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question about the N7 fury


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#1
Captain Bonecold

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I used a power reset on it. So I could remove throw. Was that a big mistake? Because I have everything max out at level 20 but throw has 0 points in it. Was that a good or bad idea? 

#2
gorezeelar

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 In the 5th rank of throw there is a power that increase 50% force and damage of bionic detonation. 50% dmg is a LOT of increase. Besides that the Fury doesn't have any thing to increase her BD damage. But really, the Fury isn't exactly built for bionic detonation anyway, she's more about wearing stuff down.


If you wanna play somewhat range, put at least a point in throw to detonate dark channel. Or just skip throw, dark channel, wait for them to get close, then detonate your Annihilation Field. That should do a large amount of damage, but don't expect to be able to take down Atlases or Banshes by yourself. 


I was never too fond of the Fury because she lacks punch in anywhere but close range. And if I have to use a character for power I would prefer someone more versatile, like the basic Asari Adept. 

#3
Gladerunner

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The point of Adepts is Biotic Combos. Otherwise, you'll be doing low amounts of damage in bursts and over time. You could try using Annihilation Field dispels to act as your detonator, but it is far FAR more effective to have at least 6 skill points in Throw.

Annihilation Field or Dark Channel act as your Primers - Throw is your quick cooldown detonator.

#4
artificial-ignorance

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if you're going to get rid of something on the fury, get rid of annihilation field.

#5
Landriss

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I went with max dark channel and throw. Dark channel and throw are setup for max detonations. As it is dark channel is set for radius on I think the 5th power. I am able to pull off b. Combo over and over since it jumps to a new mob and reprimes that mob for BE's. With throw being the trigger it makes for very very fast combos.

#6
Guest_BrotherWarth_*

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I third skipping Annihilation Field. It's just not very useful. Dark Channel+Throw is much more effective.

#7
Guest_Rubios_*

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6/6/6/5/3
Just remember you are not a krogan sentinel :lol:

Modifié par Rubios, 29 juillet 2012 - 05:43 .


#8
Guest_BrotherWarth_*

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Rubios wrote...

6/6/6/5/3
Just remember you are not a krogan sentinel :lol:


The health/shield from Fitness boosts are much more helpful than Annihilation Field.

#9
Drayce333

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BrotherWarth wrote...

Rubios wrote...

6/6/6/5/3
Just remember you are not a krogan sentinel :lol:


The health/shield from Fitness boosts are much more helpful than Annihilation Field.


The movement speed bonus and instant biotic explosion/shield regen from close range targets on AF is much much more useful.

#10
Kevlar xD

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gorezeelar wrote...

 In the 5th rank of throw there is a power that increase 50% force and damage of bionic detonation. 50% dmg is a LOT of increase. Besides that the Fury doesn't have any thing to increase her BD damage. But really, the Fury isn't exactly built for bionic detonation anyway, she's more about wearing stuff down.


If you wanna play somewhat range, put at least a point in throw to detonate dark channel. Or just skip throw, dark channel, wait for them to get close, then detonate your Annihilation Field. That should do a large amount of damage, but don't expect to be able to take down Atlases or Banshes by yourself. 


I was never too fond of the Fury because she lacks punch in anywhere but close range. And if I have to use a character for power I would prefer someone more versatile, like the basic Asari Adept. 


I very, very much disagree. Annihilation Field primes and reprimes BEs and you're saying the Fury isn't for explosions? Not only that but...Annihilation Field detonates all primed targets in a 5 meter radius when recast. Dark Channel jumps around and primes a different target for BEs each time it jumps and you're saying the Fury isn't for explosions?  She is very much built for biotic detenations. Lower tier enemies take about three seconds to kill in CQ with BEs. And with good control and a good sidearm (I prefer the Talon) to fire between cooldowns, you can pretty easily take out a Atlas or Banshee. 

If you're not going to play the Fury at close range, just choose another biotic. If you're not going to put points in Annihilation Field, I have no idea why you would play the Fury anyway. Just play AA then and Warp/Throw and Pistol snipe. Annihilation field is what makes the Fury especially different from the other Adepts. It's just like with the Asari Adept: if you're not going to take Stasis, you might as well play Human Sentinel. The only reason somebody might say Annihilation field isn't useful is if he or she isn't playing the fury in CQ...which is silly not to do.

Throw up Annihilation Field, charge a group of enemies, and throw throw throw. If things get too hot, you can teleport through walls and un-vaultable objects, sometimes even from low to high ground. If you know where enemies are going to spawn, you can lock down the spawn, easy. With the 20% movement bonus and teleportation, you can flank, easy. For bigger enemies, keep a little distance and DC/throw or flank with AH up and throw. 

Modifié par Kevlar xD, 29 juillet 2012 - 08:35 .


