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Mass Effect 1 is a bad game...compared to it's sequels.


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#201
legion999

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jreezy wrote...

legion999 wrote...

The Mad Hanar wrote...

And nobody else.

The Krogan have the happiest Krogan, the most polite Krogan, Charr and that depressed Krogan on Mordin's loyalty mission.


Yes but they have Wreav. And no love for Bakara? Sexist.

Bakara is best Krogan.:D


Along with Wrex and Grunt yes.

#202
Guest_The Mad Hanar_*

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legion999 wrote...

The Mad Hanar wrote...

legion999 wrote...

They also have Wreav.

And the Geth have Legion.


And nobody else.

The Krogan have the happiest Krogan, the most polite Krogan, Charr and that depressed Krogan on Mordin's loyalty mission.


Yes but they have Wreav. And no love for Bakara? Sexist.


She's so mean to me. >:(

Nah, just kidding. I literally forgot about her and I feel foolish for doing so.

#203
legion999

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KotorEffect3 wrote...

legion999 wrote...

The Mad Hanar wrote...

And nobody else.

The Krogan have the happiest Krogan, the most polite Krogan, Charr and that depressed Krogan on Mordin's loyalty mission.


Yes but they have Wreav. And no love for Bakara? Sexist.


Which just shows that the Krogan have more diversity and wider range of personalities.


Ok. But considering how we only talk to one Geth a lot the same could be said for the Geth.

#204
Guest_Catch This Fade_*

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legion999 wrote...

jreezy wrote...

legion999 wrote...

The Mad Hanar wrote...

And nobody else.

The Krogan have the happiest Krogan, the most polite Krogan, Charr and that depressed Krogan on Mordin's loyalty mission.


Yes but they have Wreav. And no love for Bakara? Sexist.

Bakara is best Krogan.:D


Along with Wrex and Grunt yes.

Grunt>Wrex

#205
legion999

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The Mad Hanar wrote...

legion999 wrote...

Yes but they have Wreav. And no love for Bakara? Sexist.


She's so mean to me. >:(

Nah, just kidding. I literally forgot about her and I feel foolish for doing so.


Well unlike others she's only in one game so there's no need to feel foolish.

PS: Your thread has went off-topic. 

#206
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silentassassin264 wrote...

The Mad Hanar wrote...

silentassassin264 wrote...

I just finished replaying ME1 and besides the lulzy graphics, when compared to the rest of the series, it still is the best in the series.


Did the exploration/side missions frustrate you? I find that's what annoys me the most about the game. I mean sure, it's nice to have but it's so tedious and repetitive.

Not really.  It definitely could have been better done but I acknowledge the fact that ME1 was also the first game in an IP made from, at the time, a not terribly big developer.  They at least bothered to change up the placement of items in the nearly identical bases so it was literally the exact same place over and over again like DA2.  The worlds themselves would have been better off with the more concise design of ME2 since for the most part, the UNC worlds were pretty empty and big.  But overall, I liked the pacing of the story much better than the other two and that is what gets the most points for me in an RPG.

 Mass Effect 2 was all over the place with a whole lot of emphasis put on the loyalty missions and recruitments.  Such character driven style versus story driven style would have been okay except it really didn't work.  The characters ended up too shallow and with not enough interaction because there were too many.  I played femshep and I wanted to get to know Jack better.  Her character interaction and development is strictly tied to romancing her and she is straight.  There was no way for me to really interact with Jack so she just seemed like a boring angry ball of hate no matter what I did.  With Miranda it was more or less the same.  I get her whining about genetic tailoring (which you would think was something bad) and then she just goes back to being cold and filing mission reports.  I never had any reason to actually like those characters because they had little to no development.  

