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Most Hated Map


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#151
CapnManx

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Jos Hendriks wrote...

This makes for good reading material, everyone. Seeing as I'm responsible for at least a few of your most hated levels (though some love them, too), would you mind elaborating a bit on reasons why you dislike certain levels so much for those who haven't?


I voted for White; but only because I'm sick to death of it (I used to like it).

My next least favourite would be Goddess.  There isn't enough decent cover; and while the map is fairly compact, it's broken up into relatively large areas that have few escape routes.  Get caught in the large room, or on the path around the outside of the building, and you can't run or hide (at least, not easily).

Extraction tends to hurt.  So do and objectives that take us into the large room.

By contrast, I love Jade (it's one of my favourites).  There's cover everywhere, thanks to all the walls, buttresses, planters, and desks; but there is almost no clutter, since it's all build into stuff (as opposed to crates or rubble lying around).  This leaves us with nice, long, clear lines of fire, and excellent visibility; without leaving us exposed to fire.  Brilliant map. :)

#152
GhastonGrey

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To say that I hate any of the maps is too harsh. I mean, I HATE husks. They make me cuss. Maps, well, there are maps that I like the most and like the least. Not to say that these are BAD...just, not my favorite.

Least favorite: Goddess. Reasons: Difficult hacking objectives at times plus the ledge you can't run off of and can only go down the ladder. Makes me cranky, especially when getting shot at.

2nd least favorite: Glacier. Reason: Too small. I'm a sniper at heart, and there aren't any good long range shot opportunities. I understand that this is the intention of the map. I just don't prefer it.

3rd least favorite: Condor. Reason: Many cover spots on this map don't allow you to shoot around. All you see is a big blob of cover when you try. The box below the overhang area is one. 1-2 spots along the ramp in the back area, as is the platform at the far side (opposite the starting point) with the ladder, i think the left side of this (facing outward) you can't take cover and shoot. You'd think that the Turians would have planned better. :)

#153
bogsters23

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i do not like condor. the other maps are ok.

#154
Jos Hendriks

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One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?

#155
Dorryn

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I didn't take Rio and London into account. I don't play on those two since they're so bugged (CTD on Rio and holographic wall on London), so I voted Reactor.

The one reason I hate it most is because it is very sniper un-friendly. My second most-hated map is Goddess, because of the completely exposed hacking area.

Other than that I like all the maps equally, my favourite being Condor (don't understand why people find it so dark, maybe a poorly calibrated screen?)

#156
meesterevans

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I would love to read about the map development process! And surprised at the amount of hate on Condor, that is one of my personal favorites actually and is the most aesthetically awesome in my opinion. As for my least favorite map that would have to be Glacier for sure it is just very... "ehh"

#157
Chardonney

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


I fully agree and I certainly don't find anything to complain about, when it comes to objectives. I enjoy the challenge they give. :)



meesterevans wrote...

And surprised at the amount of hate
on Condor, that is one of my personal favorites actually and is the most
aesthetically awesome in my opinion.


I love it, as well. The atmosphere, the layout... all of it. And no, it is not too dark. It's perfect.

Modifié par Chardonney, 17 août 2012 - 01:04 .


#158
keystpwned

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Vancouver seems to be a pain for me.

#159
STL77AZ

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


I would say that certain objectives are detrimental to my overall experience.
I know that if its a hack on wave 10 of Godess in the center killing zone we will fail and that is not enjoyable.

:devil:

#160
Dorryn

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Jos Hendriks wrote...
Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?

I'd have to say yes.

If I usually play on say Bronze and want a harder difficulty, I can find that by changing the difficulty to Silver. IMHO, the challenge level shouldn't come from map layout, simply because so many of use play on Unknown map / unknown enemy lobbies if only for the XP boost. If I wanted an unpredictable difficulty I'd set the difficulty to Unknown.

Modifié par Dorryn, 17 août 2012 - 01:06 .


#161
Guest_Air Quotes_*

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


Depends on the team and enemy spawning positions. If the team is good, it's fine. However, some hack zones such as on Hydra, to the right of the LZ, in the yard can be VERY frustrating. You have enemies from both sides. One side is elevated so cover doesn't help. Another side is a constant spawn of enemies. You rocket those 2 Primes and get immediately railed by 2 Primes that just spawned to the side. 

#162
seedubya85

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I'm the only one who likes reactor :o rio, just a bit too long, white a bit, just because of overuse, nothing to do with design though

#163
vironblood

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I like the design and layout of all the maps. Each one has its own particular feel. What I dislike however is the bug prevalence in Condor and Rio. I am also a little biased against grenade poor maps but that is another issue altogether.

#164
Chardonney

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seedubya85 wrote...

I'm the only one who likes reactor


No, I definitely like it, too. :)

#165
Omnifarious Nef

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?

Not at all. Then again, I don't find any of the objectives "too hard", But I do find the HVT objectives to be way too easy. But that's just my opinion, no need to go spreading it around. Also, I don't "hate" any of the maps. But If I had to choose my most disliked one. I guess I would have to go with Reactor. It just seems small, crowded, and dark.

Modifié par NeferiusX3, 17 août 2012 - 01:07 .


#166
Mylakhri0n

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I don't hate any of the maps, though I'm not a fan of Vancouver. Too easy to get flanked and not enough 'nades (though maybe I haven't played it enough to get a feel for it!). After that it has to be White for the campers.

