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Demolishers are not your personal grenade factory - Get your own grenades!


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#126
SMichelle

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Nicegil2012 wrote...

Raaaaaaaaaaaaaaaaawwwwwwrrrr




*headbutt*







Oh sorry.  What were we complaining talking about again?  Image IPB

#127
BlackoutOmega

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Relix28 wrote...

3XT3RM1N4TUS wrote...

Image IPB


Suck it up, you're a support class, if i'm playing as a grenade class i'll follow you all I want. You need a quick 2 grenades? Recast it. Why do you think the power is called SUPPLY PYLON.

Put on a powerful weapon for when you run out of grenades and stop being such a little BEACH.

#128
DayusMakhina

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Drake Malice wrote...

The Demo has the best 2 Grenades in the game which compliment each other against any enemy, The Demo has No other powers besides grenades, without the grenades the team will perish as if they had only 3 players all because that destroyer needed more ammo for his multi-frag which misses 60% of the time. It SUPPORTS the team by keeping the enemy staggered, dazed, wounded, and shieldless, NOT by being a walking ammo box. I personally will share my pylon if my ally knows what they are doing but if you have Cluster, Lift, or Multi-frag stay away from my supply so that the team can actually get some kills

That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of. 

Modifié par DayusMakhina, 29 juillet 2012 - 07:51 .


#129
Necrotron

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If someone is playing a demolisher, I always give them first right to all grenades from ammo crates and their own supply. It's only right, it's their only powers.

#130
AshTheBrave

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BlackoutOmega wrote...
Why do you think the power is called SUPPLY PYLON.


To supply the demolisher's grenade powers?

#131
whateverman7

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stopped reading after i saw the 3rd post talking about the chracter is a support character...lol says who?

as for the OP: play the character how you want....for myself: i usually set my pylon up so everyone can use it, then i raid ammo boxes....

#132
WandererRTF

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I usually try to drop the pylon at some place that is frequently used by snipers or other campers or used to form a chokepoint. Whoever sticks by the pylon and holds the fort gets dibs to the goodies from the pylon as well.

#133
bendermac

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whateverman7 wrote...

as for the OP: play the character how you want....for myself: i usually set my pylon up so everyone can use it, then i raid ammo boxes....


that's what i do and if the boxes are empty, i simply deploy a new one on the spot :P

#134
BlackoutOmega

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AshTheBrave wrote...

BlackoutOmega wrote...
Why do you think the power is called SUPPLY PYLON.


To supply the demolisher's grenade powers?


Yes, they added a pylon with a radius that can be increased JUST for the Demo, good job you win

#135
punkt

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DayusMakhina wrote...

Drake Malice wrote...

The Demo has the best 2 Grenades in the game/....)

That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of.


If you spec the Demolisher for power damage and equip accordingly to your grenade spamming misbehaviour, there's actually a lot going on. I'm just too lazy to do the math right now. :innocent:

#136
Draining Dragon

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Teamwork makes people happy. You should try it sometime.

#137
Schneidend

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WandererRTF wrote...

I usually try to drop the pylon at some place that is frequently used by snipers or other campers or used to form a chokepoint. Whoever sticks by the pylon and holds the fort gets dibs to the goodies from the pylon as well.


That's a good attitude!

Maybe I should respec to the Weapon Damage perk on my Supply Pylon in order to try and teach a sniper friend of mine to actually take cover and shoot from a properly defensible position.

#138
whalewhisker

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I'll let people take ammo but the grenades are mine! I'll share with Drell Adepts, though, but most of the time they're running around getting them from crates, you know, like how it was before the Demolisher.

#139
jcamdenlane

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Posting that photo in this context is nowhere near appropriate forum behavior.

#140
AshirahTSparkle

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BlackoutOmega wrote...

Relix28 wrote...

3XT3RM1N4TUS wrote...


Suck it up, you're a support class, if i'm playing as a grenade class i'll follow you all I want. You need a quick 2 grenades? Recast it. Why do you think the power is called SUPPLY PYLON.

Put on a powerful weapon for when you run out of grenades and stop being such a little BEACH.


Oh look, one of the hoggers who thinks demolishers are his slaves.

#141
Grumpy Old Wizard

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AshTheBrave wrote...

BlackoutOmega wrote...
Why do you think the power is called SUPPLY PYLON.


To supply the demolisher's grenade powers?


That would seem obvious, wouldn't it? Whatver do people who are too lazy to run to ammo crates do when no demolisher is in their game???? :wizard:

#142
darkrogueninja

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The people complaining about a support class supporting teammates are probably the same people who didn't drop me a ammo box when im low on ammo in BF3.

#143
AshTheBrave

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BlackoutOmega  wrote...

Put on a powerful weapon for when you run out of grenades and stop being such a little BEACH.


Sounds like good advice for you too.

Modifié par AshTheBrave, 29 juillet 2012 - 08:18 .


#144
RecoonHoodie

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punkt wrote...

DayusMakhina wrote...

Drake Malice wrote...

The Demo has the best 2 Grenades in the game/....)

That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of.


If you spec the Demolisher for power damage and equip accordingly to your grenade spamming misbehaviour, there's actually a lot going on. I'm just too lazy to do the math right now. :innocent:


Arc Grenades 980 dmg followed by 1680 Homing grenade does techburst. With 2 grenades for 3 seconds you can do ton of damage. Pretty much the best grenades. Infact the homing grenade is the better variant of sticky grenade. It only misses the auto-aim and the fire.