In ME3, the story was just plain bad.  We are in the middle of a galactic invasion and war and the invaders aren't even the main enemies of the game.  Cerberus is shoehorned into being the big bad against all common sense.  We could have had more diversity in Reaper troops, using more races and instead we got stupidity like Cerberus trying to use a bomb on Tuchanka.  What does Cerberus have to gain from hurting the Krogan? (Answer: absolutely nothing.  If TIM's plan works nobody would be a threat to him).  Basically despite the improvements in combat and mission setup (I did really like having N7 missions that actually fit into the main story) the story was just too immersion breaking to be enjoyable.


I forgave the Cerberus thing a lot easier than most people did because they needed to throw a threat people could actually fight with throughout the game. Had the Reapers attempted a coup, Shepard would've been screwed, you know? Also, the Krogan were a big part of Shepard's plan and TIM was trying to slow him down.  I see what you mean with ME2 though. I've noticed that more and more on my more recent playthroughs of the game. The characters really don't get developed, you either like them from the beginning or you feel absolutely no attachment to them.

I will say:

Plot wise: ME1>ME3>ME2
Game play wise: ME3>ME2>ME1
Biotics:ME1>>>>>>>>>>>>ME3>>>>>>ME2
Immersion: ME1>ME2>ME3

Yet, ME2 is the game I play most out of all three. It's weird, I know.

#207
legion999

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jreezy wrote...

legion999 wrote...

Along with Wrex and Grunt yes.

Grunt>Wrex


Blasphemy. Heresy. Madness. 

Three ways to describe your post.

#208
KotorEffect3

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legion999 wrote...

KotorEffect3 wrote...

legion999 wrote...

The Mad Hanar wrote...

And nobody else.

The Krogan have the happiest Krogan, the most polite Krogan, Charr and that depressed Krogan on Mordin's loyalty mission.


Yes but they have Wreav. And no love for Bakara? Sexist.


Which just shows that the Krogan have more diversity and wider range of personalities.


Ok. But considering how we only talk to one Geth a lot the same could be said for the Geth.



Not until after the Rannoch arc when legion used the reaper to give the geth true intelligence.  Even back in ME 2 legion did not have sense of individuality.

#209
KotorEffect3

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jreezy wrote...

legion999 wrote...

jreezy wrote...

legion999 wrote...

The Mad Hanar wrote...

And nobody else.

The Krogan have the happiest Krogan, the most polite Krogan, Charr and that depressed Krogan on Mordin's loyalty mission.


Yes but they have Wreav. And no love for Bakara? Sexist.

Bakara is best Krogan.:D


Along with Wrex and Grunt yes.

Grunt>Wrex



Grunt is awesome but he is no Wrex.

#210
Guest_The Mad Hanar_*

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legion999 wrote...

The Mad Hanar wrote...

legion999 wrote...

Yes but they have Wreav. And no love for Bakara? Sexist.


She's so mean to me. >:(

Nah, just kidding. I literally forgot about her and I feel foolish for doing so.


Well unlike others she's only in one game so there's no need to feel foolish.

PS: Your thread has went off-topic. 


I really don't mind since it was a flame war when it was on topic. : /

#211
legion999

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KotorEffect3 wrote...

Not until after the Rannoch arc when legion used the reaper to give the geth true intelligence.  Even back in ME 2 legion did not have sense of individuality.


I believe he did. He just didn't realise himself.

Modifié par legion999, 29 juillet 2012 - 07:02 .


#212
legion999

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The Mad Hanar wrote...

legion999 wrote...

Well unlike others she's only in one game so there's no need to feel foolish.

PS: Your thread has went off-topic. 


I really don't mind since it was a flame war when it was on topic. : /


True.

#213
vurtual3

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ME1 is a very good game from 6(I think?) years ago.
ME3 is a very good game from a few months ago.
There would be something wrong if ME3 wasn't better in many ways(and it is). Doesn't mean ME1 wasn't fantastic for the time and isn't still very playable......

#214
Ticonderoga117

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The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.


1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.

#215
jeffyg93

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Ticonderoga117 wrote...

The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.


1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.


