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question about the N7 fury


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#26
NightAntilli

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My build might be a weird one, but it's:
6/5/6/5/4
With:
Impact Radius/Damage Taken/Drain
Duration/Slow
Radius/Detonate/Force & Damage
Damage & Capacity/Power Damage
Durability

The ones who say Annihilation Field is useless have no idea how to play this class. That ability is its bread and butter, and it's supposed to be a close range class. And yes it's supposed to detonate. It's basically running through enemies and/or teleporting to them through walls while spamming throw to get a bunch of explosions. It also completely stuns unprotected enemies that are in it, aside from the geth. And you're completely protected from husks, swarmers and so on.

This build is supposed to be one that's balanced between survivability and damage. The radius and drain from annihilation combined with the durability of fitness are there to allow me to live just a bit longer in close ranges, which is usually dangerous territory. I don't need the 15% faster shield recharge because annihilation field does that for me.
The power damage is important in my opinion, because your shields regenerate at the same rate that you do damage with annihilation field. The radius was important because you can keep a just safe range from insta-kill enemies like the banshees.

I didn't max out Dark Channel, because it's damage is over a long period of time, and it kills most enemies without the maximum damage anyway. The way I use this, is to use it on a very weak enemy, explode it with throw, and the Dark Channel jumps to another enemy that's close by when it does. Every time it jumps, you can explode with it. You can explode it only once per cast until it jumps. So.. Using it on a weak enemy is therefore superior than just using it on a boss and just waiting without being able to do multiple explosions... That's another reason why throw is a definite must on this class because without throw you can't detonate it at all and your enemies will just have slow deaths.   

If you wish, you can maximize Dark Channel and leave Throw at 5 instead since the 5th power is the detonation boost. The 6th is just additional force and damage. Don't think it makes that much of a difference.

As for the weapons, I use a Disciple. It's lightweight, and does respectable damage with the ability to keep 200%. I also use the Locust as a long range sidearm, but that's mostly to get the effects of ammo types since its damage is not really great on higher levels.

Modifié par NightAntilli, 31 juillet 2012 - 10:30 .


#27
Guest_BrotherWarth_*

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For those that were questioning whether or not AF is bugged when you're not hosting I can definitely confirm it is. I played a match hosting and another not with all other conditions identical(down to teammates) and AF performed completely differently. When not hosting AF didn't reliably detonate biotic explosions, didn't even remotely reliably drain shields or even reliably deal damage at all. When I was hosting these issues were almost entirely nonexistent.
I repeated the experiment on 2 more maps and against all enemy factions(on Gold all 3 times) and confirmed my findings.

#28
Ares Caesar

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BrotherWarth wrote...

For those that were questioning whether or not AF is bugged when you're not hosting I can definitely confirm it is. I played a match hosting and another not with all other conditions identical(down to teammates) and AF performed completely differently. When not hosting AF didn't reliably detonate biotic explosions, didn't even remotely reliably drain shields or even reliably deal damage at all. When I was hosting these issues were almost entirely nonexistent.
I repeated the experiment on 2 more maps and against all enemy factions(on Gold all 3 times) and confirmed my findings.


I will say that lag does definitely change the effectiveness of annihilation field. The problem is the range required for AF to prime targets is actually fairly small, and its not "instantaneous" when it does so that split second delay is even more prolonged when not hosting, and can often get you killed.

My only advice is to play less risky on Gold/Platinum when not hosting. When you're hosting you can definitely afford to play more like a Vanguard (same issues regarding hosting).

#29
Guest_BrotherWarth_*

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If you're going to use the class like a human Sentinel on anything over silver then what's the point of even using Annihilation Field? It can be effective on Gold/Platinum, but you have to be hosting. It's nonsense.

#30
NightAntilli

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You can see a 'beam' jump to the target when it's within annihilation field range. And yes there is a delay when you're fighting in laggy matches. If the connection is good enough you don't really have that issue.

#31
ASmoothCriminalx

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BrotherWarth wrote...

If you're going to use the class like a human Sentinel on anything over silver then what's the point of even using Annihilation Field? It can be effective on Gold/Platinum, but you have to be hosting. It's nonsense.

Hmm. I frequently play on EU hosted games using my Fury 6/6/6/4/4 and don't have problems with Annihilation Field. So stating you HAVE to be hosting is actually nonsense. I'm sorry you don't have good luck with the class..

