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Demolishers are not your personal grenade factory - Get your own grenades!


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#401
Nogs28

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 I am quoting this:

VettoRyouzou wrote...

Ya... A lot of people keep throwing this "support" word around, but I don't think you get what it means, most Support classes can support people WITH OUT worry over losing one ability. The Demo.. all she has are Grenades THAT IT! If she has NO GERNADES She has NO POWERS!

And there more way to support people then ,lending ammo, Like.. Oh I don't know Ripping the shield off of every enemy in the area with more ease then any Energy drain or Overload ever could do, Making a Boss armor into butter... as well as giving a nifty OMFG shield boost when needed.

As for people who say there a spam fest, What.. EXACLY do you want them to do? Not use Grenades? That there class mentality, To bunker down and grenade it from a far while taking pop shots, GET OVER IT! And FYI I rarely die unless it me having to pick up some one else. And if you hate the Demo spam.. then never play with Shadows Or Slayers.

With that said, I don't mind sharing ammo or Grenades.. But If some one hogging my only means to attack you bet I'm going to be pissed.


Your argument is now invalid.  Get off my pylon and get your own grenades, you carry 2-4 with out gear. I'm carrying 8 with my  Grenade Capacity 3 and using all of them every wave.

Modifié par Nogs28, 30 juillet 2012 - 02:37 .


#402
L.ast L.ife

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DayusMakhina wrote...

People's attitudes to Demolishers are just pathetic really.

The player is fully entitled to play the game however they want... it's their choice.

None of you that complain have any right whatsoever to tell somebody how they should play the game.



#403
ttyler_91

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Sevrun wrote...

This is why I don't play my Demo any more. The score ****s feel the need to try and bump you off it any chance they get, as if they are _ENTITLED_ to your supplies. Makes me feel like I'm playing a Space Commie.

You know where the boxes are, ****s! You've used them just fine before my demodyke showed up. I'll supply my team if/when I can. But make no mistake when it begins to interfere with my ability to play, I'm cutting you off, you little nade junkies.



Hilarious! Image IPB

#404
ParthianShotX

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Question about how the pylon works: if I'm not playing a grenade character and get ammo from the pylon, does it remove all ammo for a period (including grenades) or just clips? I don't have one, so I don't know. I have gotten regular ammo from the pylon but would be saddened to know it wiped the whole spawn.

#405
Foggl3

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ParthianShotX wrote...

Question about how the pylon works: if I'm not playing a grenade character and get ammo from the pylon, does it remove all ammo for a period (including grenades) or just clips? I don't have one, so I don't know. I have gotten regular ammo from the pylon but would be saddened to know it wiped the whole spawn.


Unless you're character uses grenades, they would still be there

#406
GallowsPole

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I don't complain. I get more nades from ammo boxes. Pylons are convenient. I do find it hilarious and absurd when these asinine threads are made. Like, the player is somehow going to guard his pylon.

Engineers - Support class. How BW intended them to be. Hence why every one of them has an evolution for team powers. IE Shields . Because you play them differently, does not change that, yes indeed, fundamentally, they are a SUPPORT class.

I'd go through the definitions and the roles they were INTENDED to be played as. But, go Google it.

Play as you see fit, but the roles of each class are properly defined and have evolutions that support it. Just because you play them outside that role, doesn't change the fact that Engineers = Support

#407
ParatrooperSean

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For the life of me I really can't understand why this is so controversial. The Demo ONLY has grenades for her power, she's squishy as hell and she can't hide behind cloak.

All we are saying is she gets *priority* over her grenades, and what's left or what the player chooses to share others can take. If that player chooses to reap havoc on the enemy by being a grenade spamming fool, and the (pylon) grenades are in short supply then that's the way it is. All that means is the grenades will be more readily available at the regular ammo points.

If the Demo chooses to play in a way that conserves more of her pylon grenades and that leaves more to share then that's fine too.

If the Demo is killing the enemy, helping with objectives and reviving people that's all you need to worry about. The primary job of the "Demolisher" is to demolish things.

#408
ParatrooperSean

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GallowsPole wrote...

