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Patrick Weekes on autodialouge in future dlc. # Update: more weekes tweets on the subject.


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#176
Darth Death

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Scepsis wrote...

Darth Death wrote...

BioWare are treating their games like the music industry treats music. In other words, the future is looking grim.


I would have to disagree with that. The BioWare part anyway.

F*ck modern music. Lol.

:lol:

Agreed.B)

#177
Skypezee

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CrazyRah wrote...

Mr.House wrote...

Really I think the massive issue with auto dialog in ME3 was when it came to emotions. Earth and Thessia ending come to mind. These are two hotspots where alot of auto dialog hates comes from(plus the Vega flirting) Flirting and emotions should never be auto, at all.


That part in particular do i agree on. Never, ever do that again Bioware. It was awful. 


You know what, in the end that was really my biggest problem. Not autodialogue as a whole, but autodialogue during moments that convey emotions. I had that problem even in LotSB where I didn't want my Shepard to act like she was friends with Liara. I hate Liara, why the hell are you consoling her? DX STOP ACTING NICE, SHEPARD.

If anything I would have been fine with autodialogue during regular conversations that involve gaining insight or info on something or just random banter that doesn't influence anything. But during emotional moments or moments where what I say will end up changing how others react around me, I would like to have control over that.

#178
Makaveli The Don

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More reasons why not to buy dlc imo.

#179
Guest_Scepsis_*

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Makaveli The Don wrote...

More reasons why not to buy dlc imo.


I don't understand the logic behind missing out on more Mass Effect. :huh:

#180
CrazyRah

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Skypezee wrote...

CrazyRah wrote...

Mr.House wrote...

Really I think the massive issue with auto dialog in ME3 was when it came to emotions. Earth and Thessia ending come to mind. These are two hotspots where alot of auto dialog hates comes from(plus the Vega flirting) Flirting and emotions should never be auto, at all.


That part in particular do i agree on. Never, ever do that again Bioware. It was awful. 


You know what, in the end that was really my biggest problem. Not autodialogue as a whole, but autodialogue during moments that convey emotions. I had that problem even in LotSB where I didn't want my Shepard to act like she was friends with Liara. I hate Liara, why the hell are you consoling her? DX STOP ACTING NICE, SHEPARD.

If anything I would have been fine with autodialogue during regular conversations that involve gaining insight or info on something or just random banter that doesn't influence anything. But during emotional moments or moments where what I say will end up changing how others react around me, I would like to have control over that.


Yeah, when gathering information i'm cool with not having to take the wheel all the time but as you said when it's emotional moments or stuff around me will react or change.. then i need to take the wheel

#181
Mr.House

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Makaveli The Don wrote...

More reasons why not to buy dlc imo.

"I believe it'll continue. Lets scenes have more natural dialog flow. But also learning from places it felt too long w/o choice"

Did you miss the bolded part? Patrick outright says that while he beleives auto dialog is staying(something that has always been apart of ME and was in the ME2 dlc) they will improve it and will have more choices. I don't see the issue at all.

Modifié par Mr.House, 28 juillet 2012 - 11:38 .


#182
Ryzaki

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Yeah auto dialogue needs to take a running leap. My Shepherd being forced to car about Tali and the other Quarians was cringe inducing. Not even mentioning dreambrat.

#183
chuckles471

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Autodialogue is here to stay... don't like that you say, well go perform some Autofellatio for all we care.

At least the conversations won't be that long./sarcasm

#184
Guest_Scepsis_*

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chuckles471 wrote...

Autodialogue is here to stay... don't like that you say, well go perform some Autofellatio for all we care.

At least the conversations won't be that long./sarcasm


What the hell?! :huh::blink::sick:

Modifié par Scepsis, 28 juillet 2012 - 11:43 .


#185
Those Protheans

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Who cares, it's not like the story is going to be interesting anyway.

#186
Skypezee

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CrazyRah wrote...