On the other hand- I love London (there seems to be a little bit for every play style there). and my Shadow rocks Reactor (though the Core hack point still hurts!). Visually, I love Rio, Jade and Goddess

I find it interesting lot's of people are bashing London and Goddess for the open hack points when it was really Ghost (courtyard) and Giant (landing pad) that pioneered the 'hack point with no cover' pain.

#167
Heggy

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When an objective has the potential to completely wreck things, it can add tension, but it can be a bit of a downer when a squad that is otherwise doing very well is suddenly thrown into the London central hack objective on wave 6 and get wiped out very quickly. It can be if there are two many squishy characters or no one is tanky or brave enough to kite and a PuG group is unlikely to control spawns.

#168
meesterevans

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I also enjoy the challenge of the objectives it adds a lot to the match the only one I can think of that might be a little too difficult is the hacking objective on Thessia in the very middle of the lower level. With enemies spawning right next to you on both sides, you get over run SO quickly even when using missles, it doesn't buy you any time to regroup/revive fallen teammates

#169
cgj

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i don't like condor (not sure about the name, i mean palaven's moon) against geth, because enemies ALWAYS have line of sight on the player where ever they are and geth prime with their perfect accurry can bend their shot to hit you from anywhere
and it's not because of the open design of the map, hydra is very open and yet there are places to hide from the heavy fire
on condor the only place you can take your breath for a second is the lz

then glacier against reapers is a bit retarded/annoying when you don't speed run or camp because of the banshee's ability to go through walls

but then i love FBW, the design is absolutely great, the right of the lz and the part with the ladder coming to the lz as well as the spot behind the camping room makes a lot of strategies possible, with always clear retreat path even though the map is small, shame farmer ruined it for a lot of people
i also love ghost , except for the LZ being a stupid pit of death. the map can be divided in 2 and again, intelligent design with the retreat paths. and the spawn of the enemies are a great idea

Modifié par cgj, 17 août 2012 - 01:17 .


#170
nhcre8tv1

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I like pretty much all of them, it's just annoying when I search for random/random and 150% of the time it's Condor/Reapers, makes me annoyed with the map.

I particularly love Vancouver though.

#171
MegMonster

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I dislike Condor because the places that are the most defensible are the ones without ammo crates. And the ammo crates just suck in general.

I've also never liked Reactor...and it might be because there are so many different walls to get stuck on randomly... >.>

Modifié par MegMonster, 17 août 2012 - 01:12 .


#172
CapnManx

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Jos Hendriks wrote...

One of the common comments I see is that certain hack objectives (a lot of them set up by yours truly) are hard/unfair/difficult to hold down. Now, I'm admittedly a sucker for a bit of punishment on the player not necessarily being a bad thing. I feel that if a level has one or two (out of a good few more) objectives that could come up that is more difficult to complete, it adds a bit to the tension of what objective could be coming up, and succeeding feels a bit sweeter.
With that in mind, I'd like to ask:

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


Within certain limits, no.  Facing the occasional challenge adds to the fun.

Some of them, however, are about as much fun as trying to rez a team mate with 3 Pyros standing over his corpse.  When you're out of ammo.  The one at the end of the long bridge on Dagger, for instance; get that on wave 10, and I can't help but think 'Oh well, we had a good run'.

#173
palmof40sorrows

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Rio is now my most hated map. I've gotten put into that map three times today, AND ALL THREE TIMES the map crashed my Xbox and I had to restart. Garbage. Wasted three consumables. Thanks guys!

#174
babymoon

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Jos Hendriks wrote...

Do you feel objectives that are harder than others/require more effort are detrimental to your experience overall?


I normally play on Silver and don't really have any problems with harder objectives/hack zones, as long as my team knows what they're doing. While playing a hard one, yeah, it's incredibly frustrating in the moment, but I do think that it adds to my feelings of accomplishment once the match is done. :wizard:

And I don't dislike the maps because of objectives really, I hate Condor because of lighting and Reactor because of the layout. I can't get through Reactor without rockets and ravagers to the face around every corner, and it's probably just my eyesight but I have a difficult time seeing enemies (especially geth) on Condor.

#175
Bolo Xia

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Condor
  •  for me it is the ammo situation on the higher difficulties.
  • how most of everything is a dark grey'ish  makes it hard to see.
  • other than those 2 reason i dont think the map is bad and that the background setting looks neat.
Rio
  • to many bugs dealing with vanguards, game crashes and loss of consumables.
  • to linear, makes delivery objective ridiculously long.
  • if the team defends one side then it takes way to long for the enemies to show up
  • if the team defends the middle then, it plays faster but getting flanked constanly.
  • i made a thread about removing Rio from the random map generator until bugs are fixed.
vancouver
  • not enough ammo on the higher difficulties.
  • bad layout of ammo boxes
  • big, feels too big to me.
London
  • many bugs with delivery objective making the mission fail due to bugs.
  • many invisible things to get stuck on, some are visible and are only a few inches tall and should not get stuck on but still blocks movement.
  • rubble near vehicles in the semi center extraction side is buggy, enemies shoot through the solid rubble with zero line of site.
 Summery:
all these are just my opinion, others may feel differently.
alot of invisible walls/ collision on almost all maps.
i think Bioware did a good job on the map art, but the maps i "hate" are mostly due to bad collision and bad ammo layout.

my personal #1 hated map is : RIO, the scenery in the map is outstanding though.