Vertigo_1 wrote...
twitter.com/PatrickWeekes/status/229238946016657408
"The subject of auto-dialog in #ME3 has come up in the forums a lot lately ... (CONT)"
"… as I recall you had some insightful responses to the criticism via Twiter. Do you see it continuing in #ME3 SP DLC?"
"I believe it'll continue. Lets scenes have more natural dialog flow. But also learning from places it felt too long w/o choice"
UPDATE:
Vertigo_1 wrote...
twitter.com/PatrickWeekes/status/229370691076644864
"Sorry to hear people dislike auto-dialog. I like flow of ME3 scenes -- in ME1, hard to write Shepard decisively w/every line a choice. 1/3"
twitter.com/PatrickWeekes/status/229370764506308609
"That said, per my response, we want it to feel natural, lines a logical extension of what you chose. Every project a growing process. 2/3"
twitter.com/PatrickWeekes/status/229370817887227904
"Goal is players rarely/never have meaningless choice, rarely/never wish they had a choice and had words put in their mouths instead. 3/3"
-----------------------------------------------
twitter.com/PatrickWeekes/status/229371744497070080
"I haven't played enough of my Renegade game. Did autodialogue reflect your Para/Ren scores in terms of attitude?"
"Depends on the scenes, but more often, it reflects the Para/Rene choice you make early in the scene."
---------------------------------------
twitter.com/PatrickWeekes/status/229372736848416768
"What about lack of middle option? What were people whos shepard always chose the grey area supposed to do?"
Replay ME2. Note how many dialog choices have only Para/Middle or Rene/Middle. 3 flavor options actually pretty rare."
----------------------------------------
twitter.com/PatrickWeekes/status/229372987579703296
'just my two cents, but in life we make many meaningless choices all the time. Why not allow that into the game?"
"Well, they cost more, for starters. We'd be cutting meaningful choices from elsewhere, or losing scenes altogether"
-----------------------------------------
twitter.com/PatrickWeekes/status/229373992459460608
"Interesting on 'meaningless' choice -- how do you define meaningless? Whether I speak kindly or cruelly to NPC X may not..."
"Choice that is just player tone and which doesn't change the plot or NPC response beyond one line"
along with:
twitter.com/PatrickWeekes/status/229374078790799360
"Nice to have, absolutely, but not at cost of bigger choices. And with game that big, always a cost"
So...let the blood rage flow? I can never tell what the boards reaction will be.
Modifié par xsdob, 29 juillet 2012 - 02:47 .





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