Modifié par ASmoothCriminalx, 01 août 2012 - 10:24 .


#32
Guest_BrotherWarth_*

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ASmoothCriminalx wrote...

BrotherWarth wrote...

If you're going to use the class like a human Sentinel on anything over silver then what's the point of even using Annihilation Field? It can be effective on Gold/Platinum, but you have to be hosting. It's nonsense.

Hmm. I frequently play on EU hosted games using my Fury 6/6/6/4/4 and don't have problems with Annihilation Field. So stating you HAVE to be hosting is actually nonsense. I'm sorry you don't have good luck with the class..


I tested it out for hours. I wrote down everything that occured. I did this all in a scientific manner. Your argument is "I haven't noticed a problem so no problem exists." That is nonsense.

#33
apascone

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Dorryn wrote...

Annihilation Field = never bothered by husks and swarmers. You got sloppy and accidentally allowed one of those pesky Geth or Phantom to get near you? Don't panic, just cast a Throw on their ass and watch the sucker go boom.

No, Annihilation Field is far from useless.


What do you mean get sloppy? I go out looking for Phantoms. There is nothing more satisfying as hearing someone saying "Oh Sh** Phantom" then see everyone dropping back. Thats when I go running in with my AF up and I start spamming throw. Makes easy work of Phantoms. 

Not maxing out AF is a HUGE mistake. One thing that I'm sure is unintentional but I use the AF as a foe finder. If a guy is hiding I may run past him and but then I see a ray jump off of me and I know an enemy is around me so I turn the way my ray jumpers and I find the enemy and cast throw. They blow up and I'm saved. Or it is a big guy and I keep throwing. 

AF is a huge plus. I run into a group of enemies on gold up to about wave 5 or 6 and start casting throw setting off BE and staggering opponets giveing me time to find another guy to throw. It works wonders. I have to learn to sit back and cast DC on thougher foes. I have trouble doing that. :bandit:

#34
SeanBahamut

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I only just got the Fury, but AF works wonders, and I kept Throw for BEs everywhere!

BrotherWarth wrote...

I tested it out for hours. I wrote down everything that occured. I did this all in a scientific manner.
Your argument is "I haven't noticed a problem so no problem exists." That is nonsense.

Which peer reviewed journal is this published in? I would love to read your findings! :police:

Modifié par SeanBahamut, 02 août 2012 - 10:35 .


#35
ASmoothCriminalx

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BrotherWarth wrote...

ASmoothCriminalx wrote...

BrotherWarth wrote...

If you're going to use the class like a human Sentinel on anything over silver then what's the point of even using Annihilation Field? It can be effective on Gold/Platinum, but you have to be hosting. It's nonsense.

Hmm. I frequently play on EU hosted games using my Fury 6/6/6/4/4 and don't have problems with Annihilation Field. So stating you HAVE to be hosting is actually nonsense. I'm sorry you don't have good luck with the class..


I tested it out for hours. I wrote down everything that occured. I did this all in a scientific manner. Your argument is "I haven't noticed a problem so no problem exists." That is nonsense.

Or it is simply on your end. Ever consider that scientist? Surely you would have added that to your theory. All of these problems have happened when I play off-host.  It's not very scientific to assume your personal findings are universal, but it's easy for me to denounce your claim of "AF being worthless off-host" if I have never had an instance where it has failed.

Modifié par ASmoothCriminalx, 02 août 2012 - 11:44 .


#36
Guest_BrotherWarth_*

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Yeah, only my specific copy of the game has this particular problem. That makes perfect sense.
[/sarcasm]

#37
humes spork

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This thread is a load of fail. The fury is a fantastic close quarters class.

First, annihilation field is absolutely, positively a must-have, especially with the movement speed buff and drain effect. There's no justifiable reason to not take six ranks of this power.

Second, be sneaky. If you're running headlong into groups of enemies in plain view, no **** you're going to die. Anyone will, full stop. Play like you're a phantom: duck in and out of cover, flank the enemy, probe for weaknesses; when you find your in-road to getting in enemies' faces, take it.

Third, stagger, stagger, stagger, stagger, STAGGER. Furies' heavy melee is a mini-biotic area charge. Throw staggers. Biotic explosions stagger. Failing all that, you can equip a scorpion or a falcon (more in a sec!) for even more AE stagger. The fury can stagger like nobody's business, and you need to exploit that to the teeth; staggering shores up her relative weakness on the approach, and lets you dig in to stagger lock enemies to death once AF takes effect and you start spamming BE's. Oh, and staggered enemies can't dodge projectile powers.

