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Get rid of the charge mechanic on the Acolyte and it would be fairly useful...


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#101
jcamdenlane

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I wouldn't be interested in a non charged shot, but a reduced charge time would be welcome.  Do enjoy using the gun, though.  Works very well in conjunction with a BE primer, as you can charge and fire while also launching DC. It mitigates some of the exposure, and with Geth on gold, an acolyte shot and DC/throw BE cycle will kill anything but primes.

ed: Smartphone autocorrect nonsense. 

Modifié par jcamdenlane, 29 juillet 2012 - 06:23 .


#102
MoeRayShep

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My problem here is that no matter how good a gun may be at dealing with one specific type of defense, you're not going to be only shooting at one kind of defense on Gold/Platinum.
On casters, weapons are meant to deal damage during cooldown intervals while spamming powers. That means your weapon needs to be able to kill everything, not just one defense.

In theory if you could switch weapons very rapidly it would make sense to have different weapons for different defenses (a la ME2, where on any given level defense types were consistent and everything had an underlying red bar).
Unfortunately weapon transitioning takes way too long to be done on a per-enemy basis; you change weapons either because you're using a backup after running out of ammo on your primary, or because you're shifting distance of engagement (i.e. Saber to Wraith, one of my fav combos).
Using defense-specific weapons is a poor strategy in ME3.

#103
Feneckus

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You can carry a Hurricane and an Acolyte and still keep a 200% cooldown bonus if both guns have the ultra light materials. And it works.

#104
saecula

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C I T I 2 E N X wrote...

Acolyte X on platinum = 2 shots to any boss enemy and shields barriers are non-existent....pretty useful in my opinion.


2 second charge time per shot, plus travel time (if it hits, thank you latency), I can do the same damage with any other gun or biotic power/combo.

How quickly does a banshee's barrier go down compared to it's armour, even without this weapon? What about an atlas's shields, or a prime? Shields and barriers are pretty insignificant on boss mobs. OK, you can kill a marauder rather easily, big woop.

The weapon would be perfectly fine without any charge time at all, it's not like anybody besides a biotic would use it to kill bosses with anyway.

It's aimed at biotics, but they can perform biotic explosions even if the target has shields. This gun just takes a different approach at achieving the same goal. Either you warp/throw just like before, or you can strip shields and use singularity instead. Not really much difference in the time/effort expended. And it changes nothing for enemies that have armour.

If this gun is supposed to make biotics significantly better, then the time/effort needs to be improved. It's good, but it's not really much better than what we had before. The gun is so niche, a buff isn't going to make it overpowered. Right now, I can completely avoid it and not be gimped at all, and that doesn't really say much for it.

#105
Imp of the Perverse

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Yeah, the charging works pretty poorly with cover based classes, so most of the adepts its seems meant to be used by.

#106
Elecbender

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Sure...

And make the Scorpion obsolete.

Congratulations for ruining game balance.

#107
InvincibleHero

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I agree. Make it like the rest. Fire at less than full strength but charge for maximum. Not firing at all until fully charged makes it poor.

#108
Silbane_23

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Acolyte is preferred weapon on the fury. I play her CQC so a quick acolyte shot then throw kills anything super quick. The acolyte is better at de-shielding than say a harrier typhoon carnifex or any smg.

Really like it on the human adept and shadow.

#109
miraclemight

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It works pretty well right now. When a gun has the power to scrub three and a half barrier points from a Banshee on Platinum, the two second delay doesn't seem annoying at all.

To those of you who say that it works bad for cover-based classes - They are called cover-based for a reason. They're not supposed to be the center of enemies' attention. Have another weapon to use for when you're under heavy fire, and rain the wrath of the Acolyte when they aren't looking.

#110
Kenadian

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Feneckus wrote...

You can carry a Hurricane and an Acolyte and still keep a 200% cooldown bonus if both guns have the ultra light materials. And it works.


And you also can't use the clip mod with the ULM mod on a pistol. It's not worth it. The only load out you should be using with an Acolyte is a barrel and clip. If you wanna bring a Hurricane, use equipment and gear to boost cooldowns.

#111
Katinka

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The issue I have with this gun is how inappropriate it seemed for my Asari Adepts.

My Justicar did have problems with shielded enemies since Pull can't be used to prime detonations on them but with her higher weight allowance she can use an assault rifle to solve that problem far more easily than an Acolyte. Yes, I'm sure better players can do wonders with it but why would the asari make it like that when they already have access to more convenient weapons?

My vanilla Asari Adept doesn't worry so much about shields because Warp or Stasis followed by Throw works. She needs something to quickly blast an enemy that jumps round a corner while Warp/Stasis has her on cooldown. The Acolyte doesn't do this because of the charge requirement. She's better off with any other pistol or SMG.

The Acolyte may be great on other characters but it was made by asari to be used by asari yet isn't appropriate to their needs. I'd be happy with it if the charge was removed but the delay between shots was increased to give it the same effective sustained rate of fire but be better in a pinch.

#112
Kenadian

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yarpenthemad21 wrote...

Stardusk wrote...

...with the stress on fairly. The charge mechanic makes it quite...well, a weapon not to be taken.


stardusk...omg
maybe think and test first?

the most powerfull anti shield gun. 1 shot destroy shield of EVERY human size units. 3 shots is enough on most bosses.
.


Methinks the Reegar still holds that title.

#113
Guest_Jessica1995_*

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Uhh the Acolyte is meant for stripping shields and barriers and is an excellent secondary weapon on Platinum. Why do you think it weighs as much as the Predator which is the lightest gun in the game? It's not meant to be a stand alone weapon, and a lot of people don't really know how to use it so they give it so little credit.
It's fine how it is, no need to continue complaining. (And I use it every time I play a Platinum game, so I know what I'm saying.)

