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Demolishers are not your personal grenade factory - Get your own grenades!


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#251
Baerdface

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GJ88 wrote...

VettoRyouzou wrote...

Ya... A lot of people keep throwing this "support" word around, but I don't think you get what it means, most Support classes can support people WITH OUT worry over losing one ability. The Demo.. all she has are Grenades THAT IT! If she has NO GERNADES She has NO POWERS!

And there more way to support people then ,lending ammo, Like.. Oh I don't know Ripping the shield off of every enemy in the area with more ease then any Energy drain or Overload ever could do, Making a Boss armor into butter... as well as giving a nifty OMFG shield boost when needed.

As for people who say there a spam fest, What.. EXACLY do you want them to do? Not use Grenades? That there class mentality, To bunker down and grenade it from a far while taking pop shots, GET OVER IT! And FYI I rarely die unless it me having to pick up some one else. And if you hate the Demo spam.. then never play with Shadows Or Slayers.

With that said, I don't mind sharing ammo or Grenades.. But If some one hogging my only means to attack you bet I'm going to be pissed.


This.


That.

Deal with it.

#252
Pyro666999

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InvincibleHero wrote...

Pyro666999 wrote...

It's the best I've got as far as proof goes :/, so nothing I can do there. And yes I got I think 3x1600 bioware points for birthday from my sister, so that's what I spent of realy money.

And I dunno what to tell ya I play the way I told you, most of the times I top the score, and I do make sure that my teamates have the granades they need if they need them.
I do use this on Platinum and yes I do die 6-7 times during the gameplay often, yes while resetting the Pylon.
However I reset the Pylon every 11-13 seconds, so me dying 6-7 times is really not bad, also I'm always near my teammates, so no problem there -..- Also since I resupply my granades more often I throw more of them, and if you try playing the way I described you will see the difference in your performance. Also if you're unable to dodge and roll a lot, you won't really have much succes. 

Score is not everything. Your tactics hurt the team. If you are going down 6-7 times every wave then that is putting risk on your team and both of you are doing zero DPS while they revive you. I'd rather someone score a paltry 40-50K and I don't have to revive them often. It leaves everyone to focus on killing things.

Is this perchance camping and farming? With a good team you don't need to do that. It only works on a few select maps anyway.


I like to think that the Dmg, helth, ammo, grande perks outvalue my need for their help ( which would be 1-2 per game, seeing as I do have 5 medigels)  Also, how many times is it that my teamates avoid dying becouse they don't have to get out of cover to ressuply? How many times do they survive becousethey have higer shields?  So seeing as how I often play Random, making sure that the team has what it needs to survive, seems like a good idea. Also they kind of like to stay togeather, once they figure out I'll take the Pylon to the biggest group, it discourages players to run around and die

But yes you have a very valid point, I'll conisder re-speccing, re-arming my Demolisher. However I do belive that every character has it's unique way it can be played that no other class can acomplish, and If I want to do insane dmg, I'll take my GI, If I want to live through the waves with no worries, I'll take the Destroyer/Kroguard. But If Iplay the Justicar, GE, Destroyer I will always play a support rolle, especcialy on Plat, where beeing a team player is kind of important --.--.

#253
billy the squid

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BouncyFrag wrote...

OblivionDawn wrote...

Best solution is to drop a Pylon in a suicidal spot, and watch the hilarity ensue.


That could lead to potential tension in the lobby after the match. Trolling moochers ftw!


I'm already doing it.

After being dry humped every wave bypeople trying to force me off the pylon. I simply redeploy it 2 feet away and then sit on it again. Lots of whiny biatching going on about it through the match sometimes, doesn't matter, because I have a Harrier with effectively infinite ammo and they don't. Passive resistence guys, it's the way to go.

Modifié par billy the squid, 29 juillet 2012 - 11:38 .


#254
Kekhadgar

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Funny ppl say "your a support class" hmm have they never heard of fire support? HELLO artillery does not heal you of give you ammo, It BOMBS the **** of of the enemy. Were called demolishers not giveammoanddonothingers.

#255
IPraetoriaNI

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I just love people's "I don't care you have no skills, only different kind of grenade throws, you should give the pylon to other people, else I call you a jew!" (reference for the first reply) way of thinking about Demolishers...

You have atleast one "normal" skill? Yes? Well I don't (apart from re-deploying the pylon ofc, lololol), so gtfo get your grenades from statick ammo depos, kkthxbai.

Oh, and since I'm usually first or second in scores by the end of the match, I really don't think I'm a support class who only exist to serve the other 3 people, kkthxbai again.

#256
MinatheBrat

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Angelwave wrote...

 Image IPB

This is Share Bear.  Let him teach you how to share. :wizard:


omfg. I LOL'd.

#257
Fierydragon30

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You know what, next time imma just sit my @ss down in the back and camp while I put my pylon on there camping spot and say I supported them and do nothing, but spin in circles.

#258
Fang92

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Several things i learned:
When a Demolisher runs out of grenades, they're the only ones with thermal clip packs and have to use them.

