Best class/specialization for an archer?
#26
Posté 28 février 2010 - 11:34
#27
Posté 02 mars 2010 - 01:39
#28
Posté 29 mars 2010 - 09:01
#29
Posté 01 juin 2010 - 06:42
#30
Posté 01 juin 2010 - 06:44
Evan Anderson wrote...
You could but then you can't get stealth
Stealth is quite pointless for an archer anyways cause it isnt like you are sneaking up behind for a backstab?
#31
Posté 01 juin 2010 - 06:48
Stealth is great at escaping crowds and maintaining distance; not just for backstabs.
#32
Posté 01 juin 2010 - 06:55
With the fade stats, you'll only need to spend 7 (or 8, for Elves) points on str and only 15 points on dex (16 for Elves).
Then you'll have 38 (36 for Elves) points to spend on cunning. That's 49 (humans start with 11) plus the fade is 5, plus the bard point is 1. So if you're human, you'll have a good 55 cunning + whatever cunning you can get from gear by level 20.
Bard gets +1 cunning, +2 will
Duelist gets +2 dex, and +1 damage.
Bards get song of courage, which gives bonuses to attack, damage and crit chance based on cunning. If you're speced for cunning with lethality, you're going to be a monster with this up.
Duelists get dueling, which is a flat rate +10 to attack.
You'll be hitting for a good 100+ with rapid shot by level 20.
Modifié par aaniadyen, 01 juin 2010 - 07:10 .
#33
Posté 01 juin 2010 - 07:33
DieBee4Me wrote...
Evan Anderson wrote...
You could but then you can't get stealth
Stealth is quite pointless for an archer anyways cause it isnt like you are sneaking up behind for a backstab?
There are two reasons why any archer should have 2 points in stealth:
1) gives you enough time to use arrow of slaying without being noticed
2) setting traps
#34
Posté 01 juin 2010 - 07:42
#35
Posté 01 juin 2010 - 07:48
#36
Posté 01 juin 2010 - 07:59
soteria wrote...
Why not three for a free critical hit every 10 seconds via combat stealth?
I don't use stealth, but wouldn't that interrupt normal auto attack long enough to disrupt normal dps long enough for it to not even be worth it?
#37
Posté 01 juin 2010 - 08:16
#38
Posté 01 juin 2010 - 08:17
soteria wrote...
Nope.
*shrugs* Can't argue with that =P
#39
Posté 01 juin 2010 - 09:02
#40
Posté 01 juin 2010 - 09:31
soteria wrote...
Well, normally I'd go into detail, but as you said, you've never tried stealth so I didn't see a point in trying to argue it.. Make a rogue and put three points in stealth, and you'll see what I mean, I think.
Ok, my main is a rogue, so shouldn't be hard.
#41
Posté 01 juin 2010 - 01:27
There are specializations that CAN benefit archery, but do so indirectly. Most of them are rogue specializations -- so I usually make my archers rogues, not warriors.
#42
Posté 01 juin 2010 - 01:51
CybAnt1 wrote...
The game doesn't have an archery-focused specialization, for archers. It would be cool if it did.
There are specializations that CAN benefit archery, but do so indirectly. Most of them are rogue specializations -- so I usually make my archers rogues, not warriors.
I actually think it's fine. Prefferably, it'd be better if there was one or two extra archer specs, but with how decent archers are now, if they got their own specializations that increased their damage passively much, they'd be amazingly overpowered.
#43
Posté 01 juin 2010 - 02:24
#44
Posté 01 juin 2010 - 03:18
soteria wrote...
I think the problem isn't that we need specs *focused* on archery as specs that aren't so unfriendly to it. Duelist and Berserker both require a melee weapon for pinpoint strikes and berserk, respectively, the Templar's righteous strike only works on melee weapons, and Champion abilities are focused on the immediate area around the character and don't do as much if you're standing in the back. Ranger and Bard work decently, except Bard relies on cunning which lowers the attack score of a build that is already prone to misses. Also, a rogue that takes both Ranger and Bard, and uses them will have hardly any stamina left for specials--and no way to regain stamina in combat since Feast of the Fallen is also melee-only. The only Assassin ability that works for archers is Mark of Death, and you have to get pretty darned close for that. Would it have been too much to ask for abilities that are at least *neutral*?