I don't complain. I get more nades from ammo boxes. Pylons are convenient. I do find it hilarious and absurd when these asinine threads are made. Like, the player is somehow going to guard his pylon.

Engineers - Support class. How BW intended them to be. Hence why every one of them has an evolution for team powers. IE Shields . Because you play them differently, does not change that, yes indeed, fundamentally, they are a SUPPORT class.

I'd go through the definitions and the roles they were INTENDED to be played as. But, go Google it.

Play as you see fit, but the roles of each class are properly defined and have evolutions that support it. Just because you play them outside that role, doesn't change the fact that Engineers = Support


Wait, every engineer has team buffs? I'm going by memory and I don't play anything besides GE, but what do the rest have?

#409
billy the squid

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GallowsPole wrote...

I don't complain. I get more nades from ammo boxes. Pylons are convenient. I do find it hilarious and absurd when these asinine threads are made. Like, the player is somehow going to guard his pylon.

Engineers - Support class. How BW intended them to be. Hence why every one of them has an evolution for team powers. IE Shields . Because you play them differently, does not change that, yes indeed, fundamentally, they are a SUPPORT class.

I'd go through the definitions and the roles they were INTENDED to be played as. But, go Google it.

Play as you see fit, but the roles of each class are properly defined and have evolutions that support it. Just because you play them outside that role, doesn't change the fact that Engineers = Support


And I will continue my "support role" by sitting on the Pylon and sucking up all the grenades and ammo, before redeploying it when I move and repeating said tactic again. Now, what were you saying about how does one guard a pylon and that I should support people?

#410
GallowsPole

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ParatrooperSean wrote...

GallowsPole wrote...

I don't complain. I get more nades from ammo boxes. Pylons are convenient. I do find it hilarious and absurd when these asinine threads are made. Like, the player is somehow going to guard his pylon.

Engineers - Support class. How BW intended them to be. Hence why every one of them has an evolution for team powers. IE Shields . Because you play them differently, does not change that, yes indeed, fundamentally, they are a SUPPORT class.

I'd go through the definitions and the roles they were INTENDED to be played as. But, go Google it.

Play as you see fit, but the roles of each class are properly defined and have evolutions that support it. Just because you play them outside that role, doesn't change the fact that Engineers = Support


Wait, every engineer has team buffs? I'm going by memory and I don't play anything besides GE, but what do the rest have?


I didn't say team 'buffs', support. Humans have a floating drone to suppress the battlefield. It doesn't shadow only the human. It's not intended for a single player use. Demolisher has shield evo and radius, Geth turret, Quarian turret. All meant for support and not solely for the engineer deploying it

#411
silvsurfer

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just as the paladin is not the typical sentinel, the demolisher is in now way a typical engineer. she is an aoe face smashing machine. SHE IS NOT A SUPPORT!!!! my harrier iv and my 100+ grenades per game arent  there to support you. you leave me them grenades and ill kill stuff dead. YOU should support ME.

or just stand back and watch the fireworks. just keep your paws off my pylons. im not that kind of girl.^_^

Modifié par silvsurfer, 30 juillet 2012 - 03:04 .


#412
GallowsPole

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billy the squid wrote...

GallowsPole wrote...

I don't complain. I get more nades from ammo boxes. Pylons are convenient. I do find it hilarious and absurd when these asinine threads are made. Like, the player is somehow going to guard his pylon.

Engineers - Support class. How BW intended them to be. Hence why every one of them has an evolution for team powers. IE Shields . Because you play them differently, does not change that, yes indeed, fundamentally, they are a SUPPORT class.

I'd go through the definitions and the roles they were INTENDED to be played as. But, go Google it.

Play as you see fit, but the roles of each class are properly defined and have evolutions that support it. Just because you play them outside that role, doesn't change the fact that Engineers = Support


And I will continue my "support role" by sitting on the Pylon and sucking up all the grenades and ammo, before redeploying it when I move and repeating said tactic again. Now, what were you saying about how does one guard a pylon and that I should support people?


Be my guest. Hope those two grenades every 14-16 seconds serve you well. I'll stick to ammo boxes and my pistol. Far more damaging and team oriented.