Yeah, when gathering information i'm cool with not having to take the wheel all the time but as you said when it's emotional moments or stuff around me will react or change.. then i need to take the wheel


Yup. I mean, why should I have influence over asking something as simple like "How's the crucible going?" "What's the reaper situation?" and so on, so forth. Basic knowledge that is suppose to keep the player informed is something that should be autodialogue whereas specific character interaction that will change/react to the way I give my responses should definitely be player controlled. 

#187
Makaveli The Don

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Scepsis wrote...

Makaveli The Don wrote...

More reasons why not to buy dlc imo.


I don't understand the logic behind missing out on more Mass Effect. :huh:


Had I known ME3 was gonna be mostly autodialogue I wouldve waited for a price drop.
Why abandon things that made mass effect 1 and 2 great?


Mr.House wrote...

Makaveli The Don wrote...

More reasons why not to buy dlc imo.

"I believe it'll continue. Lets scenes have more natural dialog flow. But also learning from places it felt too long w/o choice"

Did
you miss the bolded part? Patrick outright says that while he beleives
auto dialog is staying(something that has always been apart of ME and
was in the ME2 dlc) they will improve it and will have more choices. I
don't see the issue at all.


Did not miss it sir. Loss of faith that's all.

Improve it? LOL they had it right in ME2.  Aside from combat improvements ME3 went backwards.

#188
AlexPorto111

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Mr.House wrote...

Makaveli The Don wrote...

More reasons why not to buy dlc imo.

"I believe it'll continue. Lets scenes have more natural dialog flow. But also learning from places it felt too long w/o choice"

Did you miss the bolded part? Patrick outright says that while he beleives auto dialog is staying(something that has always been apart of ME and was in the ME2 dlc) they will improve it and will have more choices. I don't see the issue at all.


Yeah,i still dont understand why people keep complaining,when Weekes himself said that it will have less auto-dialogue and more choices.

#189
Guest_Scepsis_*

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Makaveli The Don wrote...

Scepsis wrote...

Makaveli The Don wrote...

More reasons why not to buy dlc imo.


I don't understand the logic behind missing out on more Mass Effect. :huh:


Had I known ME3 was gonna be mostly autodialogue I wouldve waited for a price drop.
Why abandon things that made mass effect 1 and 2 great?


How does auto dialogue make a DLC not worth it?

#190
Mr.House

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Makaveli The Don wrote...


Did not miss it sir. Loss of faith that's all.

Improve it? LOL they had it right in ME2.  Aside from combat improvements ME3 went backwards.

Who's to say they won't do that though? We have no clue if they will improve it and make auto dialog fit better in places where it belongs and let us have a wheel when it should be there. I would agree if in the first sp dlc Bioware does they did not improve it all, then i would be in the same boat with oyu since they refuse to truly listen. For all we know, this could be like Legacy for DA2, a dlc that alot of people did enjoy, even people who did not enjoy DA2 that much because it showed the team was learning.

Though i will agree it is hard to take what Bioware says these days with anything but a grain of salt.

#191
BatmanPWNS

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Great, more Shepard kissing up to people and saying stupid one-liners without my permission.

#192
xsdob

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BatmanPWNS wrote...

Great, less Shepard kissing up to people and saying stupid one-liners without my permission.


Fixed, patrick weekes said they will be making less autodialouge, not more.

#193
babymoon

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Ryzaki wrote...

Yeah auto dialogue needs to take a running leap. My Shepherd being forced to car about Tali and the other Quarians was cringe inducing. Not even mentioning dreambrat.


Agreed. Not that I'm buying any DLC :whistle:

#194
Ryoten

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Detracts from the game. If you want auto dialog, you may as well play a final fantasy game.

#195
Mr.House

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BatmanPWNS wrote...

Great, more Shepard kissing up to people and saying stupid one-liners without my permission.

How was this diffrent then ME2 or it's dlc. Sure Bioware hid it better in ME2 but if you pay attention there is ALOT of auto dialog, Bioware just did a better job of giving you alot of wheels that fixed ME's problem with the wheels.

#196
Conniving_Eagle

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Darth Death wrote...

Scepsis wrote...

Darth Death wrote...

BioWare are treating their games like the music industry treats music. In other words, the future is looking grim.


