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Demolishers are not your personal grenade factory - Get your own grenades!


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#476
ryoldschool

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Mgamerz wrote...

You put down a grenade factory that gives grenades.
And you expect people to not use what you put down for the team?
Please.


Yes, that is exactly what I mean.   Camping on the pylon gives a shield boost and an endless supply of grenades for me to toss.  I have no problems with giving out ammo to harrier users ( I play harrier with other characters and its a pain ), but to optimize my performance I need the grenades.   I've not had problems playing this class this entire weekend except once when a drell adept literally camped right on top of me.


I have played other grenade user classes since the demolisher came out ( MQI, Krogan Sentinel, Human soldier ) and I always go to ammo boxes and leave the demolisher alone - which is what I had to do before the class came out.

I think people look at it as free grenades from them, but they come at the damage output of the demolisher.

Its funny, but actions by teammates who reduce the effectiveness of other characters always come up in this game.  Just to name a few:

(1) People spamming shockwave messing up the aim of snipers
(2) People shooting or applying tech on biotic primed targets
(3) People sniping a guy a vorcha was about to kill

#477
Phattee Buttz

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ryoldschool wrote...

Yes, that is exactly what I mean.   Camping on the pylon gives a shield boost and an endless supply of grenades for me to toss.  I have no problems with giving out ammo to harrier users ( I play harrier with other characters and its a pain ), but to optimize my performance I need the grenades....


Remember, there is no "i" in "team".

#478
GordianKnot42

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ryoldschool wrote...

I think people look at it as free grenades from them, but they come at the damage output of the demolisher.


Okay, so by that rationale Male Quarians should have priority over the Demolisher for their Arc Grenades.  After all, Quarians' Arc Grenade does 50 points more base damage than the Demolishers.  So I assume when you see a Quarian Male approach your pylon you courteously step aside and let him refill his clearly superior grenades for the good of the team, right?

#479
RamPuppy

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guys, if these people haven't figured out a demolisher needs her nades after 20 pages on this topic, and what, 40 or 50 pages throughout other topics - they are not going to. your wasting your time.

#480
dysturbed0ne

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GordianKnot42 wrote...

ryoldschool wrote...

I think people look at it as free grenades from them, but they come at the damage output of the demolisher.


Okay, so by that rationale Male Quarians should have priority over the Demolisher for their Arc Grenades.  After all, Quarians' Arc Grenade does 50 points more base damage than the Demolishers.  So I assume when you see a Quarian Male approach your pylon you courteously step aside and let him refill his clearly superior grenades for the good of the team, right?


He can cloak an use an ammo crate. He can however feel free to use my shield and weapon buff. Your welcome.

#481
Phattee Buttz

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RamPuppy wrote...

guys, if these people haven't figured out a demolisher needs her nades after 20 pages on this topic, and what, 40 or 50 pages throughout other topics - they are not going to. your wasting your time.


I'd say the problem is that people haven't figured out that the Demolisher doesn't need to hoard every single one of her nades.

#482
upinya slayin

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Phattee Buttz wrote...

RamPuppy wrote...

guys, if these people haven't figured out a demolisher needs her nades after 20 pages on this topic, and what, 40 or 50 pages throughout other topics - they are not going to. your wasting your time.


I'd say the problem is that people haven't figured out that the Demolisher doesn't need to hoard every single one of her nades.


exactly. last i chekced you can still equip a gun on it right? i mean its not the only character that isn't allowed a gun and therefor can do nothing without grenades right? Also it doens't have  any power that hurts cooldown so you can carry 2 guns as heavy as you want. If you can't kill with 2 awesome guns then you shouldn't be playing that difficulty

#483
ryoldschool

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Phattee Buttz wrote...

ryoldschool wrote...

Yes, that is exactly what I mean.   Camping on the pylon gives a shield boost and an endless supply of grenades for me to toss.  I have no problems with giving out ammo to harrier users ( I play harrier with other characters and its a pain ), but to optimize my performance I need the grenades....


