Aller au contenu

Photo

Patrick Weekes on autodialouge in future dlc. # Update: more weekes tweets on the subject.


  • Veuillez vous connecter pour répondre
624 réponses à ce sujet

#26
xsdob

xsdob
  • Members
  • 8 575 messages

Conniving_Eagle wrote...

xsdob wrote...

Wow, you guys are acting kinda bitter lately, like more so than usual.

Something happen a week ago that my mind didn't pick up in the BSN collective?


Oh and look, you're more condescending than usual. Rage off Call of Duty or something?


No, I just figured news that bioware was scaling the auto dialouge back would be, well, good news.

Didn't think it'd be casue to rage against them is all.

#27
wright1978

wright1978
  • Members
  • 8 114 messages
Very disappointing news. Apparently flowing cinematics matter more than player characterisation of the protaganist.

#28
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages

xsdob wrote...

Conniving_Eagle wrote...

Jade8aby88 wrote...

Conniving_Eagle wrote...

Auto-Dialogue = More natural dialogue flow?

Why? Was everyone in ME1 and 2 a retard who spend 10 seconds in silence staring at the screen before they finally picked a response each time?


I know right, and if they did it was only because they thought the choices mattered, since that claim has been dismissed, top right everytime. I always used to queue up my responses so it flowed anyway.


Yes, I managed to do this on my blind playthrough of all three games. And when I did hesitate, to think about my choice, it was approrpiate. For example:Virmire.


What choices were auto'd?

Dialouge was, but that was simple hello's and goodbye's as far as I know.

You weren't auto'd into picking one side over the other that I remembered.


Less dialogue options, the removal of the neutral response, and auto-dialogue all hinder roleplaying.

#29
MegaSovereign

MegaSovereign
  • Members
  • 10 794 messages

Scepsis wrote...

I never disliked the auto dialogue. Most of it was very well-written and voiced acted.

<3 Drunk Tali is just so darn cute! <3


Tequilla se'lai

#30
wantedman dan

wantedman dan
  • Members
  • 3 605 messages

xsdob wrote...

What choices were auto'd?

Dialouge was, but that was simple hello's and goodbye's as far as I know.

You weren't auto'd into picking one side over the other that I remembered.


When talking honor with Javik, and standing there like an idiot after telling the Catalyst to shove his choices up his ass.

That's just to name two off the top of my head.

Modifié par wantedman dan, 28 juillet 2012 - 10:02 .


#31
Guest_Scepsis_*

Guest_Scepsis_*
  • Guests

MegaSovereign wrote...

Scepsis wrote...

I never disliked the auto dialogue. Most of it was very well-written and voiced acted.

<3 Drunk Tali is just so darn cute! <3


Tequilla se'lai


Right on, buddy!

#32
chemiclord

chemiclord
  • Members
  • 2 499 messages
Well, if you had your finger on the button queued up anyway... then why the hell not just let the game move with the conversation that you already knew you were going to take? Is pushing one little button what you need to truly feel engrossed?

A qualifier: I would LOVE three, four, five dialogue options... if they actually resulted in different dialogue paths.  Four or five options that really only wind up saying one of two things anyway (like Bioware had done dialogue in the past), what's the point?

Modifié par chemiclord, 28 juillet 2012 - 10:05 .


#33
MegaSovereign

MegaSovereign
  • Members
  • 10 794 messages
I rarely ever picked the neutral responses in ME1/ME2...

Most serious ME players are pretty dedicated about mostly picking the top and bottom options for Paragon/Renegade points.

#34
Stalker

Stalker
  • Members
  • 2 784 messages
Great to see the results of "listening to fan feedback" here...

I don't see any better flowing with the dialogue because it is pre-set...
ME2 had the same flow ME3 had, only that ME3 had stupid lines you didn't want to say.

Modifié par Mr Massakka, 28 juillet 2012 - 10:04 .


#35
Guest_Scepsis_*

Guest_Scepsis_*
  • Guests

chemiclord wrote...

Well, if you had your finger on the button queued up anyway... then why the hell not just let the game move with the conversation that you already knew you were going to take? Is pushing one little button what you need to truly feel engrossed?


^This x1000.

#36
wright1978

wright1978
  • Members
  • 8 114 messages

Grubas wrote...

After autodialog, can we have autofighting. You know the moment you get to kill yet another husk? can i just watch him getting shoot, or skip the sequence alltogether by pressing space?
This constant aiming and fighting disturbs the flow of the game.


Lol.

#37
Stalker

Stalker
  • Members
  • 2 784 messages

wright1978 wrote...

Grubas wrote...

After autodialog, can we have autofighting. You know the moment you get to kill yet another husk? can i just watch him getting shoot, or skip the sequence alltogether by pressing space?
This constant aiming and fighting disturbs the flow of the game.


Lol.

Agreed. :D

#38
F4H bandicoot

F4H bandicoot
  • Members
  • 1 247 messages
The dialouge fork will soon become a dialouge knife...

#39
HopHazzard

HopHazzard
  • Members
  • 1 482 messages
Somewhere in the middle of ME1, I realized the whole "choice" thing was a load of crap. Apparently others are just figuring that out now. I'm sorry you're upset.

