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How do you market DLC to people that disliked the endings?


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#201
Kileyan

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Tyrium wrote...

 I suppose you could say he/she was murdered in refusal, but really, you brought that one on yourself. You were told time and again in the game conventional victory was not possible, were you really that surprised to find out everything you'd been told was correct?


We spent 95% or more of the game rounding up allies, armies, new ships, uniting races, dozens of fetch quests to get access to interesting new combat units, tech, blah blah. Nothing about the ending even made sense in the context of the every bit of gameplay that came before it. That is hardly a game that led us along to an ending where all that work was little more than an arbitrary tipping point where the Starbrat will ALLOW us to choose a color rather that be wiped out with no choice.

This game plays out like a awesome novel, whose last 15 pages are ripped out of the book and on a lark, replaced by the drunken scribbles of someone who was was not allowed to see the rest of the book, and asked to write up an ending for kicks.

#202
TheShadowWolf911

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Kileyan wrote...

Tyrium wrote...

 I suppose you could say he/she was murdered in refusal, but really, you brought that one on yourself. You were told time and again in the game conventional victory was not possible, were you really that surprised to find out everything you'd been told was correct?


We spent 95% or more of the game rounding up allies, armies, new ships, uniting races, dozens of fetch quests to get access to interesting new combat units, tech, blah blah. Nothing about the ending even made sense in the context of the every bit of gameplay that came before it. That is hardly a game that led us along to an ending where all that work was little more than an arbitrary tipping point where the Starbrat will ALLOW us to choose a color rather that be wiped out with no choice.

This game plays out like a awesome novel, whose last 15 pages are ripped out of the book and on a lark, replaced by the drunken scribbles of someone who was was not allowed to see the rest of the book, and asked to write up an ending for kicks.


sounds about right.

#203
3DandBeyond

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TheShadowWolf911 wrote...

Kileyan wrote...

Tyrium wrote...

 I suppose you could say he/she was murdered in refusal, but really, you brought that one on yourself. You were told time and again in the game conventional victory was not possible, were you really that surprised to find out everything you'd been told was correct?


We spent 95% or more of the game rounding up allies, armies, new ships, uniting races, dozens of fetch quests to get access to interesting new combat units, tech, blah blah. Nothing about the ending even made sense in the context of the every bit of gameplay that came before it. That is hardly a game that led us along to an ending where all that work was little more than an arbitrary tipping point where the Starbrat will ALLOW us to choose a color rather that be wiped out with no choice.

This game plays out like a awesome novel, whose last 15 pages are ripped out of the book and on a lark, replaced by the drunken scribbles of someone who was was not allowed to see the rest of the book, and asked to write up an ending for kicks.


sounds about right.


Perfect description of how it feels-drunken scribbles and all.  Racing to fight and then slow walking to have a conversation with the god idiot of the reapers.  In ME1 the reapers were awesome and intelligent beings that it might be fun to get to know better in DLC.  At the end of ME3 they are misused pit bulls with no idea why they need to do what they are doing, let loose by HAL9000's lounge lizard uncle. 

#204
M920CAIN

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Marketing DLC... hmm.. getting it and buying it, are 2 different things.

#205
RKB28

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Well, they should market it as pre end-game, and not related to the Reapers.I will not buy post-ending dlc, and have serious doubts about the Leviathan dlc, but I would buy the bejzus of Aria dlc. I´m waiting for her as squadmate for a long time...

Modifié par RKB28, 31 juillet 2012 - 10:15 .


#206
Kathleen321

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Make the DLC seem substantial and worth buying.

#207
sparkyo42

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RKB28 wrote...

Well, they should market it as pre end-game, and not related to the Reapers.I will not buy post-ending dlc, and have serious doubts about the Leviathan dlc, but I would buy the bejzus of Aria dlc. I´m waiting for her as squadmate for a long time...


So you're happy with anything in the DLC coming down to altering a number, and maybe giving you a new gun and power option?

To be honest even before the Ending , hell before release I couldn't understand the logic of DLC for the Finale. To me it just doesn't work and would never have attracted me to buying it.

Now, well the only way they might market it is to admit mistakes were made, judging from Weekes tweet about their position on Auto Dialogue that's not likely so the marketing should be if you loved ME 3 buy it, if you didn't don't bother, and if you do don't complain about more of the same.

#208
Iakus

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3DandBeyond wrote...

Archonsg wrote...

@tyrium
I said "... Shepard's character murdered." not Shepard murdered. There is a difference.

But that is not the point is it? You seem to find it acceptable and that is your right, but can't you see how the events that transpire ftom the point of view of those of us who question the validity of tge choice Shepard has to make AT THAT POINT OF TIME and see with our eyes how illogical it is for Shepard to even accept and willingly choose to commit an act of suicide, and yes, even the Destroy option was at the time an act of suicide (still waiting for a logical explanation how EMS would prevent his/ber death) on tbe behest of an insane AI.

