Tired of wasting my credits getting Nothing but level IV ammo
#76
Posté 29 juillet 2012 - 05:05
Level IV consumables drop whenever the RNG gives you a rare character, but the character is already maxed. It is totally possible that Revrant would be given IV consumables, ya'll need to learn how the game works before accusing people of being the stupidest people on the forums.
Example:
-RNG drops a Krogan Sentinel.
-Oh no! My Krogan Sentinel is already maxed out!
-RNG face-palms and drops an IV consumable in it's place.
#77
Posté 29 juillet 2012 - 05:10
Revrant wrote...
That's like saying I shouldn't be worrying about how health problems in old age are treated because I'm not old yet, it's asinine, and seven times this month is more than enough to warrant frustration, at least.
No, it's like saying that you can't know what it feels like to be an aging person experiencing health problems due to age, so you shouldn't ****ing complain like you do.
Revrant wrote...
Even a simpleton can identify a problem without experiencing it to the extent someone else does, I've experienced it, and I've experienced the other garbage drops, I think months of anger and frustration from the community is a better meter to judge than you.
I can't speak to most simpletons. I can only say that YOU don't understand the nature of the problem if you're claiming that genuinely useless character unlocks were worse than level IV mods.
Something that yields me almost nothing does not increase my effectiveness meaningfully, it's hard enough using the garbage consumables as is.
Then don't use them. You get to quit being a whiny **** and enjoy the game. Problem solved.
Seriously, though, you consider it difficult to select some stuff in the menu? Do you still use the starter weapons, then? Wouldn't every single unlock make it slightly harder to find the one you're choosing?
I disagree, especially when it deducts from useful unlocks, I'd much rather have an unlock than another expendable consumable. Yes, I'm a liar, thanks, keep it classy.Zero132132 wrote...
No, having even a minimally useful function is better than having absolutely no function. Level IV mods have a genuine function. Throw a Cyclonic Modulator IV on something and you'll probably feel a tiny bit invincible for a match. Conversely, seeing the drell vanguard show up as a rare item when I can already make his lights blue and his skin purple yields neither a practical nor an imaginary benefit. It gives absolutely nothing at all. You only can't see the difference because you have either no experience or almost no experience with what you're talking about.
What do you mean when you say you disagree? What do you disagree with? That the expendable consumable has an effect? I'm not saying that ammo mods aren't worse than unlocking new stuff. I've never said that. You're the one with clear reading comprehension issues on this matter. Actually, I specifically said that the unlock system is broken. Unlike you, I actually have firsthand knowledge of it. Rare gear isn't unlocking at all, and I keep getting more and more level IV mods.
But level IV mods are a ****ton better than character cards. Imagine if you kept getting 'Krogan Sentinel' cards instead of level IV consumables. Level IV consumables are at least usable. What are you going to do with the nothing you get from unlocking something you already have?
So you're calling me a liar in the same paragraph you admit I'm not a liar and that you're just being a massive ******, bravo.
Yeah, I'm a massive ******. I'm not a whiny ****. You got me. I never said you weren't a liar, though, just said it was marginally possible that you weren't. Yes. I'm calling you a liar. You have no firsthand knowledge of what you're talking about. Consumables have a function. If you don't think so, you either suck at the game, or you're trolling. Or both, I guess. Both sounds about right...
#78
Posté 29 juillet 2012 - 05:11
8 PSP's, not a single new class unlock...not ONE!!!
#79
Posté 29 juillet 2012 - 05:11
#80
Posté 29 juillet 2012 - 05:13
khannoir wrote...
This is my opinion but it doesn't jive with the majority opinion on here...
I'm a promoter...Give me the XP from Character cards. I'll use Lvl IV consumables on Gold or Plat but I don't need them...What ever coding that has taken place has screwed many of us out of Uncommon and rare gear. I could theorize how the probability tree is laid out and where the error might be, but without one of the developers actually acknowledging that they are looking at it it doesn't do anyone any good to keep commenting again and again in increasingly belligerent threads.
No. The level IV ammo drops only show up when you unlock a character card that you have maxed. The level IV ammo doesn't, in any way, decrease the odds of getting other rares. You might not have noticed how useless (and prevalent) the character cards were, because for you, they were XP, something contributing to your sense of meaningful progress. Without the level IV ammo, though, you'd just be unlocking the same character cards over and over rather than ammo. You wouldn't be unlocking cooler stuff.
