[quote]death_for_sale wrote...
[quote]Air Quotes wrote...
[quote]death_for_sale wrote...
[quote]Air Quotes wrote...
[quote]death_for_sale wrote...
[quote]Air Quotes wrote...
[quote]death_for_sale wrote...
[quote]Air Quotes wrote...
Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.
The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have.
Now I'm not asking for a nerf here.
I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.
Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles.
Paladin Flame Shield Deployed! [/quote]
Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.
But let's not fix the Piranha, that would be terrible.
[/quote]
Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good.
Another way is that Bioware kills it for all classes like they did it with the Krysae. [/quote]
Balance a weapon and weapon classes will still be able to use it, but not be overpowered. I can see how that doesn't make sense compared to weakening 50% of the classes so that casters can carry an OP weapon and still be fully effective with powers.
Your logic is impeccable. No, really.
[/quote]
Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. [/quote]
Very OP on Destroyer, GI, Any infiltrator with a shotgun build (if you don't think so, you are wrong), Turian Soldier with Marksman, Turian Sentinel specced for stability, and to a smaller extent on any soldier or sentinel with a weapon build.
Just slightly OP on Vanguards, except for Kroguards because they can absorb the damage to get closer, Engineers, and Adepts.
So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.
After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.
I love it, sign me up!
[/quote/Platinum
I don't see many Turian or Krogan groups with Piranhas facerolling Gold. I do see GI's and Destroyers do that in 15 minutes. Especially GI's[/quote]
Hey, I agree with you now. Let's nerf a bunch of classes so people can have a low CD OP weapon.
[/quote]
No. You didn't understand that I'm talking about AT ALL. Piranha and many other weapons are FINE on everything except the GI and Destroyer.
Modifié par Air Quotes, 28 juillet 2012 - 09:25 .