Modifié par Srikandi715, 14 octobre 2009 - 09:21 .
Best class/specialization for an archer?
Débuté par
Srikandi715
, oct. 14 2009 08:42
#1
Posté 14 octobre 2009 - 08:42
I'd like to play a bow specialist. Seems like the best class for that is probably Rogue, but I assume Warriors can use bows too. Can't really tell from the character creator or the wiki whether there are bow-specific skills and if so who gets em. Any input?
#2
Posté 14 octobre 2009 - 08:43
no idea
i hear ranger is your best bet
but then again
i dont know
i hear ranger is your best bet
but then again
i dont know
#3
Posté 14 octobre 2009 - 08:45
Warriors and Rogues are equally good, you'd just have to focus on dexterity on your Warrior instead. Ranger specialization does not focus on archery as far as I know. Survival skill, animal summons, and some nature resistance. For power gaming purposes I guess any specializations that give some damage or dexterity? I don't really know, I'm not a power gamer so I can't particularly help you with that bit.
#4
Posté 14 octobre 2009 - 08:46
Im pretty sure that the class who gets more benefits from a bow will be rogue, specced into Archer. Warrior focuses more on strenght, that is good for heavy melee weapons, and rogues focuses on dexterity, that is good for daggers and ranged weapons.
#5
Posté 14 octobre 2009 - 09:09
The rogue specific talents look more useful for an archer than the warrior specific talents.
Lethality in particular looks nice, although it's hard to say without the numbers. You'll also get dirty fighting, survial I and poison making I for free instead of shield bash and combat training I & II.
Sneak can still be used for scouting even if it turns out that ranged weapon don't get the backstab bonus. I still don't know wether they get it or not, does anyone know for certain?
Lethality in particular looks nice, although it's hard to say without the numbers. You'll also get dirty fighting, survial I and poison making I for free instead of shield bash and combat training I & II.
Sneak can still be used for scouting even if it turns out that ranged weapon don't get the backstab bonus. I still don't know wether they get it or not, does anyone know for certain?
#6
Posté 14 octobre 2009 - 09:18
Thanks
I'll go with rogue then. There's something to be said for starting with a rogue in a party-based RPG, anyway, since I always want to be able to pick locks ASAP, and the obligatory rogue party member tends to take too long to turn up 
Edit: Hmm. After reading this thread and looking into it a little more, I think I've reconsidered. The Dalish Elf Warrior starts with a bow and a point in an Archery skill, so can begin using archery from Day 1. The Rogue has to put a point into Combat Training before she can start taking archery skills.
On the other hand, the rogue specializations may be better for an archer... especially Assassin, with the +dex and +crit. (There is no Archer spec, at least, based on this site: http://dragonage.wikia.com/wiki/Rogue ). None of the Warrior specializations look particularly apt.
Hmm
I guess it might be necessary to get final info from the game manual before deciding!
Edit: Hmm. After reading this thread and looking into it a little more, I think I've reconsidered. The Dalish Elf Warrior starts with a bow and a point in an Archery skill, so can begin using archery from Day 1. The Rogue has to put a point into Combat Training before she can start taking archery skills.
On the other hand, the rogue specializations may be better for an archer... especially Assassin, with the +dex and +crit. (There is no Archer spec, at least, based on this site: http://dragonage.wikia.com/wiki/Rogue ). None of the Warrior specializations look particularly apt.
Hmm
Modifié par Srikandi715, 14 octobre 2009 - 10:30 .
#7
Posté 14 octobre 2009 - 11:25
I'm gonna be a hybrit Duel-Wield Archer anyway. with 2/3 being duel-wield.
#8
Posté 14 octobre 2009 - 12:58
The rogue looks to get double the skill points so combat training won't be an issue.
#9
Posté 14 octobre 2009 - 01:25
I'm thinking that a Dalish warrior may make a fine archer. I have been playing with the creator and mapping out things on paper. I have come up with the following (I will go level 6 only, because not sure of anyhting until after specialization, thinking I may go champion).
Please note that the dex is so high at creation/level 1 because im assuming we will get the grimoire of frozen wastes to add +3 to a stat in our inventory at level 1.
At creation all attribute points go into dexterity so your stats are str 14, dex 21*, will 12, magic 12, cunning 10 and con 13. (* after grimoire of frozen wastes)
Your starting skills are survival (automatic) and Combat Training (also automatic), I used the creation skill point to get Improved Combat Training.
Your starting talent is Pinning Shot (automatic), I used the two points you get from creation to bump up Melee Archer and Aim.