Also, with the recent changes to SPs, there's a fair chance you'll get 250k XP from an unlock, so that's still a plus for you.
#81
Posté 29 juillet 2012 - 05:15
#82
Posté 29 juillet 2012 - 05:18
Consumables make a huge difference. Assault rifle amp III with Armor piercing IV on a Harry Geth build can take out a brute on gold in about 16-20 bullets, which is about 2 seconds. They make a huge difference.Revrant said...
Something that yields me almost nothing does not increase my effectiveness meaningfully, it's hard enough using the garbage consumables as is.
#83
Posté 29 juillet 2012 - 05:19
#84
Posté 29 juillet 2012 - 05:24
Decc2k25 wrote...
...Seriously tired of wasting my credits...
Nobody's bending your arm to spend credits, or bending your arm to make you play.
What you're really saying is "I'm entitled to get what I want because I want it. Bioware / The Store owes me what I want because I've spent x credits".
#85
Posté 29 juillet 2012 - 05:25
#86
Posté 29 juillet 2012 - 05:26
#87
Posté 29 juillet 2012 - 05:26
AFTER you unlock everything then I can understand why you can't give me an ultrarare for every pack I buy.
P.S.: Seriously fix the drop rates for some uncommon/rare gear, look at my manifest and see what I mean.
#88
Posté 29 juillet 2012 - 05:30
DoubleHell wrote...
Decc2k25 wrote...
...Seriously tired of wasting my credits...
Nobody's bending your arm to spend credits, or bending your arm to make you play.
What you're really saying is "I'm entitled to get what I want because I want it. Bioware / The Store owes me what I want because I've spent x credits".
Yeah, isn't the sense of gamer entitlement ridiculous? He thinks he's entitled to stuff just because he put time and effort into getting it. It's like this one person standing in front of me in line at Subway the other day. They were outraged when the store owner refused to hand them the sandwich they'd paid for! How ridiculous! Some people think that Subway owes them what they want just because they spend x amount of dollars.
People that want what they've earned are just stupid, amirite?
#89
Posté 29 juillet 2012 - 05:32
Zero132132 wrote...
No, it's like saying that you can't know what it feels like to be an aging person experiencing health problems due to age, so you shouldn't ****ing complain like you do.
Doesn't work, I've gotten them seven times, for your nonsense analogy to apply I'd have to have never gotten them.
Zero132132 wrote...
I can't speak to most simpletons. I can only say that YOU don't understand the nature of the problem if you're claiming that genuinely useless character unlocks were worse than level IV mods.
You dismissed the entire unlock argument, not just that, and my personal opinion is just that, an opinion.
Zero132132 wrote...
Then don't use them. You get to quit being a whiny **** and enjoy the game. Problem solved.
Games don't improve by everyone staying quiet, champ, it's nasty bad attitudes like yours that ran people out of SWTOR, I really didn't appreciate that and now the game is dying.
Zero132132 wrote...
Seriously, though, you consider it difficult to select some stuff in the menu? Do you still use the starter weapons, then? Wouldn't every single unlock make it slightly harder to find the one you're choosing?
A nuisance I'd rather not have, clicking that sexy new weapon and playing around with the mods? I wouldn't give that up for anything, sometimes I hit change view when I'm feeling dirty.
Zero132132 wrote...
What do you mean when you say you disagree? What do you disagree with? That the expendable consumable has an effect? I'm not saying that ammo mods aren't worse than unlocking new stuff. I've never said that. You're the one with clear reading comprehension issues on this matter. Actually, I specifically said that the unlock system is broken. Unlike you, I actually have firsthand knowledge of it. Rare gear isn't unlocking at all, and I keep getting more and more level IV mods.
I disagree that they're useful, your bad attitude about criticism and people not complaining implies otherwise. I've gotten them, and I spent 1.5 million and didn't unlock a damned thing out of the rares, so I also have knowledge of that, the system is broken in many ways, truly.
Zero132132 wrote...
But level IV mods are a ****ton better than character cards. Imagine if you kept getting 'Krogan Sentinel' cards instead of level IV consumables. Level IV consumables are at least usable. What are you going to do with the nothing you get from unlocking something you already have?
My point is it's **** no matter which way you slice it, a **** pie is a **** pie, they just created a new slice of **** for me and told me the sprinkles make it better, well I guess they do, but it's still ****.
Zero132132 wrote...
