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Patrick Weekes on autodialouge in future dlc. # Update: more weekes tweets on the subject.


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#151
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I'm surprised at how many people never touched the neutral dialogue options. I myself made frequent use of them.

#152
xsdob

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legion999 wrote...

Mr.House wrote...
It was what I thought was going on, had clan not decide to start doing personal insults I might have agreeded I made a mistake and jumped the bandwagon to soon and should have read every reply. However personal insults? I don't think so, you guys can continue getting mad at Bioware about auto dialog and how they decided to not fix this in dlc(which much to your surprise, I'm sad we will still have alot of auto dialog) Now if clan takes back his comment then I might admit I made a mistake and reacted too fast.


Are you serious?


You just aknowledged you messed up, just admit it and move on.

#153
Mr.House

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o Ventus wrote...


Neutral dialogues not giving PR points was a good thing for those times when you didn't want to build points of a certain orientation (for example, I try to be as paragon as possible...), whilst at the same time not having Shepard sound like a jackass (... But God is there some f**king terrible paragon dialogue).

Paragon: Yay! Sunshine and bunnies! I love everybody!

Renegade: *mumble* Murder.... *mumble* Arson...

Neutral: Ok, cool. Yeah, why not?

The problem is if oyu picked to many neutral choices in ME2, the game would punish you later in the game because of how bad the Paragon/Renegade system was in ME2. ME and ME3 did it good. The issue is ME had to many options that led to the same dialog being spoken and ME3 got rid of the option which should have never happen. Had ME2 used the ME or ME3 system, then picking neutral dialog would have been worth it. As a Paragade I had to mod my Paragade/Renegade score in ME2 because of how the game would punish you for not going one extreme.

Modifié par Mr.House, 28 juillet 2012 - 11:06 .


#154
AresKeith

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I used them too, because thats how I played my Shepard, and its an RPG there have dialogue like that

#155
wright1978

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Cthulhu42 wrote...

I'm surprised at how many people never touched the neutral dialogue options. I myself made frequent use of them.


Me too but then i never paragon/renegade point hunt.

#156
Baa Baa

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Chaotic-Fusion wrote...

wantedman dan wrote...

Conniving_Eagle wrote...

Auto-Dialogue = More natural dialogue flow?

Why? Was everyone in ME1 and 2 a retard who spend 10 seconds in silence staring at the screen before they finally picked a response each time?


Apparently.

If anything, having pauses in between lines can be beneficial. It's all about context.


This.
If they're so worried about pacing, they could introduce timed conversations.

Witcher 2 does that really well for when you have to make a quick decision

#157
o Ventus

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Mr.House wrote...

o Ventus wrote...


Neutral dialogues not giving PR points was a good thing for those times when you didn't want to build points of a certain orientation (for example, I try to be as paragon as possible...), whilst at the same time not having Shepard sound like a jackass (... But God is there some f**king terrible paragon dialogue).

Paragon: Yay! Sunshine and bunnies! I love everybody!

Renegade: *mumble* Murder.... *mumble* Arson...

Neutral: Ok, cool. Yeah, why not?

The problem is if oyu picked to many neutral choices in ME2, the game would punish you later in the game because of how bad the Paragon/Renegade system was in ME2. ME and ME3 did it good. The issue is ME had to many options that led to the same idalog being spoken and ME3 got rid of the option which should have never happen. Had ME2 used the ME or ME3 system, then picking neutral dialog would have been worth it. As a Paragade I had to mod my Paragade/Renegade score in ME2 because of how the game would punish you for not going one extreme.


... Which isn't a problem against the neutral dialogues themself. Really, it sounds more like you have a problem with ME2's morality system than the dialogues.

And how many people do you know or have seen pick the majority of their dialogues as neutral?

#158
Conniving_Eagle

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Too lazy to quote the original post...

"Neutral options were almost useless in Mass Effect 1 & 2 because the Paragon/Renegade system.

If they were more akin to Dragon Age 2 then they'd be good."

I find this pretty funny considering that Mass Effect 3 has an extremely underwhelming amount of Paragon/Renegade checks compared to the previous two Mass Effect games.