Level 2: Skill: Expert Combat Training Talent: Crippling Shot
Level 3: Add all Attribute points into dexterity stat to bring it to 24. Talent: Critical Shot
Level 4: Add 1 point into dexterity to make the stat 25. Skill: Master Combat Training ( this is now maxed out, no need to worry about this one anymore) and Talent: Defensive Fire
Level 5: Add all attribute points into Dexterity to bring this to 28. Talent: Master Archer (once you have this talent, the attack speed penalty is gone while wearing Heavy Armor)
Level 6: Add 2 points into dexterity to make it 30. Skill: I have not decied upon this one yet. Talent: Arrow of Slaying
I have made certain that all of the prereqs for this are meet (this is why i was very specific with the dex stat and my Master combat traing asap, so i could use arrow of slaying).
Please tell me what you think, and sorry if its not perfect post. I tend to be a reader not poster.
Please note that the dex is so high at creation/level 1 because im assuming we will get the grimoire of frozen wastes to add +3 to a stat in our inventory at level 1.
At creation all attribute points go into dexterity so your stats are str 14, dex 21*, will 12, magic 12, cunning 10 and con 13. (* after grimoire of frozen wastes)
Your starting skills are survival (automatic) and Combat Training (also automatic), I used the creation skill point to get Improved Combat Training.
Your starting talent is Pinning Shot (automatic), I used the two points you get from creation to bump up Melee Archer and Aim.
Level 2: Skill: Expert Combat Training Talent: Crippling Shot
Level 3: Add all Attribute points into dexterity stat to bring it to 24. Talent: Critical Shot
Level 4: Add 1 point into dexterity to make the stat 25. Skill: Master Combat Training ( this is now maxed out, no need to worry about this one anymore) and Talent: Defensive Fire
Level 5: Add all attribute points into Dexterity to bring this to 28. Talent: Master Archer (once you have this talent, the attack speed penalty is gone while wearing Heavy Armor)
Level 6: Add 2 points into dexterity to make it 30. Skill: I have not decied upon this one yet. Talent: Arrow of Slaying
I have made certain that all of the prereqs for this are meet (this is why i was very specific with the dex stat and my Master combat traing asap, so i could use arrow of slaying).
Please tell me what you think, and sorry if its not perfect post. I tend to be a reader not poster.
Modifié par rgriffeth, 14 octobre 2009 - 01:48 .
#10
Posté 14 octobre 2009 - 02:29
I don't know. Your strength is so low, I'm not sure you'll even be able to equip heavy armor at level 5 when you get Master Archer. Also, without picking up any constitution or willpower (or strength for better armor), I think you'll be pretty fragile. Hard to comment much before playing, though.
#11
Posté 14 octobre 2009 - 03:01
I think that the bard specialization has bonuses for archery due to a thread on the old forum:
http://daforums.biow...98398&forum=135
Who knows if this is actually correct.
http://daforums.biow...98398&forum=135
Who knows if this is actually correct.
#12
Posté 14 octobre 2009 - 03:01
Rogue I think... I'm not sure where/when the talents showed up here, but they're new. Mark of Death sounds especially useful for one-shotting mages. I'd guess a damage bonus for the next attack, or maybe death on critical?
http://dragonage.wik...m/wiki/Assassin
"Mark of Death"
Then duelist just for the dex and damage bonus.. the talents themselves will probably not lend themselves to the class.
http://dragonage.wik...om/wiki/Duelist
"Specialization benefits for Duelist: +1 dexterity +1 damage"
An alternative could be Bard for the "captivate" ability to lock a target down (psudeo-stun?) and pepper them.
http://dragonage.wikia.com/wiki/Bard
"Captivate"
http://dragonage.wik...m/wiki/Assassin
"Mark of Death"
Then duelist just for the dex and damage bonus.. the talents themselves will probably not lend themselves to the class.
http://dragonage.wik...om/wiki/Duelist
"Specialization benefits for Duelist: +1 dexterity +1 damage"
An alternative could be Bard for the "captivate" ability to lock a target down (psudeo-stun?) and pepper them.
http://dragonage.wikia.com/wiki/Bard
"Captivate"
#13
Posté 14 octobre 2009 - 03:02
I'm not to worried about using heavy armor until later in the game. I was just pointing out that getting Master Archer will remove the penalty you do receive if you choose to wear heavy armor.
If you notice I did not specify any stat other then dexterity, but if you do the math, points are indeed going into other stats(that I have no specified) not just dexterity. I only pointed out the dexterity stat because it is required to get the talents.
Sorry for not clearing that up earlier. As I said I'm more of the sit back and read type
Also, at lvl 6 you will have maxed out Combat Training skill, and maxed out two of the three archery lines.
If you notice I did not specify any stat other then dexterity, but if you do the math, points are indeed going into other stats(that I have no specified) not just dexterity. I only pointed out the dexterity stat because it is required to get the talents.
Sorry for not clearing that up earlier. As I said I'm more of the sit back and read type
Also, at lvl 6 you will have maxed out Combat Training skill, and maxed out two of the three archery lines.
Modifié par rgriffeth, 14 octobre 2009 - 03:04 .
#14
Posté 14 octobre 2009 - 04:53
/shrug.