Remember, there is no "i" in "team".


lol, you suggest I am not a team player?   I always try to optimize the performance of my character, always apply consumables and always enter matches with full rockets, medigel, survival packs and thermal clips.  I will switch characters out in the lobby if the team make up is a problem...

The team works best when there is the correct mix of players and each player is optimized for performance. That and they work as a team.

#484
Mgamerz

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ryoldschool wrote...

Mgamerz wrote...

You put down a grenade factory that gives grenades.
And you expect people to not use what you put down for the team?
Please.


Yes, that is exactly what I mean.   Camping on the pylon gives a shield boost and an endless supply of grenades for me to toss.  I have no problems with giving out ammo to harrier users ( I play harrier with other characters and its a pain ), but to optimize my performance I need the grenades.   I've not had problems playing this class this entire weekend except once when a drell adept literally camped right on top of me.


I have played other grenade user classes since the demolisher came out ( MQI, Krogan Sentinel, Human soldier ) and I always go to ammo boxes and leave the demolisher alone - which is what I had to do before the class came out.

I think people look at it as free grenades from them, but they come at the damage output of the demolisher.

Its funny, but actions by teammates who reduce the effectiveness of other characters always come up in this game.  Just to name a few:

(1) People spamming shockwave messing up the aim of snipers
(2) People shooting or applying tech on biotic primed targets
(3) People sniping a guy a vorcha was about to kill

Before demolishers, we had this thing called grenade boxes. Kids and their damn tech these days... I used to use punch cards!

Modifié par Mgamerz, 30 juillet 2012 - 06:12 .


#485
gimmethegepgun

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upinya slayin wrote...

Phattee Buttz wrote...

RamPuppy wrote...

guys, if these people haven't figured out a demolisher needs her nades after 20 pages on this topic, and what, 40 or 50 pages throughout other topics - they are not going to. your wasting your time.


I'd say the problem is that people haven't figured out that the Demolisher doesn't need to hoard every single one of her nades.


exactly. last i chekced you can still equip a gun on it right? i mean its not the only character that isn't allowed a gun and therefor can do nothing without grenades right? Also it doens't have  any power that hurts cooldown so you can carry 2 guns as heavy as you want. If you can't kill with 2 awesome guns then you shouldn't be playing that difficulty

Demolisher has **** for shields and barely any weapon damage bonuses. The classes that ARE good with weapons should be using those weapons to kill things instead of using the grenades that aren't as good as Demolisher's.

#486
aarnold1

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Everything I've read here tells me a lot of people cannot handle the diversity of a public game (PUG). I like private games when I want a coordinated, well-refined team. I like public games when I want a little chaos and test my reflexes with unlimited unknowns. Private is good for farming, but public can be fun too since you never knowing what to expect considering how good or poor the other players are. I've had some cuss me out because I stepped out of the Upload circle because I was apparently the only one that could see we were about to get flanked by 2 brutes and a gang of marauders. You really can't expect strategy in public games to get much better than simply point and shoot. So in summary, I say let the demolishers do what they do best... throw grenades. If they want to downplay their offense and switch to defense support, then more joy to them. If they can change strategy within game, then friend them because they are clearly good. But all this judgment about how infiltrators are supposed to revive people or geth engineers are supposed to be healers or asari justicars are supposed to have defensive bubbles, forget all that. The game was designed to let you play how you like, and if you get kicked for it, the game was designed for that too. Take it in stride and find another lobby. If you resign yourself to hating your team mates because of how they treat you, or simply watch or let them die, then you probably aren't enjoying the game. Happy grenade tossing!

#487
gimmethegepgun

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GordianKnot42 wrote...

ryoldschool wrote...

I think people look at it as free grenades from them, but they come at the damage output of the demolisher.


Okay, so by that rationale Male Quarians should have priority over the Demolisher for their Arc Grenades.  After all, Quarians' Arc Grenade does 50 points more base damage than the Demolishers.  So I assume when you see a Quarian Male approach your pylon you courteously step aside and let him refill his clearly superior grenades for the good of the team, right?

