Since the door placeables can not be healed or recreated, I have tried to make an alternate system to handle their strength. I made the door immune to all types of damage and decided to track virtual hit points. Physical damage is rolled manually. Luckily damage from spells could be trapped with GetTotalDamageDealt(). When the virtual hit points have been depleted, the door can no longer be locked. My biggest problem is now that the player must endure tons of VOICE_CHAT_WEAPONSUCKS lines. Is there a way to prevent them from playing? I have noticed that In multiplayer they are private and players hear only their own character's complaints.
Preventing VOICE_CHAT_WEAPONSUCKS
Débuté par
Djeserkheperure
, juil. 28 2012 10:52
#1
Posté 28 juillet 2012 - 10:52
#2
Posté 28 juillet 2012 - 11:15
of course doors can be healed (EffectHeal applies same as on creature), even resurrected call SetIsDestroyable FALSE when doors calls OnDeath and then later apply EffectResurrect on them
Modifié par ShaDoOoW, 28 juillet 2012 - 11:16 .
#3
Posté 29 juillet 2012 - 12:13
Oh boy. I wish I had had the courage to defy NWN Lexicon. Thank you.
#4
Posté 29 juillet 2012 - 12:16
we're trying to get the lexicon updated
#5
Posté 29 juillet 2012 - 12:51
acomputerdood wrote...
we're trying to get the lexicon updated
More information, please.
#6
Posté 29 juillet 2012 - 02:20
WhiZard wrote...
acomputerdood wrote...
we're trying to get the lexicon updated
More information, please.
Started here: http://social.biowar...9035/1#13227190
Continued here: http://social.biowar...5430/1#13242477





Retour en haut