More to the point, the Shepard I played with and got to know would NEVER have capitulated and accepted to such a "deal".

Isn't it oddly enough that the ONLY time we see the old Shepard back, the one with fire in her eyes, with faith in humanity and faith in a United Galaxy was only seen during the Refusal Option? The option that essentially came with the message "You don't want our artistic vision? So be it. Screw you!"


This is the point exactly.  I would not presume to think my opinion or the ending I want is the only valid one.  What we are saying is that a vast number of us have no ending that validates the Shepard we played.  And since the devs said there was no canon supposedly, well then that's another lie.  There is canon.  If you played a paragon Shepard, you played the wrong kind of Shepard.  If you thought you were playing a logical Shepard, well that was wrong too.  If your Shepard thought things were often difficult but not impossible well there is no ending for that.  If your Shepard made a promise to always come back to a love interest, then your Shepard lies, because if your Shepard makes a choice then your Shepard is breaking a promise.  But I guess that makes sense.  The created is like the creator because after all this is Bioware's game and just because I thought I was being allowed to play a Shepard that always thought winning and living was possible, I was wrong.  But thanks Bioware for smacking me in the face and assuming control on the Shepard I thought I was playing.


SUms the problem up rather well.

Why play Mass Effect when my SHepard is not my Shepard?

#209
wizardryforever

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iakus wrote...

3DandBeyond wrote...

Archonsg wrote...

@tyrium
I said "... Shepard's character murdered." not Shepard murdered. There is a difference.

But that is not the point is it? You seem to find it acceptable and that is your right, but can't you see how the events that transpire ftom the point of view of those of us who question the validity of tge choice Shepard has to make AT THAT POINT OF TIME and see with our eyes how illogical it is for Shepard to even accept and willingly choose to commit an act of suicide, and yes, even the Destroy option was at the time an act of suicide (still waiting for a logical explanation how EMS would prevent his/ber death) on tbe behest of an insane AI.

More to the point, the Shepard I played with and got to know would NEVER have capitulated and accepted to such a "deal".

Isn't it oddly enough that the ONLY time we see the old Shepard back, the one with fire in her eyes, with faith in humanity and faith in a United Galaxy was only seen during the Refusal Option? The option that essentially came with the message "You don't want our artistic vision? So be it. Screw you!"


This is the point exactly.  I would not presume to think my opinion or the ending I want is the only valid one.  What we are saying is that a vast number of us have no ending that validates the Shepard we played.  And since the devs said there was no canon supposedly, well then that's another lie.  There is canon.  If you played a paragon Shepard, you played the wrong kind of Shepard.  If you thought you were playing a logical Shepard, well that was wrong too.  If your Shepard thought things were often difficult but not impossible well there is no ending for that.  If your Shepard made a promise to always come back to a love interest, then your Shepard lies, because if your Shepard makes a choice then your Shepard is breaking a promise.  But I guess that makes sense.  The created is like the creator because after all this is Bioware's game and just because I thought I was being allowed to play a Shepard that always thought winning and living was possible, I was wrong.  But thanks Bioware for smacking me in the face and assuming control on the Shepard I thought I was playing.


SUms the problem up rather well.

Why play Mass Effect when my SHepard is not my Shepard?

Bioware can't possibly write for all possible interpretations of Shepard.  The story needs to be told, and coherently.  This means that there are going to be things that Shepard is just going to go along with, because Bioware didn't write for an alternative.  Usually, Bioware is pretty good at justifying this railroading by making the circumstances such that there really isn't a logical alternative.  Sometimes they fail.  But this whole "I want to play my Shepard differently" tripe is just shaking one's fist at the way video games are structured.  There is only so much you can do to customize your character's story before the quality of the story starts to degrade.  If you want such control over your character, you're better off playing a tabletop RPG, instead of a CRPG.

What if I want to play my Shepard as Aria's stalker?  Why can't I do that?  Why can't I steal the Normandy and go pirate?  Why can't I pointlessly throw myself at the Reapers in hand-to-hand combat?  Because those scenarios are ridiculous, for one, but also because such motivations run counter to the story that Bioware is trying to tell.  Making Shepard's character more concrete was bound to happen eventually.  I wasn't surprised when it did.

#210
Iakus

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wizardryforever wrote...]
Bioware can't possibly write for all possible interpretations of Shepard.  The story needs to be told, and coherently.  This means that there are going to be things that Shepard is just going to go along with, because Bioware didn't write for an alternative.  Usually, Bioware is pretty good at justifying this railroading by making the circumstances such that there really isn't a logical alternative.  Sometimes they fail.  But this whole "I want to play my Shepard differently" tripe is just shaking one's fist at the way video games are structured.  There is only so much you can do to customize your character's story before the quality of the story starts to degrade.  If you want such control over your character, you're better off playing a tabletop RPG, instead of a CRPG.

