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How would I balance GI and Destroyer.


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#151
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Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.

#152
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mbergeron468 wrote...

I pose a 2 destroyer and 2 GI gold match for the OP to play and if able record and post. Use any weapon, but no equipment or gear and it can be done on any map other than glacier, white, giant, dagger, and be constantly moving, so no camping. Now before everyone says this is ridiculous, I believe that in order to ask for balancing and other changes to the game, you need to be sure that what you want changed is truly op without equipment otherwise you are stating that balances need to be made to classes which are simply made op by using the highest level equipment.:D


Posted Image

And I will still score 100k+ at least with Claymore GI. 

#153
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death_for_sale wrote...

Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.


Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. 

#154
johnstreetmusic

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Air Quotes wrote...

johnstreetmusic wrote...

No disrespect, this thread is stupid. Devastator is in no way overpowered. It is not the only class where a whole skill tree gets skipped by most people. GI do tons of work and although I never play with an infiltrator, I have no complaints when they dominate a game. If I don't like a class or weapon then I simply don't play them. No big deal there are tons of classes in this game so no need to cry about ones you feel are easy to play with. Play other classes/weapon combos.


I do that. And I don't care if I get outscored by a GI or Destroyer or any other class. 

But others do. And get em and their weapons nerfed. 

We are not willing to compromise. So we lose in both fronts. 


This I understand. Nicely summed up. I like that there is a human soldier worth playing. That's my only horse in this race because I've always thought Infiltrators in any form are easy mode and the GI is the epitome of that.

#155
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Air Quotes wrote...

death_for_sale wrote...

Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.


Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. 


Balance a weapon and weapon classes will still be able to use it, but not be overpowered. I can see how that doesn't make sense compared to weakening 50% of the classes so that casters can carry an OP weapon and still be fully effective with powers.

Your logic is impeccable. No, really.

#156
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death_for_sale wrote...

Air Quotes wrote...

death_for_sale wrote...

Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.


Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. 


Balance a weapon and weapon classes will still be able to use it, but not be overpowered. I can see how that doesn't make sense compared to weakening 50% of the classes so that casters can carry an OP weapon and still be fully effective with powers.

Your logic is impeccable. No, really.


Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. 

#157
Ashen One

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These suggestions are bad, and you should feel bad

Air Quotes wrote...

death_for_sale wrote...

Air Quotes wrote...

death_for_sale wrote...

Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The
reason why there are SO many weapon nerf theads and the reason why we
can't have powerful weapons is because GI and Destroyer makes them
INSANE. It's just a fact. Any good weapon becomes godly in their hands
because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I
think Bioware's idea with the Geth is that they supposed to use Geth
weapons. That's why they gave them geth weapon boosts - fine. Reduce the
general damage boosts of Hunter mode to all weapons and put them to
Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of
these weapons have some kind of drawback and the damage boosts from
Hunter mode won't make them OP.

Destroyer. He's suppose to be a
walking turret. Meaning rapid fire weapons. So make his weapon damage
boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


Balance
the Piranha and you solve both class issues with one fix. But you would
prefer a whole hit to multiple classes, and I do mean multiple, because
this would have to be done to TS and the Human Soldier as well. It
might even be necessary to hit Infiltrators again, because you can own
with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.


Your
'balacing thread" only makes Piranha worse for other classes. GI and
Destroyer will still be good with it even after weight increases, ROF
nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer
to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. 


Balance
a weapon and weapon classes will still be able to use it, but not be
overpowered. I can see how that doesn't make sense compared to weakening
50% of the classes so that casters can carry an OP weapon and still be
fully effective with powers.

Your logic is impeccable. No, really.


Piranha
is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and
even most infiltrators. But Destroyer and GI takes it to godly levels.
Because they remove it's drawback - low accuracy. They add even more
damage and ROF. And this way they break the balance. 


Don't try to reason with this guy, he tried to convince everyone the Piranha is OP on squishy casters, with his "test" yet had to buff his shields past 1.5k just to get in close enough to use the thing, and still died multiple times.

Modifié par Ashen Earth, 28 juillet 2012 - 09:06 .


#158
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Ashen Earth wrote...

These suggestions are bad, and you should feel bad


I do feel bad making them. But I will feel even worse when we continue to nerfs weapons just because of GI  and Destroyer.