The inventory... system? I would not contest your opinion if you just said the inventory, but the system that manages that inventory is so awfully atrocious. Limited space, which wouldn't be a problem, but you automatically pick up items and you have to turn them into omni gel one-by-one. I have nightmares of reaching the max inventory limit, then going to the inventory screen and having to turn 100 useless items that I already have into omnigel.

Say what you want about the armor and weapons in ME1 (although the weapons are essentially all the same minus stats), but the system that managed them is designed so horribly.

#216
AresKeith

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Ticonderoga117 wrote...

The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.


1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.


this, but I would liked the inventory improved instead of cut out, and I did like the new weapons and armor cutomization in 2 and 3

Modifié par AresKeith, 29 juillet 2012 - 07:10 .


#217
silentassassin264

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KotorEffect3 wrote...

Cerberus was indoctrinated.  They were part of the reaper war

No they were not, well at least not TIM until the end.  If they were indoctrinated, Sanctuary would not exist and definitely would not have gotten attacked. 

The Mad Hanar wrote...

I forgave the Cerberus thing a lot easier than most people did because they needed to throw a threat people could actually fight with throughout the game. Had the Reapers attempted a coup, Shepard would've been screwed, you know? Also, the Krogan were a big part of Shepard's plan and TIM was trying to slow him down.  I see what you mean with ME2 though. I've noticed that more and more on my more recent playthroughs of the game. The characters really don't get developed, you either like them from the beginning or you feel absolutely no attachment to them. 

I will say:

Plot wise: ME1>ME3>ME2
Game play wise: ME3>ME2>ME1
Biotics:ME1>>>>>>>>>>>>ME3>>>>>>ME2
Immersion: ME1>ME2>ME3

Yet, ME2 is the game I play most out of all three. It's weird, I know.

 
I really couldn't forgive the Cerberus thing because in ME2, it looked for all the world that they were giving renegades an organization that would match their ideals while the paragons could have the alliance and/or council.  In ME3 they just jettisoned the gray morality of Cerberus and made them evil and stupid.  The Cerberus Coup for example, made no sense.  If they were trying to outright take the station as a Cerberus station, why would they leave the arms open so anyone could just pass by and see what was happening?  It is the center of galactic politics after all.  And if it was clandestine takeover for Udina, Udina would still have to make a show of repulsing the Cerberus invaders which would put Cerberus on the top of absolutely everyone's hit list.  And to top it off, if Udina wasn't really indoctrinated, he would have no reason to continue helping Cerberus on the low because he would have absolute power.  Basically, the Cerberus coup had no way of being successful and was evil for the sake of being evil.  It was incredibly forced and makes very little sense.  And stopping the Krogan was about the same.  TIM needed the Crucible to take over the Reapers so he needed Shepard to succeed at least until Thessia.  Just mucking around in plans to be evil doesn't accomplish anything.  That was the problem with making Cerberus bad guys.  It makes it necessary to force nonsensical little plots like attacking Sur'Kesh, Benning, and the like to let you know Cerberus is evil and you are going to have to deal with them.  

#218
BrookerT

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[quote]AresKeith wrote...

[quote]Ticonderoga117 wrote...

[quote]The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.
[/quote]

1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.

[/quote]

There was no tone change, or maybe I forgot it. "I'll find some way to take him down" doesn't change at all right?

#219
iamweaver

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KotorEffect3 wrote...

Rovay wrote...

<SNIP>

Wrex.


Shepard

I always *loved* these in-depth, heart to hearts you had with Wrex Image IPB.  I freely admit that every time I went to the shuttle bay, I went over to Wrex just do do this little bit of dialogue.

Modifié par iamweaver, 29 juillet 2012 - 07:14 .


#220
Ticonderoga117

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jeffyg93 wrote...
The inventory... system? I would not contest your opinion if you just said the inventory, but the system that manages that inventory is so awfully atrocious. Limited space, which wouldn't be a problem, but you automatically pick up items and you have to turn them into omni gel one-by-one. I have nightmares of reaching the max inventory limit, then going to the inventory screen and having to turn 100 useless items that I already have into omnigel.