MQs may have slightly better Arcs, but they don't also have Homing Grenades (which are awesome) and without communication won't be able to syncronize with the Demo for TB spam (and even if you did communicate that well it'd be only barely more powerful than if the Demo just did it herself but much more prone to failure)

#488
Omnifarious Nef

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Phattee Buttz wrote...

ryoldschool wrote...

Yes, that is exactly what I mean.   Camping on the pylon gives a shield boost and an endless supply of grenades for me to toss.  I have no problems with giving out ammo to harrier users ( I play harrier with other characters and its a pain ), but to optimize my performance I need the grenades....


Remember, there is no "i" in "team".

No, but there is a "tea" in team, and tea time is me time. So ****** off!

#489
GordianKnot42

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Look, if Bioware had intended for supply pylons to be used solely by the Demolisher, they would have made it be a little personal backpack like the Destroyer's missile launcher that automatically recharged grenades every minute. Or they would have given Demolishers the ability to put a sign on their pylon saying "Keep off the 'nades!" (Or they would add friendly fire, then Demolishers could just shoot anyone trying to take their 'nades. 'Cause that'd be good teamwork.)

I'm sure the folks who play Demolishers are good players who had no trouble staying alive and dishing out damage prior to the invention of supply pylons and classes who can carry up to some 13 grenades at a time.

#490
aarnold1

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"I'd say the problem is that people haven't figured out that the Demolisher doesn't need to hoard every single one of her nades."

This depends.  On Gold and up, yeah actually all those grenades are really needed.  On Bronze and Silver, it is less important.  The equal problem is the Destroyers and Quarian Engineers thinking they must be the primary damage dealers and everyone is supposed to support them.  There are serious flaws with believing that.  All of the classes that have grenades should use them as back up support while using guns as primary.  If you have Soldiers, Engineers, Adepts, etc. constantly throwing grenades and running out, then something is very wrong with the team strategy.


"last i chekced you can still equip a gun on it right? i mean its not the only character that isn't allowed a gun and therefor can do nothing without grenades right? Also it doens't have  any power that hurts cooldown so you can carry 2 guns as heavy as you want. If you can't kill with 2 awesome guns then you shouldn't be playing that difficulty"

The Geth Infiltrator clearly has an advantage is almost any weapon.  If I wanted to kill things with guns, I wouldn't choose a demolisher.  The Human Soldier is a strike fighter... the demolisher is a bomber.

"Demolisher has **** for shields and barely any weapon damage bonuses. The classes that ARE good with weapons should be using those weapons to kill things instead of using the grenades that aren't as good as Demolisher's."

True but with the way the geth have been tweaked and with lag, I've seen even Destroyers taken down in less than a second from concentrated fire (and without the stagger they have no idea they are in pain).  I've seen some amazingly effective builds that go all offensive and don't even bother with picking up shield or HP upgrades.  Still, I would agree with you.  Hammers were made for nails.

#491
GordianKnot42

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gimmethegepgun wrote...

GordianKnot42 wrote...

ryoldschool wrote...

I think people look at it as free grenades from them, but they come at the damage output of the demolisher.


Okay, so by that rationale Male Quarians should have priority over the Demolisher for their Arc Grenades.  After all, Quarians' Arc Grenade does 50 points more base damage than the Demolishers.  So I assume when you see a Quarian Male approach your pylon you courteously step aside and let him refill his clearly superior grenades for the good of the team, right?


MQs may have slightly better Arcs, but they don't also have Homing Grenades (which are awesome) and without communication won't be able to syncronize with the Demo for TB spam (and even if you did communicate that well it'd be only barely more powerful than if the Demo just did it herself but much more prone to failure)


Now THIS I like.  I'm being serious.  This is exactly the kind of coordination that should be occurring in order to maximize effectiveness of the entire team.

#492
Kiernin

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It all just boils down to teamwork, but not in the way people have stressed it so far. If you play with skilled friends using voice com, you dont need as many grenades because things die quick. Therefore, there are more grenades for someone else.

Next you have the terrible random pug, which is quite the norm, even on FBWGG. These are the people that cant down a single Prime before it reaches behind the counter from its spawnpoint in the room up the stairs. Here is where demolishers need every grenade because quite frankly you now have to carry 3 bads. And because pugs like this is like 50% of the time on PC, demolishers can only be careful about their own firepower because they go into every match thinking their team sucks ass until proven otherwise.

