Stagger lasts liek 2 seconds which is NOT enough time to run away with Dev mode onTehMerc wrote...
Drake Malice wrote...
Dev mode makes you tough...it also makes you slow. Slow enough to be kill-camed by the Atlas or a phantom
With intelligent use of multi frags you can stagger pretty much anything. See why it's kinda important?
Demolishers are not your personal grenade factory - Get your own grenades!
#176
Posté 29 juillet 2012 - 09:09
#177
Posté 29 juillet 2012 - 09:10
#178
Posté 29 juillet 2012 - 09:10
#179
Posté 29 juillet 2012 - 09:12
Facetious post was facetious.punkt wrote...
gimmethegepgun wrote...
Hey, get your nerf herder/carebear flame war outta this thread, this thread is for the hoarder/nade slave flame war!
Naah... I actually appreciated the hard facts RecoonHoodie, Aldarionn and Schneidend gave us. Although my Demolisher's Arc Grenade miraculously does 860 damage. *scratches forehead* It's just hard to extract the facts out of this mess.
Though he was pulling nerf flame wars into this thread, which is already clogged up with enough nonsense as it is. It doesn't need that in here too.
#180
Posté 29 juillet 2012 - 09:12
#181
Posté 29 juillet 2012 - 09:13
Drake Malice wrote...
Stagger lasts liek 2 seconds which is NOT enough time to run away with Dev mode on
Crazy thing is, they have this thing called cover. The stagger is enough time to get behind something and with any Destroyer who avoided missle launcher and picked up the shield regen evolutions, it's enough to survive with.
#182
Posté 29 juillet 2012 - 09:15
Which you would use INSTEAD of Shields power cell, Cyclonic modulator, or any of the other more useful mods? Really you base your entire Destroyer off of being a super-heavy run-around hit atlas-in-the-back with inaccurate frags build? Das just weakprzemko877 wrote...
For people talking about Dev mode slowing You down. Did You know that there is something like adrenaline amp?
#183
Posté 29 juillet 2012 - 09:16
Right because on Platinum having 50% more shields totally matters against Phantom Super-Palm-blaster-of-doom or atlas sniper bulletsTehMerc wrote...
Drake Malice wrote...
Stagger lasts liek 2 seconds which is NOT enough time to run away with Dev mode on
Crazy thing is, they have this thing called cover. The stagger is enough time to get behind something and with any Destroyer who avoided missle launcher and picked up the shield regen evolutions, it's enough to survive with.
#184
Posté 29 juillet 2012 - 09:19
Drake Malice wrote...
Which you would use INSTEAD of Shields power cell, Cyclonic modulator, or any of the other more useful mods? Really you base your entire Destroyer off of being a super-heavy run-around hit atlas-in-the-back with inaccurate frags build? Das just weakprzemko877 wrote...
For people talking about Dev mode slowing You down. Did You know that there is something like adrenaline amp?
Really? I read on this forum in every topic that: "shield doesn't matter, becouse You'll be dead instantly on platinum if out of cover". Sometimes being able to run away fast is better than tanking everything like a fool and die.
Edit:
You even wrote it yourself a few seconds ago that shield doesn't matter...
Modifié par przemko877, 29 juillet 2012 - 09:20 .
#185
Posté 29 juillet 2012 - 09:19
#186
Posté 29 juillet 2012 - 09:19
NitrAce wrote...
VettoRyouzou wrote...
Ya... A lot of people keep throwing this "support" word around, but I don't think you get what it means, most Support classes can support people WITH OUT worry over losing one ability. The Demo.. all she has are Grenades THAT IT! If she has NO GERNADES She has NO POWERS!
Are you kidding? You know you're allowed to bring two guns right? Balance it out. I mainly play Demolisher, there's no reason to not share the grenades. My friend plays Destroyer, his multi-frag is just as useful as a demo's grenades. Plus there are ammo boxes on the map too. People seem to forget that. Share your stuff, don't hog the grenades because the Demo has a lot more going for her than just grenades.
I'm just saying if the demolisher is not throwing grenades throughout the entire match, then you cheating your team out of a good asset. I use the warfighter gear and with the build I have I have 7 grenades. You really need to toss grenade pairs ( arc then homing ) to get the best chance for damage ( both speced for dot ) for tech explosions. Also the homing grenades might be the best grenades in the game. If somebody is taking grenades from my supply then you are taking away from my damage potential. Oh, and I do use my guns all the time ( Typhoon and Piranha ).
#187
Posté 29 juillet 2012 - 09:21
Drake Malice wrote...
Right because on Platinum having 50% more shields totally matters against Phantom Super-Palm-blaster-of-doom or atlas sniper bullets
Some people know how to move from cover to cover, sorry if you aren't one of them.
