is "easier" to play than GI IMO.
Both of these classes aren't as imbalanced as the Piranha though. Hence manipulating them won't get to the root of the problem.
I have 675 shields on GI with Hunter Mode ON. That's more than my Asari Adept. But unlike Asari I get Invisibility, wallhack, speedbuff, damage buff, accuracy buff.
.
#49
Guest_Air Quotes_*
Posté 28 juillet 2012 - 01:50
Guest_Air Quotes_*
Let's take for example a Piranha. It's a great little shotgun. It's powerful, fast and light. But not accurate. So it's great for CQC classes, like Vanguards.
But in comes a GI and makes it a sniper rifle. In comes the Destroyer and makes it an SMG. They both kill bosses and everything in seconds. Then people come to the boards and ask to nerf Piranha. Bioware does that. But it only really nerfs it for those other classes that the weapon wasn't OP on. Then you NEED a GI or Destroyer. And then people ask for more nerfs. And then Bioware completely destroys it.
I rather have a couple of class balance adjustments than continuous weapon nerfs.
Modifié par Air Quotes, 28 juillet 2012 - 01:55 .
#50
Posté 28 juillet 2012 - 01:51





Retour en haut







