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Get rid of the charge mechanic on the Acolyte and it would be fairly useful...


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#51
Stardusk

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Drayce333 wrote...

Damn scrubs want EZ mode on any gun/powers that are perfectly fine because it doesn't instant kill or stunlock foes, or because its to sloooow.

Go complain about how terrible Hornet is, that weapon needs the help.


Yes, we are all scrubs here. Oh Brother.

#52
AscendantWyvern

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How about the Acolyte fire when fully charged, like the Javelin?

#53
Vhira

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Another Stardusk whine thread. I really didn't miss you when you were gone. Not that the forums are a bastion of quality with or without your presence.

Acolyte is very useful with Singularity. Charge shot, throw Singularity. By the time both arrive at a target, you can kill a Marauder, for example, nearly instantaneously on gold with warp (Human Adept). With the new SMG High Velocity Barrel that bypasses 90% of armor, you can carry an Acolyte X and Hornet X with 200% CD.

Though the Acolyte is an asari pistol designed for biotics, it is also useful on the female Quarian Engineer as that class has no decent way to strip shields.

Also, Banshee barriers are gone in one Acolyte clip.

Modifié par Vhira, 29 juillet 2012 - 01:17 .


#54
Kenadian

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Stardusk wrote...

DHKany wrote...

I disagree, I find shields more annoying and harder to take out.


This is not an issue of opinion. Fight a Platinum Banshee. What goes down faster? Barrier or Armor? There is your answer.


That's actually something I did once. I was running a Demolisher, used an Acolyte X with the usual mods (EB + Clip) and Warp ammo, probably III or IV. Took Barriers down in 3ish shots. Left them completely open to Homing Nades.

#55
Alijah Green

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anyone got cheese for this whine

#56
defleshing

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this was an amusing read.

#57
DHKany

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Alijah Green wrote...

anyone got cheese for this whine


I has got a lot of cheese.

#58
Beatrix Tair

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Assuming you learn to time your shots:
Relatively short charge time in all honesty, can keep it charged while moving to get into position to fire off a shot instantly;
Medium damage;
Area of Effect;
Applies ammo powers to everything it hits;
Bounces multiple times;
Stuns everything it hits by varying degrees (bosses are immune);
Strips shields & barriers like there's no tomorrow, even without ammo powers.

Works just fine for me.

Modifié par Beatrix Tair, 29 juillet 2012 - 01:23 .


#59
Nitrocuban

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It should work like the Arc Pistol, or more like the Arc and the Acolyte should work like: decent dmg without charging, if charged very effective vs barriers/shields and setting up an biotic/electric effect on the target that can be detonated.

#60
Grunt_Platform

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Man, the hostility in this thread!

Anyway. The Acolyte is a gun with problems—this doesn't mean you people who use it need to feel bad, it means the gun needs a buff or... something.

If you could charge the gun without breaking cover, and/or if the charge time were faster, it would be a great, if quirky, side arm. As it is it's... it's not useless, but has anybody actually found a strategy that works better with the Acolyte than with other pistols?

Modifié par EvanKester, 29 juillet 2012 - 01:40 .


#61
Meri-Em

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To all those "you use it wrong guys"
It simply isn't present in most games. The casters stick with the classic pistols because they can actually use them in a crunch. And the more sturdy characters that could stick there head out of cover for 2 seconds largly ignore it.
Those who should (?) use it can't because it's awkward, dangerous and too situationel. Those who can won't because it's little more than a gimmick. The way it is now you might as well name it Kishock 2 and forget about it.

#62
superligerzero

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Think it should work like the arc pistol or have it auto-charge and then click to fire.

#63
IndigoVitare

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It's not really supposed to be used as a main weapon. Try attaching it to a heavy, but slow-firing hitter with ULM. It won't see much use on the lower difficulties, but it's a huge help against bosses on Gold. I believe it takes out a Banshee's barriers on Gold in 3 shots.

Alternatively a pure power spammer, though I understand you prefer weapon damage to powers? Might be why you're finding it a problem. Still, it's a good, virtually weightless sidearm that helps down bosses just that little bit faster.

#64
Seifer006

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man..............
reading these comments,  I sometimes wonder what has happen with bsn. I'm pretty convince people don't know how to play Gold/Platinum because of the comments...they sure would have been in-agreement with the OP

@OP
in 100% agreement with you. It's because of this very reason I don't see the usage of the gun because of the Charge.
If it's met for "casters" then why the charge? Caster classes aren't Marine Soldiers who can be in the frontlines, their hanging in the bsck, in cover (therefore the gun is now useless)  also this gun is a rare, anyone who plays Gold (where it matters) knows that the Mandatory Charge is ridculously a handicapped feature. I doubt 85% of the comments I've read are from true Gold+ players

#65
GreatBlueHeron

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Meri-Em wrote...

