Also, DLC is limited to 2gig because of Xbox live. Neither Omega nor Leviathan could afford to substantially alter the ending, they'll need plenty of space for the gameplay related data.
Modifié par Fnork, 28 juillet 2012 - 08:56 .
Modifié par Fnork, 28 juillet 2012 - 08:56 .
Fnork wrote...
They made it crystal clear that the EC is the only work that'll be done on the ending. So that means there's 0 chance I'd ever pay for any ME3 DLC, regardless of how they market it. I'll take a look at ME4 when (or if) it comes out, but only because the EC clearly showed that Walters' wasteland didn't happen. I'm not interested in recruiting some reaper for what, 500 war assets and yet another no-show in the final cutscenes ? Or Omega, shoot more cerberus to get +10% war assets on the merc groups. Still a no-show in the final cutscenes ofcourse and the whole thing ends in RGB anyway.
Also, DLC is limited to 2gig because of Xbox live. Neither Omega nor Leviathan could afford to substantially alter the ending, they'll need plenty of space for the gameplay related data.
AlanC9 wrote...
3DandBeyond wrote...
Some of you do and some of us don't want to be forced into it with no logical reason for it. That is the promise that existed in the games up until the ending. The ending is like a totally new game. If you didn't like a high EMS refuse possible win ending who would be forcing you to buy that DLC and play it?
How would it hurt you?
Well, while such a DLC would trash the coherence of the game world, you're quite right that it wouldn't have any effect on my game world since I wouldn't buy it. I have never opposed making a DLC that makes the game worse as long as that DLC isn't bundled with something I actually want. Back when the EC was being designed this was a live issue; you were around here when the battle lines were drawn around "happy endings," right? As I repeatedly said, I had no problem with a happy ending DLC as long as it was separate from the EC, since I did want the EC and didn't want a happier ending. I kinda sorta lost that fight, since I would have preferred it if the relays stayed destroyed. OTOH, that only really made sense in Destroy, and I don't play that ending anyway.
Conniving_Eagle wrote...
Um, also, IIRC, Shivering Isles expansion-pack DLC for Oblivion takes up like 5GB on my Xbox.
Modifié par Fnork, 28 juillet 2012 - 09:09 .
Atakuma wrote...
You don't. A lot of people claiming they will not buy DLC probably will, and those who won't are not worth the effort.
Atakuma wrote...
You don't. A lot of people claiming they will not buy DLC probably will, and those who won't are not worth the effort.
I have no idea where you got that from. All I am saying is that it's futile to try to market something to a group of people who flat out refuse to buy it, unless you do something that just isn't goping to happen.wantedman dan wrote...
Atakuma wrote...
You don't. A lot of people claiming they will not buy DLC probably will, and those who won't are not worth the effort.
Pretty poor business tactics, there.
"Yeah? You didn't like my product? F*ck off." is sure to keep the fanbase happy.
Modifié par Atakuma, 28 juillet 2012 - 09:09 .
Conniving_Eagle wrote...
ME3 is so messed up now I find it difficult for them to do something worse. As someone said a while back, at this point it would make more sense if Shepard teamed up with Bozo the Clown to blow up all the Reapers.
Fnork wrote...
Conniving_Eagle wrote...
Um, also, IIRC, Shivering Isles expansion-pack DLC for Oblivion takes up like 5GB on my Xbox.
Well, the 2gig limit is mentioned quite a bit if you google for it. I remember a thread on BSN about it too. Here's another article.
*edit;
And if I'm wrong and they do do a 180 on RGB I'll be more than happy to admit I was wrong and that I should be a little more optimistic next time. Until then I'll just wait for ME4 and DA3.
Modifié par 3DandBeyond, 28 juillet 2012 - 10:23 .
Modifié par The_Shootist, 28 juillet 2012 - 10:13 .
Eain wrote...
You don't. Either people disliked the endings and are fan enough to buy DLC.
