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How would I balance GI and Destroyer.


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#76
Crimson Vanguard

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People should realize that weapons are divided to tier, so stop asking to buff a common weapon into a top tier or nerf a rare grade into uncommon.

Modifié par Crimson Vanguard, 28 juillet 2012 - 02:58 .


#77
LadyAlekto

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Then why do people still cry for buffs to the revenant..... that gun outclasses the piranha in any way, why dont they get that....

The thing is just, one of the "pro's" explain the reason behind the power and the combination making it possible, scrub sees that and cries....

Destroyer is fine, you get slowed to a crawl, and using the revenant means even i need some sort of stabilizer with the rof buff.... Gi only has a perfect synergie with all its powers, nerfing any aspect of the gi will autmatically nerf the other classes with access to these powers where such a synergy does not exist. There is no problem here, its not the tool getting the scores....

#78
brit316

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The GI really needs to have proxy removed for something that has no debuff

#79
FlowCytometry

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I'd settle on a compromise.

GI: If you must nerf HM passives, take away or greatly reduce the shield penalty. Give him a bit more base health too. That way he's not as extremely flimsy nor as destructive. Srsly, the very tiny separation between shield and critical health gate is primarily why GI's die so quick- not so much their shields since, iirc, HM only penalizes base shields, and they have more than most units

Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.

They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.

GE would need a buff too beyond more health/shields, cause its not likely they'd only nerf GI's HM.

Modifié par FlowCytometry, 28 juillet 2012 - 03:05 .


#80
Awong_

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Not to mention GI is already extremely flimsy. Most times inexperienced players will go down. I know I do too since hunter mode cuts down its already low shields.

#81
Clayless

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FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.

They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.


Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.

#82
The Waffle Cat

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Our_Last_Scene wrote...

FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.

They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.


Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.


Haha PC primitives ! Where is your almighty master race now?

#83
FlowCytometry

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Our_Last_Scene wrote...

FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.

They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.


Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.


Thanks for the clarification. Looks like they got even more unresolved bugs to deal with.

How long is that list now? To the moon?

#84
landylan

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You're ideas really are nerfs though...

#85
landylan

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FlowCytometry wrote...

Our_Last_Scene wrote...

FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.

They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.


Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.


Thanks for the clarification. Looks like they got even more unresolved bugs to deal with.

How long is that list now? To the moon?

I heard that they confirmed that it does work.

#86
Anders028

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 Do you know squishy the Geth Infiltrator is if you spec it for as much damage as possible?  So that means a 5/6/6/6/3 build for a Claymore GI or a Piranha one.  You have very little health with I think around the 850 shields and an active Hunter Mode cuts that by 50%.  The trade off for damage is low health.  You might not notice it because you are able to put out about 120% weapon damage which means you shred enemies faster than they kill you.

#87
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Shaded :

We both know that a GI can do. We can score 200k with it without breaking a sweat sometimes with a variety of weapons. How much more work would you have to put to score that much with let's say Quarian Engineer? It's widely regarded as the best class. Top tier/godlike/I don't play it because it's too easy class. Destroyer will get it's own nerf threads very soon. 

Points is. EVERY weapon has to be balanced around the GI and Destroyer. If they are too good on them they get nerfed. But what really get hurt are the other classes that used those weapons and they weren't OP on them. The nerfs basically kill those weapons for those classes while still remaining good or very good on a GI/Destroyer

Modifié par Air Quotes, 28 juillet 2012 - 03:25 .


#88
E71

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Air Quotes wrote...

Chromatix wrote...

U r asking for 'dem nerfs. We should blame and hate you, sir.


You should eat me cuz I'm a fool? But these are nice changes. Bad guys will ask for bad and harsh changes. 


How are these nice changes? My favorite combo (GI+Krysae) has been nerfed 4 times, the last one being ridiculously harsh and now you want to limit the GI to Geth weapons?

There should be NO NERFS... especially not to GI/Krysae, it's like beating a dead horse... WTF is wrong with this community?

