KAM12780 wrote...
The gun isn't made for killing. It's used for stripping shields/barriers so that you can kill it with biotics. It's a gun made for biotics who have trouble taking shields/barriers down. If you don't like it, use a different gun.
+1
KAM12780 wrote...
The gun isn't made for killing. It's used for stripping shields/barriers so that you can kill it with biotics. It's a gun made for biotics who have trouble taking shields/barriers down. If you don't like it, use a different gun.
Star fury wrote...
Strange thread. Acolyte is a great situational weapon, especially for adepts that can strip shields with it and then cast something nasty. Good for stopping banshees...
I know that you're a very competent player SD, but in my experience, on Gold and Platinum, the Acolyte has a use. Yes, on my Piranha carrying Turian Soldier/Geth Infiltrator, my nade spamming Demolisher, or my Typhoon carrying Destroyer its pointless, but on my Justicar/Fury/FQE I find myself hard pressed to find a weapon that can take down shields/barriers as quickly (barring using say, Disruptor Ammo, which is a terrible choice on my adepts). I find it especially worthwhile on Phantoms (since it immediately drops their barriers and puts them into a less aggressive stance) and boss units that have a ton of shields/barriers.Stardusk wrote...
Podboq wrote...
While it could be reduced a bit, removing the charge would make this gun really op. When it removes the shields from a gold prime in a few shots you kinda need a downside.
Yes, it removes shields, that's nice, also stuns (inconsistently) but shields are far easier to take down than armour anyway so whilst nice, being good against shields is meh. Like I said, I can kill enemies faster with dozens of other normal weapons. Apart from weight and weirdness, why use this weapon?
Stardusk wrote...
...with the stress on fairly. The charge mechanic makes it quite...well, a weapon not to be taken.
Modifié par stricko, 29 juillet 2012 - 10:31 .
Silbane_23 wrote...
Courtesy of snkstr.
This is how the acolyte shines when used well.
Modifié par stricko, 30 juillet 2012 - 12:32 .
Mr-_-Zero wrote...
I loled when I saw this post. Not a bad idea actually, this gun is useless with that charge function. I've tried it without the ammo consumables, yeah I couldn't kill much with it. At times I'd use it just to see if I can kill anything with it.
Kenadian wrote...
Feneckus wrote...
You can carry a Hurricane and an Acolyte and still keep a 200% cooldown bonus if both guns have the ultra light materials. And it works.
And you also can't use the clip mod with the ULM mod on a pistol. It's not worth it. The only load out you should be using with an Acolyte is a barrel and clip. If you wanna bring a Hurricane, use equipment and gear to boost cooldowns.
As far as I can tell, the Acolyte was designed for two purposes:Stardusk wrote...
Uberschveinen wrote...
Stop whining. The problem is not the Acolyte. It is the most powerful anti-shield weapon in the game. The problem is you, for using it wrong.
LOL. Really? Well, I can kill enemies far more quickly with dozens of other weapons, I can kills enemies faster with even the Mattock. But I am using it wrong? lol.
Modifié par Miniditka77, 30 juillet 2012 - 02:44 .
AscendantWyvern wrote...
How about the Acolyte fire when fully charged, like the Javelin?
Modifié par haisho, 30 juillet 2012 - 03:57 .
Prince Bubblegeth wrote...
No. Charge mechanic should NOT be removed.
It allows charge -> cloak -> fire on phantom/pyro/hunter/etc -> shadow strike.
Phantoms, are dead meat if one knows how to use the Acolyte properly. Phantoms can't block it. They have trouble dodging it. It has an AoE. It can hit them even while they're hiding behind cover.
It allows the Shadow and other infiltrators to drop enemy shields, effectively removing the shield gate, without breaking cloak. This is particularly useful against Hunters, as it ain't easy to taget them with powers when they're cloaked. It can be used in tandem with Singularity, against which Phantoms are helpless. It can be used in between a BE primer and its detonator . Getting rid of shields fast means you don't even have to se a BE twice. This can be done with other weapons, but you'd have to keep on firing - not very nice if the enemy is rolling around the place. An acolyte shot also helps ensure the enemy won't be dodging the detonator. It can also be used with heavy melees, ensuring clean kills.
Also, since you can't take cover while charging the gun, you have to stand behind cover instead and not use it when that can't be done. If it can't be done, go find a more advantageous spot. This shouldn't be too hard to figure out. If you really don't like strafing in and out of tall cover, then go use another gun.
It's not meant to be a primary weapon. It's also not a weapon that one pulls out when caught unprepared. It is to be used tactically and carefully. Besides, it's conveniently really light.
BUT I do agree that the charge time should be reduced and there should be a clear sound that tells if it's charged and ready to fire.
The Acolyte is a unique gun that has a clear purpose. If you want an all-around hard-hitting pistol, there are plenty of others to choose.
Rebel_Raven wrote...
It needs to beep when it's charged at the very least.
I didn't mean it beeped when fully charged, I meant that they needed to add a beep when it's fully charged. Sorry.kipac wrote...
Rebel_Raven wrote...
It needs to beep when it's charged at the very least.
Ooh, okay. I guess I didn't notice that since I play it with almost no sounds.