I think overall, there's a slight bias toward rogue archers, if you want to play as a scout as well (stealthed character with survival skill on, looking for enemies and traps ahead). My dalish character, should I ever play him, will be an archer, but I don't know if he'll be rogue or warrior.
I think overall, there's a slight bias toward rogue archers, if you want to play as a scout as well (stealthed character with survival skill on, looking for enemies and traps ahead). My dalish character, should I ever play him, will be an archer, but I don't know if he'll be rogue or warrior.
#15
Guest_antarranger_*
Posté 14 octobre 2009 - 05:23
Guest_antarranger_*
wonder if i can find a spec that can use a sword and sheild but still have enough points with archery.
#16
Posté 14 octobre 2009 - 06:01
I am sure you can put points into both sword and shield, and archery. The PC will be effective as long as you don't spread out the talents too thinly. That might not be a problem with fighters, but I am sure I am going to have difficulties in choosing skills and talents for my rogue.
#17
Posté 14 octobre 2009 - 07:52
I tried my hand at a rogue in the CC today! Was big fun!
There is indeed an archer talent that removes an attack speed penalty for heavy armor use, so that will be good for warrior archers.
It looks to me that rogue archers are good for dex + cunning if you want a strong critical damage powered archer, & warrior archers are good for dex + str archery to have strong damage & good defense at the same time.
Both look like interesting choices to mull over.
It looks to me that rogue archers are good for dex + cunning if you want a strong critical damage powered archer, & warrior archers are good for dex + str archery to have strong damage & good defense at the same time.
Both look like interesting choices to mull over.
#18
Posté 14 octobre 2009 - 08:40
plz dont assume for specific bonus items, not everyone has the same ones
oh and some people have self respect and wont use them!
oh and some people have self respect and wont use them!
#19
Posté 15 octobre 2009 - 03:52
I beg to differ with you, but every person that did order and recieves the CE version of game WILL get the Grimoire of Frozen wastes, it is the other bonus items that vary.Monkey777Love wrote...
plz dont assume for specific bonus items, not everyone has the same ones
oh and some people have self respect and wont use them!
And please explain to me how self respect has anything to do with using a bonus item? Only thing I can think of is you did not buy the Collector's Edition, am I correct? If I am incorrect how are you taking the high road by NOT using an item you paid for and that is not so overpowered as to make it gamebreaking.
Furthermore, I stated that I made an assumption. You; however, made an assumption and didnt even reliaze it, making a blanket statement like "and some people have self respect and wont use them". By saying "some people" do you mean yourself?
Now back to the topic, it is still possible to have the same build I mentioned above WITHOUT using a bonus item, you would simply not put points into other stats, like I will be doing because of the grimoire ( I must have no self respect)
#20
Posté 15 octobre 2009 - 03:57
i dont think there is a spec that deals with any specific weapon
#21
Posté 15 octobre 2009 - 04:37
There are however specializations whose advantages will be much greater for some builds than others.
I expect to have at least one tank in my party, and do not plan to melee at all... one of the advantages of a party-based RPG is that you can actually play a purely ranged character, at least in theory (some are designed so you will get rushed regardless, but since I see there's a "taunt" skill I expect I should be able to stay clear). Would like to max as many of the archery skills as possible.
Anyway, I'm leaning towards rogue/assassin again... at this point, my main misgiving is that Zevran looks like the romance I would want, and he's another assassin
However, he looks to be a dual-wield type, so a party could possibly accommodate both.
Thanks for all the very useful input
I expect to have at least one tank in my party, and do not plan to melee at all... one of the advantages of a party-based RPG is that you can actually play a purely ranged character, at least in theory (some are designed so you will get rushed regardless, but since I see there's a "taunt" skill I expect I should be able to stay clear). Would like to max as many of the archery skills as possible.
Anyway, I'm leaning towards rogue/assassin again... at this point, my main misgiving is that Zevran looks like the romance I would want, and he's another assassin
Thanks for all the very useful input
Modifié par Srikandi715, 15 octobre 2009 - 04:39 .
#22
Posté 28 février 2010 - 09:01
But is there anyway to use a sword and a bow?
#23
Posté 28 février 2010 - 09:02
If you already said it in this forum don't be pissed..I didn't feel like reading
#24
Posté 28 février 2010 - 09:10
You can try the DW talents. Go up to Dual Weapon Finese (top line up to 2nd talent) and Momentum (bottom line up to the 3rd talent).
With these 5 talents, you will have some melee combat effectiveness. But it may mean trading off some archery talents.
Spec-wise: Choose duelist for dmg. Choose bard for party support. Ranger provides meat shield that is nice for an archer.
With these 5 talents, you will have some melee combat effectiveness. But it may mean trading off some archery talents.
Spec-wise: Choose duelist for dmg. Choose bard for party support. Ranger provides meat shield that is nice for an archer.
#25
Posté 28 février 2010 - 09:33
Too hard to choose




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