Modifié par E71, 28 juillet 2012 - 03:15 .


#89
Asebstos

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The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.

#90
rymajn3

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There's nothing wrong with the GI. It's the other classes that are lacking.

#91
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E71 wrote...

Air Quotes wrote...

Chromatix wrote...

U r asking for 'dem nerfs. We should blame and hate you, sir.


You should eat me cuz I'm a fool? But these are nice changes. Bad guys will ask for bad and harsh changes. 


How are these nice changes? My favorite combo (GI+Krysae) has been nerfed 4 times, the last one being ridiculously harsh and now you want to limit the GI to Geth weapons?

There should be NO NERFS... especially not of GI+Krysae, it's like beating a dead horse... WTF is wrong with this community?


With changes like these you still get to use all weapons in good state and have even better geth weapons. 

With nerfs like the Krysae...well you see where it went. 

#92
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Asebstos wrote...

The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.


Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want. 

IT'S A GREAT class and I LOVE IT.

But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other. 

#93
MasterKad

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To the Orignial poster - I actually only use assualt rifles with my destroyer anyway so that wouldnt effect me at all lol so they can go for it. It is the only class ill use the Revenant on 

#94
Asebstos

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Air Quotes wrote...

Asebstos wrote...

The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.


Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want. 

IT'S A GREAT class and I LOVE IT.

But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other. 



With the Destroyer, Devastator mode and Multi-frags are so good that in order to make the Missle Launcher tree seem viable BW will either have to buff the ML to crazy levels or "nerf" the class in some other area while buffing the ML to the level of a reasonable power. People saying that "Devastator is fine" are wrong. A class isn't "fine" if it has an entire power tree that should only ever be skipped.

#95
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Asebstos wrote...

Air Quotes wrote...

Asebstos wrote...

The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.


Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want. 

IT'S A GREAT class and I LOVE IT.

But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other. 



With the Destroyer, Devastator mode and Multi-frags are so good that in order to make the Missle Launcher tree seem viable BW will either have to buff the ML to crazy levels or "nerf" the class in some other area while buffing the ML to the level of a reasonable power. People saying that "Devastator is fine" are wrong. A class isn't "fine" if it has an entire power tree that should only ever be skipped.


Spot on bro :) Let's play with open cards and say what we really think. 

#96
CoolHanc101

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Chromatix wrote...

U r asking for 'dem nerfs. We should blame and hate you, sir.



#97
xZBx

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God NO.

#98
Lambda_00

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Point will likely be moot as soon as BioWare releases the Super Penetration Mods anyways. (+90% Armor Penetration)

#99
Lord Rosario

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Asebstos wrote...

Air Quotes wrote...

Asebstos wrote...

The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.


Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want. 

IT'S A GREAT class and I LOVE IT.

But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other. 



With the Destroyer, Devastator mode and Multi-frags are so good that in order to make the Missle Launcher tree seem viable BW will either have to buff the ML to crazy levels or "nerf" the class in some other area while buffing the ML to the level of a reasonable power. People saying that "Devastator is fine" are wrong. A class isn't "fine" if it has an entire power tree that should only ever be skipped.


Missile launcher just needs more force [to stagger more enemies] and the shield reduction upgrade needs to be 25-35% instead of 15%. That alone would be enough, for me at least, to go for missiles over multi-frags. As for Devastator mode, I would lower it's origional damage buff to 5-10% and increase it's rank 6 boost to a 20-25% bonus. Makes you have to choose a little more for power or health without sacrificing the total damage at all.

#100
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Lambda_00 wrote...

Point will likely be moot as soon as BioWare releases the Super Penetration Mods anyways. (+90% Armor Penetration)


Hahaha :lol: Yeah. They like to do that. Release insane stuff then nerf it because it was...suprise!....INSANE! And not just nerf it. KILL IT WITH FIRE!

Modifié par Air Quotes, 28 juillet 2012 - 03:44 .