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What convinced me that video games are art.


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#26
Arken

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sporeian wrote...

yukon fire wrote...

Genetic Destiny wrote...

yukon fire wrote...

It's not Art, they held back (weak story, shallow dialogue, tali's face, etc.) and Art does not hold back.


I thought you were talking about the vid til you mentioned Tali.


A extremely poor photoshop of a free image (specifically chosen solely chosen because it was free) on the internet made it into a major Million dollar video game franchise and I am expected to believe that was the best they could do?

And if that wasn't their best effort put forward than its not art.  


Agree, spending ten minutes on photoshop with a stock photo you got out of a walmart catalogue doesn't make you an artist.


Well just to be clear, she was a Beauty Pagent winner, and the first Muslim Miss England. And she's hot.

#27
sporeian

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Arken wrote...

sporeian wrote...

yukon fire wrote...

Genetic Destiny wrote...

yukon fire wrote...

It's not Art, they held back (weak story, shallow dialogue, tali's face, etc.) and Art does not hold back.


I thought you were talking about the vid til you mentioned Tali.


A extremely poor photoshop of a free image (specifically chosen solely chosen because it was free) on the internet made it into a major Million dollar video game franchise and I am expected to believe that was the best they could do?

And if that wasn't their best effort put forward than its not art.  


Agree, spending ten minutes on photoshop with a stock photo you got out of a walmart catalogue doesn't make you an artist.


Well just to be clear, she was a Beauty Pagent winner, and the first Muslim Miss England. And she's hot.


well....okay

But Liz Sroka (Tali's VO) She is pretty cute...:o

#28
mupp3tz

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Hey, OP.

Have you seen the Luminous Studio engine demo by Square Enix during E3?  I'm not a huge fan of FF, but if their forecasting is on spot (which they're pretty good with), the potential level of quality for next gen consoles is fantastic.

The video is rendered in real time, so we could be seeing this type of quality during gameplay sections. 

#29
Grubas

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art is done when its done. art delivers a masterpiece. artistic integrity knows no time constraints, insuficent funds and rushed endings.

bioware is obliged to spit out a game every 2years, no matter in what state, no matter how true it stays to the original vision. Its a comercial product to create revenues. anything artsy you find is a byproduct.

#30
Prosarian

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This isn't a video game, it's an animated movie.

It has to involve an interactive element for it to be a video game.

#31
Addai

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A good cinematic, but not demonstrative of video games IMO.

The art in video games can't be shown in a film clip because it is interactive, it's created in the interplay of the player's imagination with a lot of gameplay factors.

#32
Gandalf-the-Fabulous

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sporeian wrote...

I watched this and was touched by the truely realistic emotions and deep meaning of it. 

 


You're just trying to troll me arent you? I agree that video games are art but I will eat my horns before I call the Pseudo-artistic crap Quantic Dream releases art. First off that was a tech demo and not a video game, and secondly to call anything Quantic Dream releases art severely devalues the word. Hell to call their works "video games" devalues that term as well.  

Modifié par Gandalf-the-Fabulous, 28 juillet 2012 - 09:43 .


#33
Prosarian

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Gandalf-the-Fabulous wrote...

sporeian wrote...

I watched this and was touched by the truely realistic emotions and deep meaning of it. 

 


You're just trying to troll me arent you? I agree that video games are art but I will eat my horns before I call the Pseudo-artistic crap Quantic Dream releases art. First off that was a tech demo and not a video game, and secondly to call anything Quantic Dream releases art severely devalues the word. Hell to call their works "video games" devalues that term as well.  


I haven't played any of their games, though i've heard that they're pretty good. Why don't you like them?

#34
PaulSX

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this is an animated short film and I can not understand how this can be related to video game. if you want to know why video game is art, go to play Bladur's Gate 2 and Dark Souls

Modifié par suntzuxi, 28 juillet 2012 - 10:03 .


#35
android654

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That's because this was a quantic dream production, they've been making things like that since Indigo Prophecy for the first Xbox.. They're an exception to the rule. The majority of developers, don't use art to make all portions of their games. Concept art and scoring can and should always be considered art in every game. Writing, acting, directing, and executing all of those things to be considered art only happens a handful of times.

Modifié par android654, 28 juillet 2012 - 10:47 .


#36
yukon fire

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Arken wrote...

sporeian wrote...

yukon fire wrote...

Genetic Destiny wrote...

yukon fire wrote...

It's not Art, they held back (weak story, shallow dialogue, tali's face, etc.) and Art does not hold back.


I thought you were talking about the vid til you mentioned Tali.


A extremely poor photoshop of a free image (specifically chosen solely chosen because it was free) on the internet made it into a major Million dollar video game franchise and I am expected to believe that was the best they could do?

And if that wasn't their best effort put forward than its not art.  


Agree, spending ten minutes on photoshop with a stock photo you got out of a walmart catalogue doesn't make you an artist.


Well just to be clear, she was a Beauty Pagent winner, and the first Muslim Miss England. And she's hot.


