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Get rid of the charge mechanic on the Acolyte and it would be fairly useful...


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#76
KAM12780

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The gun isn't made for killing. It's used for stripping shields/barriers so that you can kill it with biotics. It's a gun made for biotics who have trouble taking shields/barriers down. If you don't like it, use a different gun.

#77
eltdown

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Honestly, the worst thing I find about the Acolyte is I sometimes can't hit any non-boss units when not hosting: lag completely kills it. It also seems to be (need to check this) like the Kishock where a shorter charge time means the projectile arcs more as well, which isn't necessarily bad but still a possible annoyance.

#78
S. Shepard

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KAM12780 wrote...

The gun isn't made for killing. It's used for stripping shields/barriers so that you can kill it with biotics. It's a gun made for biotics who have trouble taking shields/barriers down. If you don't like it, use a different gun.


The problem with that is that most biotics who would use a heavy pistol as a main weapon are too squishy to take advantage of it thanks to the charge mechanic.  It's simply too much time spent outside cover, especially on gold/platinum.

#79
Liefglinde

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C I T I 2 E N X wrote...

Acolyte X on platinum = 2 shots to any boss enemy and shields barriers are non-existent....pretty useful in my opinion.


Are you sure you don't mean Bronze? Or perhaps Copper?

#80
KAM12780

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S. Shepard wrote...

KAM12780 wrote...

The gun isn't made for killing. It's used for stripping shields/barriers so that you can kill it with biotics. It's a gun made for biotics who have trouble taking shields/barriers down. If you don't like it, use a different gun.


The problem with that is that most biotics who would use a heavy pistol as a main weapon are too squishy to take advantage of it thanks to the charge mechanic.  It's simply too much time spent outside cover, especially on gold/platinum.

Well I don't think the charge mechanism should go, just reduce it to 0.5 seconds instead of 1. 

#81
Bleachrude

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I'm not sure you can reduce the disadvantages though with this gun....

It's pretty much the lightest gun (only predator X is lighter) and on platinum, it only takes 2 shots to remove a Banshee's barrier with pistol amp V...

Make it heavier and it adversely affects caster....lose the charge and pretty much everyone will use the gun (there's nothing that comes close in the game at removing barriers/shields on bosses faster...not even a claymore with shotgun amp V can stip a Prime's shield faster than an Acolyte amp V...

Not sure how to balance this...

EDIT: You can run, dodge, slide, roll while charging so I personally have had no problem simply doing the biotic dash sideways while charging the acolyte...You just can't be hugging cover to charge it...

Modifié par Bleachrude, 29 juillet 2012 - 03:20 .


#82
Star fury

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Strange thread. Acolyte is a great situational weapon, especially for adepts that can strip shields with it and then cast something nasty. Good for stopping banshees, killing primes and atlases.

#83
Tallnesss

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i think the gun is pretty good, although i agree with someone who said it should auto fire after charging it is annoying to fire at the wrong time and have to charge again

#84
galaxygrunt

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Reminds me a bit of the plasma pistol in HALO. It would be nice if an uncharged shot would do normal damage (maybe on par with the predator) to make the comparison complete.

#85
Moonphos87

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I like the Acolyte just enough to use it on a few race/class combo, although I'm not too sure if using it on Fury is worthwhile, since AF drains shield back...

Anyway, wouldn't removing the charge make it like a Scorpion with mortar/bouncy effect?

Still waiting for Scorpion, till then Acolyte.

#86
Sihmm

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Most maps provide plenty of good tall cover you can duck behind without actually using the hard cover system, which actually exposes you to less enemy fire than the pop-out animations associated with using "hard cover" and allows you the freedom to charge up a gun like the Acolyte.

With ultralight presently working if it's equipped on both SMG and pistol, you can take an SMG for backup, keep your 200% cooldown and just use the Acolyte to strip shields on big targets.  And given that you can charge it while hiding behind tall cover and pop out for just a moment to release the shot, that's actually pretty great.

My main problem with it on casters is that it interrupts the flow of my gameplay a bit too much to consider swapping to my shield-stripping weapon and charging it up.  Charging in cover would help with that a little but mostly it's just a case of thinking differently about my old playstyles.

#87
Prince Bubblegeth

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No. Charge mechanic should NOT be removed.

It allows charge -> cloak -> fire on phantom/pyro/hunter/etc -> shadow strike.

Phantoms, are dead meat if one knows how to use the Acolyte properly. Phantoms can't block it. They have trouble dodging it. It has an AoE. It can hit them even while they're hiding behind cover.

It allows the Shadow and other infiltrators to drop enemy shields, effectively removing the shield gate, without breaking cloak. This is particularly useful against Hunters, as it ain't easy to taget them with powers when they're cloaked. It can be used in tandem with Singularity, against which Phantoms are helpless. It can be used in between a BE primer and its detonator . Getting rid of shields fast means you don't even have to  se a BE twice. This can be done with other weapons, but you'd have to keep on firing - not very nice if the enemy is rolling around the place. An acolyte shot also helps ensure the enemy won't be dodging the detonator. It can also be used with heavy melees, ensuring clean kills.