#159
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Air Quotes wrote...

death_for_sale wrote...

Air Quotes wrote...

death_for_sale wrote...

Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.


Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. 


Balance a weapon and weapon classes will still be able to use it, but not be overpowered. I can see how that doesn't make sense compared to weakening 50% of the classes so that casters can carry an OP weapon and still be fully effective with powers.

Your logic is impeccable. No, really.


Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. 


Very OP on Destroyer, GI, Any infiltrator with a shotgun build (if you don't think so, you are wrong), Turian Soldier with Marksman, Turian Sentinel specced for stability, and to a smaller extent on any soldier or sentinel with a weapon build.

Just slightly OP on Vanguards, except for Kroguards because they can absorb the damage to get closer, Engineers, and Adepts.

So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.

After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.

I love it, sign me up!

#160
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[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! [/quote]

Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.

[/quote]

Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. [/quote]

Balance a weapon and weapon classes will still be able to use it, but not be overpowered. I can see how that doesn't make sense compared to weakening 50% of the classes so that casters can carry an OP weapon and still be fully effective with powers.

Your logic is impeccable. No, really.

[/quote]

Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. [/quote]

Very OP on Destroyer, GI, Any infiltrator with a shotgun build (if you don't think so, you are wrong), Turian Soldier with Marksman, Turian Sentinel specced for stability, and to a smaller extent on any soldier or sentinel with a weapon build.

Just slightly OP on Vanguards, except for Kroguards because they can absorb the damage to get closer, Engineers, and Adepts.

So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.

After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.

I love it, sign me up!

[/quote/Platinum
I don't see many Turian or Krogan groups with Piranhas facerolling Gold. I do see GI's and Destroyers do that in 15 minutes. Especially GI's

#161
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[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! [/quote]

Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.

[/quote]

Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. [/quote]

Balance a weapon and weapon classes will still be able to use it, but not be overpowered. I can see how that doesn't make sense compared to weakening 50% of the classes so that casters can carry an OP weapon and still be fully effective with powers.

Your logic is impeccable. No, really.

[/quote]

Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. [/quote]

Very OP on Destroyer, GI, Any infiltrator with a shotgun build (if you don't think so, you are wrong), Turian Soldier with Marksman, Turian Sentinel specced for stability, and to a smaller extent on any soldier or sentinel with a weapon build.

Just slightly OP on Vanguards, except for Kroguards because they can absorb the damage to get closer, Engineers, and Adepts.

So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.

After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.

I love it, sign me up!

[/quote/Platinum
I don't see many Turian or Krogan groups with Piranhas facerolling Gold. I do see GI's and Destroyers do that in 15 minutes. Especially GI's[/quote]

Hey, I agree with you now. Let's nerf a bunch of classes so people can have a low CD OP weapon.

#162
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[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

[quote]death_for_sale wrote...

[quote]Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! [/quote]

Balance the Piranha and you solve both class issues with one fix. But you would prefer a whole hit to multiple classes, and I do mean multiple, because this would have to be done to TS and the Human Soldier as well. It might even be necessary to hit Infiltrators again, because you can own with any Infiltrator and the Piranha, not just the GI.

But let's not fix the Piranha, that would be terrible.

[/quote]

Your 'balacing thread" only makes Piranha worse for other classes. GI and Destroyer will still be good with it even after weight increases, ROF nerfs or damage nerfs. You'll basically need a GI or Turian or Destroyer to make it good. 

Another way is that Bioware kills it for all classes like they did it with the Krysae. [/quote]

Balance a weapon and weapon classes will still be able to use it, but not be overpowered. I can see how that doesn't make sense compared to weakening 50% of the classes so that casters can carry an OP weapon and still be fully effective with powers.

Your logic is impeccable. No, really.

[/quote]

Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. [/quote]

Very OP on Destroyer, GI, Any infiltrator with a shotgun build (if you don't think so, you are wrong), Turian Soldier with Marksman, Turian Sentinel specced for stability, and to a smaller extent on any soldier or sentinel with a weapon build.

Just slightly OP on Vanguards, except for Kroguards because they can absorb the damage to get closer, Engineers, and Adepts.

So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.

After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.

I love it, sign me up!

[/quote/Platinum
I don't see many Turian or Krogan groups with Piranhas facerolling Gold. I do see GI's and Destroyers do that in 15 minutes. Especially GI's[/quote]

Hey, I agree with you now. Let's nerf a bunch of classes so people can have a low CD OP weapon.

