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Patrick Weekes on autodialouge in future dlc. # Update: more weekes tweets on the subject.


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#201
BatmanPWNS

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Mr.House wrote...

BatmanPWNS wrote...

Great, more Shepard kissing up to people and saying stupid one-liners without my permission.

How was this diffrent then ME2 or it's dlc. Sure Bioware hid it better in ME2 but if you pay attention there is ALOT of auto dialog, Bioware just did a better job of giving you alot of wheels that fixed ME's problem with the wheels.


Hmm lets see.

In ME2 I don't remember being forced to:
Praise my crew (Samantha and Steve cannot be critised for some reason)
Care about aliens (Minus Tali, Garrus and Liara, no shocker there)
To disagree with TIM's beliefs no matter what. (We could say we don't trust him but we had to choice to agree with his ideas)
Forced to care about synthetics unlike ME3's "EDI you found your human side!"
Forced to bring a synthetic aboard. (Legion was optional in ME2, ME3 not so much)
Or forced to argue with Joker. (It was optional in ME2, here in ME3 we have to argue with him about the Asari's)
Lastly, forced emotions about the stupid star child or Thessia.

#202
rapscallioness

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This frightens me. Although, they say they're gonna tweak it, they still think it's a good idea.

I strongly dislike it. I thought they'd work to improve their dialogue choices. Improve the differences between them.

Instead, I feel like they're just throwing up their hands and saying well, eff it.

Our cinematics are just too purty.

This is not good news.

Get well Soon, BW.

#203
Giggles_Manically

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OH NOES WE MIGHT OFFEND THE TURD PERSON SCHOOTER CROWD!

Whatever.
As soon as a game starts putting words in my characters mouth is stops being an RPG.

#204
Eain

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xsdob wrote...

wantedman dan wrote...

So, basically more Bioware canon.


Not in my opinion, but whatever.


Ah you must have that magical autodialogue where Shepard says the things you choose instead of Bioware.

Bioware, piece of advice. Stop caring about dialogue flow and start caring about making good games. Dialogue flow, rofl.

Modifié par Eain, 29 juillet 2012 - 12:10 .


#205
Mr. MannlyMan

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Vertigo_1 wrote...

twitter.com/PatrickWeekes/status/229238946016657408
"The subject of auto-dialog in #ME3 has come up in the forums a lot lately ... (CONT)"
"… as I recall you had some insightful responses to the criticism via Twiter. Do you see it continuing in #ME3 SP DLC?"

"I believe it'll continue. Lets scenes have more natural dialog flow. But also learning from places it felt too long w/o choice"


I thought the dialog wheel was supposed to achieve this partially by allowing players to choose dialog without pausing the conversation?

Now it seems like they don't even want to compromise; they've stopped looking at those scenes from the gamer's perspective, and started looking at them more from the perspective of a passive viewer. "Lol, why does everyone stand there silently? It's so weird." I'll bet they've heard that complaint a thousand times from family members who've seen clips of the game, but I can't remember hearing any fan complain about it (or reviewer for that matter). From what I've seen, autodialogue has been a much bigger issue than unnatural dialog flow in cutscenes.

Besides, I could care less about the natural flow of a conversation when I get to pick each line that Shepard says. As long as each dialog option flows and fits well with the conversation, I could care less about timing. If you want to make a walk-and-talk, slap a timer on the dialog tree or just have Shepard ask crucial questions/say neutral things while the characters are walking.

Edit: How about this: I wait for Youtube vids to pop up before buying any future DLC. If the Youtube vids show lots of autodialogue, I skip the DLC.

I've got absolutely NO interest in getting more of what ruined ME3 for me.

Modifié par Mr. MannlyMan, 29 juillet 2012 - 12:19 .


#206
comrade gando

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it never really bothered me up until the ending, where my shep is going "illusive man was right hurr durr" and it's like.. umm no he's not just destroy these retards. that was just... jeez louise.

#207
Someone With Mass

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What, I don't have to make Shepard say every single line by myself? Sign me up. I never really expected Shepard to be 100% my own character. As obviously shown in ME1, where he often says the same thing regardless of the dialogue option I pick.

If anything he says is dumb, I usually just ignore it, as there's no point in whining about it and it has happened pretty often in the whole trilogy.

They should stick more to the auto-dialogues for the Paragon/Renegade alignments in that department.

Modifié par Someone With Mass, 29 juillet 2012 - 12:40 .


#208
Dendio1

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hes right. Auto dialogue used well, does add much to atmosphere, however there were times where it went on too long and detached shepard from the player.

Sounds good weekes

#209
garrusfan1

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Well a few during missions is fine but on the normandy it was ridiculous but some is okay but as it is it's too much but weekes will probably even it out if he does it

#210
Atakuma

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Dendio1 wrote...

hes right. Auto dialogue used well, does add much to atmosphere, however there were times where it went on too long and detached shepard from the player.

Sounds good weekes

Yeah, as long as they reign it in next time I've have no problem with this approach.

#211
Memnon

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comrade gando wrote...

it never really bothered me up until the ending, where my shep is going "illusive man was right hurr durr" and it's like.. umm no he's not just destroy these retards. that was just... jeez louise.


Same here - I noticed it, but it didn't feel jarring to me until I hit the Citadel when I was just going 
shutupshutupshutupshutupshutup !!

Modifié par Stornskar, 29 juillet 2012 - 01:05 .


#212
CronoDragoon

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Dendio1 wrote...

hes right. Auto dialogue used well, does add much to atmosphere, however there were times where it went on too long and detached shepard from the player.

