Nicegil2012 wrote...
Raaaaaaaaaaaaaaaaawwwwwwrrrr
*headbutt*
Oh sorry. What were we
Nicegil2012 wrote...
Raaaaaaaaaaaaaaaaawwwwwwrrrr
Relix28 wrote...
3XT3RM1N4TUS wrote...
That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of.Drake Malice wrote...
The Demo has the best 2 Grenades in the game which compliment each other against any enemy, The Demo has No other powers besides grenades, without the grenades the team will perish as if they had only 3 players all because that destroyer needed more ammo for his multi-frag which misses 60% of the time. It SUPPORTS the team by keeping the enemy staggered, dazed, wounded, and shieldless, NOT by being a walking ammo box. I personally will share my pylon if my ally knows what they are doing but if you have Cluster, Lift, or Multi-frag stay away from my supply so that the team can actually get some kills
Modifié par DayusMakhina, 29 juillet 2012 - 07:51 .
BlackoutOmega wrote...
Why do you think the power is called SUPPLY PYLON.
whateverman7 wrote...
as for the OP: play the character how you want....for myself: i usually set my pylon up so everyone can use it, then i raid ammo boxes....
AshTheBrave wrote...
BlackoutOmega wrote...
Why do you think the power is called SUPPLY PYLON.
To supply the demolisher's grenade powers?
DayusMakhina wrote...
That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of.Drake Malice wrote...
The Demo has the best 2 Grenades in the game/....)
WandererRTF wrote...
I usually try to drop the pylon at some place that is frequently used by snipers or other campers or used to form a chokepoint. Whoever sticks by the pylon and holds the fort gets dibs to the goodies from the pylon as well.
BlackoutOmega wrote...
Relix28 wrote...
3XT3RM1N4TUS wrote...
Suck it up, you're a support class, if i'm playing as a grenade class i'll follow you all I want. You need a quick 2 grenades? Recast it. Why do you think the power is called SUPPLY PYLON.
Put on a powerful weapon for when you run out of grenades and stop being such a little BEACH.
AshTheBrave wrote...
BlackoutOmega wrote...
Why do you think the power is called SUPPLY PYLON.
To supply the demolisher's grenade powers?
BlackoutOmega wrote...
Put on a powerful weapon for when you run out of grenades and stop being such a little BEACH.
Modifié par AshTheBrave, 29 juillet 2012 - 08:18 .
punkt wrote...
DayusMakhina wrote...
That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of.Drake Malice wrote...
The Demo has the best 2 Grenades in the game/....)
If you spec the Demolisher for power damage and equip accordingly to your grenade spamming misbehaviour, there's actually a lot going on. I'm just too lazy to do the math right now. :innocent:
The difference in damage is 52 damage per grenade and a 2 meter wider radius. The MQE damage is 877 fully maxed, and the Demolisher's damage is 820. Not really that big of a difference. Tactical Scan increases everyone's damage, not just the MQE, and both grenades have the same 75% bonus damage against shields, and the same 40% damage over time debuff. The MQI could throw the same grenade with an 80% damage buff from Tactical Cloak, though he can only do that once every 3 seconds, and it's better off if used for increased weapon damage. Additionally, his grenades will do lower base damage unless he also speced his passive ability to increase power damage, which is stupid.punkt wrote...
DayusMakhina wrote...
That's actually not true btw, the Male Quarians Arc are significantly better than the Demolisher and Multi-Frag are pretty much the strongest grenades in the entire game provided it's up close as (as far as i'm aware) the damage listed under the power screen is for one single grenade when as standard it fires 3, thus if you're up close and they all hit the same target that's a lot of damage... more damage than any other grenade is capable of.Drake Malice wrote...
The Demo has the best 2 Grenades in the game/....)
If you spec the Demolisher for power damage and equip accordingly to your grenade spamming misbehaviour, there's actually a lot going on. I'm just too lazy to do the math right now. :innocent:
RecoonHoodie wrote...
Arc Grenades 980 dmg followed by 1680 Homing grenade does techburst. With 2 grenades for 3 seconds you can do ton of damage. Pretty much the best grenades. Infact the homing grenade is the better variant of sticky grenade. It only misses the auto-aim and the fire.
Which reminds me, to share something awesome with you.
Two Human Infiltrators and Two demolishers can do wonders. Arc grenade for crowd control and shielded bosses. And cryo blast (25 armor weakness and 25 debuff) + sticky grenade (while in cloak) + homing grenade. Tech bursts are 100% guarantee, but if you have the right timing you can also set up a lot of Fire and Cryo Explosions. If you have friends , try that its lot of fun.
If your Multi-frags dont spread... if they do then you do 0 damage, Arc Grenades hit where you thrw and Homing are self explanatorySchneidend wrote...
RecoonHoodie wrote...
Arc Grenades 980 dmg followed by 1680 Homing grenade does techburst. With 2 grenades for 3 seconds you can do ton of damage. Pretty much the best grenades. Infact the homing grenade is the better variant of sticky grenade. It only misses the auto-aim and the fire.
Which reminds me, to share something awesome with you.
Two Human Infiltrators and Two demolishers can do wonders. Arc grenade for crowd control and shielded bosses. And cryo blast (25 armor weakness and 25 debuff) + sticky grenade (while in cloak) + homing grenade. Tech bursts are 100% guarantee, but if you have the right timing you can also set up a lot of Fire and Cryo Explosions. If you have friends , try that its lot of fun.
Demolisher: 980 + 1680 + 250 Tech Burst = 2910 damage for 2 grenade counts at 1455 per grenade count.
Multi-Frag: 5 x 665 = 3325 for 1 grenade count
Schneidend wrote...
RecoonHoodie wrote...
Arc Grenades 980 dmg followed by 1680 Homing grenade does techburst. With 2 grenades for 3 seconds you can do ton of damage. Pretty much the best grenades. Infact the homing grenade is the better variant of sticky grenade. It only misses the auto-aim and the fire.
Which reminds me, to share something awesome with you.
Two Human Infiltrators and Two demolishers can do wonders. Arc grenade for crowd control and shielded bosses. And cryo blast (25 armor weakness and 25 debuff) + sticky grenade (while in cloak) + homing grenade. Tech bursts are 100% guarantee, but if you have the right timing you can also set up a lot of Fire and Cryo Explosions. If you have friends , try that its lot of fun.
Demolisher: 980 + 1680 + 250 Tech Burst = 2910 damage for 2 grenade counts at 1455 per grenade count.
Multi-Frag: 5 x 665 = 3325 for 1 grenade count
Modifié par RecoonHoodie, 29 juillet 2012 - 08:40 .