Aller au contenu

Photo

How do you market DLC to people that disliked the endings?


  • Veuillez vous connecter pour répondre
216 réponses à ce sujet

#76
lynch108

lynch108
  • Members
  • 401 messages

mashintao wrote...

Quite simple, actually: have the DLC affect the ending in some way.


Yup. I have no interest otherwise, to be honest. I didn't even get the EC and it was free. This is coming from a guy who bought all previous dlc on day one (me1, me2, and from ashes). Without an ending like ME1 or ME2 where I came away feeling like a BA, I have no further interest. Not a total waste though, at least I've enjoyed the MP.

#77
lynch108

lynch108
  • Members
  • 401 messages

iakus wrote...

chemiclord wrote...

The only thing that bothers me with DLC adding anything to the endings is that it is effectively making players pay for content that should have been in the game to begin with.  I do not like the idea of paid DLC that significantly changes a narrative... once companies get the idea they can get away with such bull****, you open the door to a Pandora's Box that will leave gamers sighing, "Day 1 DLC isn't all that bad after all."


Sadly, people are already claiming that with DLCs.  Remember the "From Ashes" stir?  I get the feeling that if that got to be toom much of a habit fro copanies, players will adjust by simply not preordering anymore.  Just wait until all the "real" content is avilable.

As for myself, I could theoretically be lured back with at least Shepard Lives being made definite over ambiguous.  Or modding tools being released so  so that players can make their own endings (although that one is about as likely as the Syntheis being scientifically plausible)  


Dlc that ads on to the end if the story is the oldest type of add-on content that exists. I don't see a problem with this.

#78
Gemini1179

Gemini1179
  • Members
  • 1 339 messages
Very carefully.

#79
tamperous

tamperous
  • Members
  • 745 messages
I don't think they know how they're going to sell it. That's why they've taken so long to announce it.

#80
Oni Changas

Oni Changas
  • Banned
  • 3 350 messages

Wu the Lotus Blossom wrote...

3DandBeyond wrote...

AlanC9 wrote...

3DandBeyond wrote...
Some of you do and some of us don't want to be forced into it with no logical reason for it.  That is the promise that existed in  the games up until the ending.  The ending is like a totally new game.  If you didn't like a high EMS refuse possible win ending who would be forcing you to buy that DLC and play it?
  How would it hurt you?  


Well, while such a DLC would trash the coherence of the game world, you're quite right that it wouldn't have any effect on my game world since I wouldn't buy it. I have never opposed making a DLC that makes the game worse as long as that DLC isn't bundled with something I actually want. Back when the EC was being designed this was a live issue; you were around here when the battle lines were drawn around "happy endings," right? As I repeatedly said, I had no problem with a happy ending DLC as long as it was separate from the EC, since I did want the EC and didn't want a happier ending. I kinda sorta lost that fight, since I would have preferred it if the relays stayed destroyed. OTOH, that only really made sense in Destroy, and I don't play that ending anyway.


Ok you really lost me here, how does adding a decent coherent possible win ending trash the coherence of the game world?  The game is pretty god awful for a lot of it and then brilliant in a few parts and the ending is like it's from another universe completely because it's from other games and stories.  It's not an ending to ME3.  I have consistently said that we should have gotten what was promised because that made sense.  Our choices would lead to things that could be bad or could be better, but the galaxy is still a shambles.  A win would be people at last able to stand on their own and self-determine with Shepard alive.  But it could also be that same galaxy with Shepard dead, having given all to save others.

