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Bring the Mako back , Show your Mako Love!


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#101
Zuzu Mumu

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spiros9110 wrote...

Should of had these threads back when ME1 arrived. Most of them were consistent with 'Mako Hate'


I don't know why people hate the Mako , planet exploration via the Mako is one of the best things you can find in a Space Opera.

#102
JoltDealer

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The Mako was weird and awkward to control for many. I would have preferred more unique environments to explore like lush jungles or forests. In ME1, we got a lot of re-textured mountainous planets. If it gets brought back, both of those things must be fixed.

That being said, I played on the Xbox 360 and I could make the Mako dance. I felt like Tony Hawk in a tank. Nothing says "badass" like dodging a rocket by jumping in the air and doing a barrel roll.

#103
crypticcat 2o2p

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Crimson Sound wrote...

The Mako was weird and awkward to control for many. I would have preferred more unique environments to explore like lush jungles or forests. In ME1, we got a lot of re-textured mountainous planets. If it gets brought back, both of those things must be fixed.

That being said, I played on the Xbox 360 and I could make the Mako dance. I felt like Tony Hawk in a tank. Nothing says "badass" like dodging a rocket by jumping in the air and doing a barrel roll.


Agreed, the amount of control you have on the 360 is amazing, yet the PC-version is better for Treshermaw hunting, because the main gun is controlled by the mouse. It is because of the 360 controller I avoided plains, it's because of the mouse I seek them out.

Both schemes have pros and cons.

#104
oberst2

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am good if hammerhead or mako as long am can constemize like instaling new weapon or amourd or oder parts. fun to have large version of cain or mlr or quad heavy marchine gun

#105
Ironhandjustice

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oberst2 wrote...

am good if hammerhead or mako as long am can constemize like instaling new weapon or amourd or oder parts. fun to have large version of cain or mlr or quad heavy marchine gun


THIS. +100000

#106
Zuzu Mumu

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oberst2 wrote...

am good if hammerhead or mako as long am can constemize like instaling new weapon or amourd or oder parts. fun to have large version of cain or mlr or quad heavy marchine gun


Agreed :D!
what's better than a Mako? a fully customizable fully Upgradeable Mako!
the ninja has hit again:bandit:

#107
Myria

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What if the missions worked like Mass Effect 1 but you were driving a Hammerhead instead?

#108
MadCat221

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The Mako needed just two things to be fixed.

1: Actual shock absorbers. The way the Mako bounces about makes me think they completely forgot them.

2: A toggle switch for the "stupid vertically aligned mass effect field".

What the Hammerhead needs to be fixed:

1: Head back to Unreal Tournament 2004 / UT3, they want their Manta back.

#109
Roamingmachine

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Crimson Sound wrote...

The Mako was weird and awkward to control for many. I would have preferred more unique environments to explore like lush jungles or forests. In ME1, we got a lot of re-textured mountainous planets.


It was weird because instead of having a pair of drive wheels like a car it has 3 drive wheels per side and thus handles like a tank.Once you figure that one out the Mako handles quite logically (gravity failures notwithstanding).

And about the planets...What exactly is unique about jungles and forests? I see that crap just by looking out the window.That, and garden worlds are both rare and colonized in ME universe. The barren rock is what you are most likely going to find in space, not some earth-clone.

Modifié par Roamingmachine, 31 juillet 2012 - 09:06 .


#110
TheKevinShow

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A customizable vehicle would be great. It would be no different from weapon customization.

#111
wolfsite

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I'm for any vehicle missions, they help break up the game a bit offering different ways to play.  I'm hoping they introduce a DLC pack like they did with the Hammerhead in ME2.

#112
Terraforming2154

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Roamingmachine wrote...

Crimson Sound wrote...

The Mako was weird and awkward to control for many. I would have preferred more unique environments to explore like lush jungles or forests. In ME1, we got a lot of re-textured mountainous planets.


It was weird because instead of having a pair of drive wheels like a car it has 3 drive wheels per side and thus handles like a tank.Once you figure that one out the Mako handles quite logically (gravity failures notwithstanding).

And about the planets...What exactly is unique about jungles and forests? I see that crap just by looking out the window.That, and garden worlds are both rare and colonized in ME universe. The barren rock is what you are most likely going to find in space, not some earth-clone.


Agreed.
I guess I wouldn't mind visiting a few garden worlds, but definitely not too many.

This:
Image IPB

was more memorable for me than the verdant but really nondescript planets we got to see in ME2.

#113
Unfallen_Satan

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I love the Mako! I don't know what you meant by manual resource scanning. If you meant like in ME1, then I am for that too. I probably won't even buy another game that has ME2's resource scanning mechanic.

#114
Zuzu Mumu

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Terraforming2154 wrote...

Roamingmachine wrote...

Crimson Sound wrote...

The Mako was weird and awkward to control for many. I would have preferred more unique environments to explore like lush jungles or forests. In ME1, we got a lot of re-textured mountainous planets.


It was weird because instead of having a pair of drive wheels like a car it has 3 drive wheels per side and thus handles like a tank.Once you figure that one out the Mako handles quite logically (gravity failures notwithstanding).

And about the planets...What exactly is unique about jungles and forests? I see that crap just by looking out the window.That, and garden worlds are both rare and colonized in ME universe. The barren rock is what you are most likely going to find in space, not some earth-clone.


Agreed.
I guess I wouldn't mind visiting a few garden worlds, but definitely not too many.

