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How do you market DLC to people that disliked the endings?


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#126
GreyLycanTrope

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What Eain said, I've lost interest no amount emotional appeals will make me want to pay for DLC, I'll youtube it if it peeks my curiosity but that's a far as I'm willing to go.

They salvaged a portion of the fanbase with the EC, they'll write the rest of us off and likely focus on trying to get some of the newer players into buying.

Modifié par Greylycantrope, 29 juillet 2012 - 01:31 .


#127
sparkyo42

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Raizo wrote...

It's a very good question and sadly I have no answers.

I would like however to ask another question, how do you market dlc to someone who hated almost everything about ME3 besides the combat ( someone like me ). How do add to something that you feel is broken right down at it's very core.


+1

#128
XqctaX

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knowing bioware, they will probably promote it as having an effect on the ending.
after we get it we found out it adds 1 line ox text with the catalyst that has no impact what so ever on the endings.

= BSN rage + few trolls keep defending endings and bad writing

#129
Memnon

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XqctaX wrote...

knowing bioware, they will probably promote it as having an effect on the ending.
after we get it we found out it adds 1 line ox text with the catalyst that has no impact what so ever on the endings.

= BSN rage + few trolls keep defending endings and bad writing


This ... actually could be (in my own cynical mind) a possibility. New DLC which affects the ending!! That effect is simply the Catalyst spending one line of dialogue acknowledging it before moving on to RGB

#130
CELL55

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Stornskar wrote...

XqctaX wrote...

knowing bioware, they will probably promote it as having an effect on the ending.
after we get it we found out it adds 1 line ox text with the catalyst that has no impact what so ever on the endings.

= BSN rage + few trolls keep defending endings and bad writing


This ... actually could be (in my own cynical mind) a possibility. New DLC which affects the ending!! That effect is simply the Catalyst spending one line of dialogue acknowledging it before moving on to RGB


This is actually supported from the Leviathan Leak found in the Extended Cut Files. It mentions the Catalyst talking briefly on Leviathan.

#131
Atakuma

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They are going to market the DLC for what it is, like they've always done. The endings aren't even going to be a factor.

#132
fiendishchicken

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War Assets! Increase your readiness with a new, important story of a mysterious, rogue reaper! The given War Assets from this mission will give you a needed boost to prepare for the fight to retake Earth!

#133
Wu the Lotus Blossom

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clarkusdarkus wrote...

Raizo wrote...

Conniving_Eagle wrote...

Raizo wrote...

It's a very good question and sadly I have no answers.

I would like however to ask another question, how do you market dlc to someone who hated almost everything about ME3 besides the combat ( someone like me ). How do add to something that you feel is broken right down at it's very core.


MP?


I don't do multi player.


What bioware meant when they said to keep ME3 copies forever was for MP unfortunately.......MP was fun to be fair but i havent touched it for ages due to boredom of it and repetitivness.....SP DLC doesnt interest me pre-endings. 


I only played MP because I (foolishly) thought full galactic readiness would lead to victory. For me it was fun as long as I thought of it as keeping the enemy at bay in different locations throughout the galaxy in order to prepare for the glorious ending (again, foolish of me to think that would happen). I wouldn't be able to play MP after finishing the game as a separate experience altogether. I thought of it as part of the journey. A sort of annoying part, but I made it work. Now... meh.

#134
FlamingBoy

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apologize, then release endings that do not suck

#135
3DandBeyond

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Wu the Lotus Blossom wrote...

I only played MP because I (foolishly) thought full galactic readiness would lead to victory. For me it was fun as long as I thought of it as keeping the enemy at bay in different locations throughout the galaxy in order to prepare for the glorious ending (again, foolish of me to think that would happen). I wouldn't be able to play MP after finishing the game as a separate experience altogether. I thought of it as part of the journey. A sort of annoying part, but I made it work. Now... meh.