[/quote]

No. You didn't understand that I'm talking about AT ALL. Piranha and many other weapons are FINE on everything except the GI and Destroyer. 

Modifié par Air Quotes, 28 juillet 2012 - 09:25 .


#163
Ashen One

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death_for_sale wrote...

So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.

After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.

I love it, sign me up!


Posted Image

Take off your tinfoil hat.

#164
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Ashen Earth wrote...

death_for_sale wrote...

So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.

After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.

I love it, sign me up!


Posted Image

Take off your tinfoil hat.


It's not actually a tinfoil hat when you discuss what happened in the past as an example. You can't have it both ways, either it is only OP on a small group of classes or it is OP in general. If you agree with Air Quotes that it is OP on Destroyers and GI only, then I guess we need to balance those classes. You've argued in my thread that it is not OP unless you use mods and certain classes, so you must agree with Air Quotes, yes?

But then you said his idea was bad, so you must not agree with him.....hmm, it sounds kind of like you flip your feelings on the subject around depending on who you are arguing with.


Ashen Earth wrote...

These suggestions are bad, and you should feel bad


Modifié par death_for_sale, 28 juillet 2012 - 09:37 .


#165
Ashen One

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death_for_sale wrote...

Ashen Earth wrote...

death_for_sale wrote...

So, let's start like they did with the Krysae, by nerfing the classes like Destroyer, GI, TS, HS, and then after a bit a Tactical cloak nerf that affects all shotguns. All of the 'caster' classes will still have a very good weapon to use with little effect to their power cooldowns, so they can spam those also.

After the stats roll in and show that 50% of the players are still carrying the weapon, Bioware will nerf it slightly, then nerf it out of existence.

I love it, sign me up!


Posted Image

Take off your tinfoil hat.


It's not actually a tinfoil hat when you discuss what happened in the past as an example. You can't have it both ways, either it is only OP on a small group of classes or it is OP in general. If you agree with Air Quotes that it is OP on Destroyers and GI only, then I guess we need to balance those classes. You've argued in my thread that it is not OP unless you use mods and certain classes, so you must agree with Air Quotes, yes?

But then you said his idea was bad, so you must not agree with him.....hmm, it sounds kind of like you flip your feelings on the subject around depending on who you are arguing with.


Ashen Earth wrote...

These suggestions are bad, and you should feel bad




I argued that the gun is balanced on the majority of the classes.

I argued that your test was flawed, because you were using consumables to hide the flaws of the weapon, fighting on the smallest map to showcase all of the strengths, and none of the weaknesses, while only fighting the grunts and one boss from the easiest faction.

I agree that the gun is OP when used on a Destroyer/GI/Tsol, but I think his solution is garbage. There have been better suggestions posted already. There is no "flipping my feelings on the subject around", you just overlooked, and misinterpreted my stance.

Funny, but unsurprising.

Modifié par Ashen Earth, 28 juillet 2012 - 09:49 .


#166
Amftron

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Air Quotes wrote...Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. 



But the Destroyers damage output is his weapons.  Vanguards, Adepts, Engineers, Sentinels etc etc all have a wide range of powers that can wreck enemies with little to no risk involved. 

I would rather see the Pirahnananana nerfed slightly than see a class who relies on weapons being made worthless.

#167
Archonsg

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First off, this is a co-op game. The only ones who should be complaining about anyone being OP should be from the Cerberus, Reaper or Geth (heretics) faction. If you feel that having team mates with the ability to make the job of stomping the opposition into the ground too easy, you are welcomed to look and play on harder settings.

What I don't get is, that the Destroyer is supposed to be an advanced class, meaning it is not your common mook. So why shouldn't it be better at what it does compared to the "vanilla" soldiers, it is like saying that a Revenant should be comparable to an Avenger. If you want a challenge play gold / Platinum or host the game and ask any GI/Destroyer to swap class or leave, or leave yourself.

Having said that, I just know that BW will nerf not just the Destroyer / Typhoon / Piranha and every new N7 class, yes even the paladin, because people will complain one class or weapon is better then some other and class / weapon progression gets thrown out the window. Might as well just limit us all to one class, one skill, one damned weapon. Effing nerfers.

