Yup. VS stuff in pevious version was terribadSergeantSnookie wrote...
Some stuff in the leaked script was good, some was godawful, like the handling of the VS.
A Few Things I Noticed While Reading the Leaked Script
#76
Posté 28 juillet 2012 - 03:03
#77
Posté 28 juillet 2012 - 03:05
It's a bit long ago now, but we also had the initial ME3 previews as well. Remember when we got the whole 'Cerberus is working for the Reapers?' deal as Liara capped a trooper on Rannoch? And the Surkesh scene with the dying Cerberus trooper?Ieldra2 wrote...
My opinion exactly. And this was from the older of the leaked scripts. The newer one with all the dialogue has about 95% of what we got now. Minus the EC of course.Ranger Jack Walker wrote...
Some of it was worse than what we have. Some of it was better.
(yes, they were leaked in the same week. But one is very obviously much older than the other)
Cerberus wasn't exactly an interesting adversary in what did come, but those initial ideas of them outright working for the Reapers were even worse. Plus the Al Jilani/Emily Wong question on the Citadel, which revolved around filming Cerberus war crimes because... well, because Cerberus is Bad, that's why. A lot of stupid-evil for the sake of emphasizing that they were evil.
On the other hand, the leaked draft also had some concept sketches for some N7 missions that could have been interesting. One, possibly a change of the reactor level, focused around a fuel-depot space station that Cerberus had taken over and was using to manufacture highly toxic chemical weapons. That mission would have ended with a Decision, in which Shepard either recommended keeping the chemical weapon facilities (risky, but higher war assets) or in restoring the station as a fuel depot (low war assets).
Another N7 mission I remember involved a much larger assault of a Cerberus bunker. Shepard was supposed to buy time as increasingly large and unmanegable waves of enemies challenged you, so that N7 forces could penetrate ever deeper into the facility. There was a retreat option, in case you were being overrun, but the longer you held out the better the results from the N7 operatives. It was supposed to be super-challenging, like the Object Rho fight.
A third mission was another control-Joker segment: except instead of hobbling down a Collector attack, Joker was in the cockpit of an Atlas. The main idea was an opportunity to pilot an Atlas, which got rolled into the Grissom Academy level.
#78
Posté 28 juillet 2012 - 03:07
Yes. Javik was never the Catalyst.Arken wrote...
Are you sure?
#79
Posté 28 juillet 2012 - 03:10
Yes and no. 'Becoming One with the Reapers' was an earlier concept of Synthesis, with Control being a distinct and different choice. Shepard becoming the Catalyst isn't so much becoming one with them as dominating them, whereas One with the Reapers was about equality.Erixxxx wrote...
Ranger Jack Walker wrote...
Shepard became one with the reapers was one of the options? Interesting.
That still happens when you choose Control.
Interesting trivia about some of the earlier drafts of the story, though: Control was toyed with as the only option that didn't destroy the Relays. While Synthesis and Destroy explicitly destroyed the Relays, the Control option didn't.
This might have been changed on the grounds of it making Control too appealing: that people would prioritize keeping the relays and conventional galactic civilization over all other considerations. This especially would have made Destroy obsolete, because people could then go 'well I'll control the Reapers and fly them into the sun.'
#80
Posté 28 juillet 2012 - 03:11
#81
Posté 28 juillet 2012 - 03:12
Agreed, but there was confusion about whether Javik was the Guardian. The text files were all jumbled up, but Javik's spiel on water and sensory abilities were mixed with the Guardian dialogue.IsaacShep wrote...
Yes. Javik was never the Catalyst.Arken wrote...
Are you sure?
#82
Posté 28 juillet 2012 - 03:17
I love James. JAMES. Jimmy sounds so dumb.
VS or Liara? So much rage would result. I'd pick Liara btw.
TIM was dumb already. Don't make him dumber.
#83
Posté 28 juillet 2012 - 03:30
Conniving_Eagle wrote...
Some of the stuff is bad, some problems would have still been in the game, but wow, the majority of this would have been better than what we got. Such a shame
Agreed.
OP U make me sad.
#84
Posté 28 juillet 2012 - 03:37
#85
Posté 28 juillet 2012 - 03:42
#86
Posté 28 juillet 2012 - 04:12
I really liked more the original script, I've never understood why so many people whined about it.
#87
Posté 28 juillet 2012 - 04:18
Volatile Device wrote...
He has well-structured thoughts to back up his opinions; you have a couple misspelled words.BrookerT wrote...
LanceSolous13 wrote...
BrookerT wrote...