Fourth, do not take the detonate evolution on throw. Take recharge combo. At 200% CDR, rank 6 throw has a 1.1-1.6 second recharge (depending on rank 6 evo). When you're in close quarters, throw hits and detonates instantaneously. In the time it takes to set off one 150% explosion with detonate, you could have set off 4-5 100% explosions with recharge combo; you do the math on that one. Oh, and with recharge combo you're not cooldown dependent, so there's also that. Did I mention BE's on enemies inside AF's radius works with drain?

#38
Guest_BrotherWarth_*

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This is what I've been using.
http://narida.pytalh...9@0EEICL4O4@0@0

#39
ASmoothCriminalx

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Well, just to give this idea of "bugged AF" one last bit of thought I specifically played on a host on which I would never use biotics or projectile weapons (I used the scorpion). My friend is from France btw. Just as I do with every game I use the Fury, I selected Stronghold Package V and Aden mod III. Reaper gold on thessia. Out of at least 50 biotic kills (I received the medal) the only time I missed a BE was a throw not connecting to a dark channel. Biotics often miss for me off-host for some reason. I did notice the AF animation leaped to targets later than usual but enemies still detonated even if I didn't actually see them being affected.

I know I just mentioned dark channel but my strategy for most large mobs is to prime with DC, detonate, move in and then proceed to detonate AF whilst having DC drain their HP. This works well for taking down a banshee's damage threshold and immobilizing her.

So, maybe I am just lucky and the AF problems that others have reportedly noticed are nonexistent on the hosts I play. My advice, try out the class for yourself and make sure you know how Annihilation Field works before you write of your experiences as bugs.

#40
humes spork

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BrotherWarth wrote...

This is what I've been using.
http://narida.pytalh...9@0EEICL4O4@0@0

Well, everything there looks all right but for a few things.

I wouldn't take anything higher than rank 4 of N7 Fury training. In fact, you really can just skip fury training altogether. Power damage evolutions don't impact biotic explosions after all, which are the fury's primary source of damage to the point of exclusion since her powers on their own do very little (and what they do is mostly over time opposed to direct). Weapon damage bonuses is of minimal impact, and extra weight capacity doesn't help very much at all especially if you opt for the recharge combo evolution of throw. With recharge combo, if you're diligent about refreshing AF between waves and groups of enemies (why the hell is that not a toggle again?), you can theoretically carry a javelin and typhoon and not suffer in the least for it.

The piranha would not be my weapon of choice on the fury. For its effective range, you're better off just closing the gap and handing out BE's, and for the fact it's not a guaranteed stagger let alone in area effect it's not going to help you close gaps. I'd strongly suggest an explosive weapon which does stagger in area-effect over that. Against bosses, those freed ranks from N7 fury training lets you take DC (which shouldn't be lower than rank 5) which allows you to BE bosses from range (and with recharge combo, you're limited to DC's cooldown for combos which still nets you a higher BE turnover rate than practically anyone else).

#41
Guest_BrotherWarth_*

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The Fury training does for some reason give force bonuses in addition to damage bonuses, so it's worth it for a Throw that can stagger Phantoms. And DC just doesn't seem worth skipping that to me. The Fury is fast enough with the speed AF evo and that fantastic dash that putting points into a ranged attack doesn't seem worth it. And if you put the accuracy mod on the Pirahna then it's a perfect weapon for the Fury. You have to be in its effective range to make the best use of the Fury. And IMO the Pirahna is easily a contender for best shotgun. The rapid fire more than makes up for the short range.

#42
NightAntilli

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I put 5 in N7 Fury training because after an explosion of weaker enemies, I prefer a single throw to take them out. I keep my cooldown at 200% too, so yeah.

Modifié par NightAntilli, 04 août 2012 - 02:57 .


#43
coelacyanth

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probably a bad idea i'd say....

#44
chcknwng

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 Wait.....captain bonecold has been around for a year? 

And how much has changed with Acolyte and Geth Scanner....

#45
capn233

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Nice work bumping this year old thread. Some insights in it might be valuable to historians.

#46
BioWareMod02

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I think this thread started when I was still a baby.....and it ends today.