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Most Hated Map


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#276
Aetika

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


No, not detrimental. It´s just frustrating sometimes, but I take it as a part of fun. Sometimes it´s smooth, sometimes it´s brutal Image IPB

As for the original question. My most hated maps are:

1. Reactor - I think it´s mostly the darkness combined with quite unpleasant color palette. This yellow-green-black kind of environment.
2. Condor - Again, it´s dark. I feel more lost on dark maps.
3. Rio - It´s soooo open, you get shot from everywhere with just few decent cover points.

Hydra is definitely my favorite(  it´s super bright Image IPB ), I also like White and Dagger(again very bright maps, it´s just great for orientation and overall awarness) Image IPB

#277
thegamefreek78648

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Jos Hendriks wrote...

This makes for good reading material, everyone. Seeing as I'm responsible for at least a few of your most hated levels (though some love them, too), would you mind elaborating a bit on reasons why you dislike certain levels so much for those who haven't?


For me its Condor followed by London by a fair streatch in second.

For Condor its mainly due to the placement of ammo boxes, all of them are very exposed, always a good distance from where you are and never where you are holed up trying to stay alive.

Also the terrain gives a lot of illusionary cover, due to elevation changes and path ways there are very few places where its a good idea to take cover, and against reapers this really hurts you due to how much it slows you down trying to navigate the terrain while they have movement options that allow them to move over them much faster

Given what some of the cover is, and its thickness/width, some enemies have a very easy time suprising you, again with the reapers, a brutes charge-sweep attack will reach through the vehicals and banshees can charge through almost everything.

London has similar problems, due to the MASSIVE advantage it gives enemies you either need to stay very fast and mobile or hold the upper balcony area for the majority of each wave.  Other than at the top of each stair well there is no good spot to take cover and shoot down at enemies below, the break in the balcony forces you to stand out in the open or have a VERY narrow shooting angle if you take cover at the block on the right.

With the gap in the railing enemy fire can still easily hit you while in cover and the twisted rebar has blocked some of my shots [grenades, falcon rounds, ect] at the worst possable time since it blends in well with terrain behind it.

Firebase Jade dersirves special mention due to the single fact that if you are in cover in the LZ you will not count as present for extraction, forcing you to stand up and be very exposed during the last few seconds when not even instant useage of medigel will get you back up in time

#278
thegamefreek78648

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


While there are some objective types/placements on certian maps and against certian enemies I do not enjoy the only one that has been detrimental to my experiance over all has been the drone escort missions, when they glitch.

One has been covered a few times, where the drone vanishes, the clock vanishes and there is a small sliver of time left that never goes away.

The other one is the pathing of the drone.  I have been in a few runs where the drone has gotten hung up on terrain a few times for a few seconds, some where the drone starts going one way then doubles back and goes another way and in one case the drone became stuck as it was following a wall line that we were all taking cover against untill we go up an got out of its way.

In short, the pathing intelligence of the drone escort it the main thing that makes the escort missions "detrimental to my experience overall"

#279
thegamefreek78648

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You know... I would like to see a tall map. Say the inside of a multi-floor building, or perhaps where a building missing its outer walls was part of it.

#280
Necrotron

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I know I'm just one player out of thousands, but I thought I would chime in and say I love the three new maps from the Earth DLC.  All the wonderful nooks and crannies and half covers, they are really exciting to play on.  Rio has the wonderful storage crate maze, and London has the balcony, etc.

Just letting you know your work is appreciated!

#281
Eriseley

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Don't hate any maps, except I dread Rio because of the crash. I wish I could remove it from the list while it's broken.

London hacks are brutal though. I like it in a way, but it feels like a random jump in difficulty. Might be nice to associate a reward for taking on harder challenges. Go with the idea and have easy to hard maps with scaling rewards. But then you'd have to balance that...eh. Anyway, it's fun overall.

Modifié par Eriseley, 17 août 2012 - 06:43 .


#282
electr1_r3d

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Reactor, I especially hate it when the game sets hacks in that silly little red room with 3 doorways. >.<

I actually quite like London, but yeah, it's a very open map.

#283
Gunboat Diplomat

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And the winner is...Condor!