Even though the Demolishers only powers are grenades, they are obligated to share.

Even though the radius of the supply pylon gives shields AND a damage bonus, if Demolishers dont give up their powers, they're not being supportive.

A demolisher doesnt have to worry about cooldown and has to carry 2 weapons, but if they need to pop out more grenades all they need to do is set another pylon.

When a Demolisher enters a lobby, the collective map knowledge of the lobby spontaneously combusts OR all ammo boxes disappear for some reason.

A demolisher is clearly ineffective with their grenades, lift grenades work a lot better at taking down Atlases.

EDIT:
Even though a demolishers kills en-masse, they are still a support class.

EDIT #2:
Even though I am stripping shields and reducing armor mitigation, im not being supportive enough.

/satire (for Billys' sanity)

Modifié par Fang92, 30 juillet 2012 - 02:16 .


#259
billy the squid

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Fang92 wrote...

Several things i learned:
When a Demolisher runs out of grenades, they're the only ones with thermal clip packs and have to use them.

Even though the Demolishers only powers are grenades, they are obligated to share.

Even though the radius of the supply pylon gives shields AND a damage bonus, if Demolishers dont give up their powers, they're not being supportive.

A demolisher doesnt have to worry about cooldown and has to carry 2 weapons, but if they need to pop out more grenades all they need to do is set another pylon.

When a Demolisher enters a lobby, the collective map knowledge of the lobby spontaneously combusts OR all ammo boxes disappear for some reason.

A demolisher is clearly ineffective with their grenades, lift grenades work a lot better at taking down Atlases.

EDIT:
Even though a demolishers kills en-masse, they are still a support class.


I'd add dry humping the Demolisher until they move off the supply pylon, so you can take their place, is acceptable because it's a "team game"

Other than that spot on.

#260
Titus Thongger

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Lift Grenades better at taking down atlases? What are you smoking? The homing grenade does something like 1.2k damage

#261
Perkocet13

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TomSurman1 wrote...

Let me get this straight. You play a support character, and then you get pissed when people expect to be supported.

Riiiiiight.



when that particular class uses granades 75%of the time, they need the grenade ammo, without thier grenades they can't really support anyone.

#262
gimmethegepgun

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Titus Thongger wrote...

Lift Grenades better at taking down atlases? What are you smoking? The homing grenade does something like 1.2k damage

That whole post was mocking people who want to force Demolishers into a support role.
He wasn't being serious.

#263
cerberus1701

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I agree with the OP. The Demolisher's *support* comes from the ability to pound an area with AoE nades and burn thru armor.

It is NOT to be the team's mobile ammo box.

Why?

Because those nades ARE the classe's power. They have nothing else.

#264
Atrumitos

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Spam pylon left and right, people get their fix and you get your nades if they are topped up. If not, the next goes at your feet anyway.

Contrary to popular belief the demolisher needs around 100%cd in order to put a pylon down right after it gives its 2nd round of nades.

PS: If they want your position badly, take your ammo, change position, 6 seconds later put a pylon on your feet. They'll be pissed most likely lol.

#265
junkgypsy

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billy the squid wrote...

Fang92 wrote...

Several things i learned:
When a Demolisher runs out of grenades, they're the only ones with thermal clip packs and have to use them.

Even though the Demolishers only powers are grenades, they are obligated to share.

Even though the radius of the supply pylon gives shields AND a damage bonus, if Demolishers dont give up their powers, they're not being supportive.

A demolisher doesnt have to worry about cooldown and has to carry 2 weapons, but if they need to pop out more grenades all they need to do is set another pylon.

When a Demolisher enters a lobby, the collective map knowledge of the lobby spontaneously combusts OR all ammo boxes disappear for some reason.

A demolisher is clearly ineffective with their grenades, lift grenades work a lot better at taking down Atlases.

EDIT:
Even though a demolishers kills en-masse, they are still a support class.


I'd add dry humping the Demolisher until they move off the supply pylon, so you can take their place, is acceptable because it's a "team game"

Other than that spot on.



Go ahead try to "dry hump me" I will just move my pylon.  If that doen't work with people like you I will just leave the game.  Enough saidand find another group that are not ******holes.

#266
Ledgend1221

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In what situation are you going to use all 14 grenades in less than 10 seconds?

#267
Bolo Xia

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Ledgend1221 wrote...

In what situation are you going to use all 14 grenades in less than 10 seconds?


so you get 14 grenades every 10 secs from your pylon? how interesting.

#268
billy the squid

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junkgypsy wrote...

billy the squid wrote...

Fang92 wrote...

Several things i learned:
When a Demolisher runs out of grenades, they're the only ones with thermal clip packs and have to use them.

Even though the Demolishers only powers are grenades, they are obligated to share.

Even though the radius of the supply pylon gives shields AND a damage bonus, if Demolishers dont give up their powers, they're not being supportive.

A demolisher doesnt have to worry about cooldown and has to carry 2 weapons, but if they need to pop out more grenades all they need to do is set another pylon.