#114
Serge_THE_GREAT

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My only problem with the charge mechanic being so slow is that it puts a lot of unnecessary strain on my finger having to constantly push and hold down, release, etc. the button over and over. It's not so bad on the GPS because you can choose to fire it without charging it. But the Acolyte is a different story.

#115
Omega2079

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The charge time seems to limit it. Found my self in the same situation, killing faster with other weapons.

#116
PsychoticBiotic

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I think the point is why bother using the Acolyte at all when I can just as easily (and perhaps more effectively) strip shields with my Hurricane or Pirahna. Or any powerful weapon, really.

#117
Arppis

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Charge in cover would be great.

#118
Nitrocuban

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Nemy Montoya wrote...
[Adepts need] something to quickly blast an enemy that jumps round a corner while Warp/Stasis has her on cooldown. The Acolyte doesn't do this because of the charge requirement.


This.
A weapon with the punch of Concussive shot would be so much more usefull for an Adept. There aren´t taht much powers that need shields removed to take effect, I can only recall pull and singularity.
The Acolyte should have a regular "pull trigger -  shoot" function at least.

#119
Imp of the Perverse

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miraclemight wrote...

It works pretty well right now. When a gun has the power to scrub three and a half barrier points from a Banshee on Platinum, the two second delay doesn't seem annoying at all.

To those of you who say that it works bad for cover-based classes - They are called cover-based for a reason. They're not supposed to be the center of enemies' attention. Have another weapon to use for when you're under heavy fire, and rain the wrath of the Acolyte when they aren't looking.


What's the point of taking a gun that's only useful in a handful of situations, and making it useful in even less? It's supposedly low damage, high rate of fire weapons that are stronger against shields, but those require you to be out of cover the entire time you're firing, meaning they suffer from the same weakness as the acolyte.

#120
Danadenassis

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Off-topic:

Stardusk wrote...

The Waffle Cat wrote...

What is this?

A gun is not an abomination in the eyes of nerfduck?

Is he converting to the other side!? :o


Do you really enjoy being such a troll? or are you really that puerile?


Now I learned a cool new word. I don't think I've ever noticed puerile before Posted Image

#121
Katinka

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Imp of the Perverse wrote...

What's the point of taking a gun that's only useful in a handful of situations, and making it useful in even less? It's supposedly low damage, high rate of fire weapons that are stronger against shields, but those require you to be out of cover the entire time you're firing, meaning they suffer from the same weakness as the acolyte.


Except with those guns you can control how long you are out of cover.  When the enemy stops firing you can lean out and let off a burst until they start again.  With the Acolyte you are bound by it's charge time.  You must stay out of cover for that time or do no damage at all.  SMG's and assault rifles allow you to take advantage of smaller windows of opportunity.

#122
Prince Bubblegeth

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saecula wrote...

C I T I 2 E N X wrote...

Acolyte X on platinum = 2 shots to any boss enemy and shields barriers are non-existent....pretty useful in my opinion.


2 second charge time per shot, plus travel time (if it hits, thank you latency), I can do the same damage with any other gun or biotic power/combo.

How quickly does a banshee's barrier go down compared to it's armour, even without this weapon? What about an atlas's shields, or a prime? Shields and barriers are pretty insignificant on boss mobs. OK, you can kill a marauder rather easily, big woop.

The weapon would be perfectly fine without any charge time at all, it's not like anybody besides a biotic would use it to kill bosses with anyway.

It's aimed at biotics, but they can perform biotic explosions even if the target has shields. This gun just takes a different approach at achieving the same goal. Either you warp/throw just like before, or you can strip shields and use singularity instead. Not really much difference in the time/effort expended. And it changes nothing for enemies that have armour.

If this gun is supposed to make biotics significantly better, then the time/effort needs to be improved. It's good, but it's not really much better than what we had before. The gun is so niche, a buff isn't going to make it overpowered. Right now, I can completely avoid it and not be gimped at all, and that doesn't really say much for it.


"2 second charge time per shot, plus travel time (if it hits, thank you latency), I can do the same damage with any other gun or biotic power/combo."
Try stripping Atlas shields using DC/Throw with a lightly armed Fury.  

No, you warp\\DC\\AF/throw  just like before but you don't have to do it twice on shielded targets anymore w/ the acolyte.  Yes, stripping shields can be done with other weapons, but the acolyte does it more effficiently (even does it to multiple enemies at a time) and it can hit enemies behind cover without damage reduction.

Why stick to the acolyte once facing an armored target?
 It's an excellent sidearm but not much of a primary weapon. It's really light, especially with ULM. Bring another weapon. 

"The weapon would be perfectly fine without any charge time at all" 
NO, infiltrators need the charge mechanic to strip shields/barriers without decloaking. Try it on a Shadow. 

Btw, I'm all for buffs[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie] but I abhor the notion of removing the charge mechanic. 

#123
Ramsutin

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AbhijitSM wrote...

Yes...or i would also like it if they make it auto-fire after the charge not making you release the charge manually. Sometimes you kind of mistime it by releasing the trigger too early.


This. I can't tell how many times I have released it too early. I can't always pop my head up for seconds to take 1-3 bars of shields away when salarians gain DR and full shields from it.

#124
thegamefreek78648

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I agree, if it werent for how long it takes for it to charge up to actually fire a shot it would be a decent weapon for taking out shields and barriers.

As it is it will be gathering dust in my weapons locker for a very long time.

#125
squidney2k1

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Decent pistol....just needs a reduced charge time.