That's true, they do seem to cater to melee characters a lot. I admit, I'd hate to play a main that's an archer. That said, you can still make an archer that is pretty powerful. At one point, I got Lelliana oout dpsing my main, and he was a cunning based dual dagger rogue. Admittedly, though, that is only because archers can attack at their optimum damage for a lot longer than rogues can. All archers need ti to be in range, wheras rogues need to be behind the mob at melee distance. This is problematic in encounters like dragons who like to use a lot of knock-back abilities. So while it would be nice to have more abilities in the specializations at least affect them, it's not all that bad. I mean, all things considered, a properly build archer could easily outdps 90% of the builds out there. It is, unfirtunately, uneventful to have no real help from the specializations, but at least they don't totally suck because of it.
Modifié par aaniadyen, 01 juin 2010 - 03:32 .
#45
Posté 01 juin 2010 - 04:29
but most dexterity and cunning and then equipped him early in the game with the Far Song LongBow...
http://dragonage.wik...m/wiki/Far_Song
cheers
#46
Posté 01 juin 2010 - 05:05
Miracl3Work3r wrote...
I made a rogue archer and filled it up with assassin and ranger...and then filled him up with some strength
but most dexterity and cunning and then equipped him early in the game with the Far Song LongBow...
http://dragonage.wik...m/wiki/Far_Song
cheers
Oh yeah, Far Song is definately the Origins uber bow. Second closest is Mages' eye, and it doesn't even come close.
#47
Posté 01 juin 2010 - 05:17
#48
Posté 01 juin 2010 - 05:55
Eudaemonium wrote...
My DW/Archer Warrior used Farsong for a lot of the game. My Archer Rogue is also using it - saved up all my early gold to buy it. It is, far and away, the best bow in the game. I think for Warrior Archers it might even still outclass the Heartwood Bow in Awakening.
How are dual wield wars anyway? I heard they can deal some serious damage. Always been curious, but never really made one myself.
#49
Posté 01 juin 2010 - 06:45
aaniadyen wrote...
Eudaemonium wrote...
My DW/Archer Warrior used Farsong for a lot of the game. My Archer Rogue is also using it - saved up all my early gold to buy it. It is, far and away, the best bow in the game. I think for Warrior Archers it might even still outclass the Heartwood Bow in Awakening.
How are dual wield wars anyway? I heard they can deal some serious damage. Always been curious, but never really made one myself.
Dual wielding is a friggin' beast. rogues should only get the top and 3rd trees, and if transfered to Awk, the first 2 or 3 abilities then. Warriors can complete the tree and still take some archery, probably. my warriors go 2 full size weapons and max str / some will after getting enough dex for everything. JMO on that. the warriors can charge in and slaughter things before your party members even catch up, sometimes (actually, read that as usually haha).
I think that bard and ranger are best for archers rogue-wise (maybe legion scout?), and I guess templar / champion / spirit warrior. <- you get an anti-mage move, a knockdown if you get surrounded and a boost to attack from rally, and then you can go ethereal for more damage and general defensive stuff.
#50
Posté 01 juin 2010 - 07:14
yasuraka.hakkyou wrote...
aaniadyen wrote...
Eudaemonium wrote...
My DW/Archer Warrior used Farsong for a lot of the game. My Archer Rogue is also using it - saved up all my early gold to buy it. It is, far and away, the best bow in the game. I think for Warrior Archers it might even still outclass the Heartwood Bow in Awakening.
How are dual wield wars anyway? I heard they can deal some serious damage. Always been curious, but never really made one myself.
Dual wielding is a friggin' beast. rogues should only get the top and 3rd trees, and if transfered to Awk, the first 2 or 3 abilities then. Warriors can complete the tree and still take some archery, probably. my warriors go 2 full size weapons and max str / some will after getting enough dex for everything. JMO on that. the warriors can charge in and slaughter things before your party members even catch up, sometimes (actually, read that as usually haha).
I think that bard and ranger are best for archers rogue-wise (maybe legion scout?), and I guess templar / champion / spirit warrior. <- you get an anti-mage move, a knockdown if you get surrounded and a boost to attack from rally, and then you can go ethereal for more damage and general defensive stuff.
I more meant dps-wise. =P By the end of Awakenings with my dual-dagger cunning rogue I was hitting for about 250+ with backstab at momentum speed (I put momentum runes in my weapons ontop of the actual momentum skill for even quicker attacks). I was wondering how a dual-wielding warriors compared to dual-wielding rogues =P




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