Modifié par noobcannon, 28 juillet 2012 - 10:32 .
AlanC9 wrote...
fiendishchicken wrote...
Add a high EMS refuse.
This would make some people happy and makes others mad --3D's exactly right about this , or rather , his first paragraph was right. If the high EMS refuse is the only thing in the DLC they might be able to get away with it, but I'm not at all certain of that.
Nefla wrote...
Post ending DLC or nothing.
But really, I think they'll just cut their losses and market only to those already satisfied, or cancel future DLC due to lack of sales/popularity like with DA2.
3DandBeyond wrote...
AlanC9 wrote...
3DandBeyond wrote...
Some of you do and some of us don't want to be forced into it with no logical reason for it. That is the promise that existed in the games up until the ending. The ending is like a totally new game. If you didn't like a high EMS refuse possible win ending who would be forcing you to buy that DLC and play it?
How would it hurt you?
Well, while such a DLC would trash the coherence of the game world, you're quite right that it wouldn't have any effect on my game world since I wouldn't buy it. I have never opposed making a DLC that makes the game worse as long as that DLC isn't bundled with something I actually want. Back when the EC was being designed this was a live issue; you were around here when the battle lines were drawn around "happy endings," right? As I repeatedly said, I had no problem with a happy ending DLC as long as it was separate from the EC, since I did want the EC and didn't want a happier ending. I kinda sorta lost that fight, since I would have preferred it if the relays stayed destroyed. OTOH, that only really made sense in Destroy, and I don't play that ending anyway.
Ok you really lost me here, how does adding a decent coherent possible win ending trash the coherence of the game world? The game is pretty god awful for a lot of it and then brilliant in a few parts and the ending is like it's from another universe completely because it's from other games and stories. It's not an ending to ME3. I have consistently said that we should have gotten what was promised because that made sense. Our choices would lead to things that could be bad or could be better, but the galaxy is still a shambles. A win would be people at last able to stand on their own and self-determine with Shepard alive. But it could also be that same galaxy with Shepard dead, having given all to save others.
The ending that is trashes at least one game world-the world of ME. It's nonsense and total space magic just to force so-called hard choices on players. The best choice is critical mission failure because it is critical game failure. And yes, I was around here for happy endings discussion and you know what I mostly saw in all that? Someone said they would like one possible happy ending and they constantly got ridiculed for it. The next post would be someone telling them to quite whining about wanting butterflies and ponies and just a happy ending when that was utter BS. I know because I would explain at length (really, I write long posts) just what I said above. Not just one possible happier ending that you had to work hard to get, but sadder sacrificial, darker ones as well and others that were bittersweet. Shepard could live, LI could die, teammates could die, reapers defeated. And the other iterations that we were promised. And I said, Shepard had already sacrificed a lot, had died once, had never had a life, the galaxy was a mess, billions dead, destruction everywere, and that is not a butterflies and ponies ending. And for that I got ridiculed for only wanting a happy sappy cheesy ending. I never did. Now, yes I want one because I got exactly nothing in this game. I got crap. The least they could do is add something that would take this horrible taste out of my mouth-a little of what was promised in ME1 and 2-that if I worked hard, got all assets, saved my teammates, and so on I might win in just one freaking ending.
People say a conventional victory makes no sense and I say again, BS. If synthesis makes sense then so does finding different ways to actually try and use those stupid assets we played fetch to get. Instead we have idiots running headlong at reapers, out in the open, not using any kind of cover, shooting assault rifles and pistols at them. Yeah a high EMS refuse ending would really trash the game world and ruin the logic of ME3. Tell me when the logic of it starts.
chemiclord wrote...
The only thing that bothers me with DLC adding anything to the endings is that it is effectively making players pay for content that should have been in the game to begin with. I do not like the idea of paid DLC that significantly changes a narrative... once companies get the idea they can get away with such bull****, you open the door to a Pandora's Box that will leave gamers sighing, "Day 1 DLC isn't all that bad after all."