I kind of did this too, but it was at first more because I got to the end of ME3 and thought I had really messed up somewhere.  I played it again to see if there was something else I could figure I needed to do and got the same choices.  So, I read that you could get the best ending by playing MP and things I read in the game seemed to say that too.  On my war assets screen it said my chances of victory were even (that does not sound like a conventional victory is impossible by the way) and on my galactic readiness screen it said I was winning in key locations (this does not seem to mean a conventional victory is impossible).  Cool.  So, I played again and crap, crap, crap. 

#136
PoisonMushroom

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They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.

#137
3DandBeyond

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PoisonMushroom wrote...

They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.


And more stuff that won't help the ending.  I wanted to actually see the reapers beaten (not just explosions but rational stuff and decisions leading to this), not know their reason for being.  If a monster wants to eat me, I really don't care to know why-I want to get rid of him before he has the chance.

Whether or not you like the movie of War of the Worlds (the most recent one, and not comparing it with the book) there is one thing they got right.  Nobody was overly concerned with why they were doing what they were doing.  They were trying not to be victims and were trying to figure out how to fight them if they could.  Even if it was impossible they were still fighting them.  I'm not saying I wanted some bacteria or virus to kill the reapers because ME is told from a different perspective and it is not WotW.  WotW was from the perspective of ordinary people, not soldiers.  So, what they were doing made sense in it.  ME is a story from a soldier's or military person's perspective and needed to make sense for that.  A scientist might have wanted to probe the motivations and origins of the reapers, but a soldier wouldn't care.  Shepard is more like Javik.  Shepard doesn't know much about the crucible, neither did Javik.  Shepard acts more as a warrior diplomat where Javik had to act as a warrior defender.

Having the catalyst be an apologist for what the reapers are doing and making Shepard seem to give a rat's behind about all that is ridiculous.  Mordin might care because he might want to use it to find a way to defeat them, but Shepard would want to shoot a big cannon at them and get the kid to shut up.

I'd actually even consider buying DLC that did nothing more than let my Shepard tell the catalyst in a hundred different ways just how stupid he is and tell him to F off.  That would make me feel better.

And one especially telling him to get the hell out of my galaxy and my game.

Modifié par 3DandBeyond, 29 juillet 2012 - 06:52 .


#138
silentassassin264

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I think whatever DLC they do will have to affect the ending and that they will market it as such. With people still ranting about the ending now, giving even superficial changes to the ending (Change the catalyst from the effing kid) would be acceptable. They are probably trying to find some way to to protect their artistic integrity while still giving players the illusion of affecting it.

#139
Wu the Lotus Blossom

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3DandBeyond wrote...

PoisonMushroom wrote...

They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.


And more stuff that won't help the ending.  I wanted to actually see the reapers beaten (not just explosions but rational stuff and decisions leading to this), not know their reason for being.  If a monster wants to eat me, I really don't care to know why-I want to get rid of him before he has the chance.

Whether or not you like the movie of War of the Worlds (the most recent one, and not comparing it with the book) there is one thing they got right.  Nobody was overly concerned with why they were doing what they were doing.  They were trying not to be victims and were trying to figure out how to fight them if they could.  Even if it was impossible they were still fighting them.  I'm not saying I wanted some bacteria or virus to kill the reapers because ME is told from a different perspective and it is not WotW.  WotW was from the perspective of ordinary people, not soldiers.  So, what they were doing made sense in it.  ME is a story from a soldier's or military person's perspective and needed to make sense for that.  A scientist might have wanted to probe the motivations and origins of the reapers, but a soldier wouldn't care.  Shepard is more like Javik.  Shepard doesn't know much about the crucible, neither did Javik.  Shepard acts more as a warrior diplomat where Javik had to act as a warrior defender.

Having the catalyst be an apologist for what the reapers are doing and making Shepard seem to give a rat's behind about all that is ridiculous.  Mordin might care because he might want to use it to find a way to defeat them, but Shepard would want to shoot a big cannon at them and get the kid to shut up.

