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Mass Effect: More than just a game.


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#1
Lieber

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If Bioware has succedeed in one thing, it's the universe. The overall feeling. The science sounds probable, the planets amazing, the races astounding! Listening to Uncharted Planets while reading a planet bio really makes me emotional. I wanted to know If other people feel the same :)

If Bioware wants to make a Mass Effect game closer the ME1 focused on exploration and talking to different characters and races, count me in.

#2
PsiFive

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Lieber wrote...

If Bioware wants to make a Mass Effect game closer the ME1 focused on exploration and talking to different characters and races, count me in.

^ This. Despite all the redressed mines/bunkers/spaceships/buildings ME1 just felt so much bigger, and agreed it did a good job at establishing the way the game universe works. And to be honest I preferred the large number of talents that cool down independently to the handful that all have to cool down when you use just one of them. Even a messy inventory is better than no inventory. Love the way the latter two look and how combat works, but prefer the play and feel of the first game.

#3
Lieber

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For me ME1>ME3=ME2. Because of the reasons above (yours and mine)
And I just noticed you didn't register your ME3 game. Did you even get it?

#4
PsiFive

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For me ME1 > ME2 > waiting for a bus in the rain without an umbrella > ME3 :D so no, I didn't buy it.

Being serious, no, I don't think it's that bad but the whole story feels like it was written by people with only a passing familiarity with the universe established in the first two games. I've played a few hours of a mate's copy and watched a bit on YouTube, including both versions of the endings, and frankly I just don't feel like dropping money on it at current prices. I'm a story junkie, not a real 'must beat this on hardest difficulty' gamer, so being able to jump and modify weapons is far less important to me than the story gelling well with the first two installments. And sadly the problems with the ME3 story begin way before the ending - they begin before you even leave Earth!

(Side rant: that all the female characters apparently spent the intervening time between games getting breast enlargements, even if they were under arrest at the time, is another annoyance as my wife might think I'm playing it for the T&A. It annoyed me about Miranda and Samara in ME2, and so in ME3 they did it to Ashley, Jack and even Femshep as well. Memo to developers: people under arrest can be expected to have priorities that do not include cosmetic surgery. Another memo to developers: the median age for gamers now is something like late 20s or early 30s, half of us are probably happily married with kids, a significant number of players are themselves female and even mothers, and the game is rated 17+ in most places .... so why the b00bie fan service as if we were all pubescent boys still a couple of years from being able to get at the real thing? If I want to see a ridiculous rack I'll break out the old original Playstation from the attic and put Tomb Raider 2 on. Side rant over.)

So when it's fallen to under A$10, which is what I paid for each of the first two and so is arguably still more than ME3 is worth to me, or if I see it in the used bin for under ten bucks then I'll buy it. Probably. If I'm still interested in Mass Effect and haven't moved on to something else. Personally I'm hoping there'll be an ME4 more in the spirit of ME1 and with a story that doesn't follow on from its immediate predecessor. Would love to have more time in the Mass Effect universe, and it'd be just perfect if I could have it without having to play any more of ME3 than I've already put myself through.

#5
crypticcat 2o2p

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All three games have something that makes them unique, while still being a logical bridge in the story.

Personally, I didn't notice the cosmetic "And then we doubled it" in ME3, until Ken talks to Gabby about it... At any rate, it's not a big deal. A bigger gripe I have with that is that Femshep is somewhat of a butch and doesn't know how to carry herself when wearing a dress. The N7-cocktail dress is awesome and yes, Bioware, under tight dresses like that, you don't wear skivvies, but damn.., that would have been a worthwhile compromise.
The best view on Shep's pinks you get on the conclusion of Arrival (when wearing the black leather dress Kusumi gives her.), where she flashes her Garden of Eden Creation Kit to Admiral Hackett in a rather drawn out sequence. I can explain it away by saying that wearing heavy armor all the time probably pushes feminine movement to the background, but it sure doesn't explain Femshep's total absence of being a lady.
But that's really the only "woah, now!" moment I have had concerning women in Mass Effect. Finding fault for the sake of finding fault isn't constructive.

I'm happy to see however that the cosmetic changes and the rammifications that might have on your marriage don't matter that much anymore when the game is discounted...

#6
PsiFive

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crypticcat 2o2p wrote...

All three games have something that makes them unique, while still being a logical bridge in the story.

Personally, I didn't notice the cosmetic "And then we doubled it" in ME3, until Ken talks to Gabby about it... At any rate, it's not a big deal. A bigger gripe I have with that is that Femshep is somewhat of a butch and doesn't know how to carry herself when wearing a dress. The N7-cocktail dress is awesome and yes, Bioware, under tight dresses like that, you don't wear skivvies, but damn.., that would have been a worthwhile compromise.
The best view on Shep's pinks you get on the conclusion of Arrival (when wearing the black leather dress Kusumi gives her.), where she flashes her Garden of Eden Creation Kit to Admiral Hackett in a rather drawn out sequence. I can explain it away by saying that wearing heavy armor all the time probably pushes feminine movement to the background, but it sure doesn't explain Femshep's total absence of being a lady.
But that's really the only "woah, now!" moment I have had concerning women in Mass Effect. Finding fault for the sake of finding fault isn't constructive.