This:
Image IPB

was more memorable for me than the verdant but really nondescript planets we got to see in ME2.


i have to ask , if you don't fancy exploring worlds why are u playing a space opera ?
why not Counter Strike?
You said "
I guess I wouldn't mind visiting a few garden worlds, but definitely not too many.  "
Then what's the point in playing a Space game , space is so big , exploration is the basics in every aspect.

Modifié par Zuzu Mumu, 01 août 2012 - 10:36 .


#115
Terraforming2154

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Zuzu Mumu wrote...

Terraforming2154 wrote...

Roamingmachine wrote...

It was weird because instead of having a pair of drive wheels like a car it has 3 drive wheels per side and thus handles like a tank.Once you figure that one out the Mako handles quite logically (gravity failures notwithstanding).

And about the planets...What exactly is unique about jungles and forests? I see that crap just by looking out the window.That, and garden worlds are both rare and colonized in ME universe. The barren rock is what you are most likely going to find in space, not some earth-clone.


Agreed.
I guess I wouldn't mind visiting a few garden worlds, but definitely not too many.

This:
*snip*

was more memorable for me than the verdant but really nondescript planets we got to see in ME2.


i have to ask , if you don't fancy exploring worlds why are u playing a space opera ?
why not Counter Strike?
You said "
I guess I wouldn't mind visiting a few garden worlds, but definitely not too many.  "
Then what's the point in playing a Space game , space is so big , exploration is the basics in every aspect.


Huh? I agree with you. :(

I would love to see more planets, but not necessarily garden worlds. Planets like Solcrum (the picture above) were what made ME1 so memorable for me. I loved the planetary codex entries and the exploration...

I'm just saying seeing planets with jungles and forests would not interest me as much, but even then, I'd still prefer them to nothing.

Modifié par Terraforming2154, 02 août 2012 - 04:26 .


#116
Epsilon330

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If we ditch the second Kodiak (have it crash or something, or even retcon it out), we could have both the Mako AND the Hammerhead! Mako could go where Kodiak 2 used to be, and the Hammerhead could be attached to the ceiling like in ME2.
Then, when you start a vehicle section, you get a screen similar to Squad Selection where you pick the one you want to use.
Hammerhead has agility, Mako has firepower and resilience.

#117
Zuzu Mumu

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Terraforming2154 wrote...

Zuzu Mumu wrote...

Terraforming2154 wrote...

Roamingmachine wrote...

It was weird because instead of having a pair of drive wheels like a car it has 3 drive wheels per side and thus handles like a tank.Once you figure that one out the Mako handles quite logically (gravity failures notwithstanding).

And about the planets...What exactly is unique about jungles and forests? I see that crap just by looking out the window.That, and garden worlds are both rare and colonized in ME universe. The barren rock is what you are most likely going to find in space, not some earth-clone.


Agreed.
I guess I wouldn't mind visiting a few garden worlds, but definitely not too many.

This:
*snip*

was more memorable for me than the verdant but really nondescript planets we got to see in ME2.


i have to ask , if you don't fancy exploring worlds why are u playing a space opera ?
why not Counter Strike?
You said "
I guess I wouldn't mind visiting a few garden worlds, but definitely not too many.  "
Then what's the point in playing a Space game , space is so big , exploration is the basics in every aspect.


Huh? I agree with you. :(

I would love to see more planets, but not necessarily garden worlds. Planets like Solcrum (the picture above) were what made ME1 so memorable for me. I loved the planetary codex entries and the exploration...

I'm just saying seeing planets with jungles and forests would not interest me as much, but even then, I'd still prefer them to nothing.


ohh ,right ,i am sorry i understood something completely wrong , my bad :)

#118
Cole Jones

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I miss my Mako damnit. Used to be able to turn on a dime XD I had an idea for a game mode. Mako Racing XD

#119
en2ym3

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Agreed. I think even I would buy DLC with the Mako, and I honestly didn't (and don't, right at this point) plan on replaying ME3. I love that thing, and one of the reasons the universe felt so big was that you could go to so many planets and explore them.

If they worked to bring it back, and maybe tweak it so that there's a bit more of variety in the buildings of some places, maybe a bit more detail on some of the planets (I think the emptiness of some was sometimes very effective), it would be awesome.

#120
Td1984

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I miss it. Waaaay better than the stupid Hammerhead.

#121
Impulse and Compulse

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Planet exploration was what really drew me into Mass Effect 1 and just completely blew my mind. It was what made the game revolutionary. Don't get me wrong, they definitely picked a good direction with the series, but I still miss a lot of those free RPG elements and exploration. Just.....maybe include less 85 degree cliff walls.

#122
Cole Jones

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Impulse and Compulse wrote...

Planet exploration was what really drew me into Mass Effect 1 and just completely blew my mind. It was what made the game revolutionary. Don't get me wrong, they definitely picked a good direction with the series, but I still miss a lot of those free RPG elements and exploration. Just.....maybe include less 85 degree cliff walls.


Or make it easier to go up them at 90 Degrese. 

#123
Zuzu Mumu

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Impulse and Compulse wrote...

Planet exploration was what really drew me into Mass Effect 1 and just completely blew my mind. It was what made the game revolutionary. Don't get me wrong, they definitely picked a good direction with the series, but I still miss a lot of those free RPG elements and exploration. Just.....maybe include less 85 degree cliff walls.


exactly what i had in mind :D

#124
Darkfoxz87

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Image IPB

HELL YEAH!

#125
shepskisaac

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We don't need Mako back. Just let us pilot Kodiak.