I have so far played the game on easy (PC), but it's the unpatched easy setting. I prefer easy because there's so many battles and I'm more interested in the dialogue and storylines, but I still like to have some hard battles where tactics come into play. Now that we're getting more patches, I'd like to install them, but I have heard that the 'easy' setting has become way easier. I'm not really interested in that; I want some challendges still.
So, my question is, how would you compare prepatch 'easy' with postpatch 'normal'? Is it close, or is normal still a good bit harder?
Prepatch difficulty vs. postpatch
Débuté par
Kangaxx_54
, déc. 19 2009 09:21
#1
Posté 19 décembre 2009 - 09:21
#2
Posté 19 décembre 2009 - 09:42
I went a different way, I got a mod that makes easy a little harder and normal a little easier, after taking account fo that the patches do.
#3
Posté 19 décembre 2009 - 10:07
Pre patch, I turned the difficulty down at Redcliffe castle (walking corpses handed hy ass to me). Post patch, I can play at normal, except Revenants (no freeze spells). I feel that with the new patch, the difficulty is going up much more smoothly, allowing you to learn and adjust with it.
#4
Posté 19 décembre 2009 - 10:37
Moving from Easy to Normal is still the largest increase in difficulty, even when comparing it to someone that moves from Normal straight to Nightmare (except possibly in relation to the change in frequency and likely-hood of heal potion loot drops when you have low potion inventory counts).
However, I think one of the great design decisions made by the developers was that you can change difficulty on-the-fly, with the setting taking effect immediately (even mid-encounter). Feel free to bump it up to Normal or higher and then back down if you find a frustrating encounter. I particularly enjoy the tactical limitations presented by friendly-fire AoE damage on Hard mode, so stick to that setting unless I get trounced. Then I'll knock it back down as needed. Changing the setting doesn't negatively impact saved games or anything at all really.
However, I think one of the great design decisions made by the developers was that you can change difficulty on-the-fly, with the setting taking effect immediately (even mid-encounter). Feel free to bump it up to Normal or higher and then back down if you find a frustrating encounter. I particularly enjoy the tactical limitations presented by friendly-fire AoE damage on Hard mode, so stick to that setting unless I get trounced. Then I'll knock it back down as needed. Changing the setting doesn't negatively impact saved games or anything at all really.
#5
Posté 19 décembre 2009 - 11:12
Aesir Rising wrote...
However, I think one of the great design decisions made by the developers was that you can change difficulty on-the-fly, with the setting taking effect immediately (even mid-encounter). Feel free to bump it up to Normal or higher and then back down if you find a frustrating encounter. I particularly enjoy the tactical limitations presented by friendly-fire AoE damage on Hard mode, so stick to that setting unless I get trounced. Then I'll knock it back down as needed. Changing the setting doesn't negatively impact saved games or anything at all really.
Yeah this was helpful on my first time through the game. When I got to Gaxkang on normal I just couldn't beat him for the life of me with my rogue archer Character. However switching temporarily to easy made him a breeze.





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