They salvaged a portion of the fanbase with the EC, they'll write the rest of us off and likely focus on trying to get some of the newer players into buying.
Modifié par Greylycantrope, 29 juillet 2012 - 01:31 .
Modifié par Greylycantrope, 29 juillet 2012 - 01:31 .
Raizo wrote...
It's a very good question and sadly I have no answers.
I would like however to ask another question, how do you market dlc to someone who hated almost everything about ME3 besides the combat ( someone like me ). How do add to something that you feel is broken right down at it's very core.
XqctaX wrote...
knowing bioware, they will probably promote it as having an effect on the ending.
after we get it we found out it adds 1 line ox text with the catalyst that has no impact what so ever on the endings.
= BSN rage + few trolls keep defending endings and bad writing
Stornskar wrote...
XqctaX wrote...
knowing bioware, they will probably promote it as having an effect on the ending.
after we get it we found out it adds 1 line ox text with the catalyst that has no impact what so ever on the endings.
= BSN rage + few trolls keep defending endings and bad writing
This ... actually could be (in my own cynical mind) a possibility. New DLC which affects the ending!! That effect is simply the Catalyst spending one line of dialogue acknowledging it before moving on to RGB
clarkusdarkus wrote...
Raizo wrote...
Conniving_Eagle wrote...
Raizo wrote...
It's a very good question and sadly I have no answers.
I would like however to ask another question, how do you market dlc to someone who hated almost everything about ME3 besides the combat ( someone like me ). How do add to something that you feel is broken right down at it's very core.
MP?
I don't do multi player.
What bioware meant when they said to keep ME3 copies forever was for MP unfortunately.......MP was fun to be fair but i havent touched it for ages due to boredom of it and repetitivness.....SP DLC doesnt interest me pre-endings.
Wu the Lotus Blossom wrote...
I only played MP because I (foolishly) thought full galactic readiness would lead to victory. For me it was fun as long as I thought of it as keeping the enemy at bay in different locations throughout the galaxy in order to prepare for the glorious ending (again, foolish of me to think that would happen). I wouldn't be able to play MP after finishing the game as a separate experience altogether. I thought of it as part of the journey. A sort of annoying part, but I made it work. Now... meh.
PoisonMushroom wrote...
They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.
Modifié par 3DandBeyond, 29 juillet 2012 - 06:52 .
3DandBeyond wrote...
PoisonMushroom wrote...
They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.
And more stuff that won't help the ending. I wanted to actually see the reapers beaten (not just explosions but rational stuff and decisions leading to this), not know their reason for being. If a monster wants to eat me, I really don't care to know why-I want to get rid of him before he has the chance.
Whether or not you like the movie of War of the Worlds (the most recent one, and not comparing it with the book) there is one thing they got right. Nobody was overly concerned with why they were doing what they were doing. They were trying not to be victims and were trying to figure out how to fight them if they could. Even if it was impossible they were still fighting them. I'm not saying I wanted some bacteria or virus to kill the reapers because ME is told from a different perspective and it is not WotW. WotW was from the perspective of ordinary people, not soldiers. So, what they were doing made sense in it. ME is a story from a soldier's or military person's perspective and needed to make sense for that. A scientist might have wanted to probe the motivations and origins of the reapers, but a soldier wouldn't care. Shepard is more like Javik. Shepard doesn't know much about the crucible, neither did Javik. Shepard acts more as a warrior diplomat where Javik had to act as a warrior defender.
Having the catalyst be an apologist for what the reapers are doing and making Shepard seem to give a rat's behind about all that is ridiculous. Mordin might care because he might want to use it to find a way to defeat them, but Shepard would want to shoot a big cannon at them and get the kid to shut up.
I'd actually even consider buying DLC that did nothing more than let my Shepard tell the catalyst in a hundred different ways just how stupid he is and tell him to F off. That would make me feel better.
And one especially telling him to get the hell out of my galaxy and my game.
Wu the Lotus Blossom wrote...
3DandBeyond wrote...
PoisonMushroom wrote...
They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.
And more stuff that won't help the ending. I wanted to actually see the reapers beaten (not just explosions but rational stuff and decisions leading to this), not know their reason for being. If a monster wants to eat me, I really don't care to know why-I want to get rid of him before he has the chance.
Whether or not you like the movie of War of the Worlds (the most recent one, and not comparing it with the book) there is one thing they got right. Nobody was overly concerned with why they were doing what they were doing. They were trying not to be victims and were trying to figure out how to fight them if they could. Even if it was impossible they were still fighting them. I'm not saying I wanted some bacteria or virus to kill the reapers because ME is told from a different perspective and it is not WotW. WotW was from the perspective of ordinary people, not soldiers. So, what they were doing made sense in it. ME is a story from a soldier's or military person's perspective and needed to make sense for that. A scientist might have wanted to probe the motivations and origins of the reapers, but a soldier wouldn't care. Shepard is more like Javik. Shepard doesn't know much about the crucible, neither did Javik. Shepard acts more as a warrior diplomat where Javik had to act as a warrior defender.
