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Patrick Weekes on autodialouge in future dlc. # Update: more weekes tweets on the subject.


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#576
AlanC9

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AresKeith wrote...

they both played Important parts in the game but they can both die in ME2


I'll let you and o Ventus fight this one out. I'm gonna log out of here and play a bit.

#577
AlanC9

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AresKeith wrote...

but its rather BS that someone from IGN who has very few lines in ME3 gets paid more than the majority of the VA cast,


Are credits in dollar order? Like I said, I don't remember a SAG rule on the subject.  Anyone got a source?

#578
Taboo

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AlanC9 wrote...

AresKeith wrote...

but its rather BS that someone from IGN who has very few lines in ME3 gets paid more than the majority of the VA cast,


Are credits in dollar order? Like I said, I don't remember a SAG rule on the subject.  Anyone got a source?


Yes. Me.

It's called top billing.

#579
chemiclord

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I think it's a wee bit dangerous to assume that how someone is listed in the credits in a video game are direct correlation to how much they were paid. For all we know, they were paid by line (Allers DOES seem to talk a lot if you're actually stupid enough to do so).

#580
Taboo

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chemiclord wrote...

I think it's a wee bit dangerous to assume that how someone is listed in the credits in a video game are direct correlation to how much they were paid. For all we know, they were paid by line (Allers DOES seem to talk a lot if you're actually stupid enough to do so).


You're paid for ONE sitting in VA or in chunks.

The people who are paid the most are at the top.

It's called top billing.

#581
chemiclord

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Taboo-XX wrote...

chemiclord wrote...

I think it's a wee bit dangerous to assume that how someone is listed in the credits in a video game are direct correlation to how much they were paid. For all we know, they were paid by line (Allers DOES seem to talk a lot if you're actually stupid enough to do so).


You're paid for ONE sitting in VA or in chunks.

The people who are paid the most are at the top.

It's called top billing.


While you're probably right, I still think it's dangerous to assume that because the movies do it one way, that ALL forms of media do it the same way.

Although it would add another tie-in-question to my list I'd love to grill Hudson on.

- Who thought hiring Jessica Chobot was a good idea?

- Who thought paying her a ton of money was a good idea?

#582
Taboo

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chemiclord wrote...

Taboo-XX wrote...

chemiclord wrote...

I think it's a wee bit dangerous to assume that how someone is listed in the credits in a video game are direct correlation to how much they were paid. For all we know, they were paid by line (Allers DOES seem to talk a lot if you're actually stupid enough to do so).


You're paid for ONE sitting in VA or in chunks.

The people who are paid the most are at the top.

It's called top billing.


While you're probably right, I still think it's dangerous to assume that because the movies do it one way, that ALL forms of media do it the same way.

Although it would add another tie-in-question to my list I'd love to grill Hudson on.

- Who thought hiring Jessica Chobot was a good idea?

- Who thought paying her a ton of money was a good idea?


They're all under the Screen Actors Guild.

They all have to follow the same rules.

Thems the rules. =]

#583
chemiclord

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Taboo-XX wrote...
They're all under the Screen Actors Guild.

They all have to follow the same rules.

Thems the rules. =]


Actually, IS Chobot under the auspices of the SAG?

Doubt that would have anything to do with anything, but I'm curious.

#584
Kia Purity

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Taboo-XX wrote...

They're all under the Screen Actors Guild.

They all have to follow the same rules.

Thems the rules. =]


Is Chobot ACTUALLY a member of SAG?

#585
Taboo

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chemiclord wrote...

Taboo-XX wrote...
They're all under the Screen Actors Guild.

They all have to follow the same rules.

Thems the rules. =]


Actually, IS Chobot under the auspices of the SAG?

Doubt that would have anything to do with anything, but I'm curious.


I'm sure she had to do some paper work to get in.

She has to follow certain rules just like everyone else.

She also does things for IGN so she has a fee.

But why would you hire her? :sick:

#586
ShepnTali

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If I'm ever lucky enough to do any professional voice acting, I would have to join, for what it's worth. Told to me by an actor.

Modifié par ShepnTali, 02 août 2012 - 06:15 .


#587
ShepnTali

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I do have a hard time imagining Chobot getting top tier pay. Just.... wow. Is there a way to check if she's sag... IMDB maybe?

#588
chemiclord

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Taboo-XX wrote...

But why would you hire her? :sick:


A question I would love to ask if I could corner someone who makes decisions at Bioware.

#589
Taboo

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Chobot would have to do something because she has to git within certain parameters for actors.