Which reminds me, to share something awesome with you.
Two Human Infiltrators and Two demolishers can do wonders. Arc grenade for crowd control and shielded bosses. And cryo blast (25 armor weakness and 25 debuff) + sticky grenade (while in cloak) + homing grenade. Tech bursts are 100% guarantee, but if you have the right timing you can also set up a lot of Fire and Cryo Explosions. If you have friends , try that its lot of fun.

#145
AldarionnEB

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punkt wrote...

DayusMakhina wrote...

Drake Malice wrote...

The Demo has the best 2 Grenades in the game/....)

That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of.


If you spec the Demolisher for power damage and equip accordingly to your grenade spamming misbehaviour, there's actually a lot going on. I'm just too lazy to do the math right now. :innocent:

The difference in damage is 52 damage per grenade and a 2 meter wider radius. The MQE damage is 877 fully maxed, and the Demolisher's damage is 820. Not really that big of a difference. Tactical Scan increases everyone's damage, not just the MQE, and both grenades have the same 75% bonus damage against shields, and the same 40% damage over time debuff. The MQI could throw the same grenade with an 80% damage buff from Tactical Cloak, though he can only do that once every 3 seconds, and it's better off if used for increased weapon damage. Additionally, his grenades will do lower base damage unless he also speced his passive ability to increase power damage, which is stupid.

The biggest difference is the MQE has Incinerate which does 585 damage if fully speced for damage, and 50% more to armor, whereas the Demolisher has Homing Grenade which does a whopping  1,640 damage and 75% more to armor, and no cooldown. Thats over 300% more damage shot for shot!

Long story short, the Demolisher does more damage with grenades overall than the MQE, and can detonate her own tech bursts just like the MQE if you take both of the Damage Over Time upgrades for the grenades. There's no reason for a MQE to have priority on Grenades over a Demolisher. The damage difference is not that significant, and the Demolisher needs the Grenades for anti-armor.

#146
Schneidend

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RecoonHoodie wrote...

Arc Grenades 980 dmg followed by 1680 Homing grenade does techburst. With 2 grenades for 3 seconds you can do ton of damage. Pretty much the best grenades. Infact the homing grenade is the better variant of sticky grenade. It only misses the auto-aim and the fire.

Which reminds me, to share something awesome with you.
Two Human Infiltrators and Two demolishers can do wonders. Arc grenade for crowd control and shielded bosses. And cryo blast (25 armor weakness and 25 debuff) + sticky grenade (while in cloak) + homing grenade. Tech bursts are 100% guarantee, but if you have the right timing you can also set up a lot of Fire and Cryo Explosions. If you have friends , try that its lot of fun.


Demolisher: 980 + 1680 + 250 Tech Burst = 2910 damage for 2 grenade counts at  1455 per grenade count.

Multi-Frag: 5 x 665 = 3325 for 1 grenade count

#147
Emissary of the Collectors

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Schneidend wrote...

RecoonHoodie wrote...

Arc Grenades 980 dmg followed by 1680 Homing grenade does techburst. With 2 grenades for 3 seconds you can do ton of damage. Pretty much the best grenades. Infact the homing grenade is the better variant of sticky grenade. It only misses the auto-aim and the fire.

Which reminds me, to share something awesome with you.
Two Human Infiltrators and Two demolishers can do wonders. Arc grenade for crowd control and shielded bosses. And cryo blast (25 armor weakness and 25 debuff) + sticky grenade (while in cloak) + homing grenade. Tech bursts are 100% guarantee, but if you have the right timing you can also set up a lot of Fire and Cryo Explosions. If you have friends , try that its lot of fun.


Demolisher: 980 + 1680 + 250 Tech Burst = 2910 damage for 2 grenade counts at  1455 per grenade count.

Multi-Frag: 5 x 665 = 3325 for 1 grenade count

If your Multi-frags dont spread... if they do then you do 0 damage, Arc Grenades hit where you thrw and Homing are self explanatory

#148
Ziegrif

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Your Pylon does not directly charge your Grenade count.
Your Pylon chucks stuff on the floor.
Finders Keepers!
Creepers Peepers!

You can also raid some Ammo Boxes aswell your Pylon is not your only way to refill yer nades' ya know.

#149
Asebstos

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Throwing out there that sometimes I run through the Pylon just to grab some of that sweet, sweet shieldgate and only incidentally grab a grenade or two.

#150
RecoonHoodie

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Schneidend wrote...

RecoonHoodie wrote...

Arc Grenades 980 dmg followed by 1680 Homing grenade does techburst. With 2 grenades for 3 seconds you can do ton of damage. Pretty much the best grenades. Infact the homing grenade is the better variant of sticky grenade. It only misses the auto-aim and the fire.

Which reminds me, to share something awesome with you.
Two Human Infiltrators and Two demolishers can do wonders. Arc grenade for crowd control and shielded bosses. And cryo blast (25 armor weakness and 25 debuff) + sticky grenade (while in cloak) + homing grenade. Tech bursts are 100% guarantee, but if you have the right timing you can also set up a lot of Fire and Cryo Explosions. If you have friends , try that its lot of fun.


Demolisher: 980 + 1680 + 250 Tech Burst = 2910 damage for 2 grenade counts at  1455 per grenade count.

Multi-Frag: 5 x 665 = 3325 for 1 grenade count


If every single grenades hit, which means enemies must be close. 
The acurrate nature of Arc Grenades plus the auto-aim of Homing Grenades can send things to hell from larger range.

Modifié par RecoonHoodie, 29 juillet 2012 - 08:40 .