Having the catalyst be an apologist for what the reapers are doing and making Shepard seem to give a rat's behind about all that is ridiculous. Mordin might care because he might want to use it to find a way to defeat them, but Shepard would want to shoot a big cannon at them and get the kid to shut up.
I'd actually even consider buying DLC that did nothing more than let my Shepard tell the catalyst in a hundred different ways just how stupid he is and tell him to F off. That would make me feel better.
And one especially telling him to get the hell out of my galaxy and my game.
Exactly, Shepard is a soldier. From the very beginning, she set out to destroy the reapers no matter what. As a soldier, she reacts to facts: the reapers are bad, dangerous and they are trying to destroy the galaxy. Paragon or Renegade, there's no time or reason to chat with them. She shot bad guys for far less than that. It's not philosophy, nor is it art. It's war.
PoisonMushroom wrote...
Wu the Lotus Blossom wrote...
3DandBeyond wrote...
PoisonMushroom wrote...
They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.
And more stuff that won't help the ending. I wanted to actually see the reapers beaten (not just explosions but rational stuff and decisions leading to this), not know their reason for being. If a monster wants to eat me, I really don't care to know why-I want to get rid of him before he has the chance.
Whether or not you like the movie of War of the Worlds (the most recent one, and not comparing it with the book) there is one thing they got right. Nobody was overly concerned with why they were doing what they were doing. They were trying not to be victims and were trying to figure out how to fight them if they could. Even if it was impossible they were still fighting them. I'm not saying I wanted some bacteria or virus to kill the reapers because ME is told from a different perspective and it is not WotW. WotW was from the perspective of ordinary people, not soldiers. So, what they were doing made sense in it. ME is a story from a soldier's or military person's perspective and needed to make sense for that. A scientist might have wanted to probe the motivations and origins of the reapers, but a soldier wouldn't care. Shepard is more like Javik. Shepard doesn't know much about the crucible, neither did Javik. Shepard acts more as a warrior diplomat where Javik had to act as a warrior defender.
Having the catalyst be an apologist for what the reapers are doing and making Shepard seem to give a rat's behind about all that is ridiculous. Mordin might care because he might want to use it to find a way to defeat them, but Shepard would want to shoot a big cannon at them and get the kid to shut up.
I'd actually even consider buying DLC that did nothing more than let my Shepard tell the catalyst in a hundred different ways just how stupid he is and tell him to F off. That would make me feel better.
And one especially telling him to get the hell out of my galaxy and my game.
Exactly, Shepard is a soldier. From the very beginning, she set out to destroy the reapers no matter what. As a soldier, she reacts to facts: the reapers are bad, dangerous and they are trying to destroy the galaxy. Paragon or Renegade, there's no time or reason to chat with them. She shot bad guys for far less than that. It's not philosophy, nor is it art. It's war.
Not entirely true. My Shepard would always hit every single option on the left side of the dialogue wheel, because he wanted to know more. A soldier that knows his enemy is a better solider because of it.
PoisonMushroom wrote...
Wu the Lotus Blossom wrote...
Exactly, Shepard is a soldier. From the very beginning, she set out to destroy the reapers no matter what. As a soldier, she reacts to facts: the reapers are bad, dangerous and they are trying to destroy the galaxy. Paragon or Renegade, there's no time or reason to chat with them. She shot bad guys for far less than that. It's not philosophy, nor is it art. It's war.
Not entirely true. My Shepard would always hit every single option on the left side of the dialogue wheel, because he wanted to know more. A soldier that knows his enemy is a better solider because of it.
Modifié par 3DandBeyond, 29 juillet 2012 - 07:43 .
Kileyan wrote...
I don't think they can sell me pre-ending DLC. Before this game, I always spoke out and wanted along with story DLC, I wanted a DLC pack of nothing but random n7 type missions. I enjoyed playing the game again, exploring new places along the way to the ending. Now I can't think of anything that would make me want to play this game again.
I'm not one of those fans who demands Shep be alive. I would happily play a post ending DLC that was set in the ME universe, I don't HAVE to be Shep to continue on and enjoy the ME universe. I just won't play a pre-ending storyline, knowing how futile it is. I can't stomach meeting new squadmates, giving them those speeches about victory and doing our best, blah blah. When I really know the proper choice is to load the Normany up with liquor, pick up my friends, point the ship and random direction and party till the reapers catch us.