I'd actually even consider buying DLC that did nothing more than let my Shepard tell the catalyst in a hundred different ways just how stupid he is and tell him to F off.  That would make me feel better.

And one especially telling him to get the hell out of my galaxy and my game.


Exactly, Shepard is a soldier. From the very beginning, she set out to destroy the reapers no matter what. As a soldier, she reacts to facts: the reapers are bad, dangerous and they are trying to destroy the galaxy. Paragon or Renegade, there's no time or reason to chat with them. She shot bad guys for far less than that. It's not philosophy, nor is it art. It's war.

#140
PoisonMushroom

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Wu the Lotus Blossom wrote...

3DandBeyond wrote...

PoisonMushroom wrote...

They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.


And more stuff that won't help the ending.  I wanted to actually see the reapers beaten (not just explosions but rational stuff and decisions leading to this), not know their reason for being.  If a monster wants to eat me, I really don't care to know why-I want to get rid of him before he has the chance.

Whether or not you like the movie of War of the Worlds (the most recent one, and not comparing it with the book) there is one thing they got right.  Nobody was overly concerned with why they were doing what they were doing.  They were trying not to be victims and were trying to figure out how to fight them if they could.  Even if it was impossible they were still fighting them.  I'm not saying I wanted some bacteria or virus to kill the reapers because ME is told from a different perspective and it is not WotW.  WotW was from the perspective of ordinary people, not soldiers.  So, what they were doing made sense in it.  ME is a story from a soldier's or military person's perspective and needed to make sense for that.  A scientist might have wanted to probe the motivations and origins of the reapers, but a soldier wouldn't care.  Shepard is more like Javik.  Shepard doesn't know much about the crucible, neither did Javik.  Shepard acts more as a warrior diplomat where Javik had to act as a warrior defender.

Having the catalyst be an apologist for what the reapers are doing and making Shepard seem to give a rat's behind about all that is ridiculous.  Mordin might care because he might want to use it to find a way to defeat them, but Shepard would want to shoot a big cannon at them and get the kid to shut up.

I'd actually even consider buying DLC that did nothing more than let my Shepard tell the catalyst in a hundred different ways just how stupid he is and tell him to F off.  That would make me feel better.

And one especially telling him to get the hell out of my galaxy and my game.


Exactly, Shepard is a soldier. From the very beginning, she set out to destroy the reapers no matter what. As a soldier, she reacts to facts: the reapers are bad, dangerous and they are trying to destroy the galaxy. Paragon or Renegade, there's no time or reason to chat with them. She shot bad guys for far less than that. It's not philosophy, nor is it art. It's war.


Not entirely true. My Shepard would always hit every single option on the left side of the dialogue wheel, because he wanted to know more. A soldier that knows his enemy is a better solider because of it.

#141
Wu the Lotus Blossom

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PoisonMushroom wrote...

Wu the Lotus Blossom wrote...

3DandBeyond wrote...

PoisonMushroom wrote...

They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.


And more stuff that won't help the ending.  I wanted to actually see the reapers beaten (not just explosions but rational stuff and decisions leading to this), not know their reason for being.  If a monster wants to eat me, I really don't care to know why-I want to get rid of him before he has the chance.

Whether or not you like the movie of War of the Worlds (the most recent one, and not comparing it with the book) there is one thing they got right.  Nobody was overly concerned with why they were doing what they were doing.  They were trying not to be victims and were trying to figure out how to fight them if they could.  Even if it was impossible they were still fighting them.  I'm not saying I wanted some bacteria or virus to kill the reapers because ME is told from a different perspective and it is not WotW.  WotW was from the perspective of ordinary people, not soldiers.  So, what they were doing made sense in it.  ME is a story from a soldier's or military person's perspective and needed to make sense for that.  A scientist might have wanted to probe the motivations and origins of the reapers, but a soldier wouldn't care.  Shepard is more like Javik.  Shepard doesn't know much about the crucible, neither did Javik.  Shepard acts more as a warrior diplomat where Javik had to act as a warrior defender.