Modifié par Archonsg, 28 juillet 2012 - 10:03 .


#168
cronshaw

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Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


These two characters do not need to be changed. All of the other ones need to be changed so that they are equally, but differently, effective.

#169
Ramsutin

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Javelin wont benefit from buffs until it bypasses you know what.

#170
holdenagincourt

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modok8 wrote...

Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


These two characters do not need to be changed. All of the other ones need to be changed so that they are equally, but differently, effective.


I don't think you could give enough reasonable Coalesced buffs in the galaxy to the Batarian Sentinel, Quarian Female Engineer, N7 Slayer, or even (invoking Holden's Law on my own here) the Drell Vanguard to make them plausibly as good as the Geth Infiltrator. Yes, skilled players can play all five of these classes on all difficulties with skill and relative degrees of efficacy. None of the former four classes are incapable of getting the job done. But the GI is simply on another level. He's the Meta Knight of ME3MP. The introduction of new weapons over the past couple DLCs has only made this more glaringly apparent.

Many characters are in need of buffs, but the pursuit of balance is fruitless without at least considering tweaks to the most dominant characters, weapons and strategies that make them less dominant, freeing up room for new builds, tactics and strategies to emerge, and consequently planting the seeds for greater diversity and longevity in the metagame.

Modifié par holdenagincourt, 28 juillet 2012 - 10:10 .


#171
Guest_Air Quotes_*

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Ramsutin wrote...

Javelin wont benefit from buffs until it bypasses you know what.


Hunter mode could give Geth a bonus to Javelin to bypass shieldgate completely of by a certain %. But then they should get less damage boosts to all weapons and more to geth weapons. 

#172
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modok8 wrote...

Air Quotes wrote...

Now I know I'm gonna get flamed hardcore for this, but I'll post my thoughts anyway.  

The reason why there are SO many weapon nerf theads and the reason why we can't have powerful weapons is because GI and Destroyer makes them INSANE. It's just a fact. Any good weapon becomes godly in their hands because of the damage, accuracy and ROF buffs they have. 

Now I'm not asking for a nerf here. 

I think Bioware's idea with the Geth is that they supposed to use Geth weapons. That's why they gave them geth weapon boosts - fine. Reduce the general damage boosts of Hunter mode to all weapons and put them to Geth ones to encourage the usage of Javelin, GPS, GPSMG and GPR. All of these weapons have some kind of drawback and the damage boosts from Hunter mode won't make them OP.

Destroyer. He's suppose to be a walking turret. Meaning rapid fire weapons. So make his weapon damage boosts that he gets from Devastator mode apply ONLY to Assault Rifles. 

Paladin Flame Shield Deployed! 


These two characters do not need to be changed. All of the other ones need to be changed so that they are equally, but differently, effective.


This has been touched in earlier posts. A lot of class buffs to GI levels or similar would require to nerf certain weapons and buff enemies. 

#173
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Amftron wrote...

Air Quotes wrote...Piranha is NOT OP on Vanguards, Engineers, Adepts, Sentinels, most soldiers and even most infiltrators. But Destroyer and GI takes it to godly levels. Because they remove it's drawback - low accuracy. They add even more damage and ROF. And this way they break the balance. 


But the Destroyers damage output is his weapons.  Vanguards, Adepts, Engineers, Sentinels etc etc all have a wide range of powers that can wreck enemies with little to no risk involved.  

I would rather see the Pirahnananana nerfed slightly than see a class who relies on weapons being made worthless.


Powers are on cooldowns, weapons are not. 

They will not gonna nerf Piranha only - they will nerf EVERY new weapon that is powerful. Because GI and Destroyer makes them INSANE. Bioware can't buff or release new cool powerful weapons because there are characters that make them INSANE. 

Do you follow me? Makes sense? 

#174
PRC_Heavy_Z

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Trying to "fix" what isn't broken again. Good job OP

#175
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PRC_Heavy_Z wrote...

Trying to "fix" what isn't broken again. Good job OP


I'm fine with not fixing anything. Real nerfers and Bioware will "FIX" them. And then you will QQ when weapons are made useless and characters are made useless.

Piranha nerf today, Harrier tomorrow, Typhoon later. And this will continue on and on. 

Modifié par Air Quotes, 28 juillet 2012 - 10:40 .