*Sorry guys, no big speeches today, nothing we do matters, so lets just get drunk and............*
I don't think that's how marketing works - they don't design the product.Let's say you're in charge of marketing for upcoming DLC
[...]
Do you just write them off as a loss, or try to work in something that does indeed change the endings?
3DandBeyond wrote...
My Shepard wanted to know more certainly but never would just listen to self-serving garbage. She questioned people with a skeptical attitude, not because she wanted to know their life story. For instance, with Helena Blakely she would (not the real dialogue) question why she should believe her or why she should think she won't turn on her. This kind of question is not asked to any credible extent of the kid. It's kind of asking how do I know you are telling the truth NOW. And that was almost always what Shepard would be examining when coming against a foe. And after asking such a question Shepard might have the option of believing the answer. In this you are expected to believe the kid or commit galactic suicide.
The kid controls the reapers that have been turning people into goo. I don't care to hear why. And I can see no reason to even want to believe a thing he says.
Modifié par Archonsg, 29 juillet 2012 - 09:53 .
dsl08002 wrote...
i could only market a dlc if i could say that i was offering something of a reward with each dlc, like if you buy a dlc it would add something to the ending,
and if i was going to add the last dlc i would simply say that it would follow with a new ending,
Archonsg wrote...
I think it needs to be said that some think that because we hate the ending, no wait, I don't hate it, I LOATHE it, that we hate the entire game or the series. Nothing can be further from the truth. Otherwise I won't be here reading and sometimes responding to post on subjects of the game.
That said, what many who support the old original and current EC ending still do not realize us that this is a game, and a good portion of the game was centered around an team led by an individual so strong in will that even being ridiculed for speaking the truth and essentially exiled for doing so, did not damper his/her spirit and the need to do what is right.
This was clear in its message right at the end of ME1, Shepard tells the council (or Udina) after they were so busy slapping each other's back for actually surviving even after ignoring Shepard's warning, that this was not the end of the Reaper threat and he/she is going to find a way to stop them.
Then we have ME2, which brought in Cerberus, The Illusive Man and the whole "lets assemble the most kick ass team and kick Reapers butt!" cept, we were dealing with the collectors, Protean turned husk slaves, but the msin theme, that a team led by Shepard could do the unexpected and previously thought impossible, and you don't get more impossible then jumping into the Galactic core unsupported, taking out the Collectors' base AND getting everyone out alive. It wasn't called a suicide mission for nothing.
In ME3, finally, we get to go after that thing we need to defeat the Reapers. And for the most part things were coming together, some good like the Genophage, plight of the Quarians andtge question, what is truly a measure and meaning of having a soul? Some bad, such as love interest involvement, whole Cerberus deal, effects or lack of, decision s from previous episodes namely saving the council / choice to kerp or destroy the Collectors' Base, the Rachni Queen... And more, but it would taje too long for me to list them all.
But, even so, all is still good as these minor laspe can be overlooked as the main theme, Shepard's team is still out there kicking ass, and doing things people assumed were impossible or crazy to even consider, oh like Brokering peace between the Quarians and the Geth or actually getting Krogan, and I emphasize this, KROGAN, to go to Palaven and help the Turians fight the Reapers. That is like the Taliban coming over to the USA to fight and die for the US. (which is more likely to happen)
Which brings us to the ending. The the team of Walters and Hudson decided that, no, lets do something artistic, something unexpected and trash the "Shepard's team can achieve what is commonly thought to be imimpossible", lets instead replace tgat with a nihilistic vision where the Galaxy we know it becomes a wasteland, lets break Shepard, not just the character but everything we know of him/her from the previous two games and to top it off, put in three faux choices that had NOTHING to do with the game right up to this point.
So. In the end Shepard is asked, nicely, to go commit an act of suicide, to kill him/herself by an insane AI, and if don't play along, we get a very clear message "so be it, screw you guys" and loose the game? What happened to the theme that Shepard and crew not only can but HAVE done what is thought impossible and win this war, in a manner that is not only honorable but not originating from the thing that created the Reapers?
Oh wait, I am sorry, its Bioware's game, it's their story and they can do whatever they want right? Well, I am a paying customer and even after I and many have made it clear that I don't not play games to loose or to get depressed, that we wanted a victory where the theme "Shepard and team does what was thought to be impossible" is kept true is ignored and the ending still is the same BS depressing crap of an ending only now sugar coated, do you actually think I want to extend my game play just so I can look forward to such an ending? Much less pay for it?
So, unless there is an expansion DLC that says clearly "Alternate Endings" there will be no purchases from me.
Ps: please excuse spelling / formating errors, posting this from my phone and BSN hates android sets.
Modifié par 3DandBeyond, 30 juillet 2012 - 12:23 .