ed: Smartphone autocorrect nonsense.
Modifié par jcamdenlane, 29 juillet 2012 - 06:23 .
Modifié par jcamdenlane, 29 juillet 2012 - 06:23 .
C I T I 2 E N X wrote...
Acolyte X on platinum = 2 shots to any boss enemy and shields barriers are non-existent....pretty useful in my opinion.
Feneckus wrote...
You can carry a Hurricane and an Acolyte and still keep a 200% cooldown bonus if both guns have the ultra light materials. And it works.
yarpenthemad21 wrote...
Stardusk wrote...
...with the stress on fairly. The charge mechanic makes it quite...well, a weapon not to be taken.
stardusk...omg
maybe think and test first?
the most powerfull anti shield gun. 1 shot destroy shield of EVERY human size units. 3 shots is enough on most bosses.
.
Guest_Jessica1995_*
Nemy Montoya wrote...
[Adepts need] something to quickly blast an enemy that jumps round a corner while Warp/Stasis has her on cooldown. The Acolyte doesn't do this because of the charge requirement.
miraclemight wrote...
It works pretty well right now. When a gun has the power to scrub three and a half barrier points from a Banshee on Platinum, the two second delay doesn't seem annoying at all.
To those of you who say that it works bad for cover-based classes - They are called cover-based for a reason. They're not supposed to be the center of enemies' attention. Have another weapon to use for when you're under heavy fire, and rain the wrath of the Acolyte when they aren't looking.
Stardusk wrote...
The Waffle Cat wrote...
What is this?
A gun is not an abomination in the eyes of nerfduck?
Is he converting to the other side!?
Do you really enjoy being such a troll? or are you really that puerile?
Imp of the Perverse wrote...
What's the point of taking a gun that's only useful in a handful of situations, and making it useful in even less? It's supposedly low damage, high rate of fire weapons that are stronger against shields, but those require you to be out of cover the entire time you're firing, meaning they suffer from the same weakness as the acolyte.
saecula wrote...
C I T I 2 E N X wrote...
Acolyte X on platinum = 2 shots to any boss enemy and shields barriers are non-existent....pretty useful in my opinion.
2 second charge time per shot, plus travel time (if it hits, thank you latency), I can do the same damage with any other gun or biotic power/combo.
How quickly does a banshee's barrier go down compared to it's armour, even without this weapon? What about an atlas's shields, or a prime? Shields and barriers are pretty insignificant on boss mobs. OK, you can kill a marauder rather easily, big woop.
The weapon would be perfectly fine without any charge time at all, it's not like anybody besides a biotic would use it to kill bosses with anyway.
It's aimed at biotics, but they can perform biotic explosions even if the target has shields. This gun just takes a different approach at achieving the same goal. Either you warp/throw just like before, or you can strip shields and use singularity instead. Not really much difference in the time/effort expended. And it changes nothing for enemies that have armour.
If this gun is supposed to make biotics significantly better, then the time/effort needs to be improved. It's good, but it's not really much better than what we had before. The gun is so niche, a buff isn't going to make it overpowered. Right now, I can completely avoid it and not be gimped at all, and that doesn't really say much for it.
AbhijitSM wrote...
Yes...or i would also like it if they make it auto-fire after the charge not making you release the charge manually. Sometimes you kind of mistime it by releasing the trigger too early.