#413
GallowsPole

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silvsurfer wrote...

just as the paladin is not the typical sentinel, the demolisher is in now way a typical engineer. she is an aoe face smashing machine. SHE IS NOT A SUPPORT!!!! my harrier iv and my 100+ grenades per game arent for there to support you. you leave me them grenades and ill kill stuff dead. YOU should support ME.

or just stand back and watch the fireworks. just keep your paws off my pylons. im not that kind of girl.


People change the intended use. A Paladin couldn't be more defining as a sentinel. Just because people play it differently, as I assume you misread what I originally wrote, it doesn't change what the fundamental role of the class is. You can keep saying an Engy is not support. But I suggest you read up on the definition and check out your power evo's again. :blink:

Modifié par GallowsPole, 30 juillet 2012 - 03:05 .


#414
ElectroNeonPanda

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GallowsPole wrote...

Be my guest. Hope those two grenades every 14-16 seconds serve you well. I'll stick to ammo boxes and my pistol. Far more damaging and team oriented.


Actually, depending on evolution choice, it's nearer 10 seconds and if you redeploy your pylon every 9 or so seconds you receive 2 grenades with each deployment.

Moving on...

#415
GallowsPole

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Even funnier is just do the math. Calling her a Demolisher is quite funny spamming pylons. Max you could get is 20 nades a wave using that method and if a wave averages about two minutes. You'll need a fairly lightweight firearm to keep CD near max. I'll take a Vorcha, my Paladin and his grenades and show ya the definition of Demolishing. Because I'll have 33 Paladin rounds, 8 grenades and just using the ammo boxes, well, let's just say I laugh at pylons.


Be waiting for the "but it's an Engineer not a Sentinel" when comparing the Demolisher to Vorcha

Modifié par GallowsPole, 30 juillet 2012 - 03:16 .


#416
silvsurfer

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the paladin is much more of an engineer than the the demo. three tech abilities NO tech armor and NO biotic power. that sounds like an engineer to me regardless of what BW calls him. the demo is pure aoe damage and to play her as a "heres a pylon guys, ill just go stand in the corner waving my pom poms now" support character wastes the huge damage output she brings. ive seen my power evos and they spell go out there and some kick ass to me.

#417
dysturbed0ne

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I play platinum/gold and use my Demolisher 9 times out of 10. I do basically sit on my pylon and toss grenades and shoot practically endless rounds out of my Harrier. Short of another good Demo or strong biotic pair I typically come out on top by a fair margin.

Now that the Demo has been out for a bit, people have seemed to back off for the most part. Probably because they understand it better now and can recognize the type of damage she can inflict. People can call her "support" all they want, but if used properly she definitely lives up to her name, which doesn't seem very supportive.

#418
ParatrooperSean

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[quote]GallowsPole wrote...

[quote]ParatrooperSean wrote...

[quote]GallowsPole wrote...

I didn't say team 'buffs', support. Humans have a floating drone to suppress the battlefield. It doesn't shadow only the human. It's not intended for a single player use. Demolisher has shield evo and radius, Geth turret, Quarian turret. All meant for support and not solely for the engineer deploying it

[/quote]

I think you're making a mistake when you try to rigidly define things such as what constitutes "support."

If fire comes out of a turret or if it comes out of a Vorcha flamethrower, it's still fire. I'm baffled how you can try to lay claim to how a player is "supposed" to be played.
I know others have pointed to verbiage used by Bioware, something to the effect of "the pylon supplies allies with grenades." So then use that to literally mean that they are supposed to supply grenades to allies. I think a more reasonable interpretation is that they *can*  supply grenades to allies.  This is based on the fact that grenades further only power. And besides, if you really want to parse words they completely omitted the demo from their wording. So does that mean that the demo is not entitled to any of her own grenades? Of course not.

#419
FlowCytometry

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DayusMakhina wrote...

People's attitudes to Demolishers are just pathetic really.

The player is fully entitled to play the game however they want... it's their choice.

None of you that complain have any right whatsoever to tell somebody how they should play the game.



Pretty much, yeah.

I woud add that there's *many* ways to support the team, many ways to play viably- and this applies to all classes in the game.

'Teamplay' and 'support' is not a class-restricted thing, guys; it seems many of the problems stemming w/ the community on issues like this is rooted in thinking otherwise.