#11
Gr1zz Dawg

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I fully agree with Kevlar. The Fury was built for CQ combat specializing in BE and quick escape with teleport. If you arent using her for that then ur better off playing with AA. Personally i spec my AF to increase damage from all sources by 15% in lieu of movement speed because it makes my BE's that much stronger. Ive been able to single handedly bring down atlases, phantoms, brutes, and banshees between using the strategy: dark channel, about 3 or 4 piranha shots, throw (BE), by this time im near enough for AF to prime them so i toss another throw (BE), back off a few feet, come back im for AF to prime them again, throw for a third BE. Rinse and repeat. Ive been able to kill an Atlas just by staying behind a wall and letting AF whittle away their life.

I will admit she is a little squishy, so i can see why CQC would be discouraging, but trust me, the sound of BE after BE after BE, not to mention the point bonuses and the ability to prime BEs for other teammates....shes the best MP character in my opinion.

#12
Guest_Rubios_*

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BrotherWarth wrote...

Rubios wrote...

6/6/6/5/3
Just remember you are not a krogan sentinel :lol:


The health/shield from Fitness boosts are much more helpful than Annihilation Field.


Anihilation field: Aoe dmg, movement speed, shield drain, instant biotic explosions and aoe stagger on demand.
Fitness: One shot more to shieldgate (unless you play bronze).

The fury without AF is a terrrible version of the asari adept without stasis and weaksauce biotic explosions... or a weaker human sentinel with no tech armor.

Modifié par Rubios, 29 juillet 2012 - 02:33 .


#13
Guest_BrotherWarth_*

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Drayce333 wrote...

BrotherWarth wrote...

Rubios wrote...

6/6/6/5/3
Just remember you are not a krogan sentinel :lol:


The health/shield from Fitness boosts are much more helpful than Annihilation Field.


The movement speed bonus and instant biotic explosion/shield regen from close range targets on AF is much much more useful.


Not really. You won't be able to make the Fury work at close range with so little health/shields. On Gold/Platinum you get mowed down like you didn't even have shields. That movement speed bonus doesn't count for much when you have to be within 4 meters of the enemies. For sheer damage output and effectiveness DC+Throw without AF is a much better choice. AF is too gimmicky to make up for skipping Fitness.

#14
Guest_BrotherWarth_*

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And to make it clear what I mean by gimmicky, the AF AoE is smaller than any grenade and does less damage than a Destroyer's heavy melee with no points put into melee damage. Sure, draining shields is nice, but it's a poor man's Energy Drain and only works more than 50% of the time when you're hosting. I was using it against an Atlas and 3 times in a row it didn't restore my shields.

#15
UnixGeek

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I use the N7 Fury all the time, it is easily my favorite character.  I have a built of 6, 6, 6, 0, 6.  This is a  totally unique adept that shines at close quarters combat (AF) with biotic explosions.  I use a Phalanx and  do very well on gold.  I will be using her on platinum soon.  I read before that she has a combination of the best parts of the asari adepts.  By maxing out my shields and then using my stronghold gear she can withstand a good amount of punishment, as  long as you don't play too recklessly.

#16
ASmoothCriminalx

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Kevlar xD wrote...

I very, very much disagree. Annihilation Field primes and reprimes BEs and you're saying the Fury isn't for explosions? Not only that but...Annihilation Field detonates all primed targets in a 5 meter radius when recast. Dark Channel jumps around and primes a different target for BEs each time it jumps and you're saying the Fury isn't for explosions?  She is very much built for biotic detenations. Lower tier enemies take about three seconds to kill in CQ with BEs. And with good control and a good sidearm (I prefer the Talon) to fire between cooldowns, you can pretty easily take out a Atlas or Banshee. 

If you're not going to play the Fury at close range, just choose another biotic. If you're not going to put points in Annihilation Field, I have no idea why you would play the Fury anyway. Just play AA then and Warp/Throw and Pistol snipe. Annihilation field is what makes the Fury especially different from the other Adepts. It's just like with the Asari Adept: if you're not going to take Stasis, you might as well play Human Sentinel. The only reason somebody might say Annihilation field isn't useful is if he or she isn't playing the fury in CQ...which is silly not to do.

Throw up Annihilation Field, charge a group of enemies, and throw throw throw. If things get too hot, you can teleport through walls and un-vaultable objects, sometimes even from low to high ground. If you know where enemies are going to spawn, you can lock down the spawn, easy. With the 20% movement bonus and teleportation, you can flank, easy. For bigger enemies, keep a little distance and DC/throw or flank with AH up and throw. 

pretty much spot on. don't mimic the AA.

#17
ASmoothCriminalx

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BrotherWarth wrote...

And to make it clear what I mean by gimmicky, the AF AoE is smaller than any grenade and does less damage than a Destroyer's heavy melee with no points put into melee damage. Sure, draining shields is nice, but it's a poor man's Energy Drain and only works more than 50% of the time when you're hosting. I was using it against an Atlas and 3 times in a row it didn't restore my shields.

by AF AoE, surely you are accounting for the endless chain of BEs you can get by detonating the enemies affected by AF. If you are accounting for that and don't see that the Fury is probably the best close range biotic then I don't think you've seen the class used effectively.

