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Issues exporting animated objects.


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#1
IAmDeathComeForThee

IAmDeathComeForThee
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I'm having troubles getting all my pieces of an animated placeable to show up IG.  I followed Obsidians exportron "Complex Object Export" (vid05) video to a T which was pretty straight forward.  There are three animating parts to the model , so 4 separate MDBs, and I named the animated mdbs the base plus  _01, _02, and _03 as suffixes at the end of each respectively.

So, IG only the base model shows up and none of the animated parts.  At first I didnt realise I needed to attach the parts and skeleton to the placeables.2da entry, but after doing that it still doesn't work.  So I attached the skeleton under NWN2_Skeleton and the animated models under AttachedModelName going PLC_*basename*_?? as I see that's what was done with other placeables containing multiple moving objects. (as opposed to PLC_*basename*_01, 02, and 03)

Is there another step I need to take that isn't pointed out in the video that I need to know?  Anyone experienced with exporting animated placeables able to point me in the right direction?   Thanks.

#2
IAmDeathComeForThee

IAmDeathComeForThee
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Hmm, well i managed to get something animated now, but it's just one object and it appears to be doing a combination of all three animations in one...:blink:

#3
IAmDeathComeForThee

IAmDeathComeForThee
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Well, i've discovered part of the problem, yet still dont know how to fix it. But the biggest problem is still being only one object animates.

So, two of the objects I have animated are to be rotating on their own center axis, the one currently working IG being a gear cog. So, instead of rotating on the cog's middle axis, it instead loops around in a wide circle, which I've discovered is the 0 (zero) axis in 3ds. So unless I have that cog centered perfectly on the zero axis (not happening due to needed placement of the overall model) as i go to export, it'll spin around in a giant loop.  In 3ds it rotates fine on its own axis...

Anyone with ideas how to stop that at least?

For now I'm thinking just make separate placeables for each animating piece and just put them all together in the toolset, but that is not ideal. I have no trouble creating single object animated placeables as it is now.

Modifié par IAmDeathComeForThee, 30 juillet 2012 - 03:27 .