Also, since you can't take cover while charging the gun, you have to stand behind cover instead and not use it when that can't be done. If it can't be done, go find a more advantageous spot. This shouldn't be too hard to figure out. If you really don't like strafing in and out of tall cover, then go use another gun. 

It's not meant to be a primary weapon. It's also not a weapon that one pulls out when caught unprepared. It is to be used tactically and carefully. Besides, it's conveniently really light.

BUT I do agree that the charge time should be reduced and there should be a clear sound that tells if it's charged and ready to fire.

The Acolyte is a unique gun that has a clear purpose. If you want an all-around hard-hitting pistol, there are plenty of others to choose. 

Modifié par Prince Bubblegeth, 29 juillet 2012 - 03:54 .


#88
Serval-O

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Given how much damage it does to shields, the ability to pop out of cover and fire it instantly would make its only drawback using the pistol slot.

#89
HellishFiend

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Acolyte is the perfect anti-phantom or anti-shield/barrier weapon for any setup that is poor against either. For example when I play FQI with the Piranha on platinum, I always bring an acolyte along to use against phantoms, or to strip shields/barriers from heavies at long range. It's perfect for that. It's a situational weapon. I dont see a problem with it.

#90
kyles3

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Avalanche25 wrote...

One of my main problems with this weapon is the fact that you are completely open if an enemy is close. I'm dead if a centurion is flashing his electric sextoy and I have this weapon. Shoot? Nopes.jpg
Charge up first...

But naturally, before you shoot, you're dead.


I think you're expected to use this on a class with an ability that has a miniscule cooldown, and that can stagger or stop an enemy, like Throw, Pull, Singularity, etc. It's a weapon geared toward power-spamming biotics, so I think the key is to spam powers like your life depends upon it. Because, well...it kinda does. 

I think what hurts this weapon most is that charging it pulls you out of cover. Sure, sliding in and out of LOS is preferable to getting in proper cover anyway, but sometimes (hacky times?) there's no choice but to duck, you sucker. That's when the charge mechanic really becomes a problem.

Modifié par kyles3, 29 juillet 2012 - 05:01 .


#91
Nissun

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eltdown wrote...

Honestly, the worst thing I find about the Acolyte is I sometimes can't hit any non-boss units when not hosting: lag completely kills it. It also seems to be (need to check this) like the Kishock where a shorter charge time means the projectile arcs more as well, which isn't necessarily bad but still a possible annoyance.


No, in the Acolyte's case, "shorter charge time" means you don't shoot anything at all. The shots have to be fully charged.

I'm gonna give this weapon a chance, though, but I'm rusty with charge-based weapon mechanics.

#92
Umphrey37

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You can charge and fire during smash

#93
RonnyB

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Acolyte is ok.. it just gets a little frustrating to use sometimes. Maybe increase projectile speed or remove the drop the projectile has. I don't know I feel like it needs something.

Maybe an autofire when it's charged while depressing the fire button ( like the old cobra ). This way you don't lose situational awareness because you're trying to listen for the charge to complete or time it right every time.

Modifié par RonnyB, 29 juillet 2012 - 05:50 .


#94
Beerfish

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The acolyte would be over powered if it didn't have the charge time.

#95
snkstr

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Partly triggered by this thread, I recorded a video to show how effective the Acolyte can be with certain classes, in this case the N7 Fury:


With equipment boni (warp ammo, pistol amps), you can do the same on Platinum, that is, instantly detonate and kill anything with barriers/shields that is not an Atlas, Banshee or Prime (at least I think so, I'm not 100% about all the Geth enemies, but they should have less health/shield than Phantoms, right?)

Modifié par snkstr, 29 juillet 2012 - 05:53 .


#96
MWaHa

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The acolyte is one of the most preposterously good guns in the game (at least on Gold; haven't tried it on lower difficulties). Eliminating the charge time would make it broken.

#97
Rodia Driftwood

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Stardusk wrote...

Uberschveinen wrote...

Stop whining. The problem is not the Acolyte. It is the most powerful anti-shield weapon in the game. The problem is you, for using it wrong.


LOL. Really? Well, I can kill enemies far more quickly with dozens of other weapons, I can kills enemies faster with even the Mattock. But I am using it wrong? lol.


Nothing to see here. Just Stardusk stopping by for his daily dose of  condescending arrogancy.

"Lol, I can kill a Banshee with a sneeze and you're telling me that peanut is not better withOUT chocolate?"

#98
landylan

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Seriously? This gun makes singularity and pull combos actually useful now. It's amazing on any biotic. I've used it on vanguards. It doesn't do the killing. Your powers do.


And you can charge guns before coming around corners....

Modifié par landylan, 29 juillet 2012 - 06:03 .


#99
ZephyrAM

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I see a lot of comments on being unable to charge in cover and how horrible that makes this... but that's precisely what 'soft' cover is for. You aren't required to actually stick yourself to something using the Cover mechanic (except on low half cover) in order to use it to block enemies, just duck behind the wall, charge, pop out, fire, duck back.

I'd actually recommend people play with one of the charging weapons just to get used to doing this. Often it's better then actually going into Cover.

#100
saecula

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Uberschveinen wrote...

The problem is you, for using it wrong.


I didn't know there was a wrong way to charge it.