wright1978 wrote...
Nope people did choose neutral dialogue. Just because you point hunted doesn't mean others didn't roleplay.
Who cares about dialogue flow? Remove the manual combat then and force everyone to watch staged fighting cutscenes then or more realistically go watch a movie if you have no interest in interacting in a supposedly choice based game.
People aren't talking about full control over Shep. They are talking about maintaining the level of control with auto-dialogue being minimal and limited to non characterising elements that was present in previous games. ME3 had bucket loads of awful charactersing auto-dialogue that conflicts with previous choices. Is it really unrealistic to expect the player characterisation features not to be butchered?
Actually, I roleplayed each of my Shepards, and only in...2 or 3 occasions did I ever pick netural dialog, and in none of those cases did it produce a meaningful result (Horizon in ME2, to be specific).
You do have control over Shepard. Simply because Shepard characterizes themselves between your choices BASED on your decision doesn't mean you've lost control. If you pick a dialog option where Shepard is sad about not being able to save people, is it awful characterization if Shepard's auto-dialog continues that choice into other statements regarding guilt over a precieved lack of ability to help others?





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