The ending that is trashes at least one game world-the world of ME.  It's nonsense and total space magic just to force so-called hard choices on players.  The best choice is critical mission failure because it is critical game failure.  And yes, I was around here for happy endings discussion and you know what I mostly saw in all that?  Someone said they would like one possible happy ending and they constantly got ridiculed for it.  The next post would be someone telling them to quite whining about wanting butterflies and ponies and just a happy ending when that was utter BS.  I know because I would explain at length (really, I write long posts) just what I said above.  Not just one possible happier ending that you had to work hard to get, but sadder sacrificial, darker ones as well and others that were bittersweet.  Shepard could live, LI could die, teammates could die, reapers defeated.  And the other iterations that we were promised.  And I said, Shepard had already sacrificed a lot, had died once, had never had a life, the galaxy was a mess, billions dead, destruction everywere, and that is not a butterflies and ponies ending.  And for that I got ridiculed for only wanting a happy sappy cheesy ending.  I never did.  Now, yes I want one because I got exactly nothing in this game.  I got crap.  The least they could do is add something that would take this horrible taste out of my mouth-a little of what was promised in ME1 and 2-that if I worked hard, got all assets, saved my teammates, and so on I might win in just one freaking ending.

People say a conventional victory makes no sense and I say again, BS.  If synthesis makes sense then so does finding different ways to actually try and use those stupid assets we played fetch to get.  Instead we have idiots running headlong at reapers, out in the open, not using any kind of cover, shooting assault rifles and pistols at them.  Yeah a high EMS refuse ending would really trash the game world and ruin the logic of ME3.  Tell me when the logic of it starts.


Throughout the entire series, I searched the map for every single deposit, I scanned every single planet, I did every single sidequest. That's how much I loved the game and that's how much I wanted victory. I'm one of those people you mentioned who think that a happy(ish) ending should have at least been an option. I'll admit, it made me feel very hopeful seeing Shepard take a breath at the very end, but I do wish at least that ending could have been expanded a little. I don't think that's silly at all, we're just different people and we had different expectations. I'll even admit to being cheesy, it doesn't bother me at all.

Ah, always good to see other sane people on BSN not fooled by the JMT of EC. I too wanted a fruitful ending which would actually reward me for going that extra mile with keeping my Shepard and team intact. Those that said Shep needed to die for the sake of sacrifice must've kept the VS, Mordin, Wrex, the ME2 team, Kirrahe, Thane, Anderson, The Feros colonists, and every other civillian or character even within knowledge of existence to Shepard alive. ME3 was grim, grim, hey you and krogans killed a reaper!, grim, grim, hey you and quarians killed a reaper!, grim, grim, grimdark.

#81
Eterna

Eterna
  • Members
  • 7 417 messages

Conniving_Eagle wrote...

fiendishchicken wrote...

Add a high EMS refuse.

My whole issue with the ending is also technical.

Instead of giving a last second choice that decides your outcome, why not just make an ending that is determined from all the choices, morality, and assets collected throughout the trilogy?

Basically none of those matter as is. Make War Assets similar to how the Normandy upgrades worked for the SM in ME2. That would have been so much better and easier. And have the ability to allocate those assets to separate area's of battle.


This is what I wanted.


Because that would require factoring in countless varialbes between different Shepards and would require a ludicrous amount of different endings. It's totally unrealistic to expect that.

#82
Iakus

Iakus
  • Members
  • 30 431 messages

lynch108 wrote...

Dlc that ads on to the end if the story is the oldest type of add-on content that exists. I don't see a problem with this.


I wouldn't say no to an expansion pack, in theory.  Depending on what kind of endings it could deliver. But given how the endings played out, it's highly unlikely

Edit, heck I wouldn't object to different endings available only in New Game +

Modifié par iakus, 29 juillet 2012 - 12:26 .


#83
Memnon

Memnon
  • Members
  • 1 405 messages

chemiclord wrote...

The only thing that bothers me with DLC adding anything to the endings is that it is effectively making players pay for content that should have been in the game to begin with.  I do not like the idea of paid DLC that significantly changes a narrative... once companies get the idea they can get away with such bull****, you open the door to a Pandora's Box that will leave gamers sighing, "Day 1 DLC isn't all that bad after all."


While I agree with your premise, there is precedent - the Broken Steel DLC for Fallout 3 comes to mind ... 

#84
Iakus

Iakus
  • Members
  • 30 431 messages

Stornskar wrote...

chemiclord wrote...