Having the catalyst be an apologist for what the reapers are doing and making Shepard seem to give a rat's behind about all that is ridiculous.  Mordin might care because he might want to use it to find a way to defeat them, but Shepard would want to shoot a big cannon at them and get the kid to shut up.

I'd actually even consider buying DLC that did nothing more than let my Shepard tell the catalyst in a hundred different ways just how stupid he is and tell him to F off.  That would make me feel better.

And one especially telling him to get the hell out of my galaxy and my game.


Exactly, Shepard is a soldier. From the very beginning, she set out to destroy the reapers no matter what. As a soldier, she reacts to facts: the reapers are bad, dangerous and they are trying to destroy the galaxy. Paragon or Renegade, there's no time or reason to chat with them. She shot bad guys for far less than that. It's not philosophy, nor is it art. It's war.


Not entirely true. My Shepard would always hit every single option on the left side of the dialogue wheel, because he wanted to know more. A soldier that knows his enemy is a better solider because of it.


Mine also, ocassionally. But, for me at least, it depended on the enemy. I had no questions for the reapers, I saw too much destruction caused by them to want them anything other than gone. But you're right, I shouldn't have generalized.

#142
Kileyan

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I don't think they can sell me pre-ending DLC. Before this game, I always spoke out and wanted along with story DLC, I wanted a DLC pack of nothing but random n7 type missions. I enjoyed playing the game again, exploring new places along the way to the ending. Now I can't think of anything that would make me want to play this game again.

I'm not one of those fans who demands Shep be alive. I would happily play a post ending DLC that was set in the ME universe, I don't HAVE to be Shep to continue on and enjoy the ME universe. I just won't play a pre-ending storyline, knowing how futile it is. I can't stomach meeting new squadmates, giving them those speeches about victory and doing our best, blah blah. When I really know the proper choice is to load the Normany up with liquor, pick up my friends, point the ship and random direction and party till the reapers catch us.

*Sorry guys, no big speeches today, nothing we do matters, so lets just get drunk and............*

#143
3DandBeyond

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PoisonMushroom wrote...

Wu the Lotus Blossom wrote...

Exactly, Shepard is a soldier. From the very beginning, she set out to destroy the reapers no matter what. As a soldier, she reacts to facts: the reapers are bad, dangerous and they are trying to destroy the galaxy. Paragon or Renegade, there's no time or reason to chat with them. She shot bad guys for far less than that. It's not philosophy, nor is it art. It's war.


Not entirely true. My Shepard would always hit every single option on the left side of the dialogue wheel, because he wanted to know more. A soldier that knows his enemy is a better solider because of it.


My Shepard wanted to know more certainly but never would just listen to self-serving garbage.  She questioned people with a skeptical attitude, not because she wanted to know their life story.  For instance, with Helena Blakely she would (not the real dialogue) question why she should believe her or why she should think she won't turn on her.  This kind of question is not asked to any credible extent of the kid.  It's kind of asking how do I know you are telling the truth NOW.  And that was almost always what Shepard would be examining when coming against a foe.  And after asking such a question Shepard might have the option of believing the answer.  In this you are expected to believe the kid or commit galactic suicide.

The kid controls the reapers that have been turning people into goo.  I don't care to hear why.  And I can see no reason to even want to believe a thing he says.

Modifié par 3DandBeyond, 29 juillet 2012 - 07:43 .


#144
3DandBeyond

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Kileyan wrote...

I don't think they can sell me pre-ending DLC. Before this game, I always spoke out and wanted along with story DLC, I wanted a DLC pack of nothing but random n7 type missions. I enjoyed playing the game again, exploring new places along the way to the ending. Now I can't think of anything that would make me want to play this game again.