What if I want to play my Shepard as Aria's stalker?  Why can't I do that?  Why can't I steal the Normandy and go pirate?  Why can't I pointlessly throw myself at the Reapers in hand-to-hand combat?  Because those scenarios are ridiculous, for one, but also because such motivations run counter to the story that Bioware is trying to tell.  Making Shepard's character more concrete was bound to happen eventually.  I wasn't surprised when it did.


It's one thing to not be able to account for everything.

It's another to only account for one.

#211
PoisonMushroom

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PoisonMushroom wrote...

They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.


Nailed it:

From Kotaku- 'Mass Effect 3: Leviathan is the first story-driven, single player DLC to be made available since Mass Effect 3 Extended Cut. Leviathan expands upon the events of Mass Effect 3 with gripping and emotional storytelling, compelling new characters, powerful weapons and unique upgrades. Players will be able to discover more about the origins of the reapers as they race across the galaxy to unravel the mystery that surrounds the fabled Leviathan.'

http://kotaku.com/59...-of-the-reapers

#212
Memnon

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PoisonMushroom wrote...

PoisonMushroom wrote...

They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.


Nailed it:

From Kotaku- 'Mass Effect 3: Leviathan is the first story-driven, single player DLC to be made available since Mass Effect 3 Extended Cut. Leviathan expands upon the events of Mass Effect 3 with gripping and emotional storytelling, compelling new characters, powerful weapons and unique upgrades. Players will be able to discover more about the origins of the reapers as they race across the galaxy to unravel the mystery that surrounds the fabled Leviathan.'

http://kotaku.com/59...-of-the-reapers


Yup ... looks like they took the approach of writing off those that hated the endings

#213
Iakus

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Stornskar wrote...

PoisonMushroom wrote...

PoisonMushroom wrote...

They'll play up the fact that we'll get more answers from the mouth of a Reaper. Presumably if this Reaper is rogue, it'll tell us stuff we didn't find out in the main game.


Nailed it:

From Kotaku- 'Mass Effect 3: Leviathan is the first story-driven, single player DLC to be made available since Mass Effect 3 Extended Cut. Leviathan expands upon the events of Mass Effect 3 with gripping and emotional storytelling, compelling new characters, powerful weapons and unique upgrades. Players will be able to discover more about the origins of the reapers as they race across the galaxy to unravel the mystery that surrounds the fabled Leviathan.'

http://kotaku.com/59...-of-the-reapers


Yup ... looks like they took the approach of writing off those that hated the endings


Who would have thought "broadening" and "alienating" an audience would go hand-in-hand?

#214
Dorje Sylas

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Who would have thought "broadening" and "alienating" an audience would go hand-in-hand?


Wizards of the Coast tired it with 4th Edition D&D. Now 5 years later they are now trying to peddle D&D Next to desperately win back large chunks of the fan base they lost, while also trying not to lose 4e fans. While Paizo pulls in steady money with a spin-off product, the Pathfinder Roleplaying Game.

Modifié par Dorje Sylas, 03 août 2012 - 07:59 .


#215
Memnon

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Dorje Sylas wrote...

Who would have thought "broadening" and "alienating" an audience would go hand-in-hand?


Wizards of the Coast tired it with 4th Edition D&D. Now 5 years later they are now trying to peddle D&D Next to desperately win back large chunks of the fan base they lost, while also trying not to lose 4e fans. While Paizo pulls in steady money with a spin-off product, the Pathfinder Roleplaying Game.


Haven't enjoyed D&D since the 2nd Edition days - I actually was a beta tester for 3e, but found it 'meh.' Never even tried 4e ... I haven't heard of Pathfinder, is it any good?

#216
Iakus

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Dorje Sylas wrote...

Who would have thought "broadening" and "alienating" an audience would go hand-in-hand?


Wizards of the Coast tired it with 4th Edition D&D. Now 5 years later they are now trying to peddle D&D Next to desperately win back large chunks of the fan base they lost, while also trying not to lose 4e fans. While Paizo pulls in steady money with a spin-off product, the Pathfinder Roleplaying Game.


Hmm, never thought of comparing ME3 to 4E

Hope it takes Bioware less than five years to come to their senses...

#217
barbara2012

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iakus wrote...

Dorje Sylas wrote...

Who would have thought "broadening" and "alienating" an audience would go hand-in-hand?


Wizards of the Coast tired it with 4th Edition D&D. Now 5 years later they are now trying to peddle D&D Next to desperately win back large chunks of the fan base they lost, while also trying not to lose 4e fans. While Paizo pulls in steady money with a spin-off product, the Pathfinder Roleplaying Game.


Hmm, never thought of comparing ME3 to 4E

Hope it takes Bioware less than five years to come to their senses...

 AAAAAAAAAAAAAAmen !!Posted Image