#188
Posté 29 juillet 2012 - 09:22
nvr had a major issue with it
i am a demo and if i get the nades, cool
if not oh well
i will go to a crate to try to get the nades back
#189
Posté 29 juillet 2012 - 09:22
If they wanted to just "Use 2 Guns" they wouldnt choose a Demo, they would choose a Soldier so that they have abilities that compliment the guns (LIke Marksman or Adrenaline Rush) but they chose a Grenade specialist class to use grenadesNitrAce wrote...
VettoRyouzou wrote...
Ya... A lot of people keep throwing this "support" word around, but I don't think you get what it means, most Support classes can support people WITH OUT worry over losing one ability. The Demo.. all she has are Grenades THAT IT! If she has NO GERNADES She has NO POWERS!
Are you kidding? You know you're allowed to bring two guns right? Balance it out. I mainly play Demolisher, there's no reason to not share the grenades. My friend plays Destroyer, his multi-frag is just as useful as a demo's grenades. Plus there are ammo boxes on the map too. People seem to forget that. Share your stuff, don't hog the grenades because the Demo has a lot more going for her than just grenades.
#190
Posté 29 juillet 2012 - 09:24
Since you are new to the conversation i will enlighten you: I support using COVER as a primary, running around as a Slow class and wasting a Mod that could make them tougher t instead make them a LITTLE faster is a stupid excuse as t why the Destroyer should have Grenades more than the Demo. The Demo can kill from acrss the way with their grenades, while the destroyer has to be right in front of them. NOT a valid strategy on Plat in case you are still stuck on BronzeTehMerc wrote...
Drake Malice wrote...
Right because on Platinum having 50% more shields totally matters against Phantom Super-Palm-blaster-of-doom or atlas sniper bullets
Some people know how to move from cover to cover, sorry if you aren't one of them.
#191
Posté 29 juillet 2012 - 09:25
Kekhadgar wrote...
I have to lol at the ppl that moan why we failed in a farm run coz I was not throwing nades. GET OF MY PYLON THEN.
Don't share the grenades but help by downing multiple shields at once as well as killing things within the radius and your team complains you are a grenade hog and have no team work.
Share the grenades and run out yourself and your team complains you aren't throwing enough grenades and have no team work.
#192
Posté 29 juillet 2012 - 09:30
I think You have a split personality.
#193
Posté 29 juillet 2012 - 09:30
NitrAce wrote...
VettoRyouzou wrote...
Ya... A lot of people keep throwing this "support" word around, but I don't think you get what it means, most Support classes can support people WITH OUT worry over losing one ability. The Demo.. all she has are Grenades THAT IT! If she has NO GERNADES She has NO POWERS!
Are you kidding? You know you're allowed to bring two guns right? Balance it out. I mainly play Demolisher, there's no reason to not share the grenades. My friend plays Destroyer, his multi-frag is just as useful as a demo's grenades. Plus there are ammo boxes on the map too. People seem to forget that. Share your stuff, don't hog the grenades because the Demo has a lot more going for her than just grenades.
Anyone who tells you to use two guns on the Demo and thinks their grenades do more damage then a Demo's nades, doesn't know how to use the class.
#194
Posté 29 juillet 2012 - 09:32
Given that the Demolisher can, at any time, recast the pylon and not only gain extra grenades but also take it away from anyone abusing it, I think the demolishers have quite enough tools to make sure the lion's share of grenades goes to them already.
#195
Posté 29 juillet 2012 - 09:39
#196
Posté 29 juillet 2012 - 09:46
#197
Posté 29 juillet 2012 - 09:52
TomSurman1 wrote...
Let me get this straight. You play a support character, and then you get pissed when people expect to be supported.
Riiiiiight.
Exactly, I started keeping my salengineer's decoy to myself. Situational awareness should tell you when you need to share
#198
Posté 29 juillet 2012 - 09:54
If they DO, then they should feel a bit of a penalty for not having to care about weight of weapons.Yep. Just not when they are carrying a couple of heavy weapons like some are suggesting
Now, this is all theoretical, since I've yet to meet a demolisher who actually tried to prohibit others from their grenades (mind you, I almost never spec grenades on my guys anyway...), must be from playing on PC. But given all the advantages the demolishers get - not having to care about weapon weight, practically no cooldown on their abilities, defensive/offensive bonuses on the Pylon, they really should think a bit about the team a bit too.
Too many demolishers I've played with seem to think they have a right to pop their pylon somewhere and then stay in that one spot forever, no matter what happens, never moving. Resurrections suffered, objectives suffered, and THAT is a problem.
#199
Posté 29 juillet 2012 - 09:56
#200
Posté 29 juillet 2012 - 09:58
This is co-op so start cooperating!





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