Modifié par Crimson Vanguard, 28 juillet 2012 - 02:58 .
How would I balance GI and Destroyer.
#76
Posté 28 juillet 2012 - 02:57
#77
Posté 28 juillet 2012 - 03:00
The thing is just, one of the "pro's" explain the reason behind the power and the combination making it possible, scrub sees that and cries....
Destroyer is fine, you get slowed to a crawl, and using the revenant means even i need some sort of stabilizer with the rof buff.... Gi only has a perfect synergie with all its powers, nerfing any aspect of the gi will autmatically nerf the other classes with access to these powers where such a synergy does not exist. There is no problem here, its not the tool getting the scores....
#78
Posté 28 juillet 2012 - 03:02
#79
Posté 28 juillet 2012 - 03:04
GI: If you must nerf HM passives, take away or greatly reduce the shield penalty. Give him a bit more base health too. That way he's not as extremely flimsy nor as destructive. Srsly, the very tiny separation between shield and critical health gate is primarily why GI's die so quick- not so much their shields since, iirc, HM only penalizes base shields, and they have more than most units
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.
They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.
GE would need a buff too beyond more health/shields, cause its not likely they'd only nerf GI's HM.
Modifié par FlowCytometry, 28 juillet 2012 - 03:05 .
#80
Posté 28 juillet 2012 - 03:04
#81
Posté 28 juillet 2012 - 03:07
FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.
They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.
Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.
#82
Posté 28 juillet 2012 - 03:09
Our_Last_Scene wrote...
FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.
They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.
Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.
Haha PC primitives ! Where is your almighty master race now?
#83
Posté 28 juillet 2012 - 03:09
Our_Last_Scene wrote...
FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.
They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.
Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.
Thanks for the clarification. Looks like they got even more unresolved bugs to deal with.
How long is that list now? To the moon?
#84
Posté 28 juillet 2012 - 03:11
#85
Posté 28 juillet 2012 - 03:11
I heard that they confirmed that it does work.FlowCytometry wrote...
Our_Last_Scene wrote...
FlowCytometry wrote...
Destroyer: Tone down accuracy and dmg passives on Devastator, buff ML and/or greatly reduce its shield penalty.
They can keep the recent Piranha buff- a more elegant solution is just to let accuracy boosts not affect it as much beyond smart choke.
Pretty sure accuracy doesn't work on the Destoyer's Devastator mode.
Thanks for the clarification. Looks like they got even more unresolved bugs to deal with.
How long is that list now? To the moon?
#86
Posté 28 juillet 2012 - 03:12
#87
Guest_Air Quotes_*
Posté 28 juillet 2012 - 03:13
Guest_Air Quotes_*
We both know that a GI can do. We can score 200k with it without breaking a sweat sometimes with a variety of weapons. How much more work would you have to put to score that much with let's say Quarian Engineer? It's widely regarded as the best class. Top tier/godlike/I don't play it because it's too easy class. Destroyer will get it's own nerf threads very soon.
Points is. EVERY weapon has to be balanced around the GI and Destroyer. If they are too good on them they get nerfed. But what really get hurt are the other classes that used those weapons and they weren't OP on them. The nerfs basically kill those weapons for those classes while still remaining good or very good on a GI/Destroyer
Modifié par Air Quotes, 28 juillet 2012 - 03:25 .
#88
Posté 28 juillet 2012 - 03:14
Air Quotes wrote...
Chromatix wrote...
U r asking for 'dem nerfs. We should blame and hate you, sir.
You should eat me cuz I'm a fool? But these are nice changes. Bad guys will ask for bad and harsh changes.
How are these nice changes? My favorite combo (GI+Krysae) has been nerfed 4 times, the last one being ridiculously harsh and now you want to limit the GI to Geth weapons?
There should be NO NERFS... especially not to GI/Krysae, it's like beating a dead horse... WTF is wrong with this community?
Modifié par E71, 28 juillet 2012 - 03:15 .
#89
Posté 28 juillet 2012 - 03:16
#90
Posté 28 juillet 2012 - 03:16
#91
Guest_Air Quotes_*
Posté 28 juillet 2012 - 03:18
Guest_Air Quotes_*
E71 wrote...
Air Quotes wrote...
Chromatix wrote...