I'm happy to see however that the cosmetic changes and the rammifications that might have on your marriage don't matter that much anymore when the game is discounted...

That was meant a bit tongue in cheek - if computer game boobage was an issue we'd be in trouble. Actually the missus and I both hate Miranda more for being the only Aussie in the game and she spends half her time big noting herself. Perhaps being a bloke means I hadn't noticed the way Femshep moves so much but now you mention it she's not the most ladylike. She moved like John Wayne in an LBD sometimes. In fact her body movement is almost entirely that of Blokeshep. Think we know why that is, don't we.... $$$$. ;) Maybe being in armour a lot would account for it, and maybe she was a bit of a tomboy, but there are differences in the way men's and women's bodies that change the the way we sit or cross our legs etc. Would have been nice to see, for example, Femshep cross her legs like women normally do rather than men do when talking to Morinth.

Anyway, it's not finding fault in the game per se. If I like the story I'm going to buy it, which I don't rate much so I haven't (really can't go into the whys of that in a spoiler free area). Dangling the temptation of boobage at me is unnecessary and makes me feel that they think there's a 14 year old's mind in here, not that of someone nearly three times older.

#7
EarthInhabitant

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Playing Mass Effect is a soothing experience for me; wandering around the surfaces of the uncharted worlds, taking in the views and immersing myself in the open world compounded the experience.Though there were polarized views on the state of ME1's planetary exploration, I doubt those with unfavorable views would have chosen removal over a fix.

Currently playing ME1 again, it never fails to immerse me back into the world, despite being so unpolished. To think of where the game could have gone after Mass Effect had Bioware retained complete control over the production of the game, a thought of missed potential is prevalent on my mind

Modifié par EarthInhabitant, 29 juillet 2012 - 11:19 .


#8
Lieber

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EarthInhabitant wrote...

Playing Mass Effect is a soothing experience for me; wandering around the surfaces of the uncharted worlds, taking in the views and immersing myself in the open world compounded the experience.Though there were polarized views on the state of ME1's planetary exploration, I doubt those with unfavorable views would have chosen removal over a fix.

Currently playing ME1 again, it never fails to immerse me back into the world, despite being so unpolished. To think of where the game could have gone after Mass Effect had Bioware retained complete control over the production of the game, a thought of missed potential is prevalent on my mind


That is exactly how I feel!

#9
Emloch

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EarthInhabitant wrote...

Playing Mass Effect is a soothing experience for me; wandering around the surfaces of the uncharted worlds, taking in the views and immersing myself in the open world compounded the experience.Though there were polarized views on the state of ME1's planetary exploration, I doubt those with unfavorable views would have chosen removal over a fix.

Currently playing ME1 again, it never fails to immerse me back into the world, despite being so unpolished. To think of where the game could have gone after Mass Effect had Bioware retained complete control over the production of the game, a thought of missed potential is prevalent on my mind



I agree whole-heartedly.

Mass Effect was a masterpiece. The following 2 sequels went downhill from there. Dragon Age: Origins was a masterpiece. The follow up went downhill as well. The common denominator is EA.
Although there have been improvements to the gameplay (namely the combat) with the sequels to both franchises, they have also lost much of the story, depth, immersion and an overall epic quality that the originals have. These games are slowly becoming action games and are losing everything that makes them what they were originally intended to be…a true role-playing game.
It’s sad really, considering that Bioware was originally founded by three doctors to make role-playing games because that was their sole passion.
If the trend continues we will see Dragon Age 3 handing out side-quests with the “walk by” format (ME3 style) instead of providing engrossing conversations to obtain them. Two more Mass Effect games later and the series will be a Gears of War clone. Not that the GOW franchise is bad, it’s just not what the ME series was meant to be.
Between both IPs we’ve seen stripped down: party inventory management, immersive conversations, skills, crafting, exploration, etc.
With EA at the helm, creative control plummets and it all becomes about the mighty dollar. “How can we get this into as many hands a possible?” “We just simplify this game enough to accommodate everyone.”
 Understanding that it is a business and business is about making profit, there is still something to be said for passion and creativity. Sadly, game developers are taking fewer chances, making fewer games and just focusing on a chosen few titles to develop in hopes of selling as many copies as possible. At least we still have hope with CD Projekt…. The Witcher series is fantastic and still remains a true immersive RPG.

I would love to see some other company focus on a solid sci-fi RPG. Maybe it will ratlle EA's cage

#10
elitecom

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Lieber wrote...

If Bioware has succedeed in one thing, it's the universe. The overall feeling. The science sounds probable, the planets amazing, the races astounding! Listening to Uncharted Planets while reading a planet bio really makes me emotional. I wanted to know If other people feel the same :)

If Bioware wants to make a Mass Effect game closer the ME1 focused on exploration and talking to different characters and races, count me in.

If they would that would certainly be awesome, but I don't think they will. The Golden Age of Bioware seems to have passed. Just look at Mass Effect 2 or the more blatant one Mass Effect 3 for evidence. It's more about action, auto-dialogue, less focus on creating an immersive universe, less focus on roleplay, and less focus on exploration. 

#11
Lieber

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The sad future :/