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Patrick Weekes on autodialouge in future dlc. # Update: more weekes tweets on the subject.


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#51
Guest_Cthulhu42_*

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xsdob wrote...

HopHazzard wrote...

Somewhere in the middle of ME1, I realized the whole "choice" thing was a load of crap. Apparently others are just figuring that out now. I'm sorry you're upset.


I figured it out when I picked the renegade option of "what's the point" With the council and said, "You've made your decision, I won't waste my breath."

I wanted to make a stronger case than that, so I reloaded and picked the paragon option, and it said, "You've made your decision, I won't waste my breath."

This is just as bad as any auto-dialouge.

Yes it is, but that hardly ever occurred in ME2.

#52
xsdob

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Mr Massakka wrote...

chemiclord wrote...

wright1978 wrote...

Grubas wrote...

After autodialog, can we have autofighting. You know the moment you get to kill yet another husk? can i just watch him getting shoot, or skip the sequence alltogether by pressing space?
This constant aiming and fighting disturbs the flow of the game.


Lol.


I remember a Dragon Age writer saying something along those lines, and she was outright eviscerated for it.  Personally, I say, "why the **** not?"  Why not have combat play out a specific way and give players the option to see it like it was a first person movie of some sort.  I personally would have no problem with someone who simply wants to experience the story to let them "auto-pilot" the combat sequences.

You are officially declared a troll now...


Why? That is what she said and that is what happened, people got their jimmies rustled and started sending death threats and anti-semitic slurs to her.

#53
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xsdob wrote...

I figured it out when I picked the renegade option of "what's the point" With the council and said, "You've made your decision, I won't waste my breath."

I wanted to make a stronger case than that, so I reloaded and picked the paragon option, and it said, "You've made your decision, I won't waste my breath."

This is just as bad as any auto-dialouge.


^This. Soo hard!

#54
chemiclord

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Mr Massakka wrote...

You are officially declared a troll now...


It's only official NOW?  Jesus... you folks have some pretty high standards.

But I'm not entirely trolling there.  Why should people who frankly suck at shooters have to suffer through combat they don't like to experience a story they do?  If the story is strong enough to carry itself... why not let it?  I mean, hell... FFXIII already plays like an interactive movie more than a game.  Why the hell should it bother you?

#55
wantedman dan

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Scepsis wrote...

JamieCOTC wrote...

We're talking about Shepard's auto-dialogue, but yeah, drunk Tali is cute.  Shepard yelling, "There's a Reaper in my way, Wrex!" is great. Shepard talking for several minutes at a time w/ no choice from the player is not so great.


The auto dialogue never bothered me. Mass Effect creates the illusion of choice in small conversations, not actual choice. Most of ME1's choices said the thing as any of the other choices you were given at the time.

I say, why not streamline the process.

Just my two cents worth.

:)


It's the difference in how you interpret a situation and react to it that adds to immerson for some.

#56
shepskisaac

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Lets scenes have more natural dialog flow

At the cost of having more pre-defined character? I don't like that. This results in Shep having an option to say "I saw a chance to get rid of the Council and I took it!" in ME1 which gets ignored in ME3 as he says "Ohh I never meant to hurt the council!", thanks to autodialogue.

#57
Stalker

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xsdob wrote...

Mr Massakka wrote...

chemiclord wrote...

wright1978 wrote...

Grubas wrote...

After autodialog, can we have autofighting. You know the moment you get to kill yet another husk? can i just watch him getting shoot, or skip the sequence alltogether by pressing space?
This constant aiming and fighting disturbs the flow of the game.


Lol.


I remember a Dragon Age writer saying something along those lines, and she was outright eviscerated for it.  Personally, I say, "why the **** not?"  Why not have combat play out a specific way and give players the option to see it like it was a first person movie of some sort.  I personally would have no problem with someone who simply wants to experience the story to let them "auto-pilot" the combat sequences.

You are officially declared a troll now...


Why? That is what she said and that is what happened, people got their jimmies rustled and started sending death threats and anti-semitic slurs to her.

I was more talking about the second part that agrees with auto-piloting combat...

#58
xsdob

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What I want to know is why the whole "But also learning from places it felt too long W/O choice." part of the tweet is being ignored?

This is a good sign, they are looking to make less autodialouge, not more of it.

Modifié par xsdob, 28 juillet 2012 - 10:18 .


#59
Grubas

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chemiclord wrote...

wright1978 wrote...

Grubas wrote...

After autodialog, can we have autofighting. You know the moment you get to kill yet another husk? can i just watch him getting shoot, or skip the sequence alltogether by pressing space?
This constant aiming and fighting disturbs the flow of the game.


Lol.


I remember a Dragon Age writer saying something along those lines, and she was outright eviscerated for it.  Personally, I say, "why the **** not?"  Why not have combat play out a specific way and give players the option to see it like it was a first person movie of some sort.  I personally would have no problem with someone who simply wants to experience the story to let them "auto-pilot" the combat sequences.


Yes combined with autodialog this will allow the writers to tell a gripping and well paced story. We get still interaction: Play, fast forward, stop and pause, sound +1/-1 and subtitles yes/no.
Why did no one invented it yet? This is the breakthrough for bioware. congrats.


Also: Honor the agreement, 
http://social.biowar...ndex/12940418/1

#60
D24O

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xsdob wrote...

I figured it out when I picked the renegade option of "what's the point" With the council and said, "You've made your decision, I won't waste my breath."

I wanted to make a stronger case than that, so I reloaded and picked the paragon option, and it said, "You've made your decision, I won't waste my breath."

This is just as bad as any auto-dialouge.