#284
Serenity87HUN

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I don't like Condor, because it's hard to see anything in the dark; and I don't really like Reactor, because the hacking zones; but I got used to it.
Rio is really beautiful, and I like the ladders, but that map is not playable because of the crashes. :(
I really like Jade, Goddess, White (I'm a bronze-silver player, so I don't encounter farmers :) ), Giant, Dagger. And my favourite is Hydra.
Goddess can be a pain with randoms, but I like it nevertheless. The hacking zone in the little room, downstairs, is really stimulating...:-D
Giant: I like that there's so much space, and a lot hiding place.
Hydra: I like to be in the traffic control building so I can get a clear view on the spawning point on my right. :) Between rounds, I like to run around and admire the view. :)

#285
john-in-france

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Reactor. I have problems seeing anything there. Funnily enough London and Condor aren't so bad on my eyes except against Geth, grey against grey...yuck.

#286
Grotaiche

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I haven't read the whole thread but here's my take on it : I particularly hate London.
  • The hack points are terrible. Except for the one on the balcony, they are all in open ground with nothing to hide or where enemies can spawn from both sides. Also, enemies can spawn very nearly the hack point on the opposite side of the LZ, it's very weird. A coupole of weeks ago, we had a hacking objective there against Geth on Gold ; we used lots of missiles, 2 of us died stomped. It was wave 3 !
  • Line of sight is always easily broken unless you're standing on top of the balcony but then it means you have no cover. Some might say it's good for strategy and avoids camping but to me that means it's hard to run from a position without stumbling upon another threat. It's not a major issue on Bronze/Silver, but on higher difficulties it can be a pain.
  • Hard-to-see ammo boxes. Once you know where they are, it's not much of an issue but the darkness of the level + the darkness of the boxes are not helping.
Apart from that, there are maps which are harder than others but I think it boils down to personal preferences and character selection. I personnaly love Hydra for example. Though not a fan of Goddess, I kinda like it too. Same for Condor, which is not that bad.

Modifié par Grotaiche, 17 août 2012 - 08:16 .


#287
Computron2000

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


I'm good with it being difficult but my main problem is that in public games with randoms, they can screw you over if they die and bleed out in hack circles. The difficult ones just make it more likely. If everyone else drops early, my hack rate is not going to make it within the time frame given, with the kiting involved.

Oh and your maps are among my favs when using grenadiers. London is an excellent run around map without too much need to be constantly in cover (though the central bridge looks like a subtle death trap designed to lure campers)

#288
Frozen Mind

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My worst top 3:


1. FB Rio:


1.1. Memory leak CTD with some classes (N7 Shadow, N7 Slayer) -> that makes it the worst of all maps, because it's fatal bug.

1.2. Railing doesn't provide cover. Even the one with some kind of plate has holes. Yeah, yeah, damage reduction while in cover. But it doesn't work when I stand with pizza on my back.

1.3. Illusion of 3 pathways through the middle "tower", but in reality it's 1 way without much cover. Choke point where they steal pizzas and kidnap drones.

1.4. Fencing spawn near hacking area -> hacking mechanics make enemies spawn just in front of you. No MISSILE boxes around if it gets hot.

1.5. Fence block powers between I-beams (mismatched hitbox).

1.6. Optimization is poor, because you can see most of the map from some places, but I don't care about this.


2. FB Condor:


2.1. Power blocking mismatched hitboxes of rocks
Image IPB

2.2. Environmental light is in color of surrounding, what makes enemies more in that color too (free camo. Generally Geth are gray, Reapers brown-gray, Cerberus White - already in colors of terrain and objects).

2.3. Being sniped by homing pulse, warp and rockets from the other edge of map. Outdoor map = wide and long areas, where you can't hide except for using space magic button (I wish there was crouching feature).


3. FB Hydra:

3.1. Map layout and lack of crouching makes it a hell of killing ground for snipers (Nemesis, Primes, Ravagers, Atlases, Phantoms - yup, they are pistol snipers like with M-77 Paladin and Tactical Cloak).

3.2. Bunker... Should be 1 or 1/2 story higher than it is now, because if you try to run away from it, two massive doorways and windows aren't ANY problem for enemies.

3.3. Near the Landing Zone/Extraction Point is some kind of machinery that blocks players' powers, but allows enemies' rockets, warps and others. Annoying to stay there as hell, unless you don't use powers at all.

3.4. Pizza floor leak or something - cheese leaks through grates and even hungry player can't reach it:
Image IPB

Modifié par Frozen Mind, 17 août 2012 - 09:21 .


#289
Aphid32

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?