Modifié par FlowCytometry, 30 juillet 2012 - 03:21 .


#420
Titus Thongger

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If I see another grenade user who uses them well I will set up a pylon for them to use if I'm in a good mood. And I'll set one up for the team in between waves or in hack circles. But for the most part my demo is a mobile artillery platform and my pylon goes where I go

#421
ElectroNeonPanda

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GallowsPole wrote...

Even funnier is just do the math. Calling her a Demolisher is quite funny spamming pylons. Max you could get is 20 nades a wave using that method and if a wave averages about two minutes. You'll need a fairly lightweight firearm to keep CD near max. I'll take a Vorcha, my Paladin and his grenades and show ya the definition of Demolishing. Because I'll have 33 Paladin rounds, 8 grenades and just using the ammo boxes, well, let's just say I laugh at pylons.


Yeah, do the math.  Starting 7 grenades, 2 extra each 10 seconds and plant a pylon a second after that for another 2 grenades supported by a Scorpion X with level V weight reduction/damage mods.  Also, check out the class tree for +65% power damage as well as the pylon bonus to power damage and secondary incendiary/shock effects/armour mitigation penalty.  

Granted your Vorcha has more suvivability in the open which is handy when he's doing all those shuttle runs to/from ammo crates.

#422
GallowsPole

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silvsurfer wrote...

the paladin is much more of an engineer than the the demo. three tech abilities NO tech armor and NO biotic power. that sounds like an engineer to me regardless of what BW calls him. the demo is pure aoe damage and to play her as a "heres a pylon guys, ill just go stand in the corner waving my pom poms now" support character wastes the huge damage output she brings. ive seen my power evos and they spell go out there and some kick ass to me.


Thats assuming every grenade does max damage, which it doesn't. A run and gun Demo utilizing ammo crated and placing the pylon in a fortified, yet close to two other ammo crates, carrying a heavier weapon, would be making her worthy of her name.

#423
CmnDwnWrkn

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GallowsPole wrote...

silvsurfer wrote...

just as the paladin is not the typical sentinel, the demolisher is in now way a typical engineer. she is an aoe face smashing machine. SHE IS NOT A SUPPORT!!!! my harrier iv and my 100+ grenades per game arent for there to support you. you leave me them grenades and ill kill stuff dead. YOU should support ME.

or just stand back and watch the fireworks. just keep your paws off my pylons. im not that kind of girl.


People change the intended use. A Paladin couldn't be more defining as a sentinel. Just because people play it differently, as I assume you misread what I originally wrote, it doesn't change what the fundamental role of the class is. You can keep saying an Engy is not support. But I suggest you read up on the definition and check out your power evo's again. :blink:


Exactly.  The Supply Pylon is intended for the whole team.  Otherwise, it would only work for the Demolisher.  It's like putting up a Biotic Sphere for protection but not allowing any of your teammates to stand under it.

#424
GallowsPole

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ElectroNeonPanda wrote...

GallowsPole wrote...

Even funnier is just do the math. Calling her a Demolisher is quite funny spamming pylons. Max you could get is 20 nades a wave using that method and if a wave averages about two minutes. You'll need a fairly lightweight firearm to keep CD near max. I'll take a Vorcha, my Paladin and his grenades and show ya the definition of Demolishing. Because I'll have 33 Paladin rounds, 8 grenades and just using the ammo boxes, well, let's just say I laugh at pylons.


Yeah, do the math.  Starting 7 grenades, 2 extra each 10 seconds and plant a pylon a second after that for another 2 grenades supported by a Scorpion X with level V weight reduction/damage mods.  Also, check out the class tree for +65% power damage as well as the pylon bonus to power damage and secondary incendiary/shock effects/armour mitigation penalty.  

Granted your Vorcha has more suvivability in the open which is handy when he's doing all those shuttle runs to/from ammo crates.


Again, providing every grenade hits and/or does max infliction.

#425
CmnDwnWrkn

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Do you Pylon-hogging Demolishers let a Quarian Male on your team take the grenades, since their Arc Grenades are more powerful than yours? You would if you really care about doing what's best for the team.