Jos Hendriks wrote...
This makes for good reading material, everyone. Seeing as I'm responsible for at least a few of your most hated levels (though some love them, too), would you mind elaborating a bit on reasons why you dislike certain levels so much for those who haven't?
I voted for White; but only because I'm sick to death of it (I used to like it).
My next least favourite would be Goddess. There isn't enough decent cover; and while the map is fairly compact, it's broken up into relatively large areas that have few escape routes. Get caught in the large room, or on the path around the outside of the building, and you can't run or hide (at least, not easily).
Extraction tends to hurt. So do and objectives that take us into the large room.
By contrast, I love Jade (it's one of my favourites). There's cover everywhere, thanks to all the walls, buttresses, planters, and desks; but there is almost no clutter, since it's all build into stuff (as opposed to crates or rubble lying around). This leaves us with nice, long, clear lines of fire, and excellent visibility; without leaving us exposed to fire. Brilliant map.





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