Most Hated Map
#101
Posté 16 août 2012 - 09:07
#102
Posté 16 août 2012 - 09:12
#103
Posté 16 août 2012 - 09:12
#104
Posté 16 août 2012 - 09:16
#105
Posté 16 août 2012 - 09:19
#106
Posté 16 août 2012 - 09:20
#107
Posté 16 août 2012 - 09:22
Flegel34 wrote...
Rio (crash)
Same here. Crashes a lot and laggy for me = BUSTED MAP.
Hope they fix it one day as I just leave the game now if I end up in this map.
#108
Posté 16 août 2012 - 09:27
#109
Posté 16 août 2012 - 09:47
It's easy to get to the spawn points, but cover is minimal and the map is an absolute pain for hack, escort and beacon missions.
#110
Posté 16 août 2012 - 10:03
Modifié par RPGmom28, 16 août 2012 - 10:08 .
#111
Posté 16 août 2012 - 10:09
#112
Posté 16 août 2012 - 10:17
Modifié par Micah3sixty, 16 août 2012 - 10:17 .
#113
Guest_Lathrim_*
Posté 16 août 2012 - 10:24
Guest_Lathrim_*
Micah3sixty wrote...
Reactor, but not because of the layout. I dislike the harsh contrasts and darkness that wears on my eyes.
This. And Hydra.
#114
Posté 16 août 2012 - 10:33
#115
Posté 16 août 2012 - 10:57
#116
Posté 16 août 2012 - 11:20
#117
Posté 16 août 2012 - 11:22
Every map that doesn't have a ladder, because the Cobra ruins my Geth Hunter roleplayJos Hendriks wrote...
This makes for good reading material, everyone. Seeing as I'm responsible for at least a few of your most hated levels (though some love them, too), would you mind elaborating a bit on reasons why you dislike certain levels so much for those who haven't?
>
#118
Posté 16 août 2012 - 11:24
#119
Posté 16 août 2012 - 11:25
#120
Posté 16 août 2012 - 11:26
Reactor for similar reasons, also because it feels really constrained movement wise.
Condor, because the ammo boxes and I just don't have a strategy for that map.
#121
Posté 16 août 2012 - 11:33
It is a combination of holding your ground, small map, and glitchy feeling spawns that makes it very difficult to play.
Certain rooms will have enemies spawning literally right behind you if you face the wrong way, the boring, colorless corridors, and the presence of nearly exploit like camping spots is infuriating.
This combined with its popularity makes it my most hated map.
When I roll this on Unknown/Unknown, I close down my server.
#122
Posté 17 août 2012 - 12:00
Jos Hendriks wrote...
This makes for good reading material, everyone. Seeing as I'm responsible for at least a few of your most hated levels (though some love them, too), would you mind elaborating a bit on reasons why you dislike certain levels so much for those who haven't?
Reactor, London and Condor for me are just too dark. I don't have perfect vision, and it causes some eye strain if I get those too much. It gets compounded when I draw Geth on those maps, since a lot of their troops are dark enough to blend in and make it hard for me to see where they are.
Things like that are fine in SP when they come up because you're in and out before the strain becomes an issue, but if you get those maps a lot in succession in MP, it can get a bit wearing. London also is kind of hard for me to move around on since there is a lot of obstacles around and the way sprint, revive, take cover, vault, and everything is bound to one key mneans I tend to get more accidental deaths there than I do on other maps.
I tend to prefer the more open maps like Hydra, Dagger and Giant, but outside of the darkness factor for the maps I listed, I don't have too much of a problem. White gets old though. Not because of the level design or anything, just because people camp it so much that you are constantly running across that map.
#123
Posté 17 août 2012 - 12:06
#124
Posté 17 août 2012 - 12:07
Modifié par Cdr. Pwn, 17 août 2012 - 12:15 .
#125
Posté 17 août 2012 - 12:08
Now Goddess with Geth(especially infamous center hack - worst objective in game) + London center hack with any race. Mind-boggling when you're surrounded and get shot from 360 degrees.
Bugged maps.
1) I hate Rio when idiot vanguard crushes game and you lose credits and time.
2) Condor with it's glitched ammo boxes.





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