You want a demolisher to share grenades, well you have to make it worthwhile to do so by pulling enough weight that the demolisher can afford to use less grenades.

#493
billy the squid

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Phattee Buttz wrote...

ryoldschool wrote...

Yes, that is exactly what I mean.   Camping on the pylon gives a shield boost and an endless supply of grenades for me to toss.  I have no problems with giving out ammo to harrier users ( I play harrier with other characters and its a pain ), but to optimize my performance I need the grenades....


Remember, there is no "i" in "team".


If you jiggle it about there is a "me" though.

#494
ryoldschool

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GordianKnot42 wrote...

Look, if Bioware had intended for supply pylons to be used solely by the Demolisher, they would have made it be a little personal backpack like the Destroyer's missile launcher that automatically recharged grenades every minute. Or they would have given Demolishers the ability to put a sign on their pylon saying "Keep off the 'nades!" (Or they would add friendly fire, then Demolishers could just shoot anyone trying to take their 'nades. 'Cause that'd be good teamwork.)

I'm sure the folks who play Demolishers are good players who had no trouble staying alive and dishing out damage prior to the invention of supply pylons and classes who can carry up to some 13 grenades at a time.


wow, such assumptions.

(1) maybe you should consider the effort the designers put into the class to be sure it was balanced.   Have you ever even played the class?  When you deploy the pylon it takes time and you are exposed out of cover.  There is a cooldown on the "dropping the pylon", etc.   When you use one grenade it subtracts one unit from each grenade count. 

(2) Not sure what you meant by that second paragraph???

#495
richcz3

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I like playing Demolisher, but I have to keep in mind that its open to all players. Do I join games where more than one other player equips grenades? .. No. Beyond that, Bioware needs to to do something about how the pylon dispenses grenades - some form of priority to the Demolisher. Also the passive shielding should be wider than the dispenser to keep people from crowding into such a small space. For a support character, that shield field of influence is real short.

I'll admit - other players camping for grenades does sap ones ability to be effective. There is nothing worse than to have to keep setting up a new pylon elsewhere while under fire.

#496
Cheng Chao An

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Phattee Buttz wrote...
Remember, there is no "i" in "team".


There's no "we" in team either, so sod off and get away from ma nades. Team of One, MOVE OUT!

#497
Rickochet101

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TomSurman1 wrote...

Let me get this straight. You play a support character, and then you get pissed when people expect to be supported.

Riiiiiight.


She's a support character? Riiiiiight.

#498
BouncyFrag

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ITT selfish people who want something from someone who used their own credits to unlock a given class and are butthurt because said class won't give them goodies that they feel they are 'entitled' to.

#499
Cheng Chao An

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From the mass effect wiki ... http://masseffect.wi...r#Mass_Effect_3

" Mass Effect 3
Engineers are tech specialists, the most effective class at disabling the defense of the toughest enemies or incapacitating them to render them harmless. In combination with their weapons training, Engineers have the unique ability to spawn combat drones that can harass enemies or force them out of entrenched cover positions. "

So where the feck does it say it is a support character? If you played the Campaign as an engineer, do you only supply and support your AI team, while picking your nose? No? Do you go and kill nearly everything instead? Now stfu

#500
DayusMakhina

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Phattee Buttz wrote...

RamPuppy wrote...

guys, if these people haven't figured out a demolisher needs her nades after 20 pages on this topic, and what, 40 or 50 pages throughout other topics - they are not going to. your wasting your time.


I'd say the problem is that people haven't figured out that the Demolisher doesn't need to hoard every single one of her nades.

No. The problem is people are so arrogant/ignorant that they feel they have the right to dictate how somebody chooses to play the game.

If a Demolisher wants to horde grenades that's his/her choice, if a Demolisher wants to ensure that everybody gets grenades that's also his/her choice. You don't get the right to tell someone how to play the game.

Modifié par DayusMakhina, 30 juillet 2012 - 07:03 .