The only thing that bothers me with DLC adding anything to the endings is that it is effectively making players pay for content that should have been in the game to begin with.  I do not like the idea of paid DLC that significantly changes a narrative... once companies get the idea they can get away with such bull****, you open the door to a Pandora's Box that will leave gamers sighing, "Day 1 DLC isn't all that bad after all."


While I agree with your premise, there is precedent - the Broken Steel DLC for Fallout 3 comes to mind ... 


Broken Steel was a dramiatic one, but there have been others, even in Bioware games:  Throne of Bhaal and Hordes of the Underdark, 

#85
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages
For starters, you shouldn't admit that an almost universally despised feature of your game (in this case auto-dialogue) is making a triumphant return in said DLC.

#86
chidingewe8036

chidingewe8036
  • Members
  • 1 528 messages

tamperous wrote...

I don't think they know how they're going to sell it. That's why they've taken so long to announce it.


Yep, Bioware is slowly drowning in there own pile of fail. I can hardly wait to see how fans recieve there supposed upcoming SP DLC LMFAO Wow.

Bioware let me tell you what I want on my sandwich

#87
Vuduu

Vuduu
  • Members
  • 114 messages
 I think the answer is to change the ending.  With a more open ended ending, you can create DLC that takes place AFTER the victory over the Reapers.  

For example, with The Hero Ending (
http://social.biowar.../index/13207216 ), Shepard lives, the Reapers are gone, but there is still a lot of work left to do.

#88
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
Seems to me that if they were ever going to change the ending, it would've happened in the EC. It didn't.

#89
Fen1sa

Fen1sa
  • Members
  • 67 messages
Well I would prolly stick to making  DLC maybe adding new character since atm they aint so many squad members at all.

Modifié par Fen1sa, 29 juillet 2012 - 01:23 .


#90
Kingthlayer

Kingthlayer
  • Members
  • 1 542 messages
It seems to me that a large group of players that hate the ending, have said multiple times that they will never buy another BioWare product again. So I'm guessing that BioWare doesn't really care what these people think anymore since they aren't going to buy anything.

Though IMO a DLC that expands the Destroy ending is the best choice for BioWare, have Shepard actually live and I think people would be happy. Just ignore Control and Synthesis as they are both equally bad. But then again, you'll get people who whine about having to make sacrifices to kill the Reapers(EDI and the Geth),

So really I don't know, you're dealing with a target audience who won't be happy with anything BioWare does, maybe they should just ignore them and then maybe they'll go away.

#91
Nefla

Nefla
  • Members
  • 7 750 messages

PanzerGr3nadier wrote...



Nefla wrote...

Post ending DLC or nothing.



You honestly think they would make it so soon??

I don't think BW is going to market it to the people that are not interested in it.

I'm buying it and before you start to bash me; The ending sucks, there is no getting away from it. But hey, You can create your own headcanon and forget the BW's vision.


No I don't, I don't actually think they will ever make post ending DLC, how could they with the endings as they are now? The only choices where post ending DLC would even work would be destroy and refuse.

#92
LanceSolous13

LanceSolous13
  • Members
  • 3 003 messages

fiendishchicken wrote...

Add a high EMS refuse.

My whole issue with the ending is also technical.

Instead of giving a last second choice that decides your outcome, why not just make an ending that is determined from all the choices, morality, and assets collected throughout the trilogy?

Basically none of those matter as is. Make War Assets similar to how the Normandy upgrades worked for the SM in ME2. That would have been so much better and easier. And have the ability to allocate those assets to separate area's of battle.


This is always what it should have been.

Kasumi and Zaeed survived ME3? Here, Let them help you in the final battle by blowing up a Banshee and a Ravager that are giving you trouble!

Surrounded by Banshees and you think its THE END? SQUADDIES RUN DOWN THE HILL TO SAVE YOU!

Giant Destroyer attacking the Sword and Hammer? Kasumi and her amazing Parkor Skills take it down for you.

#93
Memnon

Memnon
  • Members
  • 1 405 messages

Nefla wrote...

