Redeeming features:
Virmire
Ilos
Noveria
The ending
The Biotic classes
The music
The plot
The characters
The tension (up to a point)
What makes it bad?
Tedious exploration... - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.
There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.
Modifié par The Mad Hanar, 29 juillet 2012 - 05:35 .





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