She didn't deserve to be photoshopped like that, if they wanted her as a picture (and that's still quite lazy) at the very least bring her in for your own photo shoot, and modify a photo from that. That photo had it's own artistic intentions to steal it, edit it slightly, and claim it as your own vision, it diminishes BioWare and any remaining hope for the studio.  

#37
JDee3

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Games have original stories and unique creative looks to them that come from a group of peoples' minds.. I thought that was art *shrug*

Modifié par JDee3, 28 juillet 2012 - 11:07 .


#38
Gandalf-the-Fabulous

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Prosarian wrote...

Gandalf-the-Fabulous wrote...

sporeian wrote...

I watched this and was touched by the truely realistic emotions and deep meaning of it. 

 


You're just trying to troll me arent you? I agree that video games are art but I will eat my horns before I call the Pseudo-artistic crap Quantic Dream releases art. First off that was a tech demo and not a video game, and secondly to call anything Quantic Dream releases art severely devalues the word. Hell to call their works "video games" devalues that term as well.  


I haven't played any of their games, though i've heard that they're pretty good. Why don't you like them?


Oh I am sure the only people calling them good are those who think that liking such games makes them look hip and cultured.

In short their games are very pretentious and for videogames devoid of any sort of gameplay that try to sell themselves on story alone you would expect more than the shallow 3rd rate movie of the week crap they deliver.

#39
RedArmyShogun

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Nyxeris wrote...

This is why we don't need to create AI. Spectacular video, but seriously, no AI. Only trouble in that direction.



Yus, now if only I had a good supply of explosives...

But yes moving on...ehh that doesn't qualify as art to me. And I think thats a large problem with games, its not seen on the same level to many as say movies, games, books. In fact many of the folks who make games don't see it as such.

In a way its like toys. to say at least 85% of the population, they are toys, play with em, give em to kids, bash them, burn them, sell them at yard sales. Only to the left over market are they collectables or "cool", or make great display pieces. For example, I collect plastic models, Halo Figures (very few given prices now lol) and Oreintal statues, mostly Ninja, Samurai, some Chinese stuff, nothing major, more like mantle peices.

I get raised eyebrows at times for my tanks and planes, unless its a kid or military nut, head shakes for my halo stuff, yet the statues and displays? Thats seen as while odd to collect an "adult hobby". In fact my games are seen by some as a childish waste of money, same with my weapons collections.  Meanwhile if I waste money on something to do with a car, sports, etc.

That right there is mans hobby yeah!

But games are still seen largely as toys, sure alof of app games are more common, but those are the equal of those tipping birds, or chinese finger traps. Amussements, time killers. And alot of those people may go "oh yeah I'm a gamer!" but they arn't.  Games are still seen as toys, for people who never get out of mommies basement, Girls who are tom boys that are lost causes, and guys who will never tough a woman. And they teach crimes. Least THAT is the common view.

And a Video like the above, yeah put that on national TV in place of folks scream its art you'll see protests and riots in the streets and mas hysteria over the chance of something like that happening. Also what Gandalf said above.

Modifié par Confess-A-Bear, 28 juillet 2012 - 01:16 .


#40
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Addai67 wrote...

A good cinematic, but not demonstrative of video games IMO.

You don't need the "imo", that cutscene is not demonstrative of video games.

#41
Fenris727

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Pretty sappy.

#42
eroeru

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yukon fire wrote...

sporeian wrote...

yukon fire wrote...

It's not Art, they held back (weak story, shallow dialogue, tali's face, etc.) and Art does not hold back.


I would agree and disagree that Mass Effect 1, 2, and 3 are art.

The Trilogy as a whole is emotional and does leave an impact. You care about the character's and their problems and learn to love them. You do end up with memorible moments and the series asks deep questions.

However, no part, mainly the ending, isn't an individual peice of art. Very rarely are parts of things alone are art. I can take any part of a classic novel or movie and say that its art, but I like the term a piece of art as a whole; and that is what Mass Effect is.


Actually I would submit that only one part is art, the visuals (probably why their call digital artists). The direction, the editing, the level design, the writing and marketing all set new lows for the series and BioWare itself (and maybe even EA). 


Totally agree with you here!

And here I was expecting some pro-ME fanblinded talk. (probably because of your avatar and the fact many people on these forums for some reason think ME is something more than ok entertainment)

edit: on-topic, this video is ****. Its't pretentioness at its worse.
Such situation is highly fictional, starting from the perspective of the "tester" (the guy's too emotional and not at all realistic in his "protocol"), and more importantly in the showing of the perspective of the android. Really, it's VERY little probable that sentient beings can be created lest they be a homunculus. If it doesn't have analogous biochemistry, it's not sentient nor feeling emotions as we do - and if it does, it is not a robot or product, it's then biological.

Our sentience is essentially founded in biochemistry and our being a living organism. By programmed and logical behaviorism alone we can not assign sentience.

The video's not art on any level, it's has no subtlety, beauty nor "border-widening" or new concepts. It only targets lowest denominators, those being blind empathetic emotions.
Or it is "bad" or "low" art, accordingly to your stance on the relevance of this bad/good dualism.