Say what you want about the armor and weapons in ME1 (although the weapons are essentially all the same minus stats), but the system that managed them is designed so horribly.


I honestly didn't mind it. During my early playthroughs I never had the problem of inventory space. It's only a problem on like my third NG+ and I have max credits and omni-gel. Even then I wouldn't say it's nightmare inducing.

#221
PanzerGr3nadier

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The Mad Hanar wrote...

It's a great story...but a bad game

Redeeming features:

Virmire
Ilos
Noveria
The ending
The Biotic classes
The music
The plot
The characters
The tension (up to a point)

What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.


There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.


I like this Hanar, He understands!!

ME1 had a great story but thats it.... although, ME3 didn't have any Hubs than Citadel which was a bit dissapointing.

Modifié par PanzerGr3nadier, 29 juillet 2012 - 07:17 .


#222
Humakt83

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ME 1 is not a bad game, it is a great game. But sequels were better.

#223
AresKeith

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[quote]BrookerT wrote...

[quote]AresKeith wrote...

[quote]Ticonderoga117 wrote...

[quote]The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.
[/quote]

1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.

[/quote]

There was no tone change, or maybe I forgot it. "I'll find some way to take him down" doesn't change at all right?

[/quote]

change my comment again and I'll report you

#224
BrookerT

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[quote]AresKeith wrote...

[quote]BrookerT wrote...

[quote]AresKeith wrote...

[quote]Ticonderoga117 wrote...

[quote]The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.
[/quote]

1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.

[/quote]

There was no tone change, or maybe I forgot it. "I'll find some way to take him down" doesn't change at all right?

[/quote]

change my comment again and I'll report you
[/quote]

Wait, what the hell happened to my post? 

#225
AresKeith

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[quote]BrookerT wrote...

[quote]AresKeith wrote...

[quote]BrookerT wrote...

[quote]AresKeith wrote...

[quote]Ticonderoga117 wrote...

[quote]The Mad Hanar wrote...
What makes it bad?

Tedious exploration...  - which was taken out of ME3
with a barely controllable vehicle... - which was taken out of ME2
that leads to repetitive missions... - which is a problem that ME3 doesn't have
which re use the same surroundings and enemy factions - Again, an issue that ME3 doesn't have
Dialogue "choices" that lead Shepard to say the same thing no matter what - which is worse than auto dialogue, really...an illusion of choice to make the game seem deeper than it is
Shooting a gun on any level that's lower than 15 - Improved upon in ME2, and again in ME3
Bugs, and lots of them - Still a bit of a problem
Clunky combat overall - Improved upon in ME2 and 3
Re used sound bits - A non issue in the sequels
Unrealistic scope of time - would Saren really wait for you to run around a bunch of unmapped planets? Really? - Improved upon by making the side missions fit within the narrative in ME3
Any weapon reliant class - Made better in the sequels
A clunky inventory system - Non exsistent in the sequels.

There you have it. If you nit pick a game enough you can find problems in it. Ones that can be improved upon.
[/quote]

1. Scanning missions, even worse.
2. The vehicle was fine, the crazy mountain ranges were not.
3. "Go to Citadel, eavesdrop, scan planet, repeat." Still boring and repetive.
4. True, but only because there are not that many side missions, and the N7 ones use the SAME maps from MP.
5. Illusion of choice better than none. Also, they add tone. You may say the same thing, but with a different tone.
6. True.
7. True.
8. True.
9. Cerberus troops.
10. All the games have that, since time in general is a pain to keep track of.
11. True.
12. I enjoyed the inventory system.

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There was no tone change, or maybe I forgot it. "I'll find some way to take him down" doesn't change at all right?

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change my comment again and I'll report you
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where am I?

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