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Mass Effect 1 is a bad game...compared to it's sequels.


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#226
BrookerT

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[quote]AresKeith wrote...

[quote]BrookerT wrote...

[quote]AresKeith wrote...

[quote]BrookerT wrote...

[quote]AresKeith wrote...

[quote]Ticonderoga117 wrote...

[quote]The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.
[/quote]

1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.

[/quote]

There was no tone change, or maybe I forgot it. "I'll find some way to take him down" doesn't change at all right?

[/quote]

change my comment again and I'll report you
[/quote]

where am I?

[/quote]

Image IPB[/quote]

oK, now I'm confused

#227
rapscallioness

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The Mad Hanar wrote...

silentassassin264 wrote...

I just finished replaying ME1 and besides the lulzy graphics, when compared to the rest of the series, it still is the best in the series.


Did the exploration/side missions frustrate you? I find that's what annoys me the most about the game. I mean sure, it's nice to have but it's so tedious and repetitive.


I would have preferred that BW improved on the exploration and side missions. Adding more variety, than scrapping the idea altogether.

I liked the Mako. I had no problem driving it. Could they have made it more responsive? Sure. Instead they scrapped it altogether.

Like the inventory. It went from cluttered to non existent.

And I would have preferred bypass puzzles like ME2 to just standing there in ME3 watching the knob spin around. If you're not gonna have bypass puzzles, just open the damn door.

ME1 was a good game, but not perfect. But then ppl already b*tched about ME1 a few years ago. All the games have been nitpicked. Some complaints are valid, some are nitpicking.

ME1 didn't get special treatment at the time.

#228
cyclopsgd

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obZen DF wrote...

You probably played ME1 after 2 and 3, or you played ME1 this year.
Otherwise you wouldn't think it's 'bad'. ME1 is my personal fav.

he probably hasnt played it at all

#229
Grub Killer8016

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You're wrong OP. Mass Effect 1 was a pure, open-world RPG where you could explore countless planets. ME2 and 3 became shooters with very little RPG elements. Mass Effect 1 will always remain the best.

#230
Guest_wiggles_*

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The Mad Hanar wrote...

I forgave the Cerberus thing a lot easier than most people did because they needed to throw a threat people could actually fight with throughout the game.

It's too bad that they didn't release a DLC that setup the batarians for that role.

Wait..

Modifié par wiggles89, 29 juillet 2012 - 07:39 .


#231
Guest_Rubios_*

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Nope.

#232
Ticonderoga117

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wiggles89 wrote...

The Mad Hanar wrote...

I forgave the Cerberus thing a lot easier than most people did because they needed to throw a threat people could actually fight with throughout the game.

It's too bad that they didn't release a DLC item that setup the batarians for that role.

Wait..


Or like... I don't know.. there was this species of space squids that are knocking on our door.
We should maybe fight them...
I can't remember who they were, since ME3 drastically changed who they were and how they operated.
Would've been nice to fight against them in a variety of situations.

#233
MassStorm

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cyclopsgd wrote...

obZen DF wrote...

You probably played ME1 after 2 and 3, or you played ME1 this year.
Otherwise you wouldn't think it's 'bad'. ME1 is my personal fav.

he probably hasnt played it at all


this so much

This new-comers arrive here and than spit on the classic that made the entire saga.
It's like saying that the new trilogy of Star Wars is better than the old one because it has better graphic and special effects without comparing the techincal development of the time in which said film/game was made.......generally this is what kids or noobs think.

#234
Guest_The Mad Hanar_*

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lol @ the people who assume I've never played ME1.

#235
Guest_Nyoka_*

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The Mad Hanar wrote...

Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is

I'm interested in how many times does this happen in a completionist playthrough. My feeling is that you could count it with one hand. Yet we've had recently people claiming that as much as 70% of the dialogue choices led to the same spoken line.

So does anybody have factual information on this?

Modifié par Nyoka, 29 juillet 2012 - 07:49 .


#236
Zjarcal

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Nyoka wrote...

The Mad Hanar wrote...

Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is

I'm interested in how many times does this happen in a completionist playthrough. My feeling is that you could count it with one hand. Yet we've had recently people claiming that as much as 70% of the dialogue choices led to the same spoken line.

So does anybody have factual information on this?


No idea on the exact number, and it's been a while since I played ME1 and I didn't toy around with all the dialogue options, but I did reload conversations often enough to see it was something that happened very frequently. You'd definitely need more than a couple of hands to count it.

On topic...

I agree.

Modifié par Zjarcal, 29 juillet 2012 - 07:48 .


#237
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I remember two explaining the vision once you wake up, a couple on Feros, and one with Sovereign.

Modifié par Nyoka, 29 juillet 2012 - 07:52 .


#238
rapscallioness

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Nyoka wrote...

The Mad Hanar wrote...

Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is

I'm interested in how many times does this happen in a completionist playthrough. My feeling is that you could count it with one hand. Yet we've had recently people claiming that as much as 70% of the dialogue choices led to the same spoken line.

So does anybody have factual information on this?


But again, why didn't they just improve on the idea at hand instead of veering off into auto dialogue?

BW game dev is like driving the Mako. They just swing all over the place.

I wanted, and expected BW to improve on it. Give real and different dialogue responses. Did they do it better in ME2? I'm trying to remember...I think they did.

But I'm not a fan of auto dialogue as they did it in ME3.

#239
AresKeith

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rapscallioness wrote...

Nyoka wrote...

The Mad Hanar wrote...

Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is

I'm interested in how many times does this happen in a completionist playthrough. My feeling is that you could count it with one hand. Yet we've had recently people claiming that as much as 70% of the dialogue choices led to the same spoken line.

So does anybody have factual information on this?


But again, why didn't they just improve on the idea at hand instead of veering off into auto dialogue?

BW game dev is like driving the Mako. They just swing all over the place.

I wanted, and expected BW to improve on it. Give real and different dialogue responses. Did they do it better in ME2? I'm trying to remember...I think they did.

But I'm not a fan of auto dialogue as they did it in ME3.


in ME2 they cut the Mako and put the Hammerhead in with the Overlord DLC, but there were alot of things in ME1 I wanted improved for ME3

#240
rapscallioness

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AresKeith wrote...

in ME2 they cut the Mako and put the Hammerhead in with the Overlord DLC, but there were alot of things in ME1 I wanted improved for ME3


Yeah, me too.

And that's really all I wanted. Certain features had problems, so adjust it. Tweak it. Make it better. Build on it. But BW just likes to throw stuff out completely.

I think there were alot of improvements through the series, but then they also dropped the ball on some really nice features. Ones that I really liked anyway.

Modifié par rapscallioness, 29 juillet 2012 - 08:05 .


#241
Guest_The Mad Hanar_*

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You know what really bothered me?

The change to thermal clips. Just...why?

#242
Heather Cline

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Disagree with the OP entirely.

#243
BrookerT

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Heather Cline wrote...

Disagree with the OP entirely.


Surprise

#244
Grub Killer8016

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The Mad Hanar wrote...

You know what really bothered me?

The change to thermal clips. Just...why?


Thank EA for turning ME into a shooter of sorts. If EA didn't go along with Bioware, ME2 and 3 would be very different.

#245
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MassStorm wrote...

cyclopsgd wrote...

obZen DF wrote...

You probably played ME1 after 2 and 3, or you played ME1 this year.
Otherwise you wouldn't think it's 'bad'. ME1 is my personal fav.

he probably hasnt played it at all


this so much

This new-comers arrive here and than spit on the classic that made the entire saga.
It's like saying that the new trilogy of Star Wars is better than the old one because it has better graphic and special effects without comparing the techincal development of the time in which said film/game was made.......generally this is what kids or noobs think.

The ignorance is strong with these comments.

#246
BrookerT

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Grub Killer8016 wrote...

The Mad Hanar wrote...

You know what really bothered me?

The change to thermal clips. Just...why?


Thank EA for turning ME into a shooter of sorts. If EA didn't go along with Bioware, ME2 and 3 would be very different.


But ME1 was a shooter. You still shot people using guns

#247
Guest_Cthulhu42_*

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The Mad Hanar wrote...

You know what really bothered me?

The change to thermal clips. Just...why?

Because the overheat system was awful.

#248
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KotorEffect3 wrote...

jreezy wrote...

legion999 wrote...

jreezy wrote...

legion999 wrote...

The Mad Hanar wrote...

And nobody else.

The Krogan have the happiest Krogan, the most polite Krogan, Charr and that depressed Krogan on Mordin's loyalty mission.


Yes but they have Wreav. And no love for Bakara? Sexist.

Bakara is best Krogan.:D


Along with Wrex and Grunt yes.

Grunt>Wrex



Grunt is awesome but he is no Wrex.

I get more entertainment from Grunt than I do Wrex.

#249
Guest_The Mad Hanar_*

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Cthulhu42 wrote...

The Mad Hanar wrote...

You know what really bothered me?

The change to thermal clips. Just...why?

Because the overheat system was awful.


I didn't think it was bad at all. It felt really unique.

Along with the non-universal cooldown of biotic powers.

Also elevators > loading screens

Modifié par The Mad Hanar, 29 juillet 2012 - 08:16 .


#250
Grub Killer8016

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BrookerT wrote...

Grub Killer8016 wrote...

The Mad Hanar wrote...

You know what really bothered me?

The change to thermal clips. Just...why?


Thank EA for turning ME into a shooter of sorts. If EA didn't go along with Bioware, ME2 and 3 would be very different.


But ME1 was a shooter. You still shot people using guns


EA introduced shooting mechanics. Rolling, ammo, more comabt based. ME1 was all about the story, not gameplay.