I see harder than average objectives as a fun challenge, so no I don't think it ruins my experience at all. If anything it enhances my gameplay experience.

#290
gavgav77

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I dislike FB Rio the most, its very long and consists of just ping-ponging back and forth depending on where the next wave comes from.

Vancouver is not a huge favourite of mine, but it's ok. I actually quite like London, Condor and Reactor, despite all the comments here to the contrary.

#291
qeezer

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Jos Hendriks wrote...

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


A decent challenge is a highlight of a game, and I'd rather see more challange and more rewards for team contribution (and penalties for ignoring them).

There are times when challenges are hard to the point of 'unfair'.  In spite of this I have (eg) grown to like London even though the exposed hacks and proximity to spawns is just stupid as others have said.

Rio is the only map that gives me no enjoyment (tried silver and gold).  Its nothing to do with the objectives, just how the level plays  (I always seem to end up running around like a maniac to the point of motion sickness).  I've given this map the same chance to grow on me as all the others, but in recent days I feel so strongly about it I just quit it every time it comes up in a PUG, in spite of the long loading screen back to the menu I have to sit through.  I'd only consider it if friends really want to play it (not an issue so far).

#292
Assumedkilla

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I'll also have to go with Condor; it's too open and plain. I like Rio, especially against Cerberus with my Shadow. It seems like people never really liked Reactor, but I think that might be psychological, since it "looks" scary. The level design on it is fine. I think Dagger is only good if it's against the Geth and you're sniping, that's the only way it's fun to me.

#293
samftrmdfhl

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I like all maps. Always play with random map.

#294
greghorvath

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My honest opinion concerning maps is that they are just great.

Apart from the odd bug (Rio, Goddess) and the infinitely stupid ammo crates (which are flawed already on concept level) they are just great. Every single one.

I groan when I get thrown into white, though... But that is my own fault and not the map's.

#295
qeezer

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Mgamerz wrote...

I'm not a fan of thessia either... If you could jump down from the ledge by that one ladder it'd be better.


Personally I like that map more than many, but that ladder jump glitch is irritating.  Strange how it seems so easy to accidently fall off when trying to hold the top of the ladder :(

Needs fixing to allow jumps or at worst some sort of barrier to give you a visual reminder & reason.

#296
Barneyk

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Maps and objectives I don't like, there really isn't any, the ones that are hard I like that they are hard because they provide a challenge.

As long as you get easy objectives gold is really easy and platinum ain't THAT hard either.

The problem with some maps and objectives is when you are playing public games, maps and objectives that require some sort of team effort to handle smoothly just turn into clusterfuxks with most public games.

Having text chat would help A LOT and some sort of rating system for players or whatnot so you can find good players even though you are playing in public games would help.

The problem is not with the maps imo.

#297
Jetblackmoon

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Condor is my least favorite by a mile. I think it's just the layout of the map and although it has a cool backdrop, the level itself looks pretty bland. The ammo boxes being glitched also don't help its case.

I don't really hate any of the other maps, but London has some really brutal hacks. They make the hack in the middle of Reactor look like nothing. Oddly enough, Goddess is my favorite map. I've played it so many times, yet only had that hack in the very middle room like... two times, ever.

Modifié par Jetblackmoon, 17 août 2012 - 11:10 .


#298
Sherbertman

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Anybody else notice the maps seem to be getting more and more open with each new dlc?

#299
Sidney

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Sherbertman wrote...

Anybody else notice the maps seem to be getting more and more open with each new dlc?


I don't know more open.  Dagger is more open for exmaple, so is Hydra than Earth to me.

Rio for example isn't open to me. Parts of it are but the area opposte the LZ is a maze. Maybe the fact that that is where I try and stay on that maps makes me think it is crowded.

Same with Vancouver there are open areas but a lot of the space is tight or even the "balcony" off the control room with the duct work has a limited field of fire due to the overhang.

London has a lot of obstructions - the dead MAKOS which make it seem like a happier place for me ands even from the balcony you have a limited FoF for the cross street due to the buildings and railing.

#300
CapnManx

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Sherbertman wrote...

Anybody else notice the maps seem to be getting more and more open with each new dlc?


Depends what you mean by 'open'.  London may not have many walls, but there is loads of cover and clutter to block line of sight (I kinda like it actually).  Vancouver has some fairly open areas, but that doesn't hold true over the entire map (the lower area is even more cluttered than London).

Rio is pretty open I guess.