We don't gain Paragon/Renegade points from picking the neutral option? Aww, boo-hoo, the majority of your points were accumulated from your choices, not your responses. If someone is hell-bent on constantly picking a neutral response (which makes as much sense as always picking paragon/renegade) and ending up with a mild shortage on their P/R bars, why not let them?

#159
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Baa Baa wrote...

Witcher 2 does that really well for when you have to make a quick decision

When did it do that again? The only occasion I can remember is whether to free Iorveth.

#160
Ozida

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At least I appreciate that Patrick’s responding to those kinds of questions. I mean, how much we actually heard from others from BW recently? “And no one dared disturb the sound of silence”…

#161
Ghost

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Baa Baa wrote...

Chaotic-Fusion wrote...

wantedman dan wrote...

Conniving_Eagle wrote...

Auto-Dialogue = More natural dialogue flow?

Why? Was everyone in ME1 and 2 a retard who spend 10 seconds in silence staring at the screen before they finally picked a response each time?


Apparently.

If anything, having pauses in between lines can be beneficial. It's all about context.


This.
If they're so worried about pacing, they could introduce timed conversations.

Witcher 2 does that really well for when you have to make a quick decision


Witcher 2 did indeed do it well.

Didn't AP do this too?

#162
xsdob

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Baa Baa wrote...

Chaotic-Fusion wrote...

wantedman dan wrote...

Conniving_Eagle wrote...

Auto-Dialogue = More natural dialogue flow?

Why? Was everyone in ME1 and 2 a retard who spend 10 seconds in silence staring at the screen before they finally picked a response each time?


Apparently.

If anything, having pauses in between lines can be beneficial. It's all about context.


This.
If they're so worried about pacing, they could introduce timed conversations.

Witcher 2 does that really well for when you have to make a quick decision


Okay, maybe it's becasue I haven't gotten very far thanks to a game crippling glitch in the witcher 2 I own, but how does quick time event dialouge fix unusual pauses?

Why not just have it like Lair of the Shadow Broker and Mass effect 2 and make the auto-dialouge for minor hellos, goodbye's, greetings, responses and such.

Modifié par xsdob, 28 juillet 2012 - 11:11 .


#163
Mr.House

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Cthulhu42 wrote...

Baa Baa wrote...

Witcher 2 does that really well for when you have to make a quick decision

When did it do that again? The only occasion I can remember is whether to free Iorveth.

When you first meet Iorveth, you have an option to ask Triss for help or let Roche do his thing and the scene you mentioned. I think there was one more but it's been awhile since I played TW2

Modifié par Mr.House, 28 juillet 2012 - 11:13 .


#164
JamieCOTC

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Truth be told, Shepard is a hybrid between predefined character and blank slate. Otherwise we'd just have John Shepard, underwear model and part time Spectre. That said, a lot of players, myself included, liked the illusion of "shaping" Shepard as a character through both game choices and dialogue choices. Too much auto-dialogue can strip that from the game just as making too many choices can break the flow. As Shepard is a balance between predefined character and blank slate, there needs to be a balance as to how he or she can be played.

As to what Weekes actually said, they still want their cinematic flow, but perhaps realize they bit off too much of the RP aspect of Shepard's character.

Modifié par JamieCOTC, 28 juillet 2012 - 11:13 .


#165
Mr.House

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Ghost1017 wrote...

Baa Baa wrote...

Chaotic-Fusion wrote...

wantedman dan wrote...

Conniving_Eagle wrote...

Auto-Dialogue = More natural dialogue flow?

Why? Was everyone in ME1 and 2 a retard who spend 10 seconds in silence staring at the screen before they finally picked a response each time?


Apparently.

If anything, having pauses in between lines can be beneficial. It's all about context.


This.
If they're so worried about pacing, they could introduce timed conversations.

Witcher 2 does that really well for when you have to make a quick decision


Witcher 2 did indeed do it well.

Didn't AP do this too?

It did, but every thing was timed. Which is my issue with AP, I have no problem with major choices being timed or when it fits the area(Like freeidng Iorveth or knocing him out) but when you do it to every conversation it does get annoying.

