6/5/6/5/4
With:
Impact Radius/Damage Taken/Drain
Duration/Slow
Radius/Detonate/Force & Damage
Damage & Capacity/Power Damage
Durability
The ones who say Annihilation Field is useless have no idea how to play this class. That ability is its bread and butter, and it's supposed to be a close range class. And yes it's supposed to detonate. It's basically running through enemies and/or teleporting to them through walls while spamming throw to get a bunch of explosions. It also completely stuns unprotected enemies that are in it, aside from the geth. And you're completely protected from husks, swarmers and so on.
This build is supposed to be one that's balanced between survivability and damage. The radius and drain from annihilation combined with the durability of fitness are there to allow me to live just a bit longer in close ranges, which is usually dangerous territory. I don't need the 15% faster shield recharge because annihilation field does that for me.
The power damage is important in my opinion, because your shields regenerate at the same rate that you do damage with annihilation field. The radius was important because you can keep a just safe range from insta-kill enemies like the banshees.
I didn't max out Dark Channel, because it's damage is over a long period of time, and it kills most enemies without the maximum damage anyway. The way I use this, is to use it on a very weak enemy, explode it with throw, and the Dark Channel jumps to another enemy that's close by when it does. Every time it jumps, you can explode with it. You can explode it only once per cast until it jumps. So.. Using it on a weak enemy is therefore superior than just using it on a boss and just waiting without being able to do multiple explosions... That's another reason why throw is a definite must on this class because without throw you can't detonate it at all and your enemies will just have slow deaths.
If you wish, you can maximize Dark Channel and leave Throw at 5 instead since the 5th power is the detonation boost. The 6th is just additional force and damage. Don't think it makes that much of a difference.
As for the weapons, I use a Disciple. It's lightweight, and does respectable damage with the ability to keep 200%. I also use the Locust as a long range sidearm, but that's mostly to get the effects of ammo types since its damage is not really great on higher levels.
Modifié par NightAntilli, 31 juillet 2012 - 10:30 .




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