When a Demolisher enters a lobby, the collective map knowledge of the lobby spontaneously combusts OR all ammo boxes disappear for some reason.

A demolisher is clearly ineffective with their grenades, lift grenades work a lot better at taking down Atlases.

EDIT:
Even though a demolishers kills en-masse, they are still a support class.


I'd add dry humping the Demolisher until they move off the supply pylon, so you can take their place, is acceptable because it's a "team game"

Other than that spot on.



Go ahead try to "dry hump me" I will just move my pylon.  If that doen't work with people like you I will just leave the game.  Enough saidand find another group that are not ******holes.


*Facepalms* Are people really that oblivious to sarcasam and mocking the "support" class line.

Modifié par billy the squid, 30 juillet 2012 - 12:09 .


#269
Ledgend1221

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Bolo Xia wrote...

Ledgend1221 wrote...

In what situation are you going to use all 14 grenades in less than 10 seconds?


so you get 14 grenades every 10 secs from your pylon? how interesting.



I put my pylons beside ammo boxes.

#270
Perkocet13

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demolishers need their toys too,not everyone can share.

#271
junkgypsy

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billy the squid wrote...

junkgypsy wrote...

billy the squid wrote...

Fang92 wrote...

Several things i learned:
When a Demolisher runs out of grenades, they're the only ones with thermal clip packs and have to use them.

Even though the Demolishers only powers are grenades, they are obligated to share.

Even though the radius of the supply pylon gives shields AND a damage bonus, if Demolishers dont give up their powers, they're not being supportive.

A demolisher doesnt have to worry about cooldown and has to carry 2 weapons, but if they need to pop out more grenades all they need to do is set another pylon.

When a Demolisher enters a lobby, the collective map knowledge of the lobby spontaneously combusts OR all ammo boxes disappear for some reason.

A demolisher is clearly ineffective with their grenades, lift grenades work a lot better at taking down Atlases.

EDIT:
Even though a demolishers kills en-masse, they are still a support class.


I'd add dry humping the Demolisher until they move off the supply pylon, so you can take their place, is acceptable because it's a "team game"

Other than that spot on.



Go ahead try to "dry hump me" I will just move my pylon.  If that doen't work with people like you I will just leave the game.  Enough saidand find another group that are not ******holes.


*Facepalms* Are people really that oblivious to sarcasam and mocking the "support" class line.

 

Just who am I supposed to support?  You?  I don't support anybody but myself.

#272
Bolo Xia

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Ledgend1221 wrote...

Bolo Xia wrote...

Ledgend1221 wrote...

In what situation are you going to use all 14 grenades in less than 10 seconds?


so you get 14 grenades every 10 secs from your pylon? how interesting.



I put my pylons beside ammo boxes.


goody for you, but if you are full on grenades then you are not doing your full damage potential.
might as well be a leecher giving away grenades and not even trying for kill streaks.

#273
Lucius Aelius

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The Demolisher isn't a support class unless the person using it says (and plays like) it is, otherwise it's just a character that the player is allowed to spec and use any way they want (within rules of game/laws of physics etc.), quite regardless of what anyone else has to say about it (apart from choosing not to play with them). That it has supportive abilities that can be used to help your team is unquestionable, but like the GE w/ Healing Turret, it is as supportive (if not more) to the player using it as to the rest of the team, as it should be, and should anyone choose to build a character around that ability focusing on what they themselves can get out of it rather than sacrificing any and all benefit to themselves for the "good of the team" (and what good is any support character who can't hold their own and solo if it came down to it?), then that is their prerogative.

I myself would hope that like the GE there would be enough to go around, but unfortunately the Pylon doesn't give enough ammo/nades to support more than one person's persistent use (on Gold/Platinum, anyway), anyone else trying to get some will drive both to the ammo boxes because there's not enough for everyone. So frankly I think the Pylon needs a buff, and in the meantime anyone assuming Demolisher's pylons are automatically theirs to have at should pull their heads out of their @$&#$ and stop accusing the wrong people of being selfish.

#274
ScreamingRaptor

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Help killing is also a means of support.
Hate to say but there are too many Destroyer like to spam their nade at long range to kill a turret or drone. SO I DO PREFER KEEP MY NADES.

#275
Ledgend1221

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Bolo Xia wrote...

Ledgend1221 wrote...

Bolo Xia wrote...

Ledgend1221 wrote...

In what situation are you going to use all 14 grenades in less than 10 seconds?


so you get 14 grenades every 10 secs from your pylon? how interesting.



I put my pylons beside ammo boxes.


goody for you, but if you are full on grenades then you are not doing your full damage potential.
might as well be a leecher giving away grenades and not even trying for kill streaks.

Or my Mates are being nice and killing things aswell.
Or it could be the fact I have a gun which works quite well against those troopers.
Or it could be the fact I don't have to spam every single thing I see with 'nades and can conserve them for when the big robots come out to play.
Or it could be this rare thing called common sense.