xsdob wrote...
I figured it out when I picked the renegade option of "what's the point" With the council and said, "You've made your decision, I won't waste my breath."
I wanted to make a stronger case than that, so I reloaded and picked the paragon option, and it said, "You've made your decision, I won't waste my breath."
This is just as bad as any auto-dialouge.
It’s not. It’s not
ideal, no, but you fail to understand something about very basic RPG or even general psychology (no surprise there, sorry). Patrick Weekes doesn’t understand this, either. The character lives in the player’s head.
If I choose a certain dialogue option (and the actual dialogue line is interpretable as being in line with that), then that has a fundamental effect on how I interpret the result. I’m either telling them to go screw themselves, or reluctantly giving up after trying hard.
If you’re a Wheels of Barfight player, you typically care more about the narrow result than the path that takes you there (which, by the way, is especially hilarious considering all the “it’s about the journey” tripe). In other words, it’s ‘just a game’, and what matters is beating it.