No I don't, I don't actually think they will ever make post ending DLC, how could they with the endings as they are now? The only choices where post ending DLC would even work would be destroy and refuse.


Yea, seems pretty clear that there won't be any post-Catalyst DLC ...  

#94
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

Big Mac Heart Attack wrote...

It seems to me that a large group of players that hate the ending, have said multiple times that they will never buy another BioWare product again. So I'm guessing that BioWare doesn't really care what these people think anymore since they aren't going to buy anything.

Though IMO a DLC that expands the Destroy ending is the best choice for BioWare, have Shepard actually live and I think people would be happy. Just ignore Control and Synthesis as they are both equally bad. But then again, you'll get people who whine about having to make sacrifices to kill the Reapers(EDI and the Geth),

So really I don't know, you're dealing with a target audience who won't be happy with anything BioWare does, maybe they should just ignore them and then maybe they'll go away.

I won't be unhappy with "anything BioWare does."

For instance, if they created a DLC that, if completed, could add different versions to each ending that mitigate the drawbacks of each one with super high EMS, I would like that.

Of course, they'll almost certainly never do that so it's a moot point.

#95
adam32867

adam32867
  • Members
  • 785 messages
you tell a bunch of half truths. "the endings wont be the same as they were before"(leviathan nameplate on crew memorial wall)

#96
TheRealJayDee

TheRealJayDee
  • Members
  • 2 954 messages
Well, I have pretty much all the DLC for DA:O and ME1+2, and none of the DA2 ones. I might get DLC for ME3, but it'd need to be reallyreallyreally good, and/or free, and/or improve the endings further.

Making non CE players pay for Javik was already a bad way to start into ME3 DLC...

#97
Bill Casey

Bill Casey
  • Members
  • 7 609 messages
From the people who had nothing to do with the ending to Mass Effect 3 comes a tale that has nothing to do with Mass Effect 3's ending. A tale sure to ensure your last memory of Mass Effect 3 is not Mass Effect 3's ending...

Garrus says something badass! Javik acts like a douche! EDI trolls people! James breaks something and sticks his foot in his mouth! And a special appearance by Blasto the Hanar Spectre!

#98
Kingthlayer

Kingthlayer
  • Members
  • 1 542 messages

TheRealJayDee wrote...

Well, I have pretty much all the DLC for DA:O and ME1+2, and none of the DA2 ones. I might get DLC for ME3, but it'd need to be reallyreallyreally good, and/or free, and/or improve the endings further.

Making non CE players pay for Javik was already a bad way to start into ME3 DLC...


Javik should have been CE only, it would have prevented all the crying over day 1 DLC.  Then they could have released it a few weeks later when everyone wanted it.  Instead they took what should have been an exclusive CE item, give it to everyone, and all they got was **** on by their "fans".

#99
circe

circe
  • Members
  • 106 messages
To be honest, you probably don't. You hope that you've drawn in enough casual gamers to make up for the loss of previously loyal ones.

#100
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages

Eterna5 wrote...

Conniving_Eagle wrote...

fiendishchicken wrote...

Add a high EMS refuse.

My whole issue with the ending is also technical.

Instead of giving a last second choice that decides your outcome, why not just make an ending that is determined from all the choices, morality, and assets collected throughout the trilogy?

Basically none of those matter as is. Make War Assets similar to how the Normandy upgrades worked for the SM in ME2. That would have been so much better and easier. And have the ability to allocate those assets to separate area's of battle.


This is what I wanted.


Because that would require factoring in countless varialbes between different Shepards and would require a ludicrous amount of different endings. It's totally unrealistic to expect that.


"Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome."



"There are many different endings. We wouldn't do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can't
say any more than that…"


"Yeah, and I'd say much more so, because we have the ability to
build the endings out in a way that we don't have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we're taking into account so many
decisions that you've made as a player and reflecting a lot of that
stuff. It's not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them."

"I just finished an end to end playthrough, for me the ending was the
most satisfying of any game I've ever played….the decisions you make in
this game are epic,"


It wasn't always...