I'm not one of those fans who demands Shep be alive. I would happily play a post ending DLC that was set in the ME universe, I don't HAVE to be Shep to continue on and enjoy the ME universe. I just won't play a pre-ending storyline, knowing how futile it is. I can't stomach meeting new squadmates, giving them those speeches about victory and doing our best, blah blah. When I really know the proper choice is to load the Normany up with liquor, pick up my friends, point the ship and random direction and party till the reapers catch us.

*Sorry guys, no big speeches today, nothing we do matters, so lets just get drunk and............*


This is DLC I might pay for or just watch on youtube.

#145
dsl08002

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i could only market a dlc if i could say that i was offering something of a reward with each dlc, like if you buy a dlc it would add something to the ending,

and if i was going to add the last dlc i would simply say that it would follow with a new ending,

#146
AlexMBrennan

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Let's say you're in charge of marketing for upcoming DLC
[...]
Do you just write them off as a loss, or try to work in something that does indeed change the endings?

I don't think that's how marketing works - they don't design the product.

Bioware has taken a stand - they're not going to change the end, and that's the end of it. The answer to your question is obvious - they'll have to be written off as a loss. Unless they decide to outright lie to us again.

#147
PoisonMushroom

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3DandBeyond wrote...

My Shepard wanted to know more certainly but never would just listen to self-serving garbage.  She questioned people with a skeptical attitude, not because she wanted to know their life story.  For instance, with Helena Blakely she would (not the real dialogue) question why she should believe her or why she should think she won't turn on her.  This kind of question is not asked to any credible extent of the kid.  It's kind of asking how do I know you are telling the truth NOW.  And that was almost always what Shepard would be examining when coming against a foe.  And after asking such a question Shepard might have the option of believing the answer.  In this you are expected to believe the kid or commit galactic suicide.

The kid controls the reapers that have been turning people into goo.  I don't care to hear why.  And I can see no reason to even want to believe a thing he says.


It would be a rogue Reaper that you'd be talking to, not the Catalyst. And even if I don't believe a word it says, it could still make for some interesting conversation. Some of the most interesting characters are liars. Even some of the most interesting villains. Read the Killing Joke, the Batman comic. The Joker questions if what he's narrating is true or not. That doesn't make it boring. Sometimes it's more interesting to see how someone interprets or retells the events, than the events themselves.

#148
Archonsg

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 I think it needs to be said that some think that because we hate the ending,  no wait, I don't hate it,  I LOATHE it, that we hate the entire game or the series. Nothing can be further from the truth. Otherwise I won't be here reading and sometimes responding to post on subjects of the game. 
That said, what many who support the old original and current EC ending still do not realize us that this is a game,  and a good portion of the game was centered around an team led by an individual so strong in will that even being ridiculed for speaking the truth and essentially exiled for doing so,  did not damper his/her spirit and the need to do what is right. 
This was clear in its message right at the end of ME1, Shepard tells the council (or Udina) after they were so busy slapping each other's back for actually surviving even after ignoring Shepard's warning, that this was not the end of the Reaper threat and he/she is going to find a way to stop them. 
Then we have ME2, which brought in Cerberus, The Illusive Man and the whole "lets assemble the most kick ass team and kick Reapers butt!"  cept,  we were dealing with the collectors, Protean turned husk slaves, but the msin theme,  that a team led by Shepard could do the unexpected and previously thought impossible, and you don't get more impossible then jumping into the Galactic core unsupported,  taking out the Collectors' base AND getting everyone out alive. It wasn't called a suicide mission for nothing. 
In ME3, finally, we get to go after that thing we need to defeat the Reapers. And for the most part things were coming together, some good like the Genophage, plight of the Quarians andtge question, what is truly a measure and meaning of having a soul? Some bad, such as love interest involvement, whole Cerberus deal,  effects or lack of, decision s from previous episodes namely saving the council / choice to kerp or destroy the Collectors' Base,  the Rachni Queen... And more,  but it would taje too long for me to list them all. 
But,  even so,  all is still good as these minor laspe can be overlooked as the main theme, Shepard's team is still out there kicking ass,  and doing things people assumed were impossible or crazy to even consider,  oh like Brokering peace between the Quarians and the Geth or actually getting Krogan, and I emphasize this, KROGAN,  to go to Palaven and help the Turians fight the Reapers. That is like the Taliban coming over to the USA to fight and die for the US. (which is more likely to happen) 
Which brings us to the ending. The the team of Walters and Hudson decided that,  no, lets do something artistic, something unexpected and trash the "Shepard's team can achieve what is commonly thought to be imimpossible",  lets instead replace tgat with a nihilistic vision where the Galaxy we know it becomes a wasteland,  lets break Shepard, not just the character but everything we know of him/her from the previous two games and to top it off, put in three faux choices that had NOTHING to do with the game right up to this point. 