Its doesn't really bother me, Callistan was cut in ME1, so much stuff was cut in ME1, its the same for all the games. If they did alter the script, fans can't really be upset, as there was a massive outcry over the apparent quality of the leaked script.
There's a difference there.
Mass Effect 1 is great. Sure, its obvious that things like Callistan and Eden Prime were really cut back, but it doesn't impact the narrative flow and ete.
Mass Effect 3's leaked script was bad, but it was a draft. Mass Effect 3, the finished product, was bad and we payed $80 or more for it...
Mass Effect 1 was bad
Mass Effect 3 was good
opinions are gret aren't they
I think, altogether, the script would've made for a better game.
What is your post trying to say?
ME1 was a tedious game with dodgy mechincs, poorly optimised graphics, bad character writing, the worst pacing in any game I have ever experienced in a game and bad animations.
ME3 has a brilliant combat system, above average graphics, better character writing, pitch perfect pacing, much better animations.
I was countering Lance Solus point, because a game being bad is a subjective opinion. Both games had things cut, that is objective
Structured enough for you?
#88
Posté 28 juillet 2012 - 04:25
#89
Posté 28 juillet 2012 - 04:35
#90
Posté 28 juillet 2012 - 04:46
sporeian wrote...
WHAT COULD HAVE BEEN!!!
MY HEART......IS DYING!
#91
Posté 28 juillet 2012 - 04:46
#92
Posté 28 juillet 2012 - 05:11
IsaacShep wrote...
Yes. Javik was never the Catalyst.Arken wrote...
Are you sure?
In that same post you quoted I went on about how devSin was right, and the reason why the prothean was called the Catalyst is probably because Bioware was still tinkering around with names at the time. It was probably really early in the drafting process, and Catalyst didn't mean part of the Crucible. It might have meant key to finding the last piece. A lot of text is out of order so it takes a while to sort through, but it's probably just a case of placeholder names that went on to have different meanings.
#93
Posté 28 juillet 2012 - 05:13
I like the idea of having to choose between squadmates for their survival....and the Trial of Shepard.....the trial should've been in the game regardless
#94
Posté 28 juillet 2012 - 05:20
incinerator950 wrote...
Old, and wasn't there a second leak?
I know this was old, and no there wasn't. There was one leak.
The leak had two files. One file had the entire script written out with dialogue, but it was identical to the finished game. The other was a collection of summaries of ideas from older drafts.
Because the old one is the one that's actually different, and shows the various things Bioware had planned, it's the one worth posting. The other script was just the same game we bought in text format.
#95
Posté 28 juillet 2012 - 05:26
spiros9110 wrote...
I agree with some of it being worse and some of it being better. If only they spent another year on this game, would of been great to see some of this in game.
A year isn't just the big priority. The fiscal mark was, as well as the excessive spending on Ads.
#96
Posté 28 juillet 2012 - 05:27
Arken wrote...
incinerator950 wrote...
Old, and wasn't there a second leak?
I know this was old, and no there wasn't. There was one leak.
The leak had two files. One file had the entire script written out with dialogue, but it was identical to the finished game. The other was a collection of summaries of ideas from older drafts.
Because the old one is the one that's actually different, and shows the various things Bioware had planned, it's the one worth posting. The other script was just the same game we bought in text format.
Ok, that was the one I was more familiar with.
#97
Posté 28 juillet 2012 - 05:32
Either way, still am happy with what we got.
#98
Posté 28 juillet 2012 - 05:33
incinerator950 wrote...
spiros9110 wrote...
I agree with some of it being worse and some of it being better. If only they spent another year on this game, would of been great to see some of this in game.
A year isn't just the big priority. The fiscal mark was, as well as the excessive spending on Ads.
Also remember that they had already delayed Mass Effect 3's release at one point. An earlier Mass Effect 3 probably would have been buggier, and not included some of the stuff we have in the vanilla game.
In regards to the endings, it appears there were multiple drafts of Mac's concept.
Synthesis was very vague and unclear, and simply called "Shepard becomes one with the Reapers". I have yet to find anything to actually mentions organic and synthetic material being mixed together. It's unclear whether that was something added to Synthesis later, or if it was always the intended consequence.
The Catalyst was at one point called the Guardian. The role is identical though. It's unclear how much of his role was actually decided when Mac suggested the endings.The Guardian/Catalyst's appearance and the synthetic/organic plot twist is not mentioned in the early draft summary. It's unclear at what phase these were added in, or if they were always pat of Mac's concept.
#99
Posté 28 juillet 2012 - 05:33
#100
Posté 28 juillet 2012 - 05:34
Modifié par BatmanPWNS, 28 juillet 2012 - 05:38 .





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