Yeah, I'm a massive ******. I'm not a whiny ****. You got me. I never said you weren't a liar, though, just said it was marginally possible that you weren't. Yes. I'm calling you a liar. You have no firsthand knowledge of what you're talking about. Consumables have a function. If you don't think so, you either suck at the game, or you're trolling. Or both, I guess. Both sounds about right...
Cool, good to know you're a massive ****** then, keep on calling people liars, I hear that works really well in Congressional debates.
#90
Posté 29 juillet 2012 - 05:34
Pete Zahut wrote...
Consumables make a huge difference. Assault rifle amp III with Armor piercing IV on a Harry Geth build can take out a brute on gold in about 16-20 bullets, which is about 2 seconds. They make a huge difference.Revrant said...
Something that yields me almost nothing does not increase my effectiveness meaningfully, it's hard enough using the garbage consumables as is.
That is exactly what they're for, man, Gold, and Gold is a bunch of hiding behind cover and popping out for a second, so in essence the other consumables are useful for Gold and have immensely decreased usefulness elsewhere.
#91
Posté 29 juillet 2012 - 05:40
And silver is for noobs who have had the game for a week. And just FYI, not everyone camps gold and platinum.Revrant wrote...
Pete Zahut wrote...
Consumables make a huge difference. Assault rifle amp III with Armor piercing IV on a Harry Geth build can take out a brute on gold in about 16-20 bullets, which is about 2 seconds. They make a huge difference.Revrant said...
Something that yields me almost nothing does not increase my effectiveness meaningfully, it's hard enough using the garbage consumables as is.
That is exactly what they're for, man, Gold, and Gold is a bunch of hiding behind cover and popping out for a second, so in essence the other consumables are useful for Gold and have immensely decreased usefulness elsewhere.
#92
Posté 29 juillet 2012 - 05:40
Bladedrummer wrote...
My idea: fix the store so you can't get lvl IV consumables if you still have gold weapons, characters, gear, weapon mods to unlock.
AFTER you unlock everything then I can understand why you can't give me an ultrarare for every pack I buy.
P.S.: Seriously fix the drop rates for some uncommon/rare gear, look at my manifest and see what I mean.
I agree. I'm still waiting to unlock some characters.
#93
Posté 29 juillet 2012 - 05:44
Pete Zahut wrote...
And silver is for noobs who have had the game for a week. And just FYI, not everyone camps gold and platinum.
Very classy, and true, 99% is not 100%.
Modifié par Revrant, 29 juillet 2012 - 05:49 .
#94
Posté 29 juillet 2012 - 05:47
Right now I guess I'm going to do a little saving so I can get the new mods that were supposed to be in earth but needed to be patched.
#95
Posté 29 juillet 2012 - 05:49
#96
Posté 29 juillet 2012 - 05:58
#97
Posté 29 juillet 2012 - 06:04
If you have everything maxed, then yeah, it'll be the only thing you get, but that's not the same as only getting it if you have everything maxed.
And yeah, I would prefer if the store gave me everything else first, like the gear, before giving me level 4 consumables.
Modifié par saecula, 29 juillet 2012 - 06:06 .
#98
Posté 29 juillet 2012 - 06:10
Check my manifest to see how many Lvl4 consumables do I have.
#99
Posté 29 juillet 2012 - 06:11
Enjoy your character cards then. Roll back the updates!
#100
Posté 29 juillet 2012 - 06:15
Zero132132 wrote...
DoubleHell wrote...
Decc2k25 wrote...
...Seriously tired of wasting my credits...
Nobody's bending your arm to spend credits, or bending your arm to make you play.
What you're really saying is "I'm entitled to get what I want because I want it. Bioware / The Store owes me what I want because I've spent x credits".
Yeah, isn't the sense of gamer entitlement ridiculous? He thinks he's entitled to stuff just because he put time and effort into getting it. It's like this one person standing in front of me in line at Subway the other day. They were outraged when the store owner refused to hand them the sandwich they'd paid for! How ridiculous! Some people think that Subway owes them what they want just because they spend x amount of dollars.
People that want what they've earned are just stupid, amirite?
Only if ordering at subway operated on a random chance system - you pay $x with the knowledge that the item you get could come out of a random pool of y items. So no, your analogy does not stack up.
The store is random. People buy from the store knowing that it's random, then complain afterwards that the random nature of the store isn't giving them what they want.





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