So. In the end Shepard is asked, nicely, to go commit an act of suicide, to kill him/herself by an insane AI,  and if don't play along, we get a very clear message "so be it,  screw you guys" and loose the game? What happened to the theme that Shepard and crew not only can but HAVE done what is thought impossible and win this war,  in a manner that is not only honorable but not originating from the thing that created the Reapers? 
Oh wait, I am sorry, its Bioware's game, it's their story and they can do whatever they want right? Well,  I am a paying customer and even after I and many have made it clear that I don't not play games to loose or to get depressed, that we wanted a victory where the theme "Shepard and team does what was thought to be impossible" is kept true is ignored and the ending still is the same BS depressing crap of an ending only now sugar coated, do you actually think I want to extend my game play just so I can look forward to such an ending? Much less pay for it? 
So,  unless there is an expansion DLC that says clearly "Alternate Endings" there will be no purchases from me. 
Ps: please excuse spelling / formating errors, posting this from my phone and BSN hates android sets. 

Modifié par Archonsg, 29 juillet 2012 - 09:53 .


#149
tamperous

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dsl08002 wrote...

i could only market a dlc if i could say that i was offering something of a reward with each dlc, like if you buy a dlc it would add something to the ending,

and if i was going to add the last dlc i would simply say that it would follow with a new ending,


A reward you say....

Each DLC mods the punching bag in Vega's gym in the shuttle bay with the face of a different Bioware staffer. Shepard can tell Vega to work out using the bag after selecting the face. Fanbase gets to work out their frustrations with the products. Bioware uses the valuable data collected by their gameplay system to find out who not to send out to market their next game.

Win-win I'd say.

#150
3DandBeyond

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Archonsg wrote...