U r asking for 'dem nerfs. We should blame and hate you, sir.
You should eat me cuz I'm a fool? But these are nice changes. Bad guys will ask for bad and harsh changes.
How are these nice changes? My favorite combo (GI+Krysae) has been nerfed 4 times, the last one being ridiculously harsh and now you want to limit the GI to Geth weapons?
There should be NO NERFS... especially not of GI+Krysae, it's like beating a dead horse... WTF is wrong with this community?
With changes like these you still get to use all weapons in good state and have even better geth weapons.
With nerfs like the Krysae...well you see where it went.
#92
Guest_Air Quotes_*
Posté 28 juillet 2012 - 03:21
Guest_Air Quotes_*
Asebstos wrote...
The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.
Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want.
IT'S A GREAT class and I LOVE IT.
But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other.
#93
Posté 28 juillet 2012 - 03:26
#94
Posté 28 juillet 2012 - 03:27
Air Quotes wrote...
Asebstos wrote...
The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.
Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want.
IT'S A GREAT class and I LOVE IT.
But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other.
With the Destroyer, Devastator mode and Multi-frags are so good that in order to make the Missle Launcher tree seem viable BW will either have to buff the ML to crazy levels or "nerf" the class in some other area while buffing the ML to the level of a reasonable power. People saying that "Devastator is fine" are wrong. A class isn't "fine" if it has an entire power tree that should only ever be skipped.
#95
Guest_Air Quotes_*
Posté 28 juillet 2012 - 03:31
Guest_Air Quotes_*
Asebstos wrote...
Air Quotes wrote...
Asebstos wrote...
The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.
Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want.
IT'S A GREAT class and I LOVE IT.
But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other.
With the Destroyer, Devastator mode and Multi-frags are so good that in order to make the Missle Launcher tree seem viable BW will either have to buff the ML to crazy levels or "nerf" the class in some other area while buffing the ML to the level of a reasonable power. People saying that "Devastator is fine" are wrong. A class isn't "fine" if it has an entire power tree that should only ever be skipped.
Spot on bro
#96
Posté 28 juillet 2012 - 03:31
Chromatix wrote...
U r asking for 'dem nerfs. We should blame and hate you, sir.
#97
Posté 28 juillet 2012 - 03:33
#98
Posté 28 juillet 2012 - 03:34
#99
Posté 28 juillet 2012 - 03:38
Asebstos wrote...
Air Quotes wrote...
Asebstos wrote...
The problem with the GI is that he has 3 damage boosting abilities. TC, HM, and Proximity Mine. Combined they turn the GI into an unrivaled DPS machine. Saying that the GI is a "weapons platform" has nothing to do with the discussion when the issue is that the GI's DPS is so much higher than that of most any other class. Since messing with HM seems to also mess with the GE, I would suggest BW switching out Proxy Mine for something else, say ED or some other tech power (not Overload, because that makes the GE and GI too similar). Will BW do that? Most likely not.
Destroyer has the same too. Frags are godlike, Devastator mode is awesome. NO CD at all. Take all weapons you want.
IT'S A GREAT class and I LOVE IT.
But it will get nerfed. Or weapons will, because Destroyer made them too good. One or the other.
With the Destroyer, Devastator mode and Multi-frags are so good that in order to make the Missle Launcher tree seem viable BW will either have to buff the ML to crazy levels or "nerf" the class in some other area while buffing the ML to the level of a reasonable power. People saying that "Devastator is fine" are wrong. A class isn't "fine" if it has an entire power tree that should only ever be skipped.
Missile launcher just needs more force [to stagger more enemies] and the shield reduction upgrade needs to be 25-35% instead of 15%. That alone would be enough, for me at least, to go for missiles over multi-frags. As for Devastator mode, I would lower it's origional damage buff to 5-10% and increase it's rank 6 boost to a 20-25% bonus. Makes you have to choose a little more for power or health without sacrificing the total damage at all.
#100
Guest_Air Quotes_*
Posté 28 juillet 2012 - 03:39
Guest_Air Quotes_*
Lambda_00 wrote...
Point will likely be moot as soon as BioWare releases the Super Penetration Mods anyways. (+90% Armor Penetration)
Hahaha
Modifié par Air Quotes, 28 juillet 2012 - 03:44 .





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