#40
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages
I keep trying to like you again Bioware, but you are making it very, very difficult.

#41
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages

chemiclord wrote...

Well, if you had your finger on the button queued up anyway... then why the hell not just let the game move with the conversation that you already knew you were going to take? Is pushing one little button what you need to truly feel engrossed?

A qualifier: I would LOVE three, four, five dialogue options... if they actually resulted in different dialogue paths.  Four or five options that really only wind up saying one of two things anyway (like Bioware had done dialogue in the past), what's the point?


I don't understand the point of the first paragraph...

#42
chemiclord

chemiclord
  • Members
  • 2 499 messages

wright1978 wrote...

Grubas wrote...

After autodialog, can we have autofighting. You know the moment you get to kill yet another husk? can i just watch him getting shoot, or skip the sequence alltogether by pressing space?
This constant aiming and fighting disturbs the flow of the game.


Lol.


I remember a Dragon Age writer saying something along those lines, and she was outright eviscerated for it.  Personally, I say, "why the **** not?"  Why not have combat play out a specific way and give players the option to see it like it was a first person movie of some sort.  I personally would have no problem with someone who simply wants to experience the story to let them "auto-pilot" the combat sequences.

#43
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages
In many cases during the first Mass Effect, either the top response or the bottom response would be identical to the neutral response. This was fixed in the second Mass Effect.

#44
JamieCOTC

JamieCOTC
  • Members
  • 6 341 messages

Scepsis wrote...

MegaSovereign wrote...

Scepsis wrote...

I never disliked the auto dialogue. Most of it was very well-written and voiced acted.

<3 Drunk Tali is just so darn cute! <3


Tequilla se'lai


Right on, buddy!

We're talking about Shepard's auto-dialogue, but yeah, drunk Tali is cute.  Shepard yelling, "There's a Reaper in my way, Wrex!" is great. Shepard talking for several minutes at a time w/ no choice from the player is not so great.

#45
wildannie

wildannie
  • Members
  • 2 223 messages

Conniving_Eagle wrote...

Auto-Dialogue = More natural dialogue flow?

Why? Was everyone in ME1 and 2 a retard who spend 10 seconds in silence staring at the screen before they finally picked a response each time?



More natural my ass.   Auto-dialogue was not 'natural' for my shepard, it was totally WTF!  It's not how 'flowing' what shepard says is that makes it feel natural, it is when shepard says something that makes sense for their character.  The direction BW took with ME3 and the autodialogue was total folly, utterly pathetic, and nauseatingly arrogant.  

It's not going to be any great problem to them though because they made if painfully clear that I am not their target audience but pretty much everything they say these days pushes me farther away from buying anything ME, Bioware, or EA ever again.

#46
F4H bandicoot

F4H bandicoot
  • Members
  • 1 247 messages
Illusion of choice > no choice

#47
xsdob

xsdob
  • Members
  • 8 575 messages

HopHazzard wrote...

Somewhere in the middle of ME1, I realized the whole "choice" thing was a load of crap. Apparently others are just figuring that out now. I'm sorry you're upset.


I figured it out when I picked the renegade option of "what's the point" With the council and said, "You've made your decision, I won't waste my breath."

I wanted to make a stronger case than that, so I reloaded and picked the paragon option, and it said, "You've made your decision, I won't waste my breath."

This is just as bad as any auto-dialouge.

Modifié par xsdob, 28 juillet 2012 - 10:11 .


#48
chemiclord

chemiclord
  • Members
  • 2 499 messages

Conniving_Eagle wrote...

I don't understand the point of the first paragraph...


It was in response to a person who scoffed at the idea that the constant dialogue options broke the flow of conversation, saying he/she had already known from the start that they'd be taking the "upper right" option every time and that it hardly broke the flow.

Thus my response... if he/she already knew, and already had his/her finger ready to push that button... then apparently what immersed that person wasn't the dialogue itself, but the pushing of a button.

Modifié par chemiclord, 28 juillet 2012 - 10:11 .


#49
Stalker

Stalker
  • Members
  • 2 784 messages

chemiclord wrote...

wright1978 wrote...

Grubas wrote...

After autodialog, can we have autofighting. You know the moment you get to kill yet another husk? can i just watch him getting shoot, or skip the sequence alltogether by pressing space?
This constant aiming and fighting disturbs the flow of the game.


Lol.


I remember a Dragon Age writer saying something along those lines, and she was outright eviscerated for it.  Personally, I say, "why the **** not?"  Why not have combat play out a specific way and give players the option to see it like it was a first person movie of some sort.  I personally would have no problem with someone who simply wants to experience the story to let them "auto-pilot" the combat sequences.

You are officially declared a troll now...

#50
Guest_Scepsis_*

Guest_Scepsis_*
  • Guests

JamieCOTC wrote...

We're talking about Shepard's auto-dialogue, but yeah, drunk Tali is cute.  Shepard yelling, "There's a Reaper in my way, Wrex!" is great. Shepard talking for several minutes at a time w/ no choice from the player is not so great.


The auto dialogue never bothered me. Mass Effect creates the illusion of choice in small conversations, not actual choice. Most of ME1's choices said the thing as any of the other choices you were given at the time.

I say, why not streamline the process.

Just my two cents worth.

:)