 I think it needs to be said that some think that because we hate the ending,  no wait, I don't hate it,  I LOATHE it, that we hate the entire game or the series. Nothing can be further from the truth. Otherwise I won't be here reading and sometimes responding to post on subjects of the game. 
That said, what many who support the old original and current EC ending still do not realize us that this is a game,  and a good portion of the game was centered around an team led by an individual so strong in will that even being ridiculed for speaking the truth and essentially exiled for doing so,  did not damper his/her spirit and the need to do what is right. 
This was clear in its message right at the end of ME1, Shepard tells the council (or Udina) after they were so busy slapping each other's back for actually surviving even after ignoring Shepard's warning, that this was not the end of the Reaper threat and he/she is going to find a way to stop them. 
Then we have ME2, which brought in Cerberus, The Illusive Man and the whole "lets assemble the most kick ass team and kick Reapers butt!"  cept,  we were dealing with the collectors, Protean turned husk slaves, but the msin theme,  that a team led by Shepard could do the unexpected and previously thought impossible, and you don't get more impossible then jumping into the Galactic core unsupported,  taking out the Collectors' base AND getting everyone out alive. It wasn't called a suicide mission for nothing. 
In ME3, finally, we get to go after that thing we need to defeat the Reapers. And for the most part things were coming together, some good like the Genophage, plight of the Quarians andtge question, what is truly a measure and meaning of having a soul? Some bad, such as love interest involvement, whole Cerberus deal,  effects or lack of, decision s from previous episodes namely saving the council / choice to kerp or destroy the Collectors' Base,  the Rachni Queen... And more,  but it would taje too long for me to list them all. 
But,  even so,  all is still good as these minor laspe can be overlooked as the main theme, Shepard's team is still out there kicking ass,  and doing things people assumed were impossible or crazy to even consider,  oh like Brokering peace between the Quarians and the Geth or actually getting Krogan, and I emphasize this, KROGAN,  to go to Palaven and help the Turians fight the Reapers. That is like the Taliban coming over to the USA to fight and die for the US. (which is more likely to happen) 
Which brings us to the ending. The the team of Walters and Hudson decided that,  no, lets do something artistic, something unexpected and trash the "Shepard's team can achieve what is commonly thought to be imimpossible",  lets instead replace tgat with a nihilistic vision where the Galaxy we know it becomes a wasteland,  lets break Shepard, not just the character but everything we know of him/her from the previous two games and to top it off, put in three faux choices that had NOTHING to do with the game right up to this point. 

So. In the end Shepard is asked, nicely, to go commit an act of suicide, to kill him/herself by an insane AI,  and if don't play along, we get a very clear message "so be it,  screw you guys" and loose the game? What happened to the theme that Shepard and crew not only can but HAVE done what is thought impossible and win this war,  in a manner that is not only honorable but not originating from the thing that created the Reapers? 
Oh wait, I am sorry, its Bioware's game, it's their story and they can do whatever they want right? Well,  I am a paying customer and even after I and many have made it clear that I don't not play games to loose or to get depressed, that we wanted a victory where the theme "Shepard and team does what was thought to be impossible" is kept true is ignored and the ending still is the same BS depressing crap of an ending only now sugar coated, do you actually think I want to extend my game play just so I can look forward to such an ending? Much less pay for it? 
So,  unless there is an expansion DLC that says clearly "Alternate Endings" there will be no purchases from me. 
Ps: please excuse spelling / formating errors, posting this from my phone and BSN hates android sets. 


Excellent post.  I think they got away with a lot by all that Take Earth Back crap.  I don't hate ME3, but the ending of ME3 yes I hate that and it has ruined games I loved.  Take Earth Back should have been one of many clues that some crap was up.  And on the box there should have been a warning that there's no way to win this game and that if you liked previous games, you'll hate the slapped on ending that has nothing to do with those.  Scrap the idea that you are taking anything back because in the end the only one that was taking anything was the reaper controller kid and the ones that were taken were the galaxy in ME3 and the fans that had the nerve to think this was a game/story about ME. 

If it was so impossible to fight any kind of real war against the reapers then why did my game tell me I had a real chance?  Why did ME have a codex on reaper vulnerabilities if no one was going to exploit them?  Why did my war asset screen say my chances of winning were even?  And why does my galactic readiness screen say I'm winning in key locations? 

I played a game where nothing was impossible and that had bounds of reality within which the "universe" lived.  It was Science Fiction that used fictional science within that universe to explain things and even current trends in science today to form that reality.  People often say that a fight against the reapers is impossible, but seem to think that fantasy at the end is so realistic.  And please I am still waiting for those vastly different endings that evolve from the decisions made in 3 games.  I can play ME3 by itself and get the same endings as a completionist that played all 3 games and every bit of DLC.  This makes no sense.  ME3 is an ME game in name only.

Any DLC short of content that changes or adds something to the endings that reflects all those long hours spent in the other games or that even reflects decisions made in ME3 alone (since only EMS matters) is pointless.

Modifié par 3DandBeyond, 30 juillet 2012 - 12:23 .