Yeah. 1 had a lot of "options" like this. I guess that's why auto dialogue doesn't bother me too much, although if they cut back I'm cool with that too.

#61
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wantedman dan wrote...

Scepsis wrote...

JamieCOTC wrote...

We're talking about Shepard's auto-dialogue, but yeah, drunk Tali is cute.  Shepard yelling, "There's a Reaper in my way, Wrex!" is great. Shepard talking for several minutes at a time w/ no choice from the player is not so great.


The auto dialogue never bothered me. Mass Effect creates the illusion of choice in small conversations, not actual choice. Most of ME1's choices said the thing as any of the other choices you were given at the time.

I say, why not streamline the process.

Just my two cents worth.

:)


It's the difference in how you interpret a situation and react to it that adds to immerson for some.


All in the eyes of the beholder.
For me, it was just fine. For others, not so much apparently.

#62
Seifer006

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I hate Auto-Dialogue

#63
wantedman dan

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Scepsis wrote...

All in the eyes of the beholder.
For me, it was just fine. For others, not so much apparently.


I can understand not wanting to do it. What I don't understand is making everyone subject to it--story mode or action mode.

#64
Conniving_Eagle

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chemiclord wrote...

Conniving_Eagle wrote...

I don't understand the point of the first paragraph...


It was in response to a person who scoffed at the idea that the constant dialogue options broke the flow of conversation, saying he/she had already known from the start that they'd be taking the "upper right" option every time and that it hardly broke the flow.

Thus my response... if he/she already knew, and already had his/her finger ready to push that button... then apparently what immersed that person wasn't the dialogue itself, but the pushing of a button.


I would think that this would only apply to canon playthroughs, not alternate or blind playthroughs, or for playing Mass Effect after having taken a long break. The point is that those choices exist. On my canon playthrough, in most cases I had a good idea of what my response would be, but even then, my analog stick wasn't pressed against x direction, at the ready to hammer A.

#65
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xsdob wrote...

What I want to know is why the whole "But also learning from places it felt too long W/O choice." part of the tweet is being ignored?

This is a good sign, they are looking to make less autodialouge, not more of it.


Because EAWare iz teh devil. :devil:
/sarcasm

#66
xsdob

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Seifer006 wrote...

I hate Auto-Dialogue


As do a lot of people, so at least your not alone in that sentiment.

#67
Conniving_Eagle

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They have an Action and Roleplay option.

Auto-dialogue makes me feel like I accidentally picked the Action option.

#68
wright1978

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xsdob wrote...

What I want to know is why the whole "But also learning from places it felt too long W/O choice." part of the tweet is being ignored?

This is a good sign, they are looking to make less autodialouge, not more of it.


It's because they are saying having huge amounts of characterising auto-dialogue is perfectly legitamate because what matters most is flowing cutscenes. I'm not going to get excited if they cutdown 6 minutes in a row of shep blathering on without me having input into 5 minutes in a row.

#69
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wantedman dan wrote...

Scepsis wrote...

All in the eyes of the beholder.
For me, it was just fine. For others, not so much apparently.


I can understand not wanting to do it. What I don't understand is making everyone subject to it--story mode or action mode.


Personally, I think with this being the last game in the trilogy, BioWare was trying to streamline the story into a more linear fashion.

#70
o Ventus

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Scepsis wrote...

I never disliked the auto dialogue. Most of it was very well-written and perfectly voice acted.
 


... Which isn't the reason people dislike it. 

ME1 Renegade Shepard: "Benezia deserved to die for working with Saren. Liara, you need to grow up"

Auto-Shep: "Aww, Liara, you still reminiscing about Benezia? I'm so sorry, she sounded like such an amazing woman." *hug*

#71
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Seifer006 wrote...

I hate Auto-Dialogue



#72
Stalker

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xsdob wrote...

What I want to know is why the whole "But also learning from places it felt too long W/O choice." part of the tweet is being ignored?

This is a good sign, they are looking to make less autodialouge, not more of it.

It's getting ignored because basically everything BioWare promised, wasn't kept. 

I don't give 2 cents on a word from them anymore.

#73
wantedman dan

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Scepsis wrote...

wantedman dan wrote...

Scepsis wrote...

All in the eyes of the beholder.
For me, it was just fine. For others, not so much apparently.


I can understand not wanting to do it. What I don't understand is making everyone subject to it--story mode or action mode.


Personally, I think with this being the last game in the trilogy, BioWare was trying to streamline the story into a more linear fashion.


Well, we see how that turned out for them.

Fanbase in shambles, massive loss of respect, etc...

#74
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o Ventus wrote...

Scepsis wrote...

I never disliked the auto dialogue. Most of it was very well-written and perfectly voice acted.
 


... Which isn't the reason people dislike it. 

ME1 Renegade Shepard: "Benezia deserved to die for working with Saren. Liara, you need to grow up"

Auto-Shep: "Aww, Liara, you still reminiscing about Benezia? I'm so sorry, she sounded like such an amazing woman." *hug*


I see no point in being a complete douchbag to my crew. :(

#75
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chemiclord wrote...

Well, if you had your finger on the button queued up anyway... then why the hell not just let the game move with the conversation that you already knew you were going to take? Is pushing one little button what you need to truly feel engrossed?

A qualifier: I would LOVE three, four, five dialogue options... if they actually resulted in different dialogue paths.  Four or five options that really only wind up saying one of two things anyway (like Bioware had done dialogue in the past), what's the point?


Because I only knew what options to queue from metagaming. Plus when you make it happen automatically you don't know what option it's happening automatically for.. Because there is no option.