Modifié par Mr.House, 28 juillet 2012 - 11:14 .


#166
Kataphrut94

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The only people who used the neutral dialogue in ME1/2 were people who wanted to accept a quest/advance the dialogue section without making Shepard sound like a complete tool. In Mass Effect 3, the Paragon dialogue lines were less wimpish and the Renegade lines were less aggressively psychotic, meaning people could pick the response they wanted to say without worrying about accidentally saying something cringe-worthy.

Also, the main autodialogue bits were the after-mission recaps you got from squadmates. If autodialogue is the only way to get squadmates to actually react to the world around them, then more power to it. Shepard is usually silent with these ones anyway, so the complaint that it's somehow detracting from his character is pretty empty.

#167
Eterna

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xsdob wrote...

What I want to know is why the whole "But also learning from places it felt too long W/O choice." part of the tweet is being ignored?

This is a good sign, they are looking to make less autodialouge, not more of it.


It's called Confirmation bias. It's the preferred weapon of hateful BSN users.

#168
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Kataphrut94 wrote...

The only people who used the neutral dialogue in ME1/2 were people who wanted to accept a quest/advance the dialogue section without making Shepard sound like a complete tool. In Mass Effect 3, the Paragon dialogue lines were less wimpish and the Renegade lines were less aggressively psychotic, meaning people could pick the response they wanted to say without worrying about accidentally saying something cringe-worthy.

Also, the main autodialogue bits were the after-mission recaps you got from squadmates. If autodialogue is the only way to get squadmates to actually react to the world around them, then more power to it. Shepard is usually silent with these ones anyway, so the complaint that it's somehow detracting from his character is pretty empty.


You have a great point as far as squadmates go, but I have to disagree with the bold. As much as I don't mind the auto dialogue, those who do have a logical point in the roleplay aspect.

Modifié par Scepsis, 28 juillet 2012 - 11:17 .


#169
Wifflebottom

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If they're so worried about conversation flow why don't they add timers to conversation choices like the Walking Dead game does. I know the Bioware way is to just take away anything that gets criticized (Mako, hub worlds, hacking, planet probing, etc.) but they don't have to make the conversations mostly automated.

#170
Mr.House

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Really I think the massive issue with auto dialog in ME3 was when it came to emotions. Earth and Thessia ending come to mind. These are two hotspots where alot of auto dialog hates comes from(plus the Vega flirting) Flirting and emotions should never be auto, at all.

Modifié par Mr.House, 28 juillet 2012 - 11:19 .


#171
circe

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I really do hope they tone down the autodialogue in any new SP DLC. There were far too many points in ME3 where I was expecting that dialogue circle to pop up but Shep just kept talking. And I would think to myself "I wouldn't have gone with that tone of response." All I can say is thank God Jen Hale is a fantastic VA or I never would have been able to finish the game even that first time.

#172
Darth Death

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BioWare are treating their games like the music industry treats music. In other words, the future is looking grim.

#173
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Darth Death wrote...

BioWare are treating their games like the music industry treats music. In other words, the future is looking grim.


I would have to disagree with that. The BioWare part anyway.

F*ck modern music. Lol.

:lol:

#174
CrazyRah

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Mr.House wrote...

Really I think the massive issue with auto dialog in ME3 was when it came to emotions. Earth and Thessia ending come to mind. These are two hotspots where alot of auto dialog hates comes from(plus the Vega flirting) Flirting and emotions should never be auto, at all.


That part in particular do i agree on. Never, ever do that again Bioware. It was awful. 

#175
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Mr.House wrote...

Really I think the massive issue with auto dialog in ME3 was when it came to emotions. Earth and Thessia ending come to mind. These are two hotspots where alot of auto dialog hates comes from(plus the Vega flirting) Flirting and emotions should never be auto, at all.

The other time autodialogue should never be used is when Shepard is forced to convey an opinion contrary to one he/she previously expressed. I facepalmed so hard when my anti-synthetic Renegade Shep said "the geth are better than this".

Modifié par Cthulhu42, 28 juillet 2012 - 11:24 .