To all those "you use it wrong guys"
It simply isn't present in most games. The casters stick with the classic pistols because they can actually use them in a crunch. And the more sturdy characters that could stick there head out of cover for 2 seconds largly ignore it.
Those who should (?) use it can't because it's awkward, dangerous and too situationel. Those who can won't because it's little more than a gimmick. The way it is now you might as well name it Kishock 2 and forget about it.



This.  I hardly see anyone use it.  I equip it occasionally when I want to have some fun on silver, but I can't imagine using it on gold--it would take up a valuable weapon spot.  This gun is only useful depending upon the faction you're playing PLUS the builds of your teamates.  It's too situational for me.

#66
fabfreebird

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The Acolyte is meant for casters. Sure, I could give an Asari Adept a Talon or something, but that gun is Ultra-rare and hard to max out. Also, I want to have a 200% cooldown. If you get into cover, charge, find a target quickly, then shoot them...it takes about as much time as a Carnifex would do.

#67
tdoshea90

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use extended clip on it and it helps you get into a good rhythm of charging and shooting, the charge time isn't that bad.

protip: use cryo ammo with it

#68
nicethugbert

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/signed

The charge up is an annoying distraction. If it did some minimum damage then you have the choice between rof and shot damage to play around with. It would be much less annoyng if it just had an equivalent rate of fire.

Even though it is light weight it punishes you for having two weapons. You could just take a more powerful weapon that will do the same as two weapons without the weapon switching hassles.

#69
yarpenthemad21

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Stardusk wrote...

 ...with the stress on fairly. The charge mechanic makes it quite...well, a weapon not to be taken.


stardusk...omg
maybe think and test first?

the most powerfull anti shield gun. 1 shot destroy shield of EVERY human size units. 3 shots is enough on most bosses.

now think
which classes have problems with shield? let see. adepts. yes adepts.
and because ULM on smgs works when used with pistol with ULM, you can use on you any adept, hurricane with ULM + acolyte + ULM and still get 200% cd with 0 in passive.
and yes is way better than old stupid carnifex.

there a plenty of combos. QFE can use this gun with distruptor ammo to strip shield on bosses, and than just change to other weapon. It's probably one of the best sidearms in game, weights nothing, stragger, no need to aim, great damage vs shields. 


stardusk as a best player in the world, and he is just too lazy to even think about new possiblites. if charge mechanic is so "lame" why for the god sake so many ppl run with gps? ability to destroy prime shields with 2-3 shots than just detonate him to death is great possiblity for adepts. mostly because I still have hurricane for "shooting".

Modifié par yarpenthemad21, 29 juillet 2012 - 02:46 .


#70
Liefglinde

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I don't understand the point of this gun. Sure it's great on shields, but it does nothing to anything else. My Paladin outclasses the Acolyte on everything but an Atlas. And quite frankly, BE'ing an Atlas's shields down is not exactly the hardest thing to do. I'd rather take a weapon that's useful in several situations rather than a weapon that is only useful in one.

Also, yes I know it takes down a Phantom's entire barrier on Gold. But my Paladin can do that in two shots, 1 if I use Warp Ammo. And two shots from the Paladin is still faster than one from the Acolyte.

#71
Avalanche25

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One of my main problems with this weapon is the fact that you are completely open if an enemy is close. I'm dead if a centurion is flashing his electric sextoy and I have this weapon. Shoot? Nopes.jpg
Charge up first...

But naturally, before you shoot, you're dead.

#72
Revrant

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I disagree, it's just that it's really, really limited in its usefulness because of what you describe, not that it's a weapon to be ignored, on my Kroguard it's great to be able to knock out Banshee shields in just a few seconds, Atlas shields, one shot to the Phantom then BC and down she goes, hitting Hunter/Pyro packs.

Thing is for most it's just not useful, it should be a generally good weapon and it's limited by the charge time and projectile "free fire" where others have some auto-adjust to their arc.

#73
C I T I 2 E N X_

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Acolyte X on platinum = 2 shots to any boss enemy and shields barriers are non-existent....pretty useful in my opinion.

#74
SquirrelWiz

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A click. That is all I ask for with this gun; an audible click signifying that it is charged. Its current "ready" noise is too easily drowned out by random noises.

#75
S. Shepard

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Either reduce the charge time or make it like the Arc pistol where you can optionally charge it for extra damage. Right now, you can see the good weapon trying to shine through, but it's little more than a novelty thanks to the charge mechanic.