#18
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UnixGeek wrote...

I use the N7 Fury all the time, it is easily my favorite character.  I have a built of 6, 6, 6, 0, 6.  This is a  totally unique adept that shines at close quarters combat (AF) with biotic explosions.  I use a Phalanx and  do very well on gold.  I will be using her on platinum soon.  I read before that she has a combination of the best parts of the asari adepts.  By maxing out my shields and then using my stronghold gear she can withstand a good amount of punishment, as  long as you don't play too recklessly.


You have the Paladin X and you're using the Phalanx? wat

ASmoothCriminalx wrote...

BrotherWarth wrote...

And
to make it clear what I mean by gimmicky, the AF AoE is smaller than
any grenade and does less damage than a Destroyer's heavy melee with no
points put into melee damage. Sure, draining shields is nice, but it's a
poor man's Energy Drain and only works more than 50% of the time when
you're hosting. I was using it against an Atlas and 3 times in a row it
didn't restore my shields.

by AF AoE, surely you are
accounting for the endless chain of BEs you can get by detonating the
enemies affected by AF. If you are accounting for that and don't see
that the Fury is probably the best close range biotic then I don't think
you've seen the class used effectively.


But priming explosions is another thing that mostly relies on hosting. I've noticed entire games going by without the AF priming a single target. The AF seems to be really buggy at the moment so it just isn't really up to snuff IMO. I do a lot more damage with DC and Throw and Fitness than using AF. I wanted to like AF but it just isn't that great. A lot of people want it to be awesome just because it's a new power that's exclusive to a new character but it's buggy and out of place on a frail character like the Fury. If they had given it to the N7 Paladin instead of Incinerate and fix the bugs it would be pretty nifty though.

#19
Kevlar xD

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I have never had any issues with AF not priming targets. Also, is there any evidence that priming relies on hosting?

#20
ASmoothCriminalx

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I see Fury adepts slap on the adren mod before game and then before each round recast AF and take off wiping out spawns just fine; while I'm hosting. The only latency related problem I've heard are throws (biotics) going through targets off-host. When it works (I haven't seen it not) it is great. The class becomes exciting and "melee" oriented. And you can give up the 15% dam. to targets in the field for radius if it allows you to set off more BEs.

Modifié par ASmoothCriminalx, 30 juillet 2012 - 02:24 .


#21
Dorryn

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Annihilation Field = never bothered by husks and swarmers. You got sloppy and accidentally allowed one of those pesky Geth or Phantom to get near you? Don't panic, just cast a Throw on their ass and watch the sucker go boom.

No, Annihilation Field is far from useless.

#22
UnixGeek

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UnixGeek wrote...

I use the N7 Fury all the time, it is easily my favorite character. I have a built of 6, 6, 6, 0, 6. This is a totally unique adept that shines at close quarters combat (AF) with biotic explosions. I use a Phalanx and do very well on gold. I will be using her on platinum soon. I read before that she has a combination of the best parts of the asari adepts. By maxing out my shields and then using my stronghold gear she can withstand a good amount of punishment, as long as you don't play too recklessly.



You have the Paladin X and you're using the Phalanx? wat

I want my recharge time to be maximum. I don't have any points in my passive tree (6, 6, 6, 0, 6), so by using the Phalanx I have no weight penalty. I really only use my gun with armor piercing ammo to deal with Guardians. Other than that I might equip my gun with cryo ammo to freeze targets, but I pretty much use biotics all the time.

#23
OfficialDKnO

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personally, Throw is very essential in my build with the Fury, BE's all day. AF on, get close to an enemy, and throw to detonate. Cast DC into a group, throw BE detonate, DC jumps to closest enemy, rinse and repeat. The faster recharge on throw, the faster you cause BE's. That's the way I use her, and so far it's working for my style gameplay

#24
Ares Caesar

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N7 Fury builds should pretty much look like;

6/6/6/4/4
6/6/6/3/5
6/6/6/5/3
6/6/6/0/6

Those 4 builds are the only ones I'd ever consider on the Fury. I personally run with a 6/6/6/3/5, because I prefer to be shield gated as fast as possible, and I have good enough weapons that I dont need the weight reduction in the passive tree.

Annihilation Field offers far too much to skip, especially on higher difficulties where lots of enemies have shields/barriers and they WILL eventually get close, making them perfect shield leech targets and easy biotic combos.

Dark Channel is worthwhile simply because of its insta-cast aspect, making it easy to deal with Phantoms and Banshees while tactically retreating.

Throw is what sets off your biotic combos, without it the N7 Fury is nothing. Skipping this power makes about as much sense as an Infiltrator skipping Tactical Cloak.

Really only the Passive Tree and Fitness are "up for debate" on how to allocate points in my opinion... and here is more about what you feel comfortable with and what weapons you have/want to use.

#25
slescens

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6/6/6/3/5 is my build too. Faster shield regen is very important, BE's are even more so. My biggest problem so far was that banshee's seem to be immune to my AF.