Sounds good weekes


Indeed. I liked the dialogue being able to flow naturally and only interrupting to prompt me when there was a decision to be made or a stance taken on a subject. I really don't need to reassert that my Shepard is an **** every few lines. But a few more times a mission would be nice. Sounds like they are trying to find a good balance.

#213
AresKeith

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isn't that why they made the action and story sections for Mass Effect 3 so people can have auto-dialogue

and yet we get the samething for the Roleplaying Section, GG Bioware

#214
Oni Changas

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Atakuma wrote...

Dendio1 wrote...

hes right. Auto dialogue used well, does add much to atmosphere, however there were times where it went on too long and detached shepard from the player.

Sounds good weekes

Yeah, as long as they reign it in next time I've have no problem with this approach.

And to further support Dendio's post, have we not forgotten the hilarity of Garrus and Tali's banter in the Citadel in ME2? Autodialogue isn't necessarily Shepard specific.

#215
CINCTuchanka

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Shepard is his/her own person, not just your own construct.

Let him have his/her own personality. Too many dialogue choices can cheapen the effect when you notice that it doesn't really change much. I want a greater proportion of my dialogue choices to actually affect dialogue to a meaningful degree, not just choice there for the sake of it. Auto-dialogue also helps situate Shepard more directly into conversations as a character, not just someone responding to what everyone else is saying.

All in all, as long as it doesn't become a crutch then auto-dialogue can be a good way to keep pacing swift and allow for more development energy to be used on REAL decisions.

#216
FlamingBoy

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very annoying

#217
Ansible

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xsdob wrote...

Okay, I'm just going to ask this of people right here and now, no more gauging or hyperbole or backsass or anything like that.

Why is this bad news? Whis is a bioware developer saying they went overboard with the auto-dialouge and them trying to scale it back a bad thing?

I really just want to know why so I can maybe emphasize with your view on this or at least get a better understanding on the rage surrounding this post.


Because I read it as "Autodialouge is fine, and works great for a better flow" "But we realised there are some moments that had too much, and we will fix those"

Which is not really cutting back. Just adding a few more choices to the autodialouge fest every now and then, so it doesn't drag on too much.

I didn't read it as "We will fix this! We are cutting back on Autodialouge, and we will add WAY more choices!! Yay!!"

So it's not fantastic news at all for me.

#218
Ryzaki

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Shepard without player input is one of the most boring generic protagonists I ever played.more than the endings auto dialogue with boring generic Sheperdruined the game for me. He wasn't interesting or enjoyable to play. He was a emo lapdog withlittle spine and a barely halfway functioning brain.

#219
Nightwriter

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As much as I was uncomfortable with the sheer amount of auto-dialogue they used in ME3, I actually wasn't all that upset by the actual lines I was forced to say. They all seemed pretty reasonable to me, with only a few exceptions. And I can't deny that it created a smoother, more cinematic experience that was more immersive for me. The lack of constant dialogue wheel pauses also allowed them to use timing to create better comedic/dramatic effect.

I was way more unhappy with the slimmed down dialogue wheel and the sudden abundance of Zaeed-style ambient dialogue conversations. A lot of those ambient convos were ones I really wanted to happen in a proper dialogue wheel convo format.

#220
LanceSolous13

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GTFO of Mass Effect Autodialogue. No one likes you. God damn it.

Bioware, You just really want to make me hate you...

#221
chemiclord

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Ryzaki wrote...

Shepard without player input is one of the most boring generic protagonists I ever played.more than the endings auto dialogue with boring generic Sheperdruined the game for me. He wasn't interesting or enjoyable to play. He was a emo lapdog withlittle spine and a barely halfway functioning brain.


I like this guy... girl... I have no idea... those anime avatars can be so androgenous.

Anyway.

I like this person.  S/he's starting to get it.

Modifié par chemiclord, 29 juillet 2012 - 02:05 .


#222
AresKeith

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Dialogue and choices, what are those Image IPB

#223
ediskrad327

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Conniving_Eagle wrote...

Auto-Dialogue = More natural dialogue flow?

Why? Was everyone in ME1 and 2 a retard who spend 10 seconds in silence staring at the screen before they finally picked a response each time?

HEY! it's not my fault they made the dialog options so small in ME2! i could barely read them!

Modifié par ediskrad327, 29 juillet 2012 - 02:22 .


#224
Gamer790

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xsdob wrote...

Okay, I'm just going to ask this of people right here and now, no more gauging or hyperbole or backsass or anything like that.

Why is this bad news? Whis is a bioware developer saying they went overboard with the auto-dialouge and them trying to scale it back a bad thing?

I really just want to know why so I can maybe emphasize with your view on this or at least get a better understanding on the rage surrounding this post.


While I am certain of nothing I would guess it is disillusionment for the most part.  Considering that numerous promises made for Mass Effect 3 were not kept most people, myself included, are left with the bitter feeling of being had.  Therefore, many simply feel inclined to be skeptical.

#225
Urdnot Amenark

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xsdob wrote...

Thanks to Vertigo_1 and the twitter thread for this insight.

Vertigo_1 wrote...

twitter.com/PatrickWeekes/status/229238946016657408
"The subject of auto-dialog in #ME3 has come up in the forums a lot lately ... (CONT)"
"… as I recall you had some insightful responses to the criticism via Twiter. Do you see it continuing in #ME3 SP DLC?"

"I believe it'll continue. Lets scenes have more natural dialog flow. But also learning from places it felt too long w/o choice"


I definitely think we need to see neutral options return in some fashion, with more dialogue choices when there isn't autodialogue. The way they streamlined that system really cheapened one of the most defining traits of the series.