The video is cliche'd...

(though I do agree that games can be very possibly very good art - this purely because they use lots of mediums that can convey a myriad of artistic visions)

Modifié par eroeru, 28 juillet 2012 - 01:43 .


#43
spirosz

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If something can emotionally move me, either positive or negative, then I'll put it under art, regardless of it being - music, film, art (painting, sculpture, etc.)

#44
BatmanPWNS

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When someone uses art to explain their game, I take their saying "I have no idea what I am saying or doing so I am just going to throw the word art around".

#45
mupp3tz

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eroeru wrote...

edit: on-topic, this video is ****. Its't pretentioness at its worse.
Such situation is highly fictional, starting from the perspective of the "tester" (the guy's too emotional and not at all realistic in his "protocol"), and more importantly in the showing of the perspective of the android. Really, it's VERY little probable that sentient beings can be created lest they be a homunculus. If it doesn't have analogous biochemistry, it's not sentient nor feeling emotions as we do - and if it does, it is not a robot or product, it's then biological.

Our sentience is essentially founded in biochemistry and our being a living organism. By programmed and logical behaviorism alone we can not assign sentience.

The video's not art on any level, it's has no subtlety, beauty nor "border-widening" or new concepts. It only targets lowest denominators, those being blind empathetic emotions.
Or it is "bad" or "low" art, accordingly to your stance on the relevance of this bad/good dualism.

The video is cliche'd...

(though I do agree that games can be very possibly very good art - this purely because they use lots of mediums that can convey a myriad of artistic visions)


Sappy it may be, but that's not what the point of the video was.  Quantic Dream wasn't trying to boast that the tech demo had the best story or a realistic (lol?) premise.  The concept of robots becoming sentient is something that has been used a ridiculous amount of times in science fiction.  Everyone and their mother knows that it isn't original.  Even Quantic Dream. 

The purpose of the tech demo is to show how realistic the engine is able to portray emotions, primarily in regards to facial animation.  And whether you like the story or not (clearly you don't), the capabilities of the engine is pretty damn impressive.  It's definitely a step up from what's currently available in this console cycle, including L.A Noire's MotionScan.

What is pretentious is acting like it's stupid for people to consider something aesthetically and, perhaps emotionally, moving solely on the basis of "Oh, I've seen this before and it's impossible trollolol."  Welcome to the world of fiction.

Modifié par M U P P 3 T Z, 28 juillet 2012 - 04:20 .


#46
nhcre8tv1

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Apparently you have never heard of the game Journey.
I've been off on threads before, so I'm just going to say that I think video games are a better story telling medium than anything.

Modifié par nhcre8tv1, 28 juillet 2012 - 04:23 .


#47
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M U P P 3 T Z wrote...

eroeru wrote...

edit: on-topic, this video is ****. Its't pretentioness at its worse.
Such situation is highly fictional, starting from the perspective of the "tester" (the guy's too emotional and not at all realistic in his "protocol"), and more importantly in the showing of the perspective of the android. Really, it's VERY little probable that sentient beings can be created lest they be a homunculus. If it doesn't have analogous biochemistry, it's not sentient nor feeling emotions as we do - and if it does, it is not a robot or product, it's then biological.

Our sentience is essentially founded in biochemistry and our being a living organism. By programmed and logical behaviorism alone we can not assign sentience.

The video's not art on any level, it's has no subtlety, beauty nor "border-widening" or new concepts. It only targets lowest denominators, those being blind empathetic emotions.
Or it is "bad" or "low" art, accordingly to your stance on the relevance of this bad/good dualism.

The video is cliche'd...

(though I do agree that games can be very possibly very good art - this purely because they use lots of mediums that can convey a myriad of artistic visions)


Sappy it may be, but that's not what the point of the video was.  Quantic Dream wasn't trying to boast that the tech demo had the best story or a realistic (lol?) premise.  The concept of robots becoming sentient is something that has been used a ridiculous amount of times in science fiction.  Everyone and their mother knows that it isn't original.  Even Quantic Dream. 

The purpose of the tech demo is to show how realistic the engine is able to portray emotions, primarily in regards to facial animation.  And whether you like the story or not (clearly you don't), the capabilities of the engine is pretty damn impressive.  It's definitely a step up from what's currently available in this console cycle, including L.A Noire's MotionScan.

What is pretentious is acting like it's stupid for people to consider something aesthetically and, perhaps emotionally, moving solely on the basis of "Oh, I've seen this before and it's impossible trollolol."  Welcome to the world of fiction.

Very well said tbh.

#48
Ridwan

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Doesn't really look like a game, watching it now.

#49
Ridwan

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Ok, first I'm very impressed by it. But.. ehmm how's this a game?

#50
android654

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^^It's a tech demo for the engine used for Beyond: Two Souls. This developer already answered the question of how to make art with games with Indigo Prophecy and Heavy Rain.

Modifié par android654, 29 juillet 2012 - 12:02 .