I really, really, hope this is wrong.

#590
Massa FX

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I just read the OP and skipped forward to the last page of the thread. What is up here? The OP is about auto dialog and the current thread page is about vo actors name placement in the credits. .... .... whut up people?

#591
Xandurpein

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I think that the subject of auto-dialogue is really a symptom of Bioware losing touch with the players. Everything Weekes says makes sense as long as you view things from the writers perspective. They can write dialogue that feels better to them artistically and I get that. The scenes will probably be better that way, but ther is a loss too, and that is far more intangible. I no longer feel likeI'm playing my Shepard. If they take away the "meaningless" choices, they take away the players identification with Shepard.

It makes me wonder where the writers at Bioware comes from. When Bioware started, the writers were die-hard PnP players. They understood player agency and the relationship between the game master and the players automatically. I wonder if the writers at Bioware now even play PnP roleplaying games? It certainly feels as if there's something they don't understand about the critique of the auto-dialogue.

#592
Icesong

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Xandurpein wrote...

I think that the subject of auto-dialogue is really a symptom of Bioware losing touch with the players. Everything Weekes says makes sense as long as you view things from the writers perspective. They can write dialogue that feels better to them artistically and I get that. The scenes will probably be better that way, but ther is a loss too, and that is far more intangible. I no longer feel likeI'm playing my Shepard. If they take away the "meaningless" choices, they take away the players identification with Shepard.

It makes me wonder where the writers at Bioware comes from. When Bioware started, the writers were die-hard PnP players. They understood player agency and the relationship between the game master and the players automatically. I wonder if the writers at Bioware now even play PnP roleplaying games? It certainly feels as if there's something they don't understand about the critique of the auto-dialogue.


I've seen them say they don't care to consider and define what an RPG is. No surprise, then, really.

#593
Massa FX

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@xandur. I think the writers tried to innovate on traditional dialog paradigms. I believe Weeks when he says they are learning. A challenge within the game industry is to present something new to the audience. Something no one else has done or thought of.

Unfortunately or fortunately, depending on perspective, RPG players enjoy the details. The nuances. Multiple options and outcomes. Can developers innovate? Yes. Did this one work. Not entirely.

I look forward to Bio's maturity.

#594
yukon fire

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Xandurpein wrote...

It makes me wonder where the writers at Bioware comes from. When Bioware started, the writers were die-hard PnP players. They understood player agency and the relationship between the game master and the players automatically. I wonder if the writers at Bioware now even play PnP roleplaying games? It certainly feels as if there's something they don't understand about the critique of the auto-dialogue.


Quoted in an interview with Mac Walters in the EC guidebook 


Q: Where do you typically recruit writers? Is there such a thing as a typical place?

A: "There really isn't a typical place. Our writers come from diverse backgrounds, which is one of the team's strengths. Some writers come from fresh out of school, others from having written screenplays, others are from the games industry, and still others who are involved as editors or with the theater scene. These diverse backgrounds mean we come up with more diverse and interesting content."


:sick:

Modifié par yukon fire, 02 août 2012 - 06:59 .


#595
Oransel

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Auto-dialogue is bad and Bioware should be ashamed of it. Protecting it is worse. I will never buy new Bioware game and will discourage my friends from buying it. Bioware should suffer for what they did.

#596
sistersafetypin

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Binary_Helix 1 wrote...

Ah yes Bioware is "learning" much like Bioware is "listening". Don't make me puke.



#597
AlanC9

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Taboo-XX wrote...


They're all under the Screen Actors Guild.

They all have to follow the same rules.

Thems the rules. =]


Are you in SAG?

#598
Guest_Fandango_*

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Choosing dialogue is an important gameplay element for me - moving things in the direction of action adventure in the third game of a trilogy that places such emphasis on player agency was a daft decision.

#599
SpamBot2000

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What I would hope they realize is that dialogue is a gameplay mechanic, not a break from one.

Modifié par SpamBot2000, 02 août 2012 - 11:16 .


#600
FoggyFishburne

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Haha aaah BioWare is dying more for every second that passes. That's ok, I've already found my new favorite developer in CD Projekt Red. Auto dialogue in a ROLE PLAYING GAME. I mean do you see this? BioWare is finished... I knew from the start that BioWare is more or less tired of making RPG games, but damn. Not this soon, this hard. Well, I'm sure there's enough fanatics to suck your **** as you continue to make mediocre games. Here's one consumer that's had enough with your ****.

Modifié par FoggyFishburne, 02 août 2012 - 11:20 .