I would have to disagree with that. The BioWare part anyway.

F*ck modern music hip hop and various other mainstream genres and artists. Lol.

:lol:

Agreed.B)


Fixed. There is still stuff after 2,000 that is good.

#197
BatmanPWNS

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xsdob wrote...

BatmanPWNS wrote...

Great, less Shepard kissing up to people and saying stupid one-liners without my permission.


Fixed, patrick weekes said they will be making less autodialouge, not more.


But it'll still have it and I doubt I'll believe just Patrick since Mac and Casey have the actual final say.

#198
xsdob

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BatmanPWNS wrote...

xsdob wrote...

BatmanPWNS wrote...

Great, less Shepard kissing up to people and saying stupid one-liners without my permission.


Fixed, patrick weekes said they will be making less autodialouge, not more.


But it'll still have it and I doubt I'll believe just Patrick since Mac and Casey have the actual final say.


I don;t know, I'd trust one of the dialouge writers to know what he's talking about when it comes to the dialouge that will be in the dlc.

#199
Makaveli The Don

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Scepsis wrote...

Makaveli The Don wrote...

Scepsis wrote...

Makaveli The Don wrote...

More reasons why not to buy dlc imo.


I don't understand the logic behind missing out on more Mass Effect. :huh:


Had I known ME3 was gonna be mostly autodialogue I wouldve waited for a price drop.
Why abandon things that made mass effect 1 and 2 great?


How does auto dialogue make a DLC not worth it?


I enjoyed ME for its a dialogue wheel and characters. Never played a game that gave me so many option on how to continue the story. Those features got me hooked. The lack of it makes it less worthy. Just my feelins thou.

Mr.House wrote...
Who's to say they won't do that though? We
have no clue if they will improve it and make auto dialog fit better in
places where it belongs and let us have a wheel when it should be there.
I would agree if in the first sp dlc Bioware does they did not improve
it all, then i would be in the same boat with oyu since they refuse to
truly listen. For all we know, this could be like Legacy for DA2, a dlc
that alot of people did enjoy, even people who did not enjoy DA2 that
much because it showed the team was learning.

Though i will agree it is hard to take what Bioware says these days with anything but a grain of salt.


All we can do is wait and see

#200
jojon2se

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Wifflebottom wrote...

If they're so worried about conversation flow why don't they add timers to conversation choices like the Walking Dead game does. I know the Bioware way is to just take away anything that gets criticized (Mako, hub worlds, hacking, planet probing, etc.) but they don't have to make the conversations mostly automated.


It's not just a matter of the pause while you pick an option, although that does affect quite a few things, which are in no way alleviated by restricting decision time.

There are many concessions that are made, ín order to make conversation trees work and they make it difficult for the actors and dialogue scripters, who have to perform and puzzle together separate sound snippets, in different combinations, to form natural-sounding converations.

Just think of such a simple little thing as reflexive references - sometimes you can barely use a pronoun.

Compare:

-I guess you're going to ask me about Aaa Aaaa or Bbb Bbbb now, Earth-clan?
-Why yes, I am curious; Please do tell me about both.

...with:

-I guess you're going to ask me about Aaa Aaaa or Bbb Bbbb now, Earth-clan?
-Tell me about Bbb Bbbb. (Spoken rather flatly, to avoid it sounding too off, if you pick the other option first, or not at all -- it still sounds off, because it's like there was no statement preceeding it.)
...
-Tell me about Aaa Aaaa. (Same as above)

There are ways to write your lines, so that they sound just as good as the "hardcoded" linear one, but if you want to do that, it may often be necessary to record several versions of each line, so that it works with what has gone before it.

What they did in situations like examplified above, was to decide that everybody are going to select both those investigation options anyway, and making their exposition into an unbroken narrative, which can be accompanied with action (such as walking), which would otherwise have to be stopped, at otherwise non-portentous moments, or left out entirely.

This is just one of several issues.

Mind you; I am not fond of the shifting toward nigh plain non-